Oblivion Expansion Confirmed 61
The rumored first 'real' expansion to Elder Scrolls IV: Oblivion has been confirmed. Shivering Isles will be available for the Xbox 360 and PC versions of the game, with the expansion available as a download for 360 owners. In additional Oblivion-related news, GameSetWatch made a point to single out the double-layering of content for the PS3 version of the game. The title (due out next month with all 'add-ons' included) overcomes the slow speed of Blu-ray discs via a simple kludge: putting the content on there twice. From the article: "A perceptive comment from 'Marvin' is worth reprinting: "You'd automate the duplication at the image creation stage to avoid any stale data problems. People have done this on other platforms before for the same reasons - particularly the PSP, with its horrible UMD seek times. However, it does rather negate the whole increased storage capacity advantage."
More oblivion (Score:5, Funny)
Re:More lore (Score:4, Interesting)
If you are looking for more lore, I HIGHLY HIGHLY suggest you turn yourself into a book whore...there are so many hundreds of books to read in Oblivion (as well as in Morrowind) many of which are actual series..."book hunting" can be VERY fun, and some of the books are quite entertaining...
I would actually be willing to PAY for a hardbound book which contained all the stories and writing featured both in morrowind and oblivion (as in, willing to buy each one seperately, one for Morrowind and one for Oblivion)
Seriously, spend some time reading the books ingame....some really really cool stuff can come about.
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Or just read them at the Imperial Library (Score:2)
Re:More lore (Score:5, Insightful)
Furthermore, each region of the island felt different, and the archetecture of each region was unique and often grand.
The ruins (I can't even remember the name of the people who built them... "A"-something-or-other) in Oblivion are BORING. I hated having to enter them for quests. Maybe one or two were actually fun. The only end-to-end great dungeon in the game was the one for the last Thieves' Guild quest. Oh, and the last area for the main quest, if you count that as a dungeon.
The Oblivion Gates were cool, and damn scary the first time, but they, too, lacked individuality.
Most of the towns had similar looks. Same buildings, different roof texture. Boring. Even the imperial city somehow didn't feel nearly as grand as that castle to the west of the capitol (man, I have to play it again, I've forgotten all the names!) or a couple of the wizard fortresses in Morrowind. I can't pinpoint exactly why this was the case; it's just how it felt to me.
And it had 3 regions: Marsh, Mountains, and Plains. Morrowind had a much more finely-grained geography; there was a marked difference even between the three major "volcanic" areas (North of the Ghost Gate, inside the Ghost Gate, and South of it all the way down to the coast), and the east and west sides each had at least 3 distinct areas; in fact, the West probably had 5. And that's not counting Solstheim, so they managed that much variety without a single "snowy" region!
Oblivion's people seemed far more "alive" than Morrowind's, but its ruins (and other dungeons), buildings, and land were very bland. The combat was great, though, and sadly may have spoiled me for any future Morrowind replays
Additions and clarifications (Score:3, Interesting)
And I forgot about two other excellent dungeons: the crazy wizard's castle, and the one inside the dude's dreams.
I mean, there are a lot of great things in Oblivion, and it's one of the best games that I've ever played; it's just that the world itself was, I feel, vastly inferior to that of Morrowind. That, and the reduction of weapon and armor types, are th
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My first attempt at Morrowind:
Make a spell caster.
Find a rat.
Try to cast a spell.
Run out of mana in 1 spell.
Die.
After a short while, I totally gave up. A year later, my friend said to just use my fists. So I made a warrior, and had fun. Not as much as I would have as a mage if the magic system was worth a crap, but
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The "good" unique items in Oblivion were rarely worth using, because their power
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This is because of the map and compass (Score:3, Interesting)
To me, this went well with the mysterious and foreign feel of Morrowind. Cyrodil is supposed to be the heart of the empire, settled for thousands of years. The feeling of familiarity is actually enhanced by the new interface, just as the feeling of foreign mystery was enhanced by the lack of ma
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Finally, in Morrowind, you basically had the swampy bit, the ashy mountainous bit, and the rest all looked the same. In Oblivion, the different areas look very different. But the map and compass do give a very different experience, and exploration is no longer as important or fulfilling as it was in Morrowind."
Huh? Oblivion is one big forest rendered with SpeedTree. There's one little snowy area up north, and the rest of the game is completely homogenous.
Morrowind had giant mushrooms, floating jellyfi
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programming waste (Score:1)
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If you're spending a significant portion of the game thinking the graphics could be better, then it needs more and/or better content.
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I think the GP was referring to the distant LOD textures in Oblivion, known by modders as "pea soup" because the line between nearby high quality textures and distant low quality textures is so extreme. Also tiling patterns within land textures are a problem with the stock textures. Those are probably the 2 biggest problems with the graphics in the game, likely to accomodate weaker systems, but they really stand ou
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Looking forward to it (Score:3, Insightful)
Re:Theoretically, seek times should be better (Score:5, Informative)
The Blu-ray drive's slow transfer rate is only made worse by the fact that high definition games have to pull a lot more data off of the disc and the hack discussed in the article will only improve the seek time. I can't help but think that Sony going with Blu-ray at this point in time was ill-advised. If Blu-ray were a bit more mature they would have faster drives. As it is now, they're trading speed for capacity and games REALLY need speed and if they lack capacity it's generally feasible to spread the game across multiple discs.
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Given the amount of money the Blu-ray drive costs, I don't think it sufficiently benefits the gaming capabilities of the PS3. They could have made something cl
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If they would have do
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A single speed (1x) DVD drive is rated at approximately 1.35 MB/second. That means that a 12x drive will theoretically reach approximately 16.2 MB/second maximum transfer rates.
A single speed Bl
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The max drive speed for DVD is NOT 12x.
(I need more coffee now...)
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The 12x DVD drive has 1.8 times the max transfer rate of the 2x Blu-ray drive. I don't see how you can say that isn't a substantial difference. Also, (2*4.5)/1.35=6.67 not 8, so it's a stretch to say that the Blu
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I do own both the Xbox360 and the PS3, and the load times for each appear almost the same. Albeit, this is my own opinion of the matter. Without getting further into v
Hmmm (Score:3, Insightful)
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Already have mods for this. FranOOOMMM makes Oblivion about 10 times more enjoyable. I feel sorry for XBox players... naah.. not really...
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But OOO is really all you need. Here's why:
OOO brings a bit of randomness back into the game: monsters are generated on a random level scale with a maximum ca
Old News (Score:2, Insightful)
Oblivion already has tons of great content (Score:3, Insightful)
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These issues existed in Morrowind, too. Mods to fix these perceived slights have been released for Oblivion just as quickly. Can't name them off the bat, as I just got the game for Christma
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Only problem is that it's taking me a while to level. I'm using 'one level up for every 10 major skills practiced) and I'm still
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Hard Drive? (Score:2)
I wonder if Bethseda is aware there is a harddrive on all PS3's that games can be installed to?
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I don't know about other console owners, but NOT having to deal with a hard drive installation is one of the [many] things I like about console gaming as opposed to the PC.
Besides, the advantage of Blu-ray over DVD in terms of gaming is its increased capacity
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