Sequels We'd All Like To See 514
Voodoo Extreme has a feature up that's a wishlist for future sequels. They run down some great game franchises that have been off the board for a little while, and wonder out loud about the possibility of new installments. Besides the usual suspects for lists like this (StarCraft, TIE Fighter, Descent, Ultima), they touch on some cult favorites that are ... less likely to show up in modern gaming. From the article: "Planescape Torment 2: The Poop -- Loved by many a forumgoer is Planescape Torment, a Dungeons & Dragons-themed RPG set in the other planes of existence. It was a dark game with evil undertones, but also lighthearted and funny at times. Just think Baldur's Gate with an M rating. The Scoop -- Odds of a sequel are equal to or greater than Elvis coming home on the mothership." Any oldies you'd like to see back on modern systems? While I really like many of the ideas listed here, the LucasArts classics Grim Fandango and Maniac Mansion are the ones I'd most like to see rehashed.
A *real* Star Control III (Score:4, Insightful)
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Another greatly desired sequel would be Full Throttle II. It keeps getting brought back to life, then canned again. LucasArts made some awesome, fantastic games. Great to see a Sam & Max comeback, but there's plenty more juice to milk out of their old titles.
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Wow, that was the first thing that came to mind. Good FP. The next thing that I'd like to see is another Elite game. Elite IV - MMO :)
Roger Wilco (Score:2, Interesting)
They already did that... (Score:2)
Re:They already did that... (Score:5, Insightful)
Why is it that everything good and full of art, thought and wit must make way for what is base and stupid and vulgar? I pine for charm and subtle humor, for fully developed characters, for well developed plots for the denouement... for story telling and all the other things forgotten.
Fuck it, I'm going to write a video game and show 'em how it's done.
Re:They already did that... (Score:5, Interesting)
I always wondered why, when LucasArts was seemingly determined to make Star Wars games in just about every other genre imaginable (combat flightsims, first-person, racing games, RTS, platform action, fighting games, etc.), with varying results, they never tried to do one in the one game genre at which the company historically excelled and was well-known for. If they'd done a graphic adventure in the Star Wars universe and had it turn out as well as just about all their other graphic adventures, it could have given a shot in the arm to the whole field of graphic adventures. I always thought it would be cool to have, say, an adventure where you played Han and Chewie shortly before the original trilogy, around the timeframe and in a storyline along the lines of the old Brian Daley novels, or perhaps a semi-comic Droids game where you played Artoo and Threepio; in either of these ideas you could switch from one of the two leads to the other, to use whichever character is more appropriate for a given situation. Seriously, it could've been really cool, but they totally, utterly ignored the SCUMM-style adventures when it came to Star Wars, even though they did all sorts of other things as graphic adventures (everything from licensed games with the other major Lucasfilm property, Indiana Jones, to crazy, inspired stuff like Grim Fandango) at the same time they were doing Star Wars in every other genre. Why?
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Dan East
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Look, I love the Lucas Arts classics as much as anybody, but Subtle or High Art they were not. They had about the same intellectual content as a 1940's Bugs Bunny cartoon, which is admittedly very entertaining, even witty and charming, but thats still a far cry from the ivory towers of literature and haute cinema.
Although alternatively this does raise an interesting question, at what point does Pop art, l
Making your own video games (Score:2)
There's other game creation resources [ambrosine.com] out there, in addition to modding the big name games (e.g. Unreal Tournament, HalfLife, etc.). Give it a try!
Re:They already did that... (Score:5, Informative)
[...]
I pine for charm and subtle humor, for fully developed characters, for well developed plots for the denouement... for story telling and all the other things forgotten.
Get Psychonauts. Make all your friends get Psychonauts. Seriously. It's available from Steam if you can't find it in the bargain bins. DON'T just write it off as a platformer. It has all you want of that, and more. FFS, it even has the same creators as the games you mention.
the problem with sequels... (Score:4, Insightful)
There's a ton of games I'd like to see either updated editions of or new maps/missions for but at the same time my initial reaction would be somewhere between fear and anxiety.
And as for updating older games... sometimes it's the nostalgic effect of playing it on the old systems that make it better than what the game really is.
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Also on my list:
Blood 3
System Shock 3
Thief 4
No One Lives Forever 3
Starcraft 2
Rise of Nations 2
Shadow Warrior 2 (You want to wash wang or watch Wang wash wang?)
Any updated version of Wing Commander
Dungeon Keeper (Score:5, Interesting)
Dungeon Keeper was a great game with a simple premise. Dungeon Keeper II forgot that adding Mega-3D graphics and a storyline that nobody would care about doesn't make the game better.
Adding new monsters and more flexibility was needed.
I wanna explode more chickens!
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System Shock 3? (Score:4, Insightful)
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In the same vein, I would love to see a GOOD Deus Ex sequel/update. Invisible War just seemed to be lacking what made the original so great; the customization, the many approaches to the
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Afterall, psychotic female AIs are obviously awsome.
And yah, SS3 was one of the main ones I was sad they didn't list. I know Bioshock is comming out, and I am eagerly awaiting it. However the change of setting is kinda sad (I loved the universe they had created for the SS games). Hopefuly their baddies will be as awsome as The Many, and more hacking/weapon tinkering/body tinkering and other such wonderful customization options.
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StarCraft, TIE Fighter, Descent (Score:5, Insightful)
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If it was any good then the Black Mesa mod for Half-life 2 might not still be going.
Counter-strike source would have been a better example, they actually remade the levels to a modern detail level.
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If you want TA updated, try TA Spring [clan-sy.com], now just Spring. It also has a Linux version for those of you who want it.
Also, Supreme Commander [supremecommander.com]. Same game, different name, more units, better graphics, bigger maps
Bard's Tale IV (Score:3, Interesting)
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A real Bard's Tale sequel is indeed well overdue.
-Eric
X-Com! (Score:3, Interesting)
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Then Hasbro decided to shut down Hasbro Interactive and sell the rights to X-COM to Infogrames.
Then Infogrames (now part of Atari) decided to scrap all X-Com projects and produce X-COM: Enforcer. On top of that, Atari doesn't plan to revive the series, despite the unbroken popularity. (Thanks a lot, Atari! I hope you die a
Ob (Score:5, Funny)
Skies of Arcadia (Score:4, Interesting)
I'd love to see a sequel to this game; however, it should be set in the same world but involve different characters (referencing the past characters or having them show up once or twice is alright). It might also be a good basis for an MMO.
Fallout (Score:5, Insightful)
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-Eric
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Those ungrateful Vault 13 bastards...
Re:Fallout (Score:4, Insightful)
I would like to see a Fallout sequel. Bethesda has the ip rights, but there hasn't been much movement yet that's visible to consumers. They might do a good job, they certainly did well with elder scrolls.
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The Restaurant at the End of the Universe. (Score:2)
This Time, He's Really Really Immortal + Anguished (Score:5, Insightful)
Re:This Time, He's Really Really Immortal + Anguis (Score:2)
Vengeance (Score:3, Interesting)
The Poop? (Score:3, Funny)
I've never heard of the original, but Planescape Torment 2: The Poop sounds like a winner to me.
E.T. 2 (Score:2, Funny)
Re:E.T. 2 (Score:5, Funny)
Master of Magic II (Score:5, Insightful)
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Like taking thirteen Death books and just summoning Wraiths from the first turn. Or casting Flight on warships and using them to attack on land. Or Halfling Slingers with adamantium bullets, Flame Blade, Giant Strength, Heroism during a Crusade for a Warlord wizard plus blessing effects from Torin and an Archangel for about a billion damage a turn. Or abusing the wizard skills system to cre
A new Wing Commander game (Score:4, Insightful)
No way: Wing Commander Privateer (Score:3, Informative)
I mean a real, honest-to-God Wing Commander Privateer sequel.
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Random Games I Liked (Score:2, Insightful)
Anyone Remeber Master of Magic? (Score:2, Interesting)
Tyrian (Score:3, Interesting)
There was a version, Tyrian 2000, that'd work on a Win9x box, but not on 2k/XP/EvilVista.
Am I the only one that remembers this little classic? Am I the only one who yearns to play with Zica Lasers and Banana Bombs!?!?
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And yah, Tyrian is awsome. Admitedly I think I spent more time blowing up my friends with the tank game (destruct) that was also included
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In fact, it's quite hard to find DOS games that don't run on DOSBox.
DNFII (Score:2)
Moo! (Score:2)
Failing that...Colonization 2 and Master of Magic 2. Please. Purty please.
Speedball offcourse (Score:2)
No question about it:
Speedball 3 !!!
And with multiplayer this time
Also... I remember playing a game 'The Creed' in the late nineties. You had a top down/perspective view of a character ('Syndicate'-style) in a futuristic urban setting. I really liked that game but haven't been able to find anything about it since...
Excuse me. . . (Score:2)
No TIE Fighter sequel (prequel) please. (Score:2)
Some of us old-schoolers are still waiting for... (Score:5, Funny)
No bullfrog games? No X-com? Crappy list. (Score:5, Interesting)
How about Syndicate, or Magic Carpet, or Dungeon Keeper, or Theme hospital?
How about xcom? (a real sequel, thanks.)
How about Alternate Reality the Wilderness, or the Arena, or the Palace?
Re:No bullfrog games? No X-com? Crappy list. (Score:4, Insightful)
What X-Com had going for it was a great tactical combat system. It was fire-tested in the team's previous Laser Squad Nemesis game, and worked great here. Plus, the marriage of the tactical battle game to the strategic research game kept the whole thing fresh. Throw in a little stat-building (what the kids these days call "RPG elements"), and you had a fun and varied game. The fact that you shot sectoids wasn't really important.
I think the other thing that hurt X-Com (and lots of other games from this era) was the craze to have 3D, real-time, and realism. You can find old reviews still online. It's amazing to see these great games slighted for not including the buzzwords of the time. When the publishers commissioned sequels, they had to implement buzzwords even if they didn't fit with the game.
Also, the notion of having a "hot property" blinds producers. They'll just recombine window-dressings from games, discarding the mechanics that made the games fun. It's a poisonous idea, and it's everywhere.
Re:No bullfrog games? No X-com? Crappy list. (Score:5, Informative)
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Games I would like to see sequals to (Score:2)
2.Transport Tycoon 2. Picture something like Rollercoaster Tycoon 3 where you can actually get a drivers (or passengers) eye view from any vehicle on your network.
If they do it, they gotta keep th
Moar (Score:2)
All in all, this is a good list. Hits some of my favorites like Descent and Fallout.
GIANTS! (Score:2)
If a sequal to Giants came out I would be a very happy camper.
The Poop (Score:2)
I would buy a game with that subtitle sight unseen.
Autoduel (Score:2)
Yes, it was a little cheesy top-down type game, but before the MechWarrior series was Crescent Hawk's Revenge [mobygames.com]
You could do Car Wars / Autoduel as an open-ended environment, where you could elect to participate in the autoduel circuit, a courier running jobs, looks for wrecks to scrounge, a go criminal and create wrecks to scrounge, or go vigilante and wait for people to try to creat
Short Circuit 3 (Score:2)
Deus Ex? (Score:4, Informative)
Shenmue 3. (Score:5, Interesting)
More obscure, but I had fun... (Score:2)
Also, how about a new Donkey Kong game? I guess we're not getting a good one, since Rare got absorbed, but I can dream can't I?
Carmageddon (Score:2)
I still would like to see one with a modern graphics engine(maybe base it off of GTA?), and make the missions OPTIONAL. The missions were overdone in Carmageddon TDR, and frankly, weren't that fun. Carmageddon 2's missions were a
Jet Force Gemini - most underrated game ever (Score:2)
Anyone who has played it would agree that it was an amazing title, just very poorly marketed. I would love to see a good developer (Rare? maybe...) take a stab at a sequel. And they should bring back the same
Okay, I'll bite. (Score:3, Interesting)
Maybe a true sequel (read, not FPS) for the Castle Wolfenstein's? Good stealth game here.
For that matter, there's a slew of older 8/16 bit games from the 80's & early 90's that are dying for a facelift. Might give us a break from yet another FPS,RTS,RPG.
Mario Kart! (Score:2)
One based on the n64 version, as we've all roundly agreed that Double Dash sucks.
Now if we could have it on PC, with AA, Ansio, and at 1280x1024, with 8 person internet play, well.... that'd be even better!
rhY
Zork Grand Inquisitor sequels (Score:4, Interesting)
Bastards.
Sequels and updates I'd like to see (Score:5, Interesting)
Bring back Crush Crumble and Chomp! (Score:3, Interesting)
I wonder how they would feel about Gears of War today?
Planescape Torment deserves a better description. (Score:5, Informative)
http://www.gamasutra.com/features/designers_noteb
The story centers around a nameless, immortal character who is searching for his forgotten past. It uses the hackneyed "amnesia" device to explain why he doesn't seem to know anything about the world he lives in, but I have to say that it's handled at least as well in Planescape: Torment as in any book or game I've seen it in. Our hero is seeking the information that will explain, and then end, his immortality and allow him at last to die permanently. At least that's what I think he's looking for; motives and morals in Planescape are nothing if not ambiguous.
Marble Madness 2 (Score:3, Interesting)
Populous: The Beginning (Score:3, Interesting)
For a game that came out in 1998 with online play, it still lives on today with homebrew folks working on it. Too bad it hasn't had a true blue sequel though
half of Microprose's catalog II (Score:3, Interesting)
Sid Meier's Alpha Centauri (Score:3, Interesting)
Interstate 76 (Score:3, Insightful)
Modern graphics, updated multiplayer, classic game play would be fine. Ideally adding a Car Wars like pricing system to spice up muliplayer dueling would be perfect.
I76 was a fantastic game, with a good story, immersive game engine style cut scenes, original funk sound track, and deep game play.
The dual challenge of designing a good car, and learning to drive it well kept me playing it for years. The game play stands the test of time, but the graphics are dated, and it's extremely difficult to get it to run on modern computers, or network past modern firewalls.
Sadly, Activision destroyed the franchise with a pair of sequels that were rushed out the door with buggy gameplay, and many undelivered promises.
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Now, that said, I would also really like to see a couple new-IP side-scrollers. Failing that, either a remake/sequel to Mischief Makers or a remake/expanded version of The Goonies II (though that'
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I think this may disqualify you from properly evaluating the entirety of the game, much less its sequel.
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-Eric
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-Eric
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You did know that Telltale was formed by people who were working on Sam and Max at LucasArts, right?
Re:Chrono Trigger? (Score:4, Insightful)
Personally, I thought Chrono Cross was brilliant and like it better than Chrono Trigger. Then again, I also loved Legend of Mana which remains to be one of my top 5 favorite Playstation games of all time. I like it much better than the SD2 and 3, but it's also a completely different game. Then again, FFVII totally changed the FF series around and many people (not me) declare it the best of the series.
People get really upset when you change up something they love. I think Square's problem is that they try to sell games based solely on IP instead of creating new IP when they have new ideas.
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Well, just go and spend $4.99 and buy the thing then. It was released in April of 1999. :P
You weren't much of a fan really were you? It is Descent 4 which has tried three times to get off the ground, but they have been cancelled each time. Volition's Descent 4 turned into the useless and annoying "Red Faction" and the fan-written Descent 4 stumbled over legal issues and team stupidity... Currently the rights belon