History of Computer Role Playing Games (1974-1983) 93
Matt Barton writes "I thought Slashdotters might be interested in my History of Computer Role-Playing Games Part I article on Armchair Arcade. It starts with the birth of the CRPG on mainframes and ends in 1983. I start by discussing tabletop D&D and number games like Strat-O-Matic, move into mainframe classics like dnd and Rogue, and then cover the first CRPGs for home computers. I wrote this article for CRPG fans who want to learn more about venerable old classics like Akalabeth, Temple of Apshai, Ultima, Wizardry, Tunnels of Doom, Dungeons of Daggorath, and Telengard. Please share your own stories!"
Legend of the Red Dragon (Score:1, Interesting)
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I spent an ungodly number of hours playing Temple of Apshai and Wizardry on my 8086 with its CGA monitor..
I never really got into Aklabeth or any of the Ultima series until around Ultima III.
Ahhh good times.
That said I did enjoy that early morning bit of Tradewars 2002, Barren Realms Elite and Operation Overkill,
the connect tones of my first 1200bps modem still haunt my consciousness.
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As for BBS games, I ran a BBS through the 80s and 90s, and while I loved Operation Overkill (and hung out with its creator Dustin "Weazal Dub" Nulf a few times), I could not play TW2002 or BRE myself. My users certainly seemed to enjoy those games, but I think I was too antisocial even
The Temple of Apshai (Score:1)
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You can't get the news any faster than from the horse's mouth.
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As long as the author can only suggest it, and not actually put it on the front page themselves, meh.
They're only slightly less capable, or if suffering from self-esteem issues potentially much more, judges of their work as the next random dude on the internet to run across it.
Early Influences - Miniatures (Score:2, Interesting)
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And yet I'm a unix coder. I must be a mutant
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Lots of people still play rogue. I prefer Nethack, of course. By "prefer", I mean, I prefer its gameplay to any other computer game that I have tried *ever*.
Re:Rogue used @ for the player, not * (Score:5, Funny)
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I've ascended several Nethack characters, including two on tournament servers just so I don't have to deal with accusations of savescumming.
I just finished reading another article (linked from this one) about Dungeons of Daggorath. I really liked that game a lot, and managed to beat it once, but only by saving the game (to cassette!) very, very often at the end. Crazy game, great pace.
Rumour has it... (Score:3, Funny)
Ahh... good old D&D. Better than Sex.... or so I'm told.
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Well, it's still difficult to do both at the same time....
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I tried that before. Took me forever to figure out where my d20s ended up.
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Wizard's Crown (Score:3, Interesting)
Bard's Tale (Score:2)
It was pretty fun as I recall.
Alternate Reality (Score:1)
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You, sir, astound me.
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Leave it to Slashdot to comment on the CMS used to host an article and complain about the fact that TFA is still available *despite* the CMS chosen, rather than actually reading TFA.
Thank you kindly, I'll take that as a compliment!
At the time of my comment, when I tried to read TFA I was greeted by a Drupal database error screen, something I'm very familiar with since I'm developing one of the largest Drupal websites in the world at present. They must have fixed that problem since my comment. I honestly tried to read TFA but was unable to thanks in (small) part to Drupal, Slashdot, the hosting contract, the hardware used, etc...
Drupal still sucks (4.6 really sucks, 4.7 still suck
Summary (Score:1)
1983: Vowed to quit computer gaming.
Stay tuned for Part II (1984-1994), due out Tuesday (patch day!), in which I relate the story of how the now-famous Apple commercial lowered my Con by 2 and lured me back in.
Telengard (Score:3, Interesting)
As a side note, these games aren't exactly Role-playing games. It's more on par with a combat-oriented red-box D&D (1st edition) where the only interest is in killing off monsters, as opposed to Paranoia where there is a mandatory focus on roleplaying (usually at the expense of the rules.) Regardless, I don't have anything against computer-run adventure programs.
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Very easy to give yourself the advantage.
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With Ultima II in particular, I ran it under Dosbox. The result was that the game was too slow even after trying to use ~15000 cycles. I don't see why this should be the case, but that's what happened.
Dungeons of Kairn (Score:1, Interesting)
Don't forget Adventure for Atari 2600 (Score:1)
Don't forget the Original Adventure either (Score:2)
That was a makeover of the original Colossal Cave (Adventure/Advent) text game. One of the more influential games, and the first adventure game, it had some of its features like "you are in a maze of twisty little passages, all alike" copied into other games. I remember spending hours trying to work through it on a VAX 11/780. There were several ports done, and I played one a few years back, and it was still addictive. A great piece of gaming history, and something everyone should try - it's still fun,
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Holy crap! If a VAX 11/780 isn't an enormous processor you must be into some really big iron. You know the type you can get lost in. ;)
My childhood was lost to Ultima III (Score:2)
Then I learned that I could do the same in the ocean with boats, once I trapped the whirlpool.
L=Land
M=Sea Monster
O=Whirlpool
S=Ship
W=Water
(fixed width font required)
WWWW
LWLL
LSLL
LMOL
LLLL
You could do this in the little fjord just north of Lord British's castle.
Slashdotted already (Score:2)
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Yes [slashdot.org]
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Trinkets (Score:3, Interesting)
What other games came with trinkets?
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Its a shame EA turned Origin into such a lame company.
Ogre (Score:2)
Came with a working radiation badge.
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Ultima III definitely came with a cloth map; a friend had it, didn't want it any longer and gave it to me.
I do not know if Ultima I or II came with a cloth map or trinket. I only have the cardboard remake maps of those two.
The original Ultima Online, Collector (Dragon) edition included a cloth map and a medallion.
All of the Infocom games came with some trinket related to the game.
Nowa
....so I'm looking for a couple of old games... (Score:2)
The first was, a pretty normal dungeon crawler done up with ASCII graphics. The only thing that really sticks out in my head about this game was a command on the order of "Activate your mad uncle Aleister's device...". I had a lot of fun with the game but lost the disc when my house burned and never managed to find it again. (The device, when activated, was a random teleport which cou
Wizardry (Score:2)
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For the Apple II there was an unexpected challenge. Due to an oversight, the Apple
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Ultima IV's component based spell system was also intriguing. Early D&D always had spell components, but most of the DMs I played with were more than willing to ignor
Wizardy+++++++ (Score:2)
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The different classes were not balanced either. You would have a much quicker game if you answered the gypsy to become say, a mage rather th
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Temple of Apshai (Score:1)
Anyway, when I was about 8 my mom bought me a game on cassette tape for the 800. The game came with a massive manual with a section devoted to descriptions of rooms. It took about a half hour to load the game off the cassette each time I wanted to play,
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I thought the idea of putting descriptions in the book was a great idea. It allowed the creators of the game to really push the envelope and squeeze every single byte out of these limited machines for gameplay and graphics, and offload all that text to a book.
Telengard (Score:3, Informative)
FTFA:
This is inaccurate: Telengard's dungeon is not random, but procedurally generated (rather like the universe of Elite).
Out of interest, this map [mazmanian.net] rather entertainingly shows someone's abortive attempt to map the dungeon (they got only a tiny fraction of the way through mapping the first level, tee hee).
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Semantics (Score:1)
He probably intended "random" to mean "not static" as he points out that dungeons in certain other games are the same regardless of when you visit them, whereas in Telengard this is not true.
That Telengard doesn't simply randomize everything, but follows a procedure, is probably important to the programmers but not to the players, who are only going to be interested in whether or not it is worth their time
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Colour me old-school, if you like. (Score:1)
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Of all the things to get upset about, this one seems very weird to me.
What was your problem? The small chance of a free wish?
I see fountains as a last chance to summon Demogorgon if he didn't show up in Hell. So my characters almost never touch them at all (because it's the rare hero who actually *wants* to summon Demogorgon
Sometimes I will #dip in fountains in order to try to create pools of water, because that can be very handy to have on th
Fountains or not, (Score:1)
Apshai (Score:2)
Thanks for the reminder --- Moria (Score:1)
Nethack (Score:1)
Nethack itself is a branch of Rogue, which itself came out in 1980.
TFA does not even mention Nethack. So much for history...
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Well, two things. First, it does mention Hack as one of the Rogue derivatives. NetHack is just a further derivative. Second, this is the 1980-1983 section. You're complaining about something from 1987 not appearing.
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DUNGEON (Score:2)
Tunnels of Doom (Score:2)
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I loved the K-mart theme because you were looking for the blue light special and had to fight cafeteria ladies and mall zombies. Dr. Who was always a favorite.
I know there were several other themes, but I'll have to dig it out to check.
I'm very fortunate that I have two working TI-99/4As. I brought it out a year ago and gave my daughters a brief distraction with the A-maze-ing game and speech synthesis. This article is making me want to pull them back down. I also have all of the Scott
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There was a Star Trek-themed ToD game and some other fantasy-based ToD game, but it was insanely hard.
Phantasie & Wizard's Crown (Score:2)
All those games were from SSI. Really fun. Ahh the memories.
What, no Zork? (Score:2, Interesting)
Best text game. Ever!
"The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is either adventurers or enchanters, but its insatiable appetite is tempered by its horrible fear of light. No grues have ever been seen by the light of day, and only a few have been observed in their underground lairs. Of those who have seen grues, few ever survived their fearsome jaws to tell the tale." - Zork I