Microsoft Says PS3 Linux Not 'Competitive' To XNA 231
nz17 writes "Gamasutra has a preview of its upcoming interview with Dave Mitchell, Director of Marketing for Microsoft's Game Developer Group. In the interview Mitchell dismisses Linux on the PS3 as a game creators' solution and has said, 'What we [at XBox] are focused on doing is providing great tools at a free or low price point that are going to enable consumers to be absolutely successful at creating games for both the Windows and the Xbox 360 platforms.'"
He may be right (Score:5, Insightful)
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Actually... (Score:5, Informative)
From the FAQ:
"The XNA Framework Content Pipeline, a set of tools that allow developers to more easily incorporate 3D content into their games"
From an Ars Technica Article:
"3D models come in a dizzying variety of formats, depending on what tool has been used to create them. In order to make it easier for developers to create their own content, Microsoft has announced that SoftImage has added support for the XNA's native ".X" format to their Mod Tool 4.2 software, a free version of the company's popular 3D modelling program. In addition, the XNA software supports the Autodesk
From the same article:
"Microsoft hopes to help by providing subscribers to the XNA service access to the "XNA Creators Club," which includes a large database of free 2D and 3D art, models, and textures. Developers can use these assets as-is free of charge in developing their own games, or modify them to suit their purposes."
Again, from Ars Technica:
"XNA acts as a bridge between the
http://arstechnica.com/articles/xna.ars/1
http://msdn.microsoft.com/directx/xna/faq/
Let's all work together to bust the FUD.
Comment removed (Score:5, Interesting)
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I could see a future YouTube-ish site for indie game developers. Or maybe Pure Volume is a better example, where resources are pooled and the best of the games get distribution deals.
It's a lot of work to create a successful video game, but I feel strongly that there's a niche for simple, creat
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http://www.taoframework.com/Mono.Xna [taoframework.com]
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True, to a limited extent, but.. (Score:2)
So yes, right now this is better then what linux/FOSS could offer, but ill that still be the case in a year?
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More than likely, yes.
Re:He may be right (Score:5, Informative)
XNA is an input and graphics interface wrapper, like Direct X but sits 1 tier higher. It also provides some objects to store typical things every game engine designer has to write for a new game engine so that you don't need to reinvent the wheel. It is NOT a template for 2D games. XNA is NOT a game engine. There is NO restriction on art content. You can include whatever models and textures you want. It's even a piece of cake to include vector and pixel shaders.
In fact, the demo game provided with XNA is a 3D game. Styled like the old spacewars games. 3D and 2D are both easily doable on XNA. Why you may be seeing more 2D than 3D is simple. Indie game developers are not often artists, and it is far simpler to create a 45x45 animated gif of a player, than it is a 2 million polygon, parallax and normal mapped, skeletal player model. Not that 3D art needs to be nearly that complex...but in a 2D world, people don't expect the things they have become accustomed to after all the triple-A game titles, with the budget of a small Hollywood movie.
If you indeed did "look into it" you saw a few screenshots and derived your judgment solely from that.
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Not so.
In this entry-level XNA turtorial you build a 3D Flight Simulator: XNA Tutorial using C# > Series 2: Flightsim [riemers.net]
Re:He may be right (Score:5, Insightful)
That's his point - XNA is all about game development and the PS3 thing isn't that focused and isn't really "in the same vein" (to quote the article).
Well:
a) There is a fairly impressive demo on what you can do visible in this video from channel9. Performance seems pretty nice to be. Would it be faster if this was all in C/C++? Probably - but this is meant to be widely accessible.
b)Yes, it's a $99 USD a year fee to publish your content to the Xbox right now and only people with a similar subscription will be able to access it. However, according to the article, the sharing of these homebrew creations is one of the things they will be working on. I for one can't wait for the day when I can login to a special section of Xbox live to browse through all the user created games (pretty much suggested at one point in the video I linked to above).
c)See above.
d)I'm sure this isn't far away either. As a developer I would love to be able to create the next killer Xbox arcade game or whatever and be able to sell it for a few bucks on Xbox live. As Microsoft I'd love to be able to have developers doing this so I could take a cut (i.e. as a the publisher, etc) and to drive interest in the console. I can't recall reading about this, but I imagine it must be on the horizon at some point.
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Oh there's nothing secret about it [microsoft.com].
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The theory today is that the system runs in the hypervisor which prevents you from accessing all of the graphics hardware, so ultimately unless Sony changes their mind about that (unlikely but, I suppose, not impossible) you will need to dedicate one or more SPEs to doing 3d graphics work. This means you won't be able to use them for other things, and the PPE in the cell is
He's right... (Score:4, Informative)
Well... (Score:2)
I would also think that PS3 Linux will be a lot better for general purpose computing, maybe clusters for parallel computations (fluid flow, CAD/CAE analysis). Can you build a $700 computer now that out-performs a PS3 computationally? (I'm really askin
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Re:Well... (Score:5, Informative)
For games though, it's a bad news. Let's hope Sony will update the hypervisor to allow RSX access for Linux.
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-Eric
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-Eric
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The tax is gone now so it's moot.
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Right now, Sony is saying "no, you can't use all the hardware" - so how are you not screwed?
Face it, both of these "efforts" are bullshit.
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This may be a great development tool set, but you're going to be stuck with only supporting the PC
Re:He's right... (Score:4, Insightful)
Maybe, but Sony at least will have to blame themselves just as much. By not supporting the PS3 graphics chip under Linux (actually some reports say it has been hidden from Linux), they made sure that the PS3 is not very attractive to indie game developers.
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I'd rather have official support for one console than unofficial homebrew support for every one.
Maybe, but Sony at least will have to blame themselves just as much. By not supporting the PS3 graphics chip under Linux (actually some reports say it has been hidden from Linux), they made sure that the PS3 is not very attractive to indie game developers.
I'd say that at least Sony has given develope
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Sorry, hobbyists, Nintendo only sells devkits to legitimate, established software houses. Ones that have secure offices where Nintendo can be assured that their proprietary resources won't be stolen from and put up for sale to the least scrupulous bidder.
If you want to develop for their handheld platforms, though, the homebrew community has pretty much reverse-engineered every aspect of the GBA and DS, and there are even a few
Re:He's right... (Score:5, Insightful)
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I do the same thing with feces.
-Eric
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Free beta testng (Score:3, Interesting)
The big development shops wo
Say it aint so... (Score:2)
Microsoft would never try to limit developers developers developers development to just their platforms. You're clearly mistaken.
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Given that, a game written for the PS3 could easily work with just a simple recompile on any system running linux, and potentially OSX/BSD aswell, assuming it doesn't require the advanced features of the Cell processor (tho it could still potentially run on one of those cell based IBM servers).
Offtopic, but... (Score:2, Insightful)
What we [at XBox] are focused on doing is providing great tools at a free or low price point that are going to enable consumers to be absolutely successful at creating games for both the Windows and the Xbox 360 platforms.
They're not tools they're "great tools", they don't provide a product they "enable consumers", their product doesn't just do a job it is "absolutely successful" argghhhhhhh............. One of my aims in life is never to buy anything from a company that uses this sort of PR speak.
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Maybe you need to read the sentence again.
"...it enables consumers to be (absolutely) successful at creating games.."
There is nothing at all wrong with that sentence, apart from the unnecessary use of successful. Although I guess you could rephrase that as "..to enable consumers to successfully create games..", but that's not a case of marketing speak, just a kind of clumsy sentence.
There's also nothing wrong with them claiming the
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Ah, I see you lived in some remote island until recently, so let me be the first to welcome you in the "civilisation". Yout nightmare is over.
Here every companies is a leading player in its field, cheaper AND better than everybody else. Oh and they don't "sell" you products like in the dark ages, no they sacrifice themself to offer you an intimate and spiritual experience made just for you.
That applies to softwa
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Cluster (Score:3, Interesting)
It may also be an excuse for Sony to avoid customs fees, because now the PS3 is a usable Computer as
compared to just a video game.
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Read your own link. It says "the PlayStation 2 is 'not freely programmable' it is not classed as a computer and therefore falls under the 9504 code." It says nothing about the "customs fees" going away, just that the PS2 lost the exemption. The PS3, however, is apparently capable of booting and installing a CD-R/DVD-R of Linux, with nothing locked out but the RSX chip. And this is without a special startup disc like the PS2 Linux needed, so every unit out there is capable of this.
That being said, and e
Oops (Score:2)
Buried at the end of the article is "the ruling shouldn't have any effect on the imports of future consoles because the levy on both codes now stands at zero". So it's still there, it's just set at zero.
Please don't just throw tl;dr links around without at least pointing out the most important half-sentence.
As much as I don't want to, I agree with that. (Score:3, Funny)
Microsoft is absolutely right. (Score:2, Insightful)
XNA is a game development platform working on both Windows and XBOX360.
Which would be better for Game Developers?
Say what you want ... (Score:3, Insightful)
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That's categorically false. In recent years their tools have improved a lot, but before that they were a right nightmare.
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What's an XNA? (Score:2, Funny)
From the FAQ (Score:2)
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Hey now! They're cribbing FOSS's use of recursive acronyms. However, I suspect it's partially intended to imply "DNA" for the Xbox.
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http://msdn.microsoft.com/directx/xna/faq/ [microsoft.com] - FAQ
http://forums.microsoft.com/MSDN/ShowForum.aspx?F
Distribution Channels and Licensing? (Score:2)
Wi
XBox 360 and Independent Developers (Score:2)
One possible method, would be to introduce a special section on XBox Live Arcade specifically for allowing end users to try out independently developed games. They could set up a sort of "Independent Game Developer of the Week" contest, where the best designed game gets a full week of distribution onto the Xbox Live Arcade. Once downloaded, these games
On an HTPC (Score:2)
Right now, if you're not a member of XNA Creators Club, you have to run the game on a PC running Windows OS, and unless you have a home theater PC, it's likely that the screen will be too small to fit four players around.
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The problem I'm curious about, is that I've seen many of these proprietary development systems come out over the years that would eventually screw over the developers. They'd limit the potential audience to only a select few who own
Hearing a lot about XNA lately... (Score:5, Interesting)
As the target of XNA seems to be both the professional and the home-brew-market, can the Free Software camp beat this? Well, we already have quite a few game libraries, heaps of engines and a number of IDEs. I'm not aware of any FOSS-'game asset pipeline management tools', and targetting consoles (outside of the Linux-on-the-* projects) has always been something for the big players due to licensing fees.
What is interesting is their idea of having various 'starter kits' for certain types of games (FPS, RTS, platform), all using a common framework. Using them you could quickly get nice results. Is anyone aware of similar FOSS-projects? Might be interesting to build something similar on top of pygame.
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As the target of XNA seems to be both the professional and the home-brew-market, can the Free Software camp beat this?
The obvious OSS advantage is the choice of any language you want. As a professional software developer, C# does not impress me at all. It's all hype and features copied from other languages.
What is interesting is their idea of having various 'starter kits' for certain types of games (FPS, RTS, platform), ... Is anyone aware of similar FOSS-projects?
The Quake3 engine for FPS comes to mind. I don't know if there are any for RTS or platform because I haven't looked them up. Can anyone confirm the existence/nonexistence of them?
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No, I think what you want is simply impossible. Reading on for a bit more about XNA left me the idea that the whole point is to lock in developers. We're going to have to roll up our sleves if we want both Python and XNA-like features.
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Some people have already got XNA development working with IronPython, and it all seems to work well. I've been playing about with XNA myself for the last few months (It's been in open beta for a while) and the codebase I'm working on now happily allows me to add IronPython scripting with very little pain.
In worse news there isn't though is much chance of ever gluing XNA and pygame together. XNA is heavily based around the current PC/XBox360 graphics hardware, it can't even target anything not capable of
XBox 360 Media Center? (Score:3, Interesting)
I really wish someone would reply to this question (Score:3, Interesting)
Unfortunately, the built-in 733Mhz. processor is the limiting factor. Friendtech used to sell a 1.4Ghz. Celeron upgrade, but they don't offer it any longer (if anyone has one of these systems, by the way, I'd be happy to buy it off you). At this point, the XBMC developers are looking at ways to use the onboard GPU to do some of the calculations and
Was it supposed to be competitive? (Score:2)
Sony loves homebrew developers... (Score:2)
Microsoft compares apples to a kitchen (Score:4, Insightful)
It is interesting to see the Microsoft PR get out there and compare XNA on XBOX360 to Linux on PS3. Of course, if you are going to make this comparison, you had better play up your strengths (easy game creation) and ignore there rest (full operating system, full development suite, lots of libraries available). Restricted to game development, the comparison is probably fair - for the fledging game developer who already has an XBOX 360, XNA probably allows them to put a game together fairly easily, certainly compared with taking a huge and diverse tool kit like a Linux install.
What this PR totally ignores is that XNA allows you to make games. Linux allows you to do whatever you want to do. If you are into game development on Linux and you want something to create games, then a port of Blender to the PS3 and the Blender Game Engine would probably be of most use to you. Or you could use the SDL libraries to get a start on some 2D stuff. Or you could play around with the Quake 1/2/3 source code and try and use that. Or wait for the GP2X games to get ported over. Or you could build a multimedia box. Or a fortune reader!
So, the comparison XNA/XBOX 360 is better than Linux/PS3 is deeply flawed. It may be true (for now) from one angle. It just isn't the whole story.
Cheers,
Toby Haynes
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Although your argument about the bad comparison is valid, don'
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Unless you need to access the video card or 3D acceleration of course (a must for virtually any decent game).
-Eric
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The vast majority of PS3 users are not going to install linux, and if they do they are not doing it to play games. Where as the majority of Xbox 360 owners also have Xbox live, and can go online to purchase Xbox Live Marketplace games right now.
If you are a small game developer, looking to develope a product for PROFIT, then the Linux PS3 is not an opt
Crap (Score:2, Informative)
I'm developing with XNA right now (Score:5, Insightful)
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I believe it, and I usually bash Microsoft. It's the effect of not being a monopolist in one area. The Microsoft in the console area is Sony, if the ps3 linux kit won't fully support the hardware. A ps3 with more RAM and full liux would be a killer home computer.
He Is Right (Score:3, Insightful)
There appears to be different goals between XNA and PS3 Linux. I would fully expect toy games from XNA while on PS3 Linux I expect more toy apps. Keep in mind that neither of these are for serious product development. If you or your company want to make a real product for XBox 360 or PS3 you need a different set of hardware and software tools.
The Santa Factor (Score:3, Insightful)
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WIIs and PS3 are not on the self unless your very lucky.
PS2s have a lot of cheap games. I also really like the games on the Gamecube and they are even cheaper.
If you want a current generation game system that you can walk in and buy you really only have a single choice. XBox 360.
Me. I would wait for a Wii.
XNA is pointless anyways (Score:3, Informative)
That's because it isn't competitive. (Score:4, Insightful)
You can't build general software with XNA. It's tuned for games. It's also only really useful to anyone with a Creator's Club membership.
You CAN build general software on PS3 Linux. It's not tuned specifically for any one purpose. It's useful to anyone, anywhere, anytime, and doesn't require additional investment to share in its benefits.
Of course it's not a competitive solution. THERE IS NO CONTEST.
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Re:Windows Game Edition (Score:4, Funny)
Seriously. 1999 called and they want their joke back.
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-Eric
Wow (Score:2)
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handheld? (Score:2)
The worst thing of all is your forced to use C#.
Then go C++ and DirectX.
Why can't I go Managed C++ or C++/CLI?
C# really isn't that bad of a language once you get to know it
Right now, I'm working on a project where the PC and Game Boy Advance versions of the same program share the same game logic source tree. Is this possible with an environment that requires the C# language? Or would I have to code the game logic twice and keep them in sync manually, which as far as I can tell would appear to have a huge potential for introducing bugs?
Ok. It works on every microsoft platform. What more did you expect?
Compatibility with Microsoft Windows Mobile perhaps?
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That said, I wouldn't be surprised that the decision to use C# is partly to lock the game down onto the MS platform. But as a technology you should be able to make some awesome games w/ the language.
GP2X is for emulators and source ports, right? (Score:2)
But was most of this code on the GP2X written with original games in original worlds in mind, or is it mostly just to run copies of classic games in emulation or source port?
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You can't beat being able to load up 15,000 games from your favourite game/console systems
15,000 times $750 minimum statutory damages per work whose copyright is infringed = over $11 million. Or do you expect somebody to have purchased 15,000 game cartridges and soldered together 20 copiers to copy the game cartridges to the GP2X?
But the GP2X has tons more going for it: there is an X11 port (so you can use your GP2X as a handy X11 workstation)
But is an X11 server on GP2X useful for running popular X11 applications without a keyboard and mouse or a touch screen to emulate the keyboard and mouse?
The GP2X will run whatever you want it to run - there are *zero* limits on this angle of things
Except how can I play multiplayer if I can't find any other GP2X owners in town because there are 0 sto
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2) Porting a driver won't do you a whole lot of good if your linux distro is running in a hypervisor that controls access to the RSX.
"The Nvidia graphics card is not supported beyond framebuffer mode. This does not
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Maybe I'm not 1337 enough to hang out here, but I don't think I ever knew a single person who booted Linux on the ps2...for any reason. As I recall, the OS was Free but the bootloader highly proprietary...
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So you give kids root access. They hack. They homebrew. So what?
What if you threw a "revolution" and nobody came? I'm racking my brains to think of a single new or useful thing that PS2 Linux did for the community, and I can't think of a single one. I'll admit that there were probably feats of tremendous nerd-fu that I'm not aware of--but did any of those same nerd-fu feats result in anything that would cause me to run to the PS2 platform? Answer seems to be no.
I'm a Linux user. I like the kernel.
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the only time you pay sony anything is if you wish to purchase a developers' license. if you really want a dev kit, using linux on the ps3