Gods, Assassins, and Dragons 23
I'm not really one to link to reviews or previews, but 1up is running pieces looking at three really, really interesting titles slated for next year. On the theory that at least one of these is going to interest you, I direct you to Matt Leone's look at God of War 2, Shawn Elliot's piece on Assassin's Creed, and the first preview, anywhere, of BioWare's Dragon Age. From that article: "Large-scale combat is also on the top of Greig's mind--no surprise for a game where here, one naturally assumes, there be dragons. 'Remember the cave troll fight in The Fellowship of the Ring? That's what our large creature combat is going to be like. You've got the party guys running out, one guy jumping up on the back and stabbing, the other guy ducking between the legs.' Objects in the environment can be manipulated in your bid for tactical supremacy: Knock over a table to fire arrows or shoot fireballs from behind cover, but only where it makes sense--emergence be damned, in BioWare's reckoning. 'There will be a lot of ways of going through combat, and lots of different ways to interact with the environment...but our philosophy is that handcrafted is always better than random stuff.'"
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Interesting sounding... (Score:1)
Re:Interesting sounding... (Score:4, Interesting)
I agree with you. It's always a 'fantasy' to have such 'real' combat. However, I distinguish the difference between a fantasy and a dream, by that we want dreams to come true. At least that's what I tell my girlfriend. =p I kid.. I kid..
As they said, games that are often 'on rails' to some extent (meaning, have direction) are often more enjoyable to gamers than just 'open ended' games. Sure, you can toss tables over to shoot fireballs, or run through legs, or whatever. But, it's an option. Instead, most people will just run to a corner to shoot and not bother. However, if the games cut-screen showed your character tossing tables for defense, it gives the gamer more excitement of action. I imagine it's also not particularly easy to design AI to fight multiple people in open-ended environments.
Cheers,
Fozzy
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Assassins (Score:4, Interesting)
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I think you just described half the militant groups in the Middle East...
Except now they export drugs for money instead of get addicted to them and the name of the ruler is different.
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No, actually. (Score:1)
A good source of inspiration (Score:2, Informative)
It can be done, and when done right, is a
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My own opinions were mixed, though I fully agree that the seemingly excellent environmental components are actually quite silly. I mostly panned the game in my review of it at http://www.gamegrene.com/node/691 [gamegrene.com]
God of War 2 (Score:2)
Unless I have been out of the loop on some amazing other games...
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You got to be kidding me, God of War for the PS2 *was* mindblowing, it was one of the first games that really did 'death moves' in real-time action/platform type game that really had visceral emotional impact, the camera work for those death moves was *excellent*, as a gamer who knows a bit about developing games I was pretty fucking impressed by GoW. The art, the atmosphere, the levels, it came together to make a mind blowing experience..
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Never said it wasn't memorable or amazing. Just wasn't mind-blowing