Columbine RPG Kickout Has Repercussions 118
As a direct result of the removal of the Columbine RPG from the Slamdance game competition, two games (so far) have pulled out of the judging process. The Forge has extensive commentary on the first pullout (the game Braid), as well as the removal of fl0w from the competition. From the article: "Regardless of the artistic merit, the facts as I understand them are that Slamdance had actively courted the creator of SCM RPG! to enter it into the festival, which then judged it to be a finalist before bending over for the corporations and shredding their credibility by removing it from the competition. Imagine Dominoes Pizza deciding it objected to the theme of Brokeback Mountain and told the Academy Awards to remove it. Imagine them doing it after it was already a finalist."
good for them (Score:5, Insightful)
Re:good for them (Score:5, Interesting)
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Re:good for them (Score:5, Informative)
http://braid-game.com/news/?p=21 [braid-game.com]
5 games in total have quit in disgust. Good on em indeed!
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It depends on your target audience. If your goal to introduce independent gaming to the general public then maybe Columbine: The RPG is not where you want to begin.
It is easy to lose credibility with the Geek.
The eternal sophomore. To whom everything is black and white, all or nothing, 1 or 0.
Much harder to win the respect and trust of those whose primary interests and values are rooted outside his
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Sounds like losing credibility with developers would run counter to the mission of Slamdance.
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it depends if by "developers" you mean "companies willing to invest serious money in the production and marketing of a game"
Fer F**k Sake (Score:2)
*sigh*
If you're not going to read the article, at least read The F'ing Summary:
It's not as if Slamdance was "stuck" with something they found
Makes me happy. (Score:2)
I don't think that the SlamDance guys are bad for caving to the preasure (they do need corporate backers), however seeing a company that is gettign LOTS of recognition standing up against something like this still makes me happy.
as a note, if you havn't played around with Cloud (their other game) I deffinat
Re:Makes me happy. (Score:5, Insightful)
Slamdance invited SCRPG to participate in its event, voted it to be worthy of status as a finalist, and then kicked them out. That's irresponsible. Why pretend to host an objective contest when votes are for sale to the highest-paying sponsor?
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My hope is that because they caved and this flare-up is now happening we will see something come of it. Either SlamDance will lose all of their credibility (very possible), or they will rally and specificly state rules reguarding removal of contestants (guidlines that have to be followed, a
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But there needs to be some kind of limit. What if McDonald's was a sponsor and complained because a game about the Burger King was a finalist and Burger King wasn't a sponsor? Who really deciding which games win, the sponsors or the judges?
The judges should have told the sponsor that complained that the judges decide which games win, not the sponsors. Of course the sponsors will complain, that's what they're suppose to do, of course they're going to
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Mabey they will be able to become a not forprofit organization that survives on donations, or they will find backers that have more open views. That would be awsome, no need to wory about your backers pulling out and you can then actualy show off everything you want. However for now they HAVE to listen to the people giving them money or they don't exist.
On a second note:
Again, SCMRPG does have
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This forces the issue, it shows SlamSance they have to have some morals, but more importantly it showes the BACKERS that they can't fug with the competition if they want it to be respected (why else do you think corporations back these things? they want the free advertising, but if you name is linked with a competition known to be pointelss?)
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The problem was not that they used sponsors, or even that they obeyed the sponsors' demands, but rather, that they maintained a pretense that the sponsors would not have veto power strong enough to compromise the objectivity of the contest.
I haven't read all the fine print in the contest, so
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I also hope they seak new financhial backing and dump the one(s) that threatened to walk. However I still can't really say that they are BAD pe
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They chose wrong. I'm not a big gamer, so I had never even heard of this contest before. But right now, the only thing I know about the event is that it's controlled by corporate sponsors. In other words, it's pointless. Who wins? Who loses? W
You don't have to CAVE to sponsors (Score:2)
While I would have zero disrespect for someone who said "we're going to have the wholesome game awards" to get more sponosors - even if he and all the judges thought games with mature themes were better - you have to do that BEFORE the competition. And you have to be honest with your sponsors and yourselves. And if you WERE honest with them and they get cold feet in violation of you
Speaking of Brokeback Mountain (Score:5, Funny)
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This is typical political correctness (Score:4, Insightful)
But for some reason I fail to understand, there are dozens of games glorifying WW2 combats, or simulating the Iraq war. Millions have died during WW2, and hundred of thousands died in Iraq and continue to do so. Yet nobody finds reasons to be upset when you incarnate a G.I. killing German soldiers in a game. It's all perfectly normal to them.
My grandfather died in WW2, I never knew him. He was fighting for the "good guys" (the allies), but that didn't prevent my dad from crying often when he thought about him. War simulation games make me just as angry as this stupid Columbine RPG, and people who get their pants in a knot over the Columbine game then go play the virtual soldier ten minutes later make me sick, because they're biased, politically correct idiots with short memories...
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Re:This is typical political correctness (Score:5, Insightful)
That's where you're wrong. War is morally wrong, period. That doesn't mean we shouldn't have gone to war against the Nazis, what I'm trying to point out is that exploiting the human misery that WW2 in a game 60 years later is no more acceptable that exploiting a bunch of kids getting machine-gunned in a school recently. Probably less so: WW2 is a world-wide stain on humanity, whereas Columbine is, despite all its horror, a local event.
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Out of curiosity, does that mean you believe that a morally wrong action was still the correct action to take?
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Yes, a morally wrong action may be the correct action to take if you're forced to do it to prevent something morally worse. In the case of WW2, it was morally wrong to go to war, but morally worse to let the Germans invade Europe. In that respect, the Allies were "less wrong" than the Axis, which makes none of it okay of course, but sometimes you're cornered and you have to take choices.
When you're
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Re:This is typical political correctness (Score:5, Insightful)
Well, okay, morality ends up actually being completely subjective to whatever person is deciding whether a particular thing is morally right or wrong for themselves. But you stated war was "morally wrong, period" as if it were a fact and not an opinion. It would have only been morally wrong to go to war to save Europe and ourselves if there was a way to stop the Nazis otherwise that would have guaranteed less bloodshed on both sides. There were certainly acts committed by both sides during the war that would be considered morally wrong by anybody, but the overall act of going to war was morally right.
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The US was absolutely key in the Allied victory because it was the only nation of the Allies that was free to go full steam in production without the threat of bombings, ground invasions etc. The only real threat was U-Boats intercepting supply ships and fleets.
Having a single completely safe industrial base is a huge asset in any war. Th
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You know, it probably would have saved us a lot of time if you had just said upfront you were playing word games. "War is always wrong, and the US should have gone to war, but that doesn't mean they should have, but sometimes you should do something that you shouldn't, or else you'll be acting immorally."
*falls out of chair*
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I can accept that war is always morally wrong by the latter standard, and it's not an unreasonably definition. Clearly, war can rise to the former standard, although it is more complicated than most people real
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Actually, it is an unreasonable definition, because it basically says (for some circumstances), "everything you do is morally wrong." What was the GP's alternative? Well, none. He claimed the US *should* have gone to war. So, er, what was the purpose of deciding if it's morally wrong, again?
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When you go to war, you condemn to injury and death huge numbers of entirely innocent people (civilians as well as servicemen); how is that not morally wrong? Yet in the case of WW2, as noted, not going to war also indirectly condemned huge numbers of innocent people to death and suffering; also, surely, morally wrong. Yet they are essentially your only two choices - fight or do
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Yep, that's called a dilemma.
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Remember, definitions don't actually have any power. As long as they are reasonably consistent and everybody agrees with them, you can communicate with them. You can still discuss what is least wrong with such a definition.
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Conversly, this would be saying that for conflicts, one side is morally right, while one side is morally wrong. Which sounds nice in a storybook but frankly, in war, both sides are pretty nasty.
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That's precisely what you just said. The meaning of "morally wrong" here must use the following definition of moral: "Conforming to standards of what is right or just in behavior; virtuous: a moral life." Note the conforming to standards bit. There is no universal morality. There is only what has been defined by society.
Of course, I disagree with you. War is not necessarily morally wrong - if you're the def
Re:This is typical political correctness (Score:5, Insightful)
Re:This is typical political correctness (Score:5, Funny)
Killing cops is bad, killing terrorists and nazi's is good! Don't you get it?
Why do you hate America?
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Well as an American taxpayer I have to say I thought the game kicked ass. Glad to see my money go towards benefiting me directly for once.
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Not exactly. The game doesn't seem to penalize Spray and pray tactics. Also, there's no paperwork, no OERs or AARs, no PT, no mess halls, no tedium, etc. etc. etc.
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WWII was also a horrific event. Do you think that movies based upon it, such as Saving Private Ryan are shameless exploitations of the event? Should they all have been pulled? Should all the war games ever made be pulled? All games in which any person harms another person?
If this 'game' (It's more of a documentary) were non-interactive, this
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No. I think all these games and movies have a right to exist, including the Columbine game, or even an Al Quaeda simulator if there was such a game. They have the right to exist because if they don't, then at some point or another, some ot
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I think I did this in Castle Wolfenstein.
Quite a few games have put the player in the role of a German in various WWII conflicts.
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KFG
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Or was your point about something else?
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I'm not sure what you're saying here. I rather suspect that you aren't either. Your sentence implies that the creation of the game is exploitation of the event. The game was developed in advance of the event and the creators of the event specifically sought its inclusio
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Making any form of art depicting or relating to a horrific event should in no way instantly disqualify it from competition, recognition, or thoughtful contemplation.
For example, Guernica. Picasso painted a well-regarded masterpiece artfully depicting the utter horror and waste that was the bombing of a peaceful, remote town. We could potentially throw this work of art away because of its "exploitation" of a tragedy, or examine
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The primary reason I hate (real) war as much as I do is from my experience in video games about war
I do not think that all war games are good and health, but as a who
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I thoroughly recommend the book. It's short, but packed with information. It's also very much a history of non-violence rather than a preachy promotion of it.
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Because, gloryfying WW2 in films and TV established the precedent. Collectively, WW2 has become part of both American and world psyche and mythology. GI Joe is a recognizeable concept (and I don't mean
Re:This is typical political correctness (Score:5, Funny)
But for some reason I fail to understand, there are dozens of games glorifying PacMan, or simulating large scale eating of dots. Millions have died from binge eating, and hundred of thousands died from obesity and continue to do so. Yet nobody finds reasons to be upset when you incarnate a mindless yellow eating machine in a game. It's all perfectly normal to them.
My grandfather died from eating thousands of marshmallows; I never knew him. He was fighting for the "good guys" (fluffy-puff marshmallows), but that didn't prevent my dad from crying often when he thought about him. Eating simulation games make me just as angry as this stupid Columbine RPG, and people who get their pants in a knot over the Columbine game then go play the virtual bulimic ten minutes later make me sick, because they're biased, politically correct idiots with short memories...
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Which is to say that kids play cops and robbers but never think about the row of innocent people that they just plowed through, or when you play cowboys and indians, you never think about your brother's scalp that was removed by the indian you're tracking down.
What I mean to say is t
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Amen! And, while we're throwing things on the bonfire, let's not stop with just one silly game!
I think we should abhor Goya's Tres De Mayo [wikipedia.org]. It's simply exploitative of Napoleon's attacks in Spain. This painting is simply blood and gun porn obviously intended to appeal
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Thanks for your opinion. You're wrong to say that the game "should" be pulled when it's already been deemed a finalist. Next time, come back at me with some facts backing up your zealotry.
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The difference, of course, is that the war games aren't as per
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If someone created a game that involved me killing as many puppies as possible, I probably wouldn't play it because I love dogs. But I don't feel any need to be angry about it. As long as the game isn't brainwashing people to go kill puppies in real life then it's harmless.
I don't th
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We didn't win the Vietnam Conflict by any means, and we still wrote history books, etc.
And just as well for them, because after they won they quickly organized show trials and hung the enemy leaders for "war crimes", conveniently ignoring their own.
Yeah, your right. The opposition in fact treated the Jews very nicely in those concentration camps. I'm sure if the axis won the war, they would have issued an apology and
Ignorance is not safety (Score:1)
And I think thats totally wrong. Although I view the Colombine killers as assholes, puttin
It's bound to surface eventually (Score:1)
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Maybe something to look forward to in ten years is a society that doesn't worry about school shootings or world wars anymore.
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shooting unarmed kids in a school. "god mode" in gaming terms. you could like the shooter of the Amish girls introduce rape and torture into the game. until the sniper from the SWAT team puts a bullet through your head.
thanks, but no thanks.
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How about an ultra-violent, gory game about a psycho gun nut who tries to assassinate a politician while having a relationship with a 12 year old hooker? That's pretty disgusting and wrong.
But a movie about it...now that's completely different. Taxi Driver is widely credited with having launched Robert DeNiro and Jody Foster's careers. It was nominated for 4 Academy awards, and, while it didn't win any, at least the Academy didn't disqualify it for fear
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It is different. You are an observer, not a participant in the action. You cannot change anything.
The essence of a role-playing game is choice. That can be very revealing but it is not without danger. You might want to read Gene Wolfe's "When I Was Ming The Merciless."
In the Columbine game, your only choice is to choose the next to die. The only measure of achievement the body count.
Five games, not two (Score:1)
Here's my two cents... (Score:3, Insightful)
However, I see the organizers of Slamdance as trying to have their cake and eat it, too. They courted the makers of the Columbine RPG primarily for shock value... and the publicity. Then they found out that some of their sponsors objected, and planned to do their objecting with their sponsorship of Slamdance, and decided to remove the game from the competition, meanwhile loudly blaming "outside pressures" for "muzzling" games.
And that is what bugs me about Slamdance. If they were willing to seem edgy with their inclusion of Columbine Massacre, then they could have accepted the consequences of their sponsorships getting yanked. But they didn't, so they shouldn't.
Re:Here's my two cents... (Score:4, Informative)
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I just think that "The Slamdance Guerilla Gamemaker Competition" is going to be seen as hypocritical with their treatment of "Super Columbine Massacre RPG!", a
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It doesn't stop at 2... (Score:3, Informative)
This leaves the number of finalists at 8. leaving only ~60% of the original...
Wrong Market (Score:2)
violence depictions based on real-world events need a certain buffer to be forgiven. war/battle sims, movies and lots of other artistic content constantly invade/avoid such a buffer. 9/11 was "off-limits" until the softest, most congratulatory touches began - or hack comments about ethnicities, etc.
The buffer is time, or social distance, or satire versus sympathy (Borat movie comes to mind), etc.
These days, you can re-enact or view depictions the scenes from some major historical moments -
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That is why Rod Serling knew The Twilight Zone would give him freedom of speech he would not be permitted when working in any other genre.
In the stealth shooter you can explore the necessity and moral ambiguity of the sniper's role in combat.
The action in Columbine comes down to the casual murder of defenseless kids. There is no way you can spin that into an RPG that is going to look anything other than vicious and exploitive.
MORE pullouts! Slamdance may collapse entirely! (Score:5, Informative)
Super Columbine was ejected.
Braid [ironrealms.com] has pulled out.
Flow [thatgamecompany.com] has pulled out.
Toblo [csnation.net] has pulled out.
Once Upon A Time [wakinggames.com] has pulled out.
Everyday Shooter [everydayshooter.com] has pulled out.
With nearly half of the finalists already gone, just a few more pullouts could cause a complete collapse of Slamdance this year.
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I'm (Score:1)
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Does anyone else find this ironic? (Score:2, Interesting)
For those who do not fear sacrifice:
your souls will burn bright trails in the night sky.
Just a note to all critics commenting.... (Score:3, Interesting)
1 removed, 2 pulled out. (Score:1)
How many would need to leave before the event was no longer viable?
Why Slamdance should be humiliated (Score:2)
For a festival that's supposed to be "on the edge" this is turning into one enormous embarassment.
First off, its censorship, plain and simple.
Secondly, banning a game for being too violent removes all possibility that video games
have the potential to make an artistic statement. Afterall, when Cronenberg makes a violent film
the critical response always runs along the lines of: Yes, its violent, but its art.
If videogames are not afforded the same latitude by the festival, then the festival is by nature
denyi
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Yeah, THIS will end well... stupid bastards...
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Re:This is not censorship. (Score:4, Informative)
Because, as already noted, they invited it and then declared it among the elite of the entrants before throwing it out?
KFG
Re:This is not censorship. (Score:5, Informative)
"to examine in order to suppress or delete anything considered objectionable"
http://www.m-w.com/cgi-bin/dictionary [m-w.com]
censoring:
"1 a : the institution, system, or practice of censoring"
http://www.m-w.com/cgi-bin/dictionary?book=Dictio
Censorship can refer to goverment censorship, but doesn't have to. Anyone who has any power (including companies, contest judges, etc.) can censor.
As Carlin says "Try to pay attention to the language we've all agreed on."
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Have you played the Columbine RPG? I have, and it doesn't glorify them at all. If anything it's an attempt to help you to understand them, but it doesn't really succeed at that, except perhaps by asserting that to the two shooters, the massacre held the same unreality as a video game does to us.
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Having seen the game for myself I stand by my argument that the game was created for no other reason that for it's shock value. And not seeing anything particularly merit-worthy, gameplay-wise I don't se