The Games of 2006 Awarded 50
It's almost the end of the year, and various organizations are handing out awards for what has been a very busy year in gaming. The Associated Press handed the top honor to Oblivion, while Gamasutra's Quantum Leap awards gave Wii Sports the nod for bringing the whole family together. Gamespy and Gamespot are still in the midst of handing out the prizes, but you can already check out genre winners at Gamespy, and Gamespot's list of dubious honors for games that only deserve the faintest of praise.
Defcon (Score:5, Informative)
Xmas mod ;-) (Score:2, Informative)
that turns it upside down
More info... (Score:1)
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You know, I just finished playing the demo and one thing I noticed was how dramatic it felt when I blasted many cities at the same time: people crying, the mood of the music and a lot of those messages telling the millions of deaths. I think it actually points out how bad wars are, specially when nukes are involved. I can't remember any war/strategy game that made me think or feel this way when smashing enemies and getting ready for world domination... I agree that it might be one of the objectives of the g
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Oblivion (Score:4, Interesting)
I know that with things like OOO or Francesco's the level scaling and loot issues can be fixed, but the reviewers ought to review the game as it was published, not after the community spends countless hours fixing broken issues (also look at the unofficial oblivion patch for a ton of bugfixes).
To each his own (Score:2, Informative)
First thing first, I agree with you regarding the item/level scaling. I didn't like it, as you lose the sense of "improving", since no matter how much you get better, so does everything
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Morrowind was a much better game, and thanks to Oblivion, I can't go back to playing it. Morrowind lacks physics, which is horrible after you get used to Oblivion.
Disclaimer: I spent over a year modding Morrowind, and about 3 months modding Oblivion.
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Re:Oblivion (Score:5, Insightful)
That said, the only thing about the game that has really pissed me off is the need to play it power gamer style to "correctly" level up if you want your character to be even remotely usable by the time you get around level 13 or 14. I don't know, maybe it's just me, but I was always under the impression that your 7 major skills should be things that help you and that you use almost exclusively, not that hinder you because they're all you use and now you're suddenly hosed when the game's enemies level up with you, but because you leveled "poorly" a wolf is now a problem for you, and imps and other humans are almost able to kill you in two hits.
I tried the whole power gamer thing for a few hours and realized how retarded it is, since then it just feels like work, but then I discovered the magic of the difficulty slider. Sure, you kind of feel like a bitch for a few minutes after turning it down to 1/4th of the maximum, but then the game is fun again and you get over it.
All told, I'd gladly buy it for $45 used again, but I certainly wouldn't pay the full $60 for it. Though, out of principal, I refuse to buy any game over $50.
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I, too, only buy games over $50 out of interest. Gotta keep that principal growing the net worth, am I right???
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The blood of his enemies was washed from his hands by his tears for fallen comrades. The Circle of Eight had started the journey, and now only he remains. Just as the mystic from Laf'haven had predicted.
But here was The Game! The Game to end evil and restore the balance of power across all o
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Bandits come not in full daedric at level 20, but in fur/iron with maybe a piece of glass or daedric once in a while. Lower level enemies never vanish, so you can get a bit of munchkinish glee from one-shotting that stunted scamp that scared you way back at level 2.
And anyway, why should game reviewers not take into account the
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a close second (Score:1)
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Which game won the... (Score:4, Funny)
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OT : Why no Mario in Wii Sports? (Score:2, Insightful)
I know I'm a bit off-topic but why on Earth has Nintendo chosen such blank and unpersonal characters for Wii Sports as they, in my humble opinion, should have used their Nintendo characters just like in Mario Tennis? I mean, really, why? I just cannot think of a single reason.
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2. They wanted it to be simple to get the non-gamers interested in the Wii.
3. They're probably planning to release an actual Mario Tennis/Golf game a couple years down the road that has much more to it than the tennis game in Wii Sports.
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And everyone will go off and buy that. They may not have been happy with Wii sports and wanted to get something better together after they had tried with Mario sports.
Re:OT : Why no Mario in Wii Sports? (Score:4, Insightful)
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Re:OT : On Mii chars in Wii games (Score:1)
All of ours are interesting - maybe you should try using the menu options to design better ones?
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Simple. They wanted YOU in the game, not Mario. (Score:2)
As others have commented, the Mii's are user created, and are supposed to reflect themselves. (Sometimes to a very good likeness). The issue with putting Mario in there, is that you're controlling Mario. When you put your Mii chara
Interesting List... (Score:4, Interesting)
I'm confused... they have a "Best First Person Shooter" award, but nothing for Sports, Action/Adventure, RPG, Platformer, or any other type of game, why do FPSs stand out on their own? It's not like they're particularly innovative in any way, and outside of the US, they're pretty much dead.
Some of these awards, although probably justified, seemed completely made up in order to put one game or system in the spotlight. For one thing, would they have given out a "worst console launch" at all if Sony hadn't bungled theirs? Or was this an "honor" made specifically to them. Let's just call it the "Blundering Behemoth Special Recognition" and be done with it. "best game on an old console", what old console? the PS2 and GameCube was the only game in town (besides 360) until last month, so obviously most of the games chosen would be for them anyway.
That said, it was a chance to plug Okami, which leaves me happy. Twilight Princess, Okami, and Final Fantasy 12 are my games of the year (in that order), but Zelda and FF12 have gotten their rightful dues (although I'll still stand by TP being the best game of all time, just ABOVE Ocarina of Time), Okami has been sadly overlooked due to low sales. Hell, I'd give it the award for "best use of PS2 hardware", as I believe it was one of the few games that was exactly what it was intended to be, without any noticable glitches or graphical compromises... it still would have been more at home on the GameCube though.
I am still sad to see Oblivion win, though, as it shows such a bias toward PC "style" gaming (even if was released similtaneously for consoles). And if we're going to go there, what about Battlefield 2142? From everything I've heard, that game is PERFECT, much less complaining from fans than Oblivion gets. And still, Zelda should at LEAST get a mention. When it gets an 11th place EVER from GameRankings (compiled scores of all major game publications), far above Oblivion and FF12, it just looks ignorent not to say anything.
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Non-linearity... (Score:5, Insightful)
I like my non-linearity like I like my women... short, and sucking my cock.
Let me clarify: Fuck non-linearity. I'm sick of the pedistal that many in the gaming community have made for it; it seems to be some people's be-all-and-end-all of gaming. It reminds me of when I used to play trumpet back in high school; the only thing anyone ever cared about is being able to play as high as possible; that was our benchmark for a "good" player. Our dream was to be able to hit double Cs, while at the same time, our low Cs sounded like shit. What I'm trying to say is that there's nothing wrong with non-linearity, a healthy dose is great, but without some linearity or structure, a game has no purpose. It's like a trumpet playing playing nothing but double-Cs throughout a solo, just to show his balls. That's what I feel when I hear people talk about non-linearity: "you're some kinda pussy if you're taste doesn't revolve around being as non-linear as possible." Just the day, I saw someone flaming someone else's post because they dared to bring up the importance of dramatic elements in video games. Are we, as gamers, becoming a culture so afraid of experiencing another person's creative vision, that we're willing to turn our backs on artistic intent?
THIS is why video games aren't embraced as Art, and will never be, until we stop creating these intrinsic benchmarks.
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I gues
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Neverwinter Nights 2 has come close, I'm just waiting another month or 2 so they can fix most of the bugs.
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I'm more of a cool bop and early fusion kinda guy myself. Of course, my bread and butter is prog rock... very very thoroughly crafted to create an intricate auditory experience... same basic compositional premise as classical. I think your analogy is right on, though. I've tried my hand at avant garde: listened to it, composed some of it... but I never feel as if I'm really creating my own work when I do... that my soul is less "in it" then with my thought-out material. Even though my degree is in electro-a
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Oh, I'll agree to that one, that's what sidequests and alternate routes are for. I have no problem with branching progressions; basically as long as someone was at the helm, creating a unified game experience, I have no problem. What I have a problem with is that some people seem to be complaining that "the creators are trying to take away our freedom!" To me, this is like getting angry at a composer for not letting you hear your favorite melody played by the horns instead of string section.
Unfortunately,
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Re:Interesting List... (Score:5, Insightful)
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And who the heck wrote the article? (Score:2)
Sony Corp. had already delayed its much-hyped uberconsole twice this year, then botched the launch with only a few hundred thousand units available.
Much-hyped uberconsole?
Seriously, button tapping can't compete with this system's intuitive, tactile remote controls that must be swung around.
Seriously, I can't believe this is in this article. Seriously, it just doesn't sound right. Seriously, they really need an editor.
Apparently we
Sony getting slated.... (Score:1)
GoW an FPS ince when? (Score:4, Insightful)
Gears and Lost Planet redefining the Shooter genre (Score:3)
I thought you were kidding, till I read TFA (the Yahoo one at least), where ... yup, they did call Gears a "first person shooter". I guess they don't understand what "first person" means ...
That said, Gears of War and the upcoming Lost Planet appear to be redefining the general "shooter" genre, showing that you don't have to be in first-person to be a good shooter. Heck, after playing both, I would say,
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