Inside Bungie - Living The Spartan Life 58
Straight from the latest issue of Edge, a great feature all about the life inside Bungie studios. The article gets into a good bit of detail on the mindset of this insular part of Microsoft's development network. Interviewed developers discuss what it is like working for Microsoft, and how hard it is not to be hard on themselves. Specifically, the developers have some surprisingly harsh criticism of their own opus - Halo 2. From the article, comments by technical lead Chris Butcher: "One of the things that stuns me when I think about it, and I can't believe this is true - we had [no time to polish] for Halo 2. Take that polish period and completely get rid of it. We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It's astounding to me. I f***ing cannot play Halo 2 multiplayer. I cannot do it. And that's why I know Halo 3 is going to be so much better."
ObPA (Score:4, Funny)
It's good that they accept it in public (Score:2)
Anyway, this isn't the first of the last game to come to market with issues, not enough tested, not polished. Too bad this happens, and PS3 wouldn't have been a real danger to XBox360 market share even without Halo2
Re: (Score:3, Informative)
Nice (Score:5, Insightful)
The last half completely dropped that and was boring.
Halo 2... I never bothered with it. My nephews played it, and I heard a little on the web about it, but not much. So I left it alone.
I'm hoping Halo 3 really DOES have the 'polish time' they need to make it right and fun in single player. (I don't give a rat's ass about multi, despite liking the 'work together' stuff with the NPCs.) I'm not really holding my breath, though.
Re: (Score:1)
Historic Bungie games still going (Score:1, Informative)
And you can still play Myth II online for free [playmyth.net] (serial number not needed if you forgot yours).
Poor Bungie. (Score:2, Funny)
Developers are NEVER happy (Score:5, Interesting)
Show me a developer that's ever completely happy with the finished game and I'll show you a director that's completely happy with the final theatrical cut of his film.
-Eric
Re: (Score:1)
Re: (Score:1)
Re:Developers are NEVER happy (Score:4, Interesting)
Re: (Score:1)
Wait, maybe I'm thinking of something else...
=P
Re: (Score:2)
Re: (Score:3, Informative)
If you RTFA (a lot to ask I know) one of them said that for Halo everything came together perfectly in the end, and basically they had exactly the right amount of time. That is to say, I'm sure there was more they would have liked to do, but his message was more "we had the right amount of time" than "we needed more time".
"We had about four to
Re: (Score:2)
Re: (Score:2)
Then they sold out to Microsoft, promised nothing would change. Look at them now.
Re: (Score:2)
Hey...waitagodarnfrigginminute...
Bull (Score:4, Interesting)
Re: (Score:3, Informative)
Re: (Score:3, Insightful)
Re: (Score:2)
Re: (Score:2, Insightful)
Bash your current product to show how "honest" and humble you are about your past errors, while creating demand for the much "better" the next one will be because you have learned from your horrific mistakes.
Rinse, repeat.
Re: (Score:1)
Re: (Score:1)
Halo 2 is still one of the most played and most stable games. And one of the best looking for its generation. This is just marketing to try to hype up expectation for Halo 3. Halo 2 is not perfect, no game is. But to say there isn't any polish on it is just a flat out lie.
Maybe you didn't read the article, but its a Bungie developer who said they didn't have time to polish the game. Pretty sure he isn't lying.
Besides which, I'm an avid Halo fan, and I can tell you straight up that the game has an overall unpolished feel. From some lame weapon sounds, to the lack of medals when you complete the game on various difficulties. I for one, am very happy that Bungie is admitting they've gotten some things wrong. Compared to other studios I've seen, Bungie aught to be commended.
Bungie made some good stuff... (Score:2, Interesting)
Now, that's all fine and good, Microsoft can do wha
Re: (Score:3, Insightful)
PC games are about 1/6th of the console market. It's still significant, but decreasingly so every day. Don't get me wrong, I'm a PC gamer too, but I don't have any illusions of it's importance in the grand scheme of things.
> But make no mistake that this immediately relegates the HALO franchise to irrelevancy with HUGE sections of the gaming community.
PC gamers are sort of notorious for upgrading at the drop of a hat. I think you're vastly underesti
Re: (Score:3, Insightful)
If the industry isn't going there, the gamers won't be either. It's that simple.
Until the moment there's a must have DX10 game, and the must have hardware to match, there simply won't be mass upgrading. Actually, there's a heck of a lot of room at the top of the DX9 stack still. Most people that look into this stuff KNOW that the best cards right now are DX9. And for the foreseeable future those ca
Re:Bungie made some good stuff... (Score:4, Insightful)
Think of it this way: Most people don't drive expensive high-tech vehicles. Those vehicles are only a very small part of the vehicle market. However, just about ALL of the tech in the vehicle you DO drive started out on those vehicles.
So we may be (relatively) small in numbers, but we created the market, and we're still the driving force behind it.
Think of it another way: Why does the Halo franchise exist? Simply because the console market had had FPS envy for over a decade. It took that long for consoles to be able to do FPS's well enough to be viable.
And last, just another point about the impact of PC Gamers on the industry. WoW is a juggernaut in the industry. And it's PC only. Not just a hiccup. Not just a blip on the radar. It's huge, it's massive, it's changed the gaming market across the board. All this from a _subset_ of 1/6th of the console market.
We're a LOT more important than you give credit for.
Re: (Score:1)
There is simply more money to be made on the consoles. Plus, they're easier to develop for.
I like PC games, but they aren't mainstream, and they really aren't important to the "gaming" market-at-large.
Re: (Score:2)
What did I say? And all you can offer is 'Not Really'. No counter points whatsoever. Just a totally (obviously) biased opinion. Nothing more.
Move along please, nothing to see here.
Re: (Score:2)
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
In a couple of genres - RTS, simulation, FPS - the PC is historically more important, although again the Japanese game industry has a large history of simulation on consoles. Halo is a 3rd person shooter, a genre which essentially skipped the PC. RTS and especially FPS have become somewhat moribund genres, as well.
What the PC drove, until recently, has been the quality of graphics. We're getting to an epoc
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
There's been some level of confusion in this entire thread. Mostly because people chose to make statements without backing them up in any way.
I certainly agree with your history on video games. It is definitely correct and accurate. However, I would have to suggest that it was the PC game market that revolutionized the industry. Pre-PC, the market was for kids for the most part. Video games were toys. They looked like toys, they played like toys. Once the PC entered the equation, that al
Re: (Score:2)
It was the original PlayStation that did that. Back in 1994, when it came out, the PC gaming market was not nearly big enough to have that kind of impact.
PC's brought 3D to the table.
It was arcades that brought 3D to the table, and even 3Dfx first became successful because of their involvement in making arcade hardware. The Voodoo 1 was the first popular 3D chipset for PCs, and it came out in October 1996, a full year and nine months after the PS1 brought ar
Re: (Score:2)
Truly, the "homefront" of gaming is in the Land of the Rising Sun. It's where most of the truly BIG names in gaming comes from, and where the biggest sellers are made. I know it's just anecdotal evidence, but let's take a look at my gaming library:
Wii: 6 games, 2 US made, 4 Japan
PS2: 35 games, 12 US, 23 Japan
GCN: 41 games, 12 US, 29 Japan
DS: 22 games, ALL Japanese
So, it looks to me that since the Japanese PC game market seems to consist mostly of porn games and little more, which hardly
Goldeneye (Score:2)
Console first-person shooting was viable in 1997. See Goldeneye.
Re: (Score:2)
Any PC FPSer will know exactly what I'm talking about. Any console FPS fanboys...we'll, you still don't know what you're missing
Re: (Score:1)
How much does it cost to build a home theater PC that can handle four-player first-person shooting? Or does it take a cluster?
Re: (Score:2)
Re: (Score:2, Informative)
Re: (Score:2, Informative)
Re: (Score:1)
Bungie had been doing quite well on the PC platform, pre-MS buyout -- I can't imagine why Halo wouldn't have made it to the PC as well.
--Jeremy
Re: (Score:2)
And if I recall Myth III may have come out on PC first, but Im sure M$ gave the rights to Take2 or similar and wasn't developed by Bungi
grrr, content filter (Score:1)
Bad scenario... (Score:1)
As someone who worked in the video game industry for six years, the next time around the schedule will be caught in half. If they thought losing the polish time was time was bad, losing time to finish the game is even worse.
300 (Score:2)
Guy 2: Madness? This is BUNGIE!!
[Guy 1 kicked into a well]
Re: (Score:2)
Old? (Score:1)
That's not the latest issue (Score:2)