


Two Weeks with the Wii 458
In the 80s, kids of my generation cut their teeth on Super Mario Bros.. They went through high school with Mario Kart, and bonded with college friends playing Super Smash Bros. By 1999, though, the N64 had long since proven that Nintendo's dominance in American videogaming was over. The GameCube that followed was largely a disappointment. Nintendo failed to interest third party developers, and frustrated fans with long-delayed chapters of the Mario, Zelda, and Metroid franchises. Coming into this no-longer-next generation of consoles, Nintendo announced they were aiming for a Revolution, and then confused everyone by renaming it Wii. Their actions left a lot of people wondering if the company still had what it took to compete with committed powerhouses like Microsoft and Sony. The launch lineup is kind of tepid, and the controls really do take some getting used to. We've already established that they're not aiming to compete in the graphics race. So what is the console really like? Why is it selling so quickly? What does it have to offer? I've had two weeks to find out. Read on, so that you can get a feel for the system you'll definitely be playing (if not owning) at some point in the future.
My somewhat bold claim is not based in any sort of fanboi favoritism. It's a simple reality of Nintendo's console; the Wii begs to be played by lots of people. Unlike the solitary games that are popular on the PlayStation 3 and Xbox 360, Nintendo's scrappy fighter is at its fullest potential when you've got four people armed with Wiimotes. Four players on a Wii title is like nothing you have ever experienced in gaming before. For some people the Wii's demand that you be physically proximate to your fellow gamer will be a mark against it. For many people, though, I think the need to get together in one space will cut through the confusion and misunderstanding this hobby has always suffered from.The reason for this is that it is easy: It just works. The first time you hand a Wiimote to someone and they point it at the screen, they know what to do. There's a little hand, representing where you're pointing, and each Wiimote has a different colored hand. Navigating menus is actually ... fun, in an odd sort of way. Moving over UI elements with the little hand representing your controller causes a very slight rumble. The controller shakes just enough to give the entire experience a tactile element that, again, I've never seen in gaming before. It's the little things like this that really makes the Wii experience. Turning the Wiimote upside down inverts the hand. They didn't have to do it that way, but they did. Navigating menus is, mildly, fun. One of the first games my cousins played after they'd picked up the controllers was the "duel with their icon-hands" challenge. Odd, yes, but entirely understandable. The Wiimote, and the completely natural movements you make when using the device, require no explanation. When Nintendo went to the AARP event earlier this year, they knew what they were doing; this is the console your grandmother can use as easily as you can.
UI
Graphically, the system's UI is a clean mixture of greys and whites. The Channel selection screen is the first thing you see on booting the system, and stands out well against the system's default imagery. From left to right on the top row, you're going to find the games channel, the Mii channel, the photo channel, and Wii Store channel. Though I'm not sure why the somewhat anemic photo functionality gets to rank so highly, they've organized your primary Wii elements together on one screen. On the bottom of the screen there's an unobtrusive options button, and a button to take you to your Wii's address book functionality. As you purchase things from the Virtual console (the primary online capability of the console right now) they'll fill in additional windows on the console's launch page. This is also where the news and weather features are accessible, with promises of more services further on in the Wii's lifetime.
To start addressing the channels in order, the games channel is where you'll access your currently-loaded disc. The system has a little splash screen there on your Wii frontpage illustrating what you have loaded. Just to reiterate something you've probably already heard, GameCube titles are 100% backwards compatible with the system. The Wavebird controllers are too, and nicely slot into the ports for them on the top of the console. If you're planning on playing a lot of Virtual Console titles, I recommend that you make sure to hang onto your Wavebird; they'll play almost every game the download service can offer up, and your Cube games to boot.
Mii
The Mii channel may just be the hidden gem for this system. If Nintendo plays things right, the Mii may become as much a part of your online identity as Microsoft's gamertag. Miis, to explain, are little virtual people. Using a canned set of features (hair, eyes, mouths), you can combine facial elements to great a little 'you'. Or a mini-Lincoln. Or Jesus. If you've always wanted to school the King of Kings in tennis, the Wii is the system for you. As innocuous a feature as this sounds, it's impossible not to find yourself wrapped up in possibilities once you sit down to play with it. At the very least, you're going to have to make you. And your S.O. And your family, and all of your friends, and your favorite movie star ... it's just too bad they don't have ears and you can't make pets.
Once you've made your Mii-version of former child star Gary Coleman, you can actually compete with him or against him in Wii Sports. At the moment, the games on the pack-in disc (and those on the upcoming Wii Play disc) are the only places you can make use of your strange little people. Even with that limited scope, Nintendo is already showing their intent to make the most of this feature. Your capabilities in Wii Tennis, for example, are tracked via intuitive charts. Someday down the line, when more titles take your Mii into account, you'll hopefully be able to import more interesting stats (frags and such) into your Mii's pockets. You can already take your Mii with you; up to 8 Miis can be loaded onto a single Wiimote for easy toting to another person's house. You can send them away, too; after you exchange friend codes with someone, you can trade Miis. They'll go wandering, too, if you let them. Heading off into the great Wii beyond, they'll wander across the Mii Parades of consoles across the nation, just begging to be included in that owner's personal Mii Plaza. Reggie Fils Aime has already hinted at the eventual addition of more facial features, and it is little wonder why. With the ease of making a little 'you' so tantalizing, it's easy to see why Nintendo is taking this 'uber-cutesy' feature very seriously.
Photos
The system's photo feature/mp3 player is something of a forgettable tack-on. Photos and music can be uploaded to the system, or played directly from, SD memory cards. They slot right into the front, and featured photos are very lovingly displayed by the UI. Music can be played behind the photos; it's essentially the only way to just listen to music on the system. Uploaded tunes can be played during select Wii titles (like ExciteTruck), which is very nice, but otherwise the media capabilities of the Wii are fairly forgettable. Given Nintendo's drum-beating about the Wii being 'focused on games', I'm kind of surprised they even bothered. Just the same, the utility of these features can't be denied, and they certainly don't get in the way.
Virtual Console
The Virtual Console, then, is the final default offering you'll find on loading the system. Nintendo's answer to Microsoft's Xbox Live and Sony's E-Distribution model, it currently only offers downloadable retro titles. The Wii Shop will eventually be where you pick up additional services as well, but for now games are all this service has to offer. While the launch list for the U.S. market has some much appreciated classics included, overall the titles are downright disappointing compared to other regions. I'm not complaining about what we have gotten, to be sure. Bonk, the original Sonic, the SNES version of Sim City, and the original Legend of Zelda are all titles still well worth your time in 2006. It's hard not to look at the Virtual Console list from Japan and other sectors, though, and not be a little jealous. Castlevania IV and A Link to the Past? Why don't we deserve Link to the Past? Recent events has also hinted that Nintendo has no plans to offer games via the Virtual Console if they were not originally released in that market. If that turns out to be true, terrific JP-only NES and SNES games will never reach our virtual shores. A serious oversight on the company's part.
The Virtual Console itself has proven to be less enjoyable for me to use than other parts of the Wii interface. Out of the box, the only way you'll be connecting with the Internet is via a WiFi connection. Even with a solid WiFi setup, it's inevitable that your connection will flake out. The console seems intent on blaming 'firewalls' for its woes, but some days I know everything is working fine; the problem lies with a cranky Wii. Once you're online you may run into difficulties there as well. The interest level in the Virtual Console must be higher than Nintendo expected, because I've found the service absolutely hammered and essentially unusable several times since the system launched. All that said, this is exactly what you'd expect from Nintendo: a solid retro-delivery system, straight from your childhood. I spent many, many, many hours playing the SNES version of Sim City. I gave myself an allowance of three games from the launch lineup. Along with that early Will Wright title, I snagged the original Zelda (my wife had never played it) and Sonic, as we were Sega-less in my formative years. All three play as smoothly as silk. No hiccups, no quirky controls, just unadulterated blasts from the past. Of course, my three titles will soon have friends. Even with Nintendo's odd reluctance to give us the good stuff, they'll be releasing a least one new title every Monday for the foreseeable future. Emulator fans may scoff, but it's hard to look down your nose at a legal way to enjoy retro classics in relatively high definition. The Wii even does game suspension, so you don't have to play games straight through. Despite some petty annoyances, they've got a great channel here for future content (including the much vaunted indie gaming scene), and it only looks to be getting better in the future. At the end of the day, even if it can be annoying to use, at least the Wii Shop music is soothing.
So, that's what the machine itself is like. The Wii's control scheme is what has people sitting up and taking notice though, and it's hard to judge that on menus alone. As a study in comparisons, I offer you the Good, the Bad, and the Awesome: Wii Sports, Red Steel, and Rayman Raving Rabbids.
Wii Sports
In the U.S., our consoles were $40 more expensive than in Japan. This was the reason - the Wii Sports pack-in. I've been lamenting the loss of the pack-in for years now, though, so I begrudge them nothing. It would be one thing if Wii Sports was a waste, a Luigi's Mansion for the next-gen era, but thankfully this mini-game game holds its own and encourages your aging relatives to make fools of themselves. Wii Sports consists of five simple games which ... kind of ... resemble actual sports. There's tennis, golf, bowling, boxing, and baseball. Controls for each of the five pastimes are the definition of simplicity. Each only requires a very simple motion with the Wiimote, mimicking actual movements you'd make while participating in the sport. Tennis is probably the one that's been seen the most at press events, and all it requires is a quick flick of the wrist to get the ball moving to the other end of the court. It's also one of the most enjoyable of the offerings, and supports up to four players for some hi-larious doubles action. Bowling is likewise enjoyable in multiplayer mode, and requires only that you know how to make the bowling motion with your arm in order to strike. Golf and baseball are less enjoyable, as built-in sensitivities to the mini-games lend themselves to confusion and mistrust of your capabilities. In reality, it's not you, it's the game. Golf is particularly bad, as even the slightest swing will have the game registering 'too much force' on the ball. The final game, boxing, is much the same. Using the Wiimote and the nunchuck, you can deliver one-two punches to your opponent's Mii ... if you can get your flailing arms to work right. I've personally found boxing to be highly enjoyable, despite its lack of precision. Two people really into the game results in an air-slapping girly-fight scene like something out of "Revenge of the Nerds". Nintendo made an excellent choice including this as a pack-in, and Wii Sports will continue to be the social game console owners reach for until the likes of Wario Ware or Mario Party make it to store shelves. (Just make sure to use the wrist strap.)
Red Steel
On the opposite end of the hardcore scale, we have Red Steel. Along with Call of Duty 3, this is one of the more 'adult' offerings accompanying the Wii at launch. It concerns the battles of a gentleman who has come to a fancy restaurant to have dinner with his girlfriend's father. As sometimes happens, the Yakuza assault the building and an epic fight ensues. While the title does an admirable job of convincing the player that FPS controls are completely enjoyable on the Wii, the title fails to deliver in almost any other way. The reason has nothing to do with the Wii; Red Steel is just not a very good game. Unlike Yakuza , which manages to weave a tale of Japanese crime with a straight face and get away with it, here the attempts at gritty criminality come off as hokey and poorly thought-out. The hero is utterly forgettable, and the noble quest to protect friends and family from the vicious crime syndicate is one John Woo flick short of a film festival. The only thing it gets (mostly) right is the control scheme, which is just as you'd imagine it. The Wiimote directs your point of view, while the stick on the nunchuck moves you forward. This is the schema that were' going to (hopefully) see a lot of over the Wii's lifespan. It's the way we'll be playing Metroid down the line, and can also be seen one door over in Call of Duty 3. Red Steel chooses to make the protagonist's arm flex and bend in inhuman ways as you turn, fouling up the game's one solid feature. His long, seemingly jointless arm is very disconcerting, and only serves to remove you from the action. Embarrassingly, the control scheme breaks down during sword fights. Those gooshy, confusing fight sequences are not quite as disconnected from reality as Wii Boxing, but it's fairly close. Even when poor reactions began leaking out of the enthusiast press, I maintained a guarded enthusiasm for this title. Guns and swords for the win, right? In the end, though, there's just not enough 'there' there. As much as it makes me want to play Metroid Prime, it makes me want to shut off the console more. You need not suffer from the launch-day enthusiasm that carried this into my cart; you can definitely give this one a pass.
Rayman Raving Rabbids
From the inane to the insane, we move on to Rayman Raving Rabbids. I've never really liked Rayman in his previous platform title outings; he's always been something of a forgettable character. Here, though, Ubisoft has offered up a crack-addled assortment of mini-games, and hung them very loosely around Rayman's neck. He's the central character of the game only insomuch as the little guy on screen has his name. Otherwise, you'll be concerning yourself more with the Rabbids: evil, stupid, ugly, bunnies from hell. The outline of the game is fairly simple. Ray competes in various events, spread out over a period of about thirteen days. Every day, there are four events to participate in. Completing three events unlocks a 'boss' event, which when cleared allows Ray to move on to the next day. Completing all four events during each day unlocks (on alternating days) new outfits for Ray to wear, and new music for you to listen to. Multiplayer play focuses on several people competing in individual events, with an option to string some of them together to make fairly anemic storylines for your adventures.
The beauty of this game, though, is that it's a.) absolutely crack-addled b.) hilarious and c.) completely addicting. Just a few of my favorite examples from the game include:
- "Bunnies Don't Like Bats" - Direct Rayman as he mounts a giant bat, collecting piggies and dropping them into a pigpen before the time runs out. "Bunnies Don't Like Bats 2" adds the complexity of fending off a Bunny raiding party while you collect the piggies.
- "Bunnies Don't Know What to do with Cows" - Whirl the Wiimote over your head, as Ray does the same with a chain attached to a cow's collar. Hit a button on the Wiimote to send the cow flying while it's facing away from you. You get more points the further the cow flies; the cow flies further by whipping that Wiimote as fast as you can above your head.
- "Bunnies Don't Use Toothpaste" - Grab horrible grimacing worms with the Wiimote as they emerge from the rotten teeth of a Bunny, and flick them away. They come slowly at first, but emerge faster and faster as you play. Allowing a worm to emerge and then disappear ruins a tooth. Allowing two worms to reenter a single tooth sends the worm borrowing up into the Bunny's soft palate and ends the game. Hilariously, the mini-game is backed by an homage to the the theme from "Brazil".
- "Bunnies Can Only Fly Downward" - This wonderful bunny-filled version of the parachuting level from PilotWings has you directing Ray down through smoke rings with your Wiimote. You speed up by pushing on the nunchuck's stick, but you lose control that way too. Your aim is to get to the ground before a set time has passed. (Hint to Nintendo: PilotWings for the Virtual Console. Get on it.)
- "Bunnies Are Addicted to Carrot Juice" - While pumping the nunchuck with your left hand up and down, aim the Wiimote at the oncoming diver-Bunnies to fill their dive masks with carrot juice. Filling them up causes them to fall over. You lose if the ever-increasing wave of bunnies reaches your bar.
Final Thoughts
The reality of the situation is that multiplayer Wii games make you look like an idiot. As strange as it sounds, this is just one mark of a system that has succeeded. For so many people, gaming is either a solitary pastime or one done socially via the cold detachment of a Ventrilo link. I, like many other folks, had the opportunity to introduce the Wii to my family during Thanksgiving, and it was anything but detached. It resulted in several hours of good-natured competition among my cousins, and allowed me the pleasure of watching four individuals north of 40 volley and serve via Wiimote. With the exception of my mother, I believe it may well have been the first time these people had ever played a videogame. It's not Half-Life, sure, but it isn't exactly Tetris either.
Even with a fairly humble collection of launch titles, Nintendo has managed to get gamers and non-gamers alike to drink the kool-aid. The system delivers exactly what the company promised when the 'Revolution' was announced in 2004. It's a system that offers the best of both worlds. Non-gamers have a completely intuitive control scheme that will now allow them to play with their game-loving friends. Hardcore gamers already have more innovative titles to play than they know what to do with. So what if some of them, like Red Steel come up a little short. For every Red Steel, there's a Trauma Center, a Rayman, or a Twilight Princess (whose review grew too large to fit here, and will be addressed tomorrow). Offering the best of new technology and plenty of unearthable retro memories, the Wii is a console that demands attention. I've yet to encounter anyone with a mild opinion of the little white box; you are either going to love this thing, or hate it.
Either way, Nintendo has finally broken free of its 'me too' position, held since the days of the N64. Even if the Wii stays the third-place console, it's no longer possible to think of the company as an also-ran. Sony and Microsoft are in for a hard fight this time around. The only side guaranteed not to lose is our side; whatever happens in this war, it's the gamers who win.
The rest of the launch lineup can go to hell... (Score:3, Interesting)
But it contains Twilight Princess. Sold.
(29 hours to go...)
Comment removed (Score:5, Insightful)
Re:The rest of the launch lineup can go to hell... (Score:4, Insightful)
Zelda, obviously. And Wii Play, because of Duck Hunt, and the extra wiimote. But the third? I was thinking Super Monkey Ball, but I'm getting more and more tempted by Rayman, chiefly because of the cow-flinging, and the well-known fact that bunnies aren't just cute like everybody supposes...
So, guys? Monkey Ball or Rayman? It's now 7.15 on Wednesday evening and I buy just after midnight on Friday morning. Which one shall it be?
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And the tossing cows isn't half as much fun as the dancing, plus the carrot juice bar and excessive use of plungers
Graveyards will never be the same
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Super Monkey Ball AND Rayman RR AND Trauma Center.
From the various reviews, and from my playing of Trauma Center DS, SMB and Trauma Center are awesome single-player games, but TC has no multiplayer to speak of and SMB's multiplayer seems sorely lacking (especially compared to previous iterations of the serie).
Rayman, on the other hand, looks so-so from a single player point of view, but completely awesome for multiplayer.
Re:The rest of the launch lineup can go to hell... (Score:5, Funny)
No. Just no.
SMB == Super Mario Bros
Especially in a discussion involving Nintendo. You'll just have to come up with another abbreviation for Super Monkey Ball.
SuMo Ball, anyone?
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We got excite truck because my wife had played it for a few minutes when the Nintendo rep first set up the Kiosk in the store she used to run and said it was fun. We debated about what 2nd game to get, and decided on super monkey ball because I'd heard good things about previous versions (my last console purchase being a dreamcast I picked up when the first closeout price drop happened).
Maybe I'm just not really into monkeybal
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They got those hoppy legs and twitchy little noses...
Re:The rest of the launch lineup can go to hell... (Score:4, Funny)
Re:The rest of the launch lineup can go to hell... (Score:5, Informative)
I absolutely loved Super Monkey Ball 1 for the Gamecube, and so Super Monkey Ball Wii was one of the two games (along with Zelda) I picked up when I first got my Wii. I wanted a decent single-player game along with the joy of multiplayer that Super Monkey Ball had been for my friends and me in the past.
In short, Super Monkey Ball Wii is not even close to as good as Rayman. (More on Rayman later). The reason I know this is that I tried to enjoy it for about a week before trying it with friends, and discovering that it was basically not fun anymore. Even Monkey Target, which was the best of the best back on the 'Cube, isn't any fun on the Wii. It seems like they never thought of the game as an experience, but instead just threw together a bunch of tech demos and put the same interface on each of them. There's no quick way to retry a minigame. There are no settings on minigames. (That means there's also no stage selection on Monkey Target - it's a one-stage wonder.) You have to enter your name using a bizzare wheel of letters instead of the Wii keyboard used in the interface. In short, it's very disappointing in many ways. I even found the single-player game disappointingly difficult to control, and at the same time way too easy (due probably in part to the jumping ability they added). I am planning on trading in Super Monkey Ball to get Trauma Centre this weekend.
Rayman, on the other hand, is so utterly off-the-wall, incredibly funny - and fun, at the same time - that I can without hesitation recommend it to everyone, especially over Super Monkey Ball. I picked it up just before playing Super Monkey Ball in a gathering of friends, and we went to it - and stayed with it - for as long as we could before we had to leave. The controls are great and the minigames are fun, funny and highly varied, so it never gets boring. The only downside is that you have to unlock all the minigames in single-player mode before playing it multiplayer. This is really only a downside if, like me, you play it for the first time in a gathering of friends. Unlock everything, put your saved game on an SD card, and you'll be able to bring your game everywhere with you.
I think I can sum up my feelings on the situation like this: When I started playing Rayman on my own, I said to my fiance "I really like this game." I had to push myself to even play Super Monkey Ball. Don't make the same mistake I did.
Re:The rest of the launch lineup can go to hell... (Score:4, Interesting)
Or to think the GameCube was a failure. Everyone I know that has a PS2 or Xbox ALSO has a gamecube. Why? it's cheap and the games were cheap.. Super Mario Karts GC is better than the crap sony had, as well as other GC titles for group play.. And that is missing big time on the other platforms. Group games multiplayer is way more fun than some single player game or online only multiplayer.
Re:The rest of the launch lineup can go to hell... (Score:4, Informative)
The GameCube was a failure compared to both previous nintendo consoles and the PS2, it nearly completely bombed in Japan, did horribly in Europe, the only place where it sold some were the USA, and even then it only sold 21 millions worldwide. Just so you know, the PS2's clocking at 110 millions now, the N64 sold more than 30 millions and the SNES/SuperFamicom ended it's life after having sold 49 million consoles.
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Re:The rest of the launch lineup can go to hell... (Score:5, Informative)
It may have bombed in Europe because of the incompetence of Nintendo Europe.
News has surfaced [mozlapunk.net] that the Wii Virtual Console in Europe will run in 50Hz, (most PAL TVs support 60Hz), which means that games will have borders around them, and the games will be a bit slower. And the chances of seeing previously Japanese-only or American-only games on the VC in Europe are very slim.
Nintendo Europe apparently hasn't learned from their past mistakes
Solved (Score:5, Funny)
ratboot - You can move to Europe and play the MULTI versions of all the titles with French language option.
You might even just swap houses. Problem solved. NEXT!
Define "failure" (Score:3, Insightful)
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The GameCube was a failure compared to both previous nintendo consoles and the PS2
Fair enough. But many people who call the Gamecube a failure also call the Xbox a success, despite practically identical totals (and the fact that the Gamecube actually, you know, made money).
Of course, I'm also a little skeptical about calling Gamecube a "failure" based on market share -- do we consider MacOS X a failure now? Nintendo hasn't been the dominant player for some time, but it's continued to be a strong and pr
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Everyone I know that has a PS2 or Xbox ALSO has a gamecube.
Well, that can't be too common of a phenomenon just on pure numbers -- PS2 sales were obscene.
I agree about your basic point, though: I've never understood why the PS2 and XBox "won" the last generation and the Gamecube "lost" when, compared to the PS2's incredible sales record (well over 100 million) the XBox and Gamecube were practically tied (21 and 24 million, IIRC). Especially since Nintendo made lots of money from those 21 million console
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Re:The rest of the launch lineup can go to hell... (Score:5, Funny)
Re:The rest of the launch lineup can go to hell... (Score:5, Insightful)
If you compare the Gamecube profits to the deficits operated at by Sony and Microsoft's gaming divisions, yes, it was a stunning success.
If you compare the Gamecube profits to the profits earned by the N64, or SNES, or any Gameboy model, then the 'Cube could very well be a disappointment.
Both perspectives are valid.
Conversion (Score:3, Interesting)
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I've got two Playstation 2s (to play network games within my house), but the Playstation 3 is waaay too expensive. I couldn't figure out what the deal with the Wii was. However, after the review, the Wii actually looks like a pretty good choice. I'm glad to see that Nintendo went in a different direction than Sony and Microsoft.
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I am very glad that I bought it. I'm just displeased that every friggin store around here doesn't have a) Zelda or b) Wii controllers. I can't wait to fight my wife in the boxing game!
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I said the same thing when I saw the 360. Especially when I found out you had to pay for online play, which is crap. Nintendo WFC is free.
I Know Exactly What You Mean (Score:5, Funny)
Listen, my parents didn't have a lot of money so I'd appreciate it if you just let it go that my first car [iastate.edu] failed the safety inspection.
Now there we differ. On the contrary, I bonded in college with my friends, the super smashed brothers. Leinenkugel's [leinie.com] for the win! It was all very similar though--a punch here, a puch there, a flaming Luigi & a princess was an instant party.
Yeah, it sure is going to hurt to have this removed [micromania.fr].
Re:I Know Exactly What You Mean (Score:5, Funny)
So what do the girl squirrels do?
My Parents (Score:5, Interesting)
Re:My Parents (Score:5, Interesting)
Re:My Parents (Score:4, Funny)
Re:My Parents (Score:4, Interesting)
Where's the TV? (Score:3, Insightful)
In environments where the kids play video games and the adults don't, how often is the video game system in the living room?
I know three families in this situation. In 2 of them, the video game is not hooked to the TV in the living room--it is hooked to either another TV in the corner of the living room or is hooked to a TV in the kid's room. Only in one family is the video-game console h
Re:My Parents (Score:5, Insightful)
Whu-huh? Have you been living under a rock? It's the wiimote dude. More generally, it's a focus on gameplay.
PS3 and 360 are priced very reasonably for what they offer. But let's face it, you have to be a gamer to see the value.
Re:My Parents (Score:5, Insightful)
I have a 360 and picked up a Wii on launch. I tried to get either of my parents to play things on the 360, but they wouldn't even touch it. On Thanksgiving of this year I brought my Wii over and both my mother and father played Wii Sports (bowling mostly) for hours. My mother in particular played Wii bowling with me for nearly 4 hours.. at that point I was too tired to play it any more.
This is the first video game she has played since Frogger on the Atari. She's even tried to borrow mine over the weekend for when she has guests, it's crazy. All because she can easily understand how to play. "It's just like real bowling.. except you don't have to tire yourself out with a heavy ball."
Parents are playing games with their kids again. Parents who don't even care about video games are picking up the Wii and playing it. That is what is meant by Nintendo took this thing in an entirely new direction, and it is going to work for them.
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My father-in-law used to come over and play Crazy Taxi and a couple of other games on my Dreamcast often, but he'd certainly never buy one.
Hopefully, for Nintendo, these experiences will turn into sales instead of more visits to little Johnny's house.
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No, by creating a new, easier to use, more obvious input method, and by designing games that would appeal to persons out of the regular "mainstream" gaming market (males aged 15-25). Just as they previously did with the DS.
Re:My Parents (Score:5, Insightful)
I have never been interested in consoles. But I AM interested in the Wii. And the reason for that is that it's DIFFERENT. It offers a whole new approach to gaming. I wasn't interested in PS2 or Xbox. And I'm not interested in 360 or PS3. They are practically indetical to their predecessors. Yes, they are more "powerful", but how much gigaflops or how many pixels the console could pump was not the reason why I wasn't interested in consoles. So increasing the power of the console by an order of magnitude does nothing to make me get interested in it. The power was not the problem, so making it more powerful does not help. Somy and Microsoft basically took their existing consoles, increased the amount of RAM, and put more powerful CPU and GPU in there, and that was it. Nintendo actually did something different. They are basically re-inventing gaming.
If I wanted a gaming-system with lots of RAM and CPU/GPU-power, why should I get a console, when I could get a PC that mops the floor with both PS3 and 360?
What about... (Score:5, Funny)
And the first time I got my hands on a Wii-mote, I held it backwards & was confused as shiat as to why left was right & right was left.
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You've actually seen playable demos at stores? Which? I've been to a gamestop, a Best Buy, and Walmart - and none of them have actual demos. It's "here's what it looks like", along with a video. Neither is useful.
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Here's a pic [commongate.com]
(the Wii demo stand is on the right)
I've killed 2~3 hrs playing Excite Truck over the course of several days (I was waiting on female family members who were shopping).
Also, I'd kinda like to try playing the game using the 'classic' controller instead of the Wii-mote. Are some of the other games like tennis & bowling playable without the wii-mote?
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Now I'm screaming at my TV because I need my last two S-ranks in Super Excite. It's great fun for a racer, and not stuff about "reality", which usually turns me off in racing games. The controls are exceedingly easier to use than those steering wheel add-ons you can buy. I was pleasantly surprised at how easy it is to play.
I even bought the little plastic steering wheel that Ubisoft pu
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Rayman is best game, but 4 Wiimotes? (Score:2, Informative)
One of the good things about Wii Sports is it lets more than one person share the same controller - and quite frankly, I've been dropping by game stores for weeks and still can't get a second wiimote.
But I agree that Rayman's Raving Rabbids is the best game - and yes, we've played many many hours of Zelda.
And, yes, it IS that fun - all ages too. My 15 yo son loves it,
At least you got a Wii... (Score:2, Informative)
How to get a Wii... (Score:4, Informative)
Pick your favorite retailer, and just call them once a day when they open.
This worked for a friend, and I'm trying it now.
EG, for Black Friday after thanksgiving, the local Tarje (thats Target for those not from SoCal) got some 30-40 Wiis (and 3 PS3s that got placed in a corner and nobody cared about).
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Extra Wiimotes is where we've been having trouble. Its also a little annoying that the Wiimote and Nunchuck are sol
The 360 is console done right, Wii is console ... (Score:5, Insightful)
The 360 is a really solid, machine, I'm completely impressed by the options they have launched with.
On the other hand though the Wii is a console that is innovative and unique. The big missing point is achievements (yes they are important) but the Wii controller and everything else earned it the center stage in my apartment.
The PS3 on the other hand is so dead to me after all the hype, the failed launch, the lackluster system and so on. I'll pick one up when some amazing rpgs are out but even Metal Gear Solid 4 is not enough. Especially with it's price point.
For the Wii though Avoid red steel, but check out Excite trucks, Zelda (duh), and trauma center (if you don't have it for the DS). And Elebits is sounding to be the Second half of the One two launch combo.
I'm hopeful for the Wii, with talented developers (not EA) we can have some amazing games on an amazing system. Konami is already releasing Elebits and with more attention some really radical games can come out. But that's still not enough for me to discount my 360, which is fun, has better graphics and has achievements (again they are important, don't ask me why). It appeals to me in every way the Wii doesn't and that's fine as well.
Personally I think it really is a wonderous time to be a gamer. If you have yet to try the system I highly advise you to give it a shot, because it'll revive that kid who shook the controller to make mario jump "Farther".
Re:The 360 is console done right, Wii is console . (Score:2)
I played with it for exactly 4 minutes because that's how long it took for it to load one of the games (some dirt track truck racing thing IIRC). I didn't actually even bother to play it because it was just too much of a time waste.
I'm very disappointed in the machine from the one console company that always impressed me.
Then again, I don't need a PS3 to play Katamari and Gran Turismo 1.
Re:The 360 is console done right, Wii is console . (Score:2)
what on earth are achievements? you mention this term a few times in your post and i have no idea what you're talking about.
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Seriously, though, Achievements are a feature of XBox Live that allows you to compete for high scores and other feats in a game. They are tracked online, and you can see how you're keeping up with the Joneses.
Jon Acheson
Roommate picked one up (Score:2, Interesting)
Zelda never interested me, but it seems like it's well-done.
Basically every other game currently available is just not worth mentioning. There are some *decent* games, but nothing particularly exciting (again, assuming you aren't a big Zelda fan). It's the standard "launch games are kinda lame" syndrome. Personally, I'm holding out for the WarioWare game. That will rock.
Still, the Wiimote works very well, and is fun to use. Nintendo might ha
Wiimote (Score:2, Insightful)
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These aren't officially tested or anything, but just a general idea. I changed my batteries after about 40 hours of Zelda (according to the game timer), and about 5 hours of Excite Truck, and a few other things here and there.
So, I'd say they'd last about 50 hours, depending on what you're playing. You could probably save some battery power by turning off the Wiimote speaker. I like the speaker, personal
Re:Wiimote (Score:4, Informative)
Also, they're just AAs, which are cheap and plentiful.
Re:Wiimote (Score:5, Informative)
If the console is off, push any button except power on the Wiimote and the LEDs on the bottom will light up to show you the percentage of power left. Took me forever to realise it too.
I've charged my cheap 1800 mAh batteries (15 bucks for 4 with a charger) twice since launch, but all my friends have been over to Wii Sports things up quite a few times. I might invest in some 2500+ ones once Wiimotes are actually in stores consistantly.
If you are on the fence, read on (Score:3, Interesting)
You would be a fool to pick the PS3 over the first 2.
360 has the same graphics, a much better game library, and ton better online capability than the PS3. The Wii is that console that changes the way you play games.
Gears of War and Twilight Princess are 2 of the top 5 games I've played since the NES came out. You won't regret the purchase of either console.
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Third place ?? Who's in second then? (Score:4, Insightful)
Has the Wii sold fewer consoles than the PS3?
Thoughts from this Wii owner (Score:5, Informative)
Re:Thoughts from this Wii owner (Score:5, Funny)
Have you no honor!?
Re:Honor (Score:4, Funny)
The full saying is: "Never bring a knife to a gun fight... bring a katana and wakizashi."
Re:Thoughts from this Wii owner (Score:5, Funny)
because he'd just block the bullets with his sword, duh.
Re: (Score:3, Insightful)
One word: alcohol.
Back to basics (Score:2, Insightful)
It's the price stupid. (Score:2, Flamebait)
Sure for some people the 360 isn't too much but it's at that point where people really have to think about it before they'll get it.
The Wii on the other hand is almost cheap enough to be an impulse buy. If the 360 can pull off some real japanese RPG's to get some actual sales in japan it might not bust. The PS3 though is doomed though if their exclusve titles do
Check out the Dragonball Z game for the Wii (Score:4, Interesting)
I hear a lot of talk about Zelda and Wii Sports. That's cool as they're both fun.
But, I rented Dragon Ball Z: Budokai Tenkaichi 2, and I was thoroughly impressed. The game takes a little while to get used to, but once you get the hang of it, it can get pretty damn crazy. Using the nunchuck and Wiimote, you'll perform a variety of moves that you would normally use a standard controller (WHICH IS AN OPTION). However, the remote adds a bit of depth that just plain excites you.
For example, the way special moves are peformed, it makes it that much more exciting. Not only can you shoot a fireball as if you are really doing it, but you know it's coming when you see your opponent making peculiar moves. Trust me. It's a great joy to execute a combo and end it by actually making the motion for the possible final attack. Plus, other than the remote depth, the game itself is deep with a great assortment of characters from all Dragonball Sagas.. The graphics are crisp and run fluidly like any worthy fighter should.
If you're a Dragonball fan, it's a must buy. For everyone else, it's worth a shot no matter what.
Re:Check out the Dragonball Z game for the Wii (Score:4, Funny)
Golf and Boxing (Score:5, Informative)
I admit golf probably has the least pick-up-and-play controls, but it is really true in real life also. The controls reflect the ease of their real life sports. Bowling's controls are easiest because bowling is an easy sport. Tennis is easy to start but hard to master. Golf, however, is very hard to start up in real life...I don't know many people who can pick up and start swinging for 100+ yards without major accuracy problems.
So yes, golf has sensitive controls but if you put in the time you can develop precision with them.
The final game, boxing, is much the same. Using the Wiimote and the nunchuck, you can deliver one-two punches to your opponent's Mii
Now this is just plain not true. I've put in probably 40 hours to Wii Boxing, it makes a great workout game. The punches aren't easy to throw accurately, that's true. There are some tricks to the game...like developing rhythm, knowing when you're leaning in the right direction to be able to throw a certain punch, etc. Those are all things that are true to real boxing.
Again, boxing is a sport that it's easy to pick up the gloves and "flail" your arms around, but if you want to be good at it you have to practice and start thinking about your moves. However, the controls in boxing do seem to be the least precise of all the games (though as I said, they aren't bad), and I'd like to see a full fledged boxing game that has a little more time put into it.
Re:Golf and Boxing (Score:4, Interesting)
Bowling: Wii sports is the greatest bowling game ever, but bowling on the Wii is much easier than real life. Bowling is not easy in real life. My brother has a ~130 average in real life and can bowl over 200 consistently in Wii sports. I have over a 200 average in real life and I can't break 190, because my skills just don't translate as well.
GAAAAH!! (Score:5, Funny)
Say what you want about N64 (Score:3, Interesting)
Maybe I can get a used Game Cube for cheap now and play Windwalker, before moving to Twilight Princess.
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I don't know how it was a failure. Certainly, it had all of the best games for multiplayer action. The only use my friends and I ever found for the Playstation was the Bushido Blade series, and on the PS2 there were one or two OK fighting games... bey
Fun (Score:3, Insightful)
This is the same thing I said in my own mini-review on the online gaming community I belong to. The Mii Channel in particular is amazing.
I've played video games for a long time, more than 25 years, and the Nintendo Wii is just the most fun platform I've ever played with. I've had some great gaming moments on other platforms in the past, but not one as fun as playing Wii Sports with a friend or two. There really is nothing that compares. The controllers just work. I'm particularly fond of how the Wii Sports Bowling uses the controller.
It's a great machine and it's a BIG mistake to think the graphical advantage the XBox 360 and PS3 have over the Wii has anything to do with how much you actually enjoy playing with the console system. I own an XBox 360 (recently deceased thanks to three red lights) and will most likely get the PS3 as well once they're more readily available, but the Wii has already impressed me.
Score 1 for the "Older" crowd (Score:5, Interesting)
I took mine home for Thanksgiving because my little brother had been quite interested in it for a while. I was unable to procure a second Nunchuck (still can't), but I did have two Wiimotes so we could have some multiplayer fun on Wii Sports. Both the brother, one of my sisters, and my other brother loved the system. I decided to call my mom down to at least look at it, just to see what her reaction was.
Now, before I go on, it helps to speak of my parents a bit: They are both very, very conservative, and don't appreciate video games. Even as the main gamer in the house, I was lucky to get any sort of video game as a gift. My parents never had any interest in playing any of my games, even the simpler multi-player ones.
So imagine my surprise when I had my mom play Doubles Tennis with me- and she adored it. Not even one match was over and she said (ad-libbing) "This is so much fun! And it's better than your other systems, because I'm not just sitting around." In fact, she liked it so much that she called my dad (who was at his office next door) to come over and play it- and he did, despite being even more disproving of video games than my mom. In fact, they played three rounds of golf, and then two sets of doubles Tennis. And even he commented on the fun.
The final topping of this delicious cake? The next day, while I was out shopping, my mom called to ask where she might buy a Wii. For the family.
So we have a 12 year old boy, a 15 year old girl (who, by the way, is not a gamer in the least), a 17 year old teenager, a mother and father over the age of 40, and me. Not a single unhappy person in the bunch.
More now than ever, I think Nintendo is going to take this round.
One question (Score:4, Interesting)
I've seen it with my parents. They may become interested in one game for a short period of time, and play it a lot, but it will be one game and not necessarily lead them into being interested in any other game.
Re: Think again, fanboi. Real men play PC games. (Score:5, Funny)
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Re: Think again, fanboi. Real men play PC games. (Score:5, Funny)
Oh wait
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Re: Think again, fanboi. Real men play PC games. (Score:5, Funny)
Re: Think again, fanboi. Real men play PC games. (Score:4, Funny)
Re:Wii, was the hype worth it? (Score:5, Insightful)
Is it just me, or did you say 'inferior graphics and sound' twice?
Re:Wii, was the hype worth it? (Score:4, Insightful)
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IMO:
The good: Good controller design. Has a major nostalgia appeal. Compatible with all (?) GameCube games
The bad: Controller eats batteries. Lacks the advanced HD graphics and surround sound found on the Xbox 360 and the PS3
The uggly: It's lights years behind 360 and PS3 in multimedia features
Eats batteries? Hardly. (Score:5, Informative)
For those that don't have a Wii yet, don't listen to this guy. The cheap no-name batteries that came with the unit lasted some 20-30 hours for me, and the replacements (rechargable NiMH RULE) haven't worn out yet (past 40 hours now by my best guess).
"Eats batteries" makes people think you'll be replacing them every time you play. Even if you play 5-6 hours every single day (ie: you're unemployed), you're still good for a solid week.
Unless you really hate wireless devices. Then yes, you'll hate the Wii
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It's been not quite three weeks. You've finished Zelda? Bloody hell. Do you even sleep? I just finished playing through Ocarina, and THAT took three weeks, with me knowing pretty well where everything in the game was from the outset. By all accounts Twilight Princess is substantially bigger.
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honestly i think that's been true of literaly every gaming system. looking at both the ps3 and 360 launch scheduals for the next few months i only find i'm interested in maybe 10-20 percent of the games. i think you're asking a bit much from a system if you expect to be interested in even 50 percent of its titles. not only are tastes in games relative to the
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Xbox 360 supports the same, although 1080p was added in a patch (is that patch out yet?)
Wii supports composite, and 480i and 480p.
ALl three consoles support 4:3 and 16:9, although the Wii's 16:9 at least I think is 'fake' 16:9 (it's a 4:3 signal with 16:9 aspect ratio, from what I hear)
Everything will work on an old set, and everything will look better on a new set.
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There is no geometry in an analog signal, only a sync rate and a number of horizontal lines. It's up to your display device as to whether or not each horizontal line should take up 1mm or 1.5mm or....
Remember, analog signals only have a distinct vertical resolution, not a horizontal one. Hence "720p" is NOT "720*xyz", it's "720p" for a reason.
So, for example, some (many here in Australia) 16x9 plasma TVs are "fake" 16x9 sinc