2006 Edge Awards 56
As Famitsu is to Japan, Edge is to the U.S. and Britain. The much-respected games magazine has released their surprisingly short list of awards, for the 'best of' 2006. The winners are: "Best Game - Final Fantasy XII. Best Innovation - Nintendo Wii. Best Visual Design - Okami. Best Audio Design - Dragon Quest: The Journey Of The Cursed Kin. Best Developer - Nintendo. Best Publisher - Take Two. Best Online Experience - Test Drive Unlimited. Best Hardware - Nintendo DS."
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Cool links. [blogspot.com]
Console Centric? (Score:3, Interesting)
Jonah HEX
Re:Console Centric? (Score:4, Interesting)
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Uh, it's not a "best of" list (Score:1, Informative)
Now I still think awards like this are mostly crap, but I have to admit their choices aren't too terrible.
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For your PS2? Bully (I have no idea how old your kids are)
For your DS Lite? Something cute and useless. Animal Crossing, perhaps?
Not sure what to get for your DS, PS2, or PC? Don't like the current titles? Well, the good news is that you have a back catalog of 2 years (not including 5 years old GBA titles) for the DS, 6 years for the PS2 (11 for the playstation), and around 20 years (of modern games) for the PC. Have your kids played Grim Fandango? Tropico? Worms Ar
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Ehh... anything much beyond 10 will require some goofy application to slow down your CPU. And even then, it seems you're far more likely to find used console games from that period than used PC games, unless you want to go the warez route.
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I'm reasonably certain you can fiddle with the 'cycles' setting of DOSBox in order to control how quickly it emulates the game. If the game is running too fast, try lowering 'cycles'.
A link for you [sourceforge.net] if you haven't heard of DOSBox (and you thought I was referring to 'a DOS box' rather than 'DOSBox').
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-Isaac
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As Famitsu is to Japan, Edge is to the U.S. and UK (Score:3, Informative)
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http://www.penny-arcade.com/2006/12/18 [penny-arcade.com]
Scroll down to Gabe's post.
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Re:As Famitsu is to Japan, Edge is to the U.S. and (Score:1)
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Final Fantasy XII (Score:4, Informative)
What really concerns me about this game, though, is that it takes some ideas from MMORPGs too far (or so I thought at first). For example, some treasure chests have a chance to drop really good loot. This sounds really good, but it isn't. Early on in the game you encounter an optional boss. If you choose to defeat this very tough boss, you are rewarded with access to a treasure. The problem with the treasure is that it has something like a 30% chance to drop a really good sword or a 70% chance to drop garbage. This makes getting it a pain as you need to save your game and try a few times before you get it.
I at first thought this was just an MMORPG concept that went too far. But after thinking about this, and finding out some other things about the game (e.g. that to get the best spear you have to not open 4 treasure chests in the game) is that this has nothing to do with MMORPGs. This has to do with selling strategy guides. There is no way you would even know to do a lot of these things without a guide or by going on gamefaqs. And this really bothers me. It's fine if you have some secrets in the game. But there should be some in-game hints that will lead you down that path. Making a game have secrets that you can only find out by forcing a player to buy a guide is wrong.
Other that that, I really don't have any complaints. It is a great game that I am enjoying. It is just slightly diminished because I know I am missing content that there is no way to know unless I rely on external sources.
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But after thinking about this, and finding out some other things about the game (e.g. that to get the best spear you have to not open 4 treasure chests in the game)
WHAT???? Talk about real bad game design, how on earth is ANYONE going to know not to open 4 treasure chests for the best spear in the game (presumably, and knowing the final fantasy series, only used by one character!). If I would have played it and then read about the chests, trying to figure why I couldn't find an item that is usually found in chests at near the end of the story or fighting one of the almost end of story bosses, I would have felt really cheated and enormously annoyed at Square, they sho
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But yeah, I do feel a little cheated. If there was someone in game that hinted about the spear and to not touch
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Except that, well... have you seen the official (North American) guide for FFIX? Visit PlayOnline.com [square-enix-usa.com] and enter "YGAWDY" to learn more about it!
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For me, at some point I realized I had a light (mage) armor that was better than any of the full plate I had, so my black mage became my tank. I don't know where I got it from, but I think it was a rare drop steal off some random monster (my gambits are set to automatically steal so I don't pay a lot of attention to it). I like the fact that my game will be different from other people's. I quite intentionally don't read the stra
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Exsqueeze me? (Score:3, Informative)
Except that:
On a tangent, I can't think of any gaming magazines available in the US worth paying money for.
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So yes, Edge/Next Generation was present in the US as well, and it was THE Game Magazine. The fact t
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I'd add... (Score:4, Funny)
Nice list... (Score:4, Insightful)
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Why everybody quit at Edge? (Score:1)
Not Fanboys? (Score:2)
Final Fantasy, let's face facts, it won because it's Final Fantasy. No one would be hyped for it to the same degree if it had been "Naked Empire XII" or anything else that didn't say Final Fantasy. Going by PLAYER reviews on Gamefaq, most people seem to be bored silly by the gambits and lack of story. Se
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Personally, I really like FFXII. Once you get past the suspension of disbelief about magic and crystals, it doesn't require a large stretch of the imagination. Certainly better than a 6 year old summone
Re:Not Fanboys? (ORLY) (Score:1)
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Because most good games have hype and the best games often have the most hype? These are gaming awards, not non-conformist awards so the presence of hype shouldn't prevent a game from receiving an award.