Vista To Be An Indie Games Killer? 113
Via GigaGamez (which has a breakdown of the problem), a GameDaily article about the unfriendliness of Vista towards Indie games. The problem is this: Vista has a setting which allows parents to restrict user profiles from accessing ESRB games 'above' a certain rating. IE: Timmy can't play F.E.A.R., or any other 'M' rated game. The problem is that getting ESRB rated is expensive: '$2000-3000 for the privilege', according to GigaGamez. Shoestring budget Indie games just may not have the money for that kind of expenditure. From the GameDaily article: "'It's unfortunately a mercenary way of doing things,' [GFW Group Manager Chris Donahue] explains, 'but, even though we're Microsoft, we do have limited resources. And we do look at the sales charts to determine where our help will have the most impact. Certainly we want Blizzard's 'World Of Warcraft' [currently the most popular massive multiplayer online game] to work flawlessly on day one of Vista because 8 million tech support calls would be a very bad thing. The casual developers don't sell quite as many.'"
Wait a minute... (Score:3, Insightful)
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Re:Wait a minute... (Score:4, Informative)
Vista is supposed to be the most indie developer friendly Windows yet, what with the new free tools Microsoft is providing (Visual Studio Express, XNA, DirectX, all of those free). And with XNA game development is supposed to be a good deal easier*.
Also... Isn't this story a dupe anyway? Weren't the guys at WildTangent whining about how their launcher wouldn't work in Vista because of this?
*I can't vouch for this, as I haven't used XNA, but Managed DirectX9 with C# wasn't particularly difficult to get the hang of, so here's hoping XNA is even easier.
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Oh, and those guys that made Tux Racer.
And those folks that did the Sims port.
Oh, and all my money over the past few years that's gone
to TransGaming.
But i'm probably not your typical gamer, since I don't play that often.
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Not really, since most linux users also run windows. This is just from my experience, but I think I am correct, there are very few pure linux users and they probably don't play games. So the untapped market you speak of is tiny and the windows market is huge, so there is little incentive.
Heuristics for what is and is not a game (Score:2)
Or it could recognize the presence of "game engine" libraries, such as SDL, Allegro, ClanLib, and the DirectX import libraries, and use heuristics to mark some executables as "games".
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Sounds extremely far-fetched to me.
Besides, just because it uses SDL or DirectX doesn't mean an application is automatically a game. 3DMark [futuremark.com] uses the very latest in game development technologies, yet it's not interactive. Or how about all apps that use OpenGL? Yes, used by quite a few games, but it's mostly used by just ab
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Besides, just because it uses SDL or DirectX doesn't mean an application is automatically a game. 3DMark uses the very latest in game development technologies, yet it's not interactive.
And thus does not use DirectInput, and thus does not trigger the heuristic. Besides, Microsoft could toss in another heuristic ("executable named 3dmark.exe").
Or how about all apps that use OpenGL? Yes, used by quite a few games, but it's mostly used by just about all serious 3D modelling apps
Do they also use DirectSound and DirectInput?
Microsoft has more time to think up heuristics (Score:2)
Heuristics that depend on file names or contents a) get cracked and b) are nightmares to maintain.
True. But if an executable opens a big fat GDI dialog box before it opens Direct3D or OpenGL, then it's likely to be either dxdiag, 3dmark, or some other benchmarking program.
It's not entirely reasonable for Microsoft to demand you to send the name and MD5 of your executable just for the purpose of indentification.
Then what's this signed driver initiative in Windows Vista 64? What are WHQL and the "Games for Windows" logo program?
Basically, this heuristic would basically boil down to "if it uses anything besides the extremely basic Win32 APIs, and it's NOT on this list of excluded executables, it's probably too funny and has to be rated."
You appear to be arguing from lack of imagination [wikipedia.org]: "tepples and WWWWolf cannot think of a good heuristic; therefore, a good heuristic cannot exist." Microsoft pays its developers to research more robust heu
On the other hand... (Score:3, Interesting)
More content, less whining please.
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Nice blanket statement. Can you elaborate?
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Re:On the other hand... (Score:5, Insightful)
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Nowadays, try releasing without that...
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You only needed to know assembly, thats as easy as it gets.
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Of course the fact that the bar is steadily being raised in terms of graphics, physics, sounds, artwork, etc... has nothing to with development getting harder?
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And today, you can develop a game that would have been state of the art for the Nascom in a day (Flash is an amazing tool for writing applications of that level of complexity). Development has gotten easier. It's
It gets easier ... and harder at the same time (Score:2)
Today, you couldn't even create a web game with that content that interests more than a few die-hard text adventure devotees. No matter how good the story or how tough the puzzles.
That's what you nee
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Remember PICS? (Score:2)
Microsoft gives it to them, because it actually is a potentially useful new feature that they can tack onto their aging and unexciting product. There's no other way to accomplish the same thing without setting up a pseudo-ESRB of their own, which is equally pointless.
Microsoft could have built in functionality for parents to allow use of TIGRS self-certification [tigrs.org], just as it built support for PICS labels [w3.org] generated by ICRA's form [icra.org] into IE.
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Game companies will find themselves competing with microsoft games with out licence fees, whilst they are paying xbox styled licence fees. Not that this will be retricted to games, any software will end up having to pay M$ to access what originally was designed to be an open format computer design.
Does It Matter? (Score:4, Insightful)
Last time I checked, not all executables in Vista need to have an age-appropriateness rating. This means that participation in this whole ESRB-rating-encoded-thing is entirely voluntary, which I expect all the big players to follow. How does this impact Indies, who still don't need ESRB ratings and can still run fine on Vista?
If you're large enough that you're selling from the shelves of Wal Mart, then perhaps you *should* invest in an ESRB rating so you can be mainstreamed.
Heuristics for what is and is not a game (Score:1)
Unless Windows Vista uses some sort of heuristic to determine what is a game and what is not. If a program calls Direct3D, DirectSound, and DirectInput, then it's probably a game.
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Burning Crusade VS. Vista (Score:4, Insightful)
In my personal experience, it seems like Windows lack of focus on gaming is largely in response to the videogame industry reducing emphasis on PC gaming; there are very few games that are released for the PC in a given year that will not find their way to a console. The (interesting) thing is that this could kill Windows as being the dominant platform (or at least being as dominant of a platform) as Vista is adopted because the main reason people choose Windows over Mac OSX or Linux is that Windows has way more games available.
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My guess is you either:
A. play a lot of MMOs
B. play a lot of less popular/indy titles or
C. haven't been paying enough attention to the console market to notice all the ports.
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Most of the porting I see is between different consoles, not between consoles and PCs. To port from the PC to a console, you basically need to originally design the game to go on a console - to be played with a controller... usually only the real big names do that, and when they do, the results usually suck (see atrocious Oblivion men
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I could see kids getting a console which also does web browsing and IM (because that's what computers are for), and not wanting a Windows box.
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I don't know about kids using their console for web browsing and IM though - it's kind of hard to hide your pr0n from mom and dad on the TV in the living room (this being the "HD Generation", I imagine most consoles will be in the living room/family room, and not in bedrooms).
Likewise, it'd also be difficult to chat with your friends with mom and dad reading over your shoulder.
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In two weeks, Windows Vista will become the default OEM install on about 95% of the PCs sold in the English-speaking world.
The Vista Ultimate Upgrade, retail boxed, is $250 at Amazon.com and #13 in software sales.
Microsoft will throw in two licenses for Vista Premium for another $100.
In September, we should be seeing the first p
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First Person Shooters
Massively Multiplayer Online RPGs
Strategy games of all kinds
PCs remain at the cutting edge of graphics and these are the genres of games most dependant on that. Innovations in PC graphics, primarly because of games of these genres, essentially "trickle down" to the consoles and that dynamic seems unlikely to change anytime soon. Also, the keyboard and mouse control scheme is widely considered superior to console controll
Make it costumizable (Score:2)
The solution is easy: Make options available to choose alternate rating systems and/or hand pick games.
With the (pending) inclusion XBox Live Marketplace to Vista, parental controls could be accepted as a necessary features (at least for those who want to control their children). Yet I'm not sure Microsoft will include those flexibility options.
But will parents customize it? (Score:2)
Trouble is that if some alternate rating system isn't turned on at installation time, too many parents will just boycott games not rated by ESRB because they believe that any publisher that does not use the ESRB process has something to hide.
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Little sweaters and shoes and clothing accessories for your PC?? Or maybe we're talking about Hallowe'en costumes here? That brings a real fresh perspective on the idea of case modding... I think you're on to something here!
Will games still need admin access? (Score:5, Insightful)
Mod parent up (Score:1)
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So when buying games, CHECK FOR THE WINDOWS LOGO! It means that the game has to properly support limited user accounts, and generally has to meet certain quality requirements.
Developers have been required not to require admin rights at least since Windows XP came out. There's no excuse for any developer not to run without admin rights.
The only thing that might break with that is games that a
Re:Will games still need admin access? (Score:4, Insightful)
Move to solutions like Steam (Score:2)
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It's all about the copy protection (Score:3, Interesting)
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Maybe microsoft can work with the copy protection companies and the games companies to come up with an answer so that copy proetction can continue to be secure but can function correctly in vista limited user mode without needing administrator access after the software has been installed.
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So, indie games -> Linux? (Score:3, Interesting)
I can't see that as a bad thing, frankly. If indie games start showing up natively in Linux out of necessity, it might create an atmosphere where:
Granted, this doesn't mean that AAA titles will show up right away, but, given point #2, it might convince some developers apart from id and Epic to hit Linux with a native client for their games.
Plus, does anybody remember when Doom was an indie game and sold PCs? The bar has been raised, of course, but our tools have also become much more sophisticated in the interim.
C
Nope, not the indie games you are thinking about (Score:2)
Re:Nope, not the indie games you are thinking abou (Score:2)
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why would you need ESRB rating??? (Score:1)
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A 60-year-old woman in my family won't go to movies that have been rated R by MPAA because she does not prefer to watch gratuitous sex and violence on the big screen.
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Here's a good example: Dad likes having FPS games on the computer, so he has a couple of them installed (rated M). Mom likes her Bejeweled games (rated E). Since they have children, they've setup age restriction. That way, their 10-year old son, when
Re:So, indie games - Linux? (Score:2)
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Well, for starters, point #1 was really aimed at the lack of an analog to DirectX on the Linux front. Yes, there's OpenGL and OpenML and OpenAL, but they're not a combined effort the way DirectX has Direct3D and DirectSound (and DirectInput and DirectNetwork and DirectEtc, Etc). The lack of truly portable APIs that are easy to work with and that work well together is a big problem for games development under Linux. It doesn't look like a solution has even been started, or that the community believes that
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There is SDL, which is what most Linux games seem to get created under these days and is quite portable. It should be possible to create abstraction interfaces for OpenGL and the other libraries mentioned to avoid having to code dir
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Ignorance comes through pretty loud, doesn't it :( I've been programming on Windows for most of my professional work, and the stuff that I do on Linux is all Java.
Thanks very much for this information. I had no idea about this library nor that it had been around for almost 10 years already.
C
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Meaningless Complaint (Score:2)
Yeah, huge constitutional crisis and massive civil rights violation akin to asking Rosa Parks to go to the back of the bus. Whatever. Oh, and M$ is evil, etc. etc.
No ESRB? Publisher must have something to hide (Score:1)
Unless a significant fraction of parents look at the lack of an ESRB rating and imagine that the publisher has something to hide.
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Not really - unrated means unrated.
Games such as Minesweeper (and it's infinite clones) will be unrated as there's no point in rating such games. All pre-ESRB games are unrated since they either use another official rating system, an "ad-hoc" rating system, or didn't bother with one.
The small shareware games that are unrated don't bother with ratings, since the demo is usually r
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Not really - unrated means unrated.
In Wal-Mart or Best Buy, an "unrated" movie is the DVD release of a movie that restores scenes that were deleted because of objections from the rating board. Therefore, parents will think an "unrated" work is necessarily more explicit than a rated work.
All pre-ESRB games are unrated
But the official re-releases of these games are ESRB-rated. Only the last NES game published in the USA (Wario's Woods) carried an ESRB rating, yet all Classic NES Series games for GBA and all games in Wii's Virtual Console have one.
The small shareware games that are unrated don't bother with ratings, since the demo is usually representative of the game itself. Likewise, demos of such games can easily be downloaded and examined.
But how is th
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If only the parents would let him. Too many parents have been drawing the wrong conclusion from mainstream TV news media's overcoverage of child abductions and not letting their child outside.
Ha ha ha (Score:2)
8 million calls? (Score:1)
Devolping future IT talent (Score:2, Insightful)
Just turn it back off (Score:2)
OK, Here's A Solution: Release As A Linux LiveCD (Score:1, Flamebait)
Re:OK, Here's A Solution: Release As A Linux LiveC (Score:1)
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Biggest problem is simply not knowing how a persons computer will work at boot
The driver problems will be big as well, i've certainly seen some problems with people getting networking working well with some routers and modems, modems especially, i mean there must be well over a 1000 modems (models included) all around the world.
Drivers are probably one of the biggest problems with this idea. If a GROUP of people were to get together to make pre-formatted images, t
Re:OK, Here's A Solution: Release As A Linux LiveC (Score:2)
Write that hot new game for Linux and release it as a bootable LiveCD using the Linux distro of your choice.
This worked back in the early PC days when everyone had a CGA, but nowadays, everyone has a different 3D video card and a different wireless network card. Including the drivers on the disc has a problem: a lot of the peripheral makers aren't very conducive to including the drivers on the setup disc without a hefty royalty. Requiring the user to reboot has a problem: many gamers have developed the expectation that they can play in a window and run things in the background such as instant messaging softwar
Re:OK, Here's A Solution: Release As A Linux LiveC (Score:2)
tell me why as a gamer I want to turn my dual core PC into an XBox Live arcade console.
tell me why as an indie developer I shouldn't be programming in XNA for both the XBox 360 and Windows platforms.
tell me why I want to spend my hard earned money stamping out disks, programming flash ROM and packaging a product that will be buried at retail beneath Madden and The Sims.
tell me how I sell the LiveC
Re:OK, Here's A Solution: Release As A Linux LiveC (Score:2)
Great idea. Except that distributing binary-only drivers along with the kernel may be a violation of the kernel author's copyright, so the entire scheme is probably illegal. Unlike just filling in the ESRB rating field in your game's info structure with incorrect information, which would be perfectly legal (as long as you include text along with it to point out that the rating is unofficial).
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I mean "kernel authors'", obviously.
lol wut? (Score:1)
Did he just say that?
Oh wow... new low, thats like a big "SCREW YOU INDIE!" in the face of every indie developer.
Anyway, i'm sure this won't be a problem anyway, unless they HAVE to be rated (and its turned on by default), yeh that'll mean even
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Not that big of a deal. (Score:1)
1) Most people probably won't even turn the protection system on.
2) You can make specified games exempt, or enable them per user.
3) If it becomes that big of an issue, the system is able to support other ratings boards. An Indie-focused organization could be set up to rate games using volunteers and accept donations from indie devs and individuals.
Yes, its a minor hassle. So is the migration to the LUA model.
$2000-3000, So What? (Score:2)
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I guess my idea of "indie" developer isn't yours. Most of the indie developers I deal with are either self-supported or have very limited funding (hard to negotiate a big budget for your first title).
Depending on the scope of the game, team size, and location (Los Angles vs. China), $3000 can fund an extra week of development or the entire project. I have one developer who produces 3-7 games a year, almost all of them under $3,000.
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Yes, the Shadowrun-Online team is a different creature entirely. They are the "indie dreamers". As far as I can tell they've got no budget, no publishing experience, and big dreams. They don't have the same worries as the "indie worker".
I love the "indie dreamers", and I wish these guys the very best (it would be nice to see a "Real" Shadowrun game), but you're right in thinking that $3000 for an ESRB rating is probably the least of their worries.
What else we need... (Score:2, Funny)
Then finally parents will have a computerized baby sitter to replace the TV.
DOOM (Score:1)
Don't worry Microsoft (Score:2)
You'd only have at the most, 7,999,999 tech support calls. I'll never upgrade to Vista, and I'm a WoW player. I don't see the need to upgrade something when it's finally relatively stable, especially when it comes with a hefty pricetag. "New features and security" doesn't interest me at all when it
Complete FUD (Score:1)
Second, I'm pretty sure that if little Timmy is bought FEAR by his parents (after all, he won't be able to buy it himself), then all mom and pop have to do is either approve the game (probably enter their user name + password), or set the bar a little lower. And how hard is it going to be to have a note in with the game that details for people intalling it what to do if windows complains about running an unrated game.
Hell, the game browser system is opt in anyway, if
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People use these features? (Score:2, Interesting)
In other news.. (Score:2)
Give the ESRB crap about this (Score:2)
Storm in a tea cup (Score:2)
I predict that the impact on indie games will be minimal.