RedOctane Speaks Out on Guitar Hero's Future 59
njkid1 writes "In the first published interview since the news broke that Neversoft would be taking over development, RedOctane is speaking out on the decision and what it means for the future of the franchise. From the article: 'Internalizing development allows for more control of the creative elements of the game and, in this instance, provides for a much more robust and feature laden franchise. We believe that having the talented group at Neversoft, with their unprecedented string of market success with the billion dollar Tony Hawk franchise, develop the next Guitar Hero game will allow us to vastly enrich the consumer experience. We are excited to further the music and rhythm-based videogame genre, and Neversoft has the full experience, knowledge, and talent to do this.'" As nice as it is to hear from RedOctane, I'd rather hear the fully skinny from Harmonix.
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By seriously I mean the graphics mostly. I mean yes it matches with rock culture but it's all dark and serious looking versus the pop candy Japanese look these types of games normally have.
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or it ain't METAL!
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all in a name (Score:2, Funny)
Neversoft? Weren't they the ones developing Duke Nukem Forever?
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Swi
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Timing games (as that is what DDR et all are) are not a complex idea, and that is one of the main things that is the draw of them (you can bop in, put on a song you are working on, and burn through it).
Neversoft has shown that they can put out good, solidly designed games with good solid content (Tony Hawk), I don't think they need to have experiance in this type of game to be any good at it, they just have to take GH1/2, get some more songs and fret t
Hardly Red Octane Speaking Out (Score:5, Interesting)
I'd like to hear what Red Octane REALLY thinks.
DING DING DING!!! We have a winner! (Score:5, Insightful)
they ought to have asked... (Score:3, Insightful)
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Actually, I really appreciated the fact that someone explained what the abbreviation HO/PO meant.
Hey, Shawn, I thought trolls like you usually remained anonymous?
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If the majority of people who beat the game can't hammer on and pull off (which is introduced after beating "Medium" difficulty), then it is broken.
And no, I don't have any problems doing it in Guitar Hero II...
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"Punk" music? (Score:1)
All it needs is some Greenday and it will be Guitar Hero: Teen Angst edition.
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since when are the dead kennedies and the clash "sk8rpunk"
The whole tony hawk series have allways had a great variety in music available.
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No? Didn't think so. I wasn't refering to them, or the Sex Pistols. Go ahead, take a look at the track lists for all the Tony Hawk games, see if you can't find the "sk8rpunk" music I was referring to.
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I'd buy Guitar Hero Redux (Score:5, Insightful)
Phew! (Score:1)
Good thing that they're taking the Guitar Hero series further, unlike Konami, making Guitar Hero ripoffs like Beatmania [gamespot.com]!
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[blockquote]
It's easy to forget that the rhythm peripheral craze all began with Beatmania, a turntable-inspired rhythm game that hit Japanese arcades in 1997 and is the forefather and namesake for Konami's entire Bemani rhythm series.[/blockquote]
Now Beatmania may well suck (I don't know, never played it) but it sure as hell isn't a GH ripoff, in fact, quite the opposite. All GH did (IMHO) is bring the already established rhythm g
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Sorry, dug out the link from my archives. Gamespot has changed the review, because in the original review said explicitly in the summary it being a Guitar Hero rip-off. I know that the reviewers are just ordinary humans, and can't hold knowledge of everything, but I think that the reviewer should have done some research before saying it being a rip-off.
Now, on the topic of Guitar Hero, was that it introduced the guitar simulation to a larger audience that wasn't interested in hardcore gaming -- i.e. remov
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None other than Red Octane. It's true. Go to your local arcade, check out the Guitar Freaks cabinet, and notice that Red Octane is credited for the guitar.
So all Red Octane did in this instance was take technology they had already produced for another company, find a developer who would put an engine to it (one very similar to the engine they used in their existing--and great--games Amplitude and Frequency), and release i
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I'm having a hard time believing this. Either the arcade that you've seen RedOctane's guitar controllers on GF arcade cabinets have been modded by the arcade owner him/herself or then it's a bootleg AC. Why? Mainly because of; 1) RedOctane is an american company founded in 1999, that started out with renting games and manufacturing 3rd party DDR controllers, and 2); Konami is a japanese company, who mainly produce and manufacture their own hardware themselves. Why I'm finding difficult to believe this is th
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Next the ignorance masses are going to visit the arcade and howl that GuitarFreaks is a blatant ripoff of Guitar Hero.
Goddamnit... (Score:2)
Oh well, at least we got two (Score:4, Interesting)
All Harmonix did was create 100% fun music games with a real feel for rock, from the Boston bands playing in their basement level up to overblown stadium rock. All they did was make it fun. And before that, they did the spot-on goofy Karaoke Revolution games.
All Neversoft has ever done is crank out tired sequel after sequel after sequel, of Tony Hawk (yawn) and Spider-Man (yawn, big yawn, slip into coma).
Red Octane can spare us the spin. This doesn't do the gamers any good. It's all management and marketing, and even though I was first in my neighborhood to have GH, KR, and DDR, it's going to be very hard to get me to give GH3 a chance.
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They did do Gun, though, for what that's worth...
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That's true -- it's not hard to see in Guitar Hero the gameplay of Frequency/Amplitude and the aesthetics of Karaoke Revolution (eg, you see the performer on stage in a reactive environment, not just Random Crap like in DDR).
One thing I forgot to note in my original message was how the loading screens for some of the unlockable songs suggested that many of the Harmonix staffers were members of the bands in the unlock songs... suggesting a passion for and understanding of musical performance that I highly d
My Theory (Score:2)
"We got tired of making sequels and want to work on a new franchise."
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Dream Theater (Score:2)
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For the same reason they haven't done any 1) Tool, 2) My Morning Jacket, or 3) Pink Floyd - they just can't rock those killer licks & riffs (and they just don't know great guitar-work.
Wiish for good news (Score:1)
I've been going back and forth between trying to wait out a decision and feeling forced to buy a 2nd console to enjoy this game.
Some clarity would be greatly appreciated.
How would a Wii version play? (Score:2)
Assuming the former, I guess you'd strum with the remote and press C, Z, A, B, and a directional arrow for note buttons. But that doesn't really feel like playing a guitar, which is the fun part about GH. The remote and nunchuk seem better suited to Drum Hero.
If a Wii version happens, I'm guessing a "guitar shell" would be released and the remote would snap into that. Put some Miis in there (I love those ba
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It's Activision really, and they have good reason. GH was co-developed by Harmonix, and Red Octane. Red Octane owned the franchise, so Activision bought RO. Now rather than outsourcing part of their development, they have it all 'in house'.
The logic makes perfect sence to me, but it doesn't make me feel better about it.
Harmonix's take on the situation: (Score:1)