The Xbox Live Arcade - One Year Later 57
Via Joystiq, an article at GamePro asking is Live Arcade worth it? One year after its launch, the service has been transformed by lots of retro classics, some brand new games, and the addition of the (now working) movie and television download service. What parts are good, what parts are bad, and ultimately, is it worth it? From the article: "Many of XBLA's original games draw their inspirations from classic video games, and the poster child for XBLA originals is Bizarre Creations' Geometry Wars: Retro Evolved. Released with the launch of Xbox 360, Geometry Wars showed a skeptical world just how cool original yet classically styled downloadable games could be. It plays like a crazed combination of all-time classics Asteroids and Robotron: 2084, with your lone, triangular spaceship pitted against literally endless hordes of nasty geometric shapes. The level of onscreen carnage is legendary; never has a game had more spectacular or over-the-top particle effects, showing that even simple games can be flashy."
Geometry wars reminds me of Tempest 2000 (Score:2)
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Is it worth what, exactly? (Score:5, Insightful)
Worth what? The nothing extra you have to pay if you hve a 360 and a broadband connection? Acquiring a broadband connection if you don't already have one? Acquiring a 360 if you don't already have one? (The answers are yes, maybe, and no, incidentally).
I don't really know what question the article is trying to answer.
Re:Is it worth what, exactly? (Score:5, Informative)
Anyway, yes you have to pay to download the full games but then the question would be "Is game xxxx worth it?" not "Is Live Arcade worth it?" as Live Arcade (just the distribution system and interface) is free (with a 360 and internet connection). So I'm with the OP. Just not sure what the heck they are asking.
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The question of "how much money can I make off my advertisers today"
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All 3 systems are trying to find their niche right now. They're all marketing their strengths.
Wii: Innovative controller.
Xbox 360: Strongest online. Strongest library (at the moment).
PS3: Raw power.
For many, the Xbox 360 is a selling point. If you're not interested in online gaming (quite frankly, I feel as if most games are half-baked if they don't include some kind of online element nowadays), then you don't need an Xbox 360.
Geometry Wars (Score:5, Interesting)
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http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html [asahi-net.or.jp]
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Great Idea, Great Execution, Not enough content (Score:5, Informative)
The other issue regarding content is the fact they've tried to shove a patch for Texas hold 'em and a set of Kameo Uno card decks on us as the supposed weekly game, that really does sound like they're clutching at straws some weeks to get any content at all out (some weeks have missed any kind of release entirely). From what I've read and what I've gathered the bottleneck seems to be MS' certification process if anything, god only knows what it involves but the speed it takes almost makes me wonder if they do a full source code audit of every submission couple with rigorous beta testing - that's no bad thing if you have the resources on the task to get it done rapidly.
I'm hoping with XNA people will start churning out stuff that MS will see and say "Hey, we need to get this onto the arcade ASAP", but even XNA is bottlenecked right now in that the only distribution method is to zip up your XNA project source and assets and e-mail them or whatever to whoever you're distributing to so that they can compile them using their copy of VC# and deploy it to their 360 themselves but if I've got a game I want to sell on the arcade, I don't want to be handing out source so I'm not entirely sure how MS expects anyone to get a game to be popular enough whilst at the same time not handing out your source when that's the only distribution method. You could use XNA and deploy a commercial version of your project for Windows but that's hardly an option if you're designing around the 360 controller, the 360 controller does work on Windows but I doubt many people would buy one to play games on their Windows machine.
MS is getting there and they're well ahead of Sony, but only just up with Nintendo on the whole downloadable games thing - XNA has potential though so let's hope they can convince the MS execs that XNA is good so that the XNA team is given permission to make a proper process for game distribution as well as permission to add networking support to XNA - something that it sorely needs!
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Great idea, urine-poor sync (Score:2)
If by "multipler" you mean "multiplayer", then avoid Konami's multiplayer games. XBLA Contra in 2-player cooperative mode is notorious for desynchronizing [xbox360fanboy.com].
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Part of the whole plan is to actually make XBLA developer friendly. If Microsoft pushed out loads and loads of games each week, then the resulting sales for each would be much lower.
With even XBLA games taking 8-12 months, the developers need to get a return on their games, otherwise it just doesn't make sense as a platform. So, limit the number of games, and each will sell a little better.
Personally, I check the system every Wednesday to see if the new
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See, that's part of the problem. Microsoft makes a games console for developers, a music player for music labels, a video player for movie studios when in fact, it should make all of these things for its customers.
Re:Great Idea, Great Execution, Not enough content (Score:4, Interesting)
Nintendo, as I understand, basically has emulators in the Wii. All they need to dump is the game image, the control manual, and fix some control mapping schemes. It's not like you can use the motion sensing of the Wiimote in Ecco the Dolphin.
Nintendo, at least from what I've heard announced, has 0 truly new games coming to the VC. Microsoft has had Geometry Wars, RoboBlitz, Small Arms, Assault Heroes, Cloning Clyde, Outpost Kaloki, and Wik: Fable of Souls (some of these are also PC games, some are purely on the Xbox 360). And there's more on the way.
Does this mean Microsoft gets a free pass? No. At E3 there were a ton of titles that they said were going to hit XBLA before year's end. They're not here yet. And some games aren't worth even $5.00 (or "400 points").
I'm glad XBLA exists. A lot of those games are more fun than their $50 or $60 counterparts.
Is it worth it? Yes. Is it being mismanaged?Yes (Score:3, Interesting)
Now let's get into the Xbox Live Arcade. There's a large amount of good games on it. Let's start with Geometry wars, Marble blast, and Mutant storm. These are three excellent games that came out almost at launch. Each of them are great in different ways.
But not all games were great at launch, the biggest problem child is Bankshot Billards 2, which they gave away for free with the 12 month live boxes. That's a 15 dollar value! Except it's not. Backshot billards 2 is a below average game for anyone who doesn't REALLLLY like pool. And this brings us to the big problem, the value of the games are skewed.
Can someone tell me why I'm paying 5 dollars for Contra, or Defender? I can shell that out for sinstar easily, but when you don't even know if the co-op online is going to work. Why am I paying 15 dollars for Small Arms (though fun, isn't worth that much single player)? There's a great many games that are overpriced, and the biggest problem is that those prices will NOT go down, why should they? Microsoft has a monopoly on the market.
In addition Microsoft has allowed really shady customers (sharks) into the kiddie pool. Lumines Live for instance is stated as being a full game. However when you pay 15 dollars for it you find out "It's not a full game". You miss out on mission/Puzzle/ Vs. Cpu, and other modes. So really all you get is base mode and skin mode. Nice. Then you shell out even more for Advanced mode (Btw if you paid for Lumines, that's actually worth it). A better system would have been to give away the entire engine for free, but only allow full play if you buy the base pack or advance pack or another pack (which hasn't even been released yet). Microsoft should have just said no to that idea. All told a consumer will have to pay almost 40 bucks for what they can get on the PS2 for 20 or the PSP for 20? Not a good move.
And to make matters more complicated, Microsoft has screwed the developer by placing rules in place to make sure your Arcade game is no bigger then 50 megs. Which results in Developers screwing consumers by charging more for the second download so they can get around that rule (See Lumines again). Many good games won't be able to exist on the Arcade, but easily will exist on PS3's marketplace style stuff. How they will do Symphony of the Night on the Arcade will be interesting.
This isn't to say Microsoft doesn't have good choices. The limit in price for a Xbox Live game is 1200 points I believe (might be 1600 but I don't think so). They only give out a certain amount of tickets so no matter how much people want to flood the arcade with retro crap they can't just do it. But still Microsoft has a huge boone and they need to focus their energies on new games.
That being said there has been a turn around recently from a week marketplace to a good one. Small Arms while over priced is interesting, Assault heroes this week is a great buy, and Roboblitz is a really interesting game. However right around any corner is a pile of Retro games waiting to junk up the month.
The biggest boone out of all the rubble is demos. Wii needs to get something like that. Ps3 should already have it. The marketplace demos are good, but the Arcade demos sell more games then anything. And that's the core of the solution. Try before you buy and enjoy what's worth money. Geometry wars and mutant storm, yes. Retro games, probably not.
There's a lot of other Microsoft flaws with marketplace operations (microsoft points, themes and pictures for sale even though you buy the game, overcharging for themes and pictures) but that's the core of the marketplace, not the arcade itself.
Re:Is it worth it? Yes. Is it being mismanaged?Ye (Score:1)
Where are you getting that it costs like $40?
If anything its a bargain.... I paid $40 for it on PSP and that is without many of the modes that the 360 version has. You need to check your math my friend.
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All three packs that I meantioned that arn't out, have been announced by Microsoft and confirmed by others.
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If you fix the game prices and balance to a single currency and do not change them, then you have people using multiple regional accounts to shop around for arcade games
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You keep using that word. I do not think it means what you think it means. If you carry your unmodded PS2, or even DVD player, from California to Australia, good luck purchasing content.
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Now re-read the opening paragraph , Microsoft has full control of the market, if they think a price is unfair they don't allow that seller. This is an extreme move but if Microsoft feels strongly they can do
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The post started out with a bang by providing an explanation of who owns the Xbox Live Marketplace. I don't believe anyone here was questioning that fact. And yes, as in your hypothetical comic book store, the owner makes the rules of what will go on sale because it is their store. (But if you really think a successful
Live is great (Score:2, Insightful)
360 Still Needs A Web Browser (Score:2)
In the meanwhile, Nintendo has beaten Microsoft to the punch just by simply including a basic web browser. Combined with Flash and Java, one could easily pump out dozens of multi-console games to play within the web browser. All Nintendo or Microsoft would have to do is monitor the popularity of such ga
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Re:360 Still Needs A Web Browser (Score:4, Informative)
With Flash or Java, you'd simply have to code once and export straight onto the web for any user that wishes to play the game within a browser that's formatted specifically for their TV. Niintendo hopefuls would only have to export to NTSC, while 360 or PS3 hopefuls could support a wide range of displays as needed.
Also, Microsoft/Nintendo/Sony could add a meta tag code parser to assign certain characteristics/buttons on their controller to computer keys/mouse movements as properties the flash/java player understands, so the developers can focus on design and testing on their computer using the keyboard and mouse that would carry over accurately to their console playable versions.
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Kidding aside, it does seem odd to me that MS decided to charge for access to the club, and at a subscription rate at that. The whole C# express/XNA thing for free seems like a great idea to win the hearts and minds of future developers (get 'em while they're young) and XNA (from my impression) overall is a pretty solid and easy to use toolkit. But charging for o
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Just to further expand on this, here's one possible scenario:
Let's say you want to created a game for the Wii similar to Hogan's Alley, only
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Are you being sarcastic here? $99/year is not a "barrier to entry." It's virtually a "nominal fee" in terms of game development, particularly game development for a console. Sometimes I think exposure to open source free software makes people real rightwads...
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Oh yeah, and off-topic, how about my lack of preview skills? "Rightwad"???
Re:360 Still Needs A Web Browser (Score:4, Insightful)
I'm guessing that Microsoft has enough web browser experience to know not to include one.
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BLINKS..
A Microsoft Console? What? Do they retain ownership when I BOUGHT it, bought the software, buy the electricity to keep it on, have the space in my apartment to keep it in, and buy the bandwidth to keep it on the internet??
It is MY CONSOLE, not anybody elses property. If I want to crack it open, solder wires to the busses and interconnects, I'm damned if anybody will st
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1: That the device is not "hacked" by some third entity via an exploit aimed at the general classes of devices (game consoles).
2: To verify that the device is NOT corrupting or sending private information about your private network or datastores.
If I cant "play with it whatever I like", it's not trusted and going behind a nice wall.
My key is that there's
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how many copies sold? (Score:1, Interesting)