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Games Entertainment

RedOctane Speaks Out on Guitar Hero's Future 59

njkid1 writes "In the first published interview since the news broke that Neversoft would be taking over development, RedOctane is speaking out on the decision and what it means for the future of the franchise. From the article: 'Internalizing development allows for more control of the creative elements of the game and, in this instance, provides for a much more robust and feature laden franchise. We believe that having the talented group at Neversoft, with their unprecedented string of market success with the billion dollar Tony Hawk franchise, develop the next Guitar Hero game will allow us to vastly enrich the consumer experience. We are excited to further the music and rhythm-based videogame genre, and Neversoft has the full experience, knowledge, and talent to do this.'" As nice as it is to hear from RedOctane, I'd rather hear the fully skinny from Harmonix.
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RedOctane Speaks Out on Guitar Hero's Future

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  • Neversoft has the full experience, knowledge, and talent to do this.

    Neversoft? Weren't they the ones developing Duke Nukem Forever?
    • Might as well be.

      Swi
    • The only Neversoft product that comes to mind is the Tony Hawk series. Exactly how that relates to Guitar Hero is still up in the air ...
      • They also did Apocalypse and Spider-Man.
        • by odhen ( 996182 )
          They made Gun, too. Which, while incredibly short, was a solid game with a great story and great voice acting(although those really don't have much to do with Neversoft). Honestly though, have they had any experience with music games before?
          • by Thansal ( 999464 )
            What type of experiance do you need with a "music" game?

            Timing games (as that is what DDR et all are) are not a complex idea, and that is one of the main things that is the draw of them (you can bop in, put on a song you are working on, and burn through it).

            Neversoft has shown that they can put out good, solidly designed games with good solid content (Tony Hawk), I don't think they need to have experiance in this type of game to be any good at it, they just have to take GH1/2, get some more songs and fret t
  • by JimmyTuscadero ( 1053678 ) on Friday January 19, 2007 @10:50PM (#17691420)
    I believe Dusty Welsh was planted by Activision corporate to head Red Octane after the acquisition. Bio here. [redoctanegames.com]

    I'd like to hear what Red Octane REALLY thinks.
    • by Fallen Kell ( 165468 ) on Friday January 19, 2007 @11:09PM (#17691584)
      You nailed it. I completely agree with you on that one. The entire interview was/is simply damage control. People are very upset that developers were changed on a great product/franchise without any reason at all, other then possibly corporate greed. When they were caught making that change sooner then they anticipated, they throw one of their PR "firefighters" out to put a "smiley" face on the situation. Trying to get everyone to see that the guys who just lost their jobs for being too good at them (and wanting to be paid appropriately) get dropped after making a crap load of cash for the franchise.
  • by MarcoAtWork ( 28889 ) on Friday January 19, 2007 @10:56PM (#17691470)
    if they ever plan to re-release GH1 with the GH2 engine (as GH1's songs are in general better than GH2, but GH2 is so much nicer to play given that HO/PO actually work)
    • Comment removed based on user account deletion
      • I do own already both games and 2 guitars for my PS2, likelyhood of me re-buying the games and the guitars is pretty slim...
  • Does this mean there will be a Guitar Hero game littered with the same "sk8ter punk" with a few real punk songs scattered inbetween?

    All it needs is some Greenday and it will be Guitar Hero: Teen Angst edition.

    • Dude, what the fuck are you bitching about.

      since when are the dead kennedies and the clash "sk8rpunk"

      The whole tony hawk series have allways had a great variety in music available.
      • by muridae ( 966931 )
        Notice where I said 'a few real punk songs scattered in between'?

        No? Didn't think so. I wasn't refering to them, or the Sex Pistols. Go ahead, take a look at the track lists for all the Tony Hawk games, see if you can't find the "sk8rpunk" music I was referring to.

      • What the fuck are YOU bitching about?
  • by Hecatonchires ( 231908 ) on Saturday January 20, 2007 @02:09AM (#17692684) Homepage
    All the original songs, but the multiplayer features of GH2. Now I'm off to read this link [scorehero.com] which talks about getting your own songs onto Guitar Hero.
  • by Bega ( 684994 )

    Good thing that they're taking the Guitar Hero series further, unlike Konami, making Guitar Hero ripoffs like Beatmania [gamespot.com]!

    • by radish ( 98371 )
      I'm sorry - did you even read the first sentence of the article you linked to?

      [blockquote]
      It's easy to forget that the rhythm peripheral craze all began with Beatmania, a turntable-inspired rhythm game that hit Japanese arcades in 1997 and is the forefather and namesake for Konami's entire Bemani rhythm series.[/blockquote]

      Now Beatmania may well suck (I don't know, never played it) but it sure as hell isn't a GH ripoff, in fact, quite the opposite. All GH did (IMHO) is bring the already established rhythm g
      • by Bega ( 684994 )

        Sorry, dug out the link from my archives. Gamespot has changed the review, because in the original review said explicitly in the summary it being a Guitar Hero rip-off. I know that the reviewers are just ordinary humans, and can't hold knowledge of everything, but I think that the reviewer should have done some research before saying it being a rip-off.

        Now, on the topic of Guitar Hero, was that it introduced the guitar simulation to a larger audience that wasn't interested in hardcore gaming -- i.e. remov

        • Dude, I hate to pick nits, but who do you think makes the controller for Guitar Freaks?

          None other than Red Octane. It's true. Go to your local arcade, check out the Guitar Freaks cabinet, and notice that Red Octane is credited for the guitar.

          So all Red Octane did in this instance was take technology they had already produced for another company, find a developer who would put an engine to it (one very similar to the engine they used in their existing--and great--games Amplitude and Frequency), and release i
          • by Bega ( 684994 )

            I'm having a hard time believing this. Either the arcade that you've seen RedOctane's guitar controllers on GF arcade cabinets have been modded by the arcade owner him/herself or then it's a bootleg AC. Why? Mainly because of; 1) RedOctane is an american company founded in 1999, that started out with renting games and manufacturing 3rd party DDR controllers, and 2); Konami is a japanese company, who mainly produce and manufacture their own hardware themselves. Why I'm finding difficult to believe this is th

      • by Vacuous ( 652107 )
        The funniest thing is gamespot isn't the only place to do this. G4TV did the exact same thing, it's sad how little reviewers really know about the stuff they review sometimes. You'd think someone reviewing a rhythm game would know a little bit about them.
        • The sheer ignorance of some game reviewers astounds me. I would have thought Gamespot would have been above claiming Beatmania as a direct ripoff of Guirat Hero. Hell without Konami, RedOctane wouldn't even exist. They did start off by making 3rd party dance-mats for the DDR series. http://en.wikipedia.org/wiki/RedOctane [wikipedia.org]

          Next the ignorance masses are going to visit the arcade and howl that GuitarFreaks is a blatant ripoff of Guitar Hero.
  • Would they just announce it for the Wii already. Please, pretty please?
  • by realinvalidname ( 529939 ) on Saturday January 20, 2007 @06:36AM (#17693524) Homepage

    All Harmonix did was create 100% fun music games with a real feel for rock, from the Boston bands playing in their basement level up to overblown stadium rock. All they did was make it fun. And before that, they did the spot-on goofy Karaoke Revolution games.

    All Neversoft has ever done is crank out tired sequel after sequel after sequel, of Tony Hawk (yawn) and Spider-Man (yawn, big yawn, slip into coma).

    Red Octane can spare us the spin. This doesn't do the gamers any good. It's all management and marketing, and even though I was first in my neighborhood to have GH, KR, and DDR, it's going to be very hard to get me to give GH3 a chance.

    • Re: (Score:3, Informative)

      by Toddarooski ( 12363 )
      Actually, Treyarch did most of the Spider-Man sequels. Neversoft was involved in the very first one, but that's about it.

      They did do Gun, though, for what that's worth...
    • Re: (Score:1, Insightful)

      by Anonymous Coward
      Ahh don't forget Harmonix created Frequency and Amplitude long before Guitar Hero. Those were the groundbreaking games, personally i think they are better than the GH series. Unfortunately commercially they were flops and wont see anymore sequels.
    • Re: (Score:1, Redundant)

      I think you're forgetting that Harmonix also developed Frequency and Amplitude, two games that laid the foundation for guitar hero in a major way.
      • That's true -- it's not hard to see in Guitar Hero the gameplay of Frequency/Amplitude and the aesthetics of Karaoke Revolution (eg, you see the performer on stage in a reactive environment, not just Random Crap like in DDR).

        One thing I forgot to note in my original message was how the loading screens for some of the unlockable songs suggested that many of the Harmonix staffers were members of the bands in the unlock songs... suggesting a passion for and understanding of musical performance that I highly d

  • As nice as it is to hear from RedOctane, I'd rather hear the fully skinny from Harmonix.

    "We got tired of making sequels and want to work on a new franchise."
    • Re: (Score:2, Interesting)

      by DamnRogue ( 731140 )
      The founder of Harmonix came and spoke to the MIT business school a couple months ago and basically said exactly that.
  • Whatever... as long as I get some Dream Theater in the next one... can't quite figure out why they haven't done any as of yet.
    • can't quite figure out why they haven't done any as of yet.

      For the same reason they haven't done any 1) Tool, 2) My Morning Jacket, or 3) Pink Floyd - they just can't rock those killer licks & riffs (and they just don't know great guitar-work.
  • Now, if they'd only speak out about a possible Wii version, or even a port of GH.

    I've been going back and forth between trying to wait out a decision and feeling forced to buy a 2nd console to enjoy this game.
    Some clarity would be greatly appreciated.
    • Would you still get a guitar controller for the Wii version, or would you use the Wii Remote?

      Assuming the former, I guess you'd strum with the remote and press C, Z, A, B, and a directional arrow for note buttons. But that doesn't really feel like playing a guitar, which is the fun part about GH. The remote and nunchuk seem better suited to Drum Hero.

      If a Wii version happens, I'm guessing a "guitar shell" would be released and the remote would snap into that. Put some Miis in there (I love those ba
      • by KDR_11k ( 778916 )
        A five buttoned board for the left hand and the remote acting like the pick in the right hand. The left hand part may need to be bigger (perhaps even including the guitar body) to allow proper holding.
    • by n17ikh ( 750948 )
      To be fair, they ARE working on a 360 port of GHII, to be released early March with more songs than the PS2 version of the game, and possibly downloadable content. If you happen to have a 360/are thinking of buying a 360, let that factor into your decision. I myself have been waffling back and forth on whether to get a used PS2 (100USD) and GHII (80USD), which is likely the only game I'll ever play for that console. My flatmate has a 360 now though, so I'll probably just buy GHII for it when it comes out
      • by trdrstv ( 986999 )
        Harmonix no longer developing the series, and I can't understand why RedOctane would want to screw over such a profitable and fun franchise.

        It's Activision really, and they have good reason. GH was co-developed by Harmonix, and Red Octane. Red Octane owned the franchise, so Activision bought RO. Now rather than outsourcing part of their development, they have it all 'in house'.

        The logic makes perfect sence to me, but it doesn't make me feel better about it.

  • Gamasutra has a brief article up including a quote from Harmonix producer Daniel Sussman. Harmonix Talks Guitar Hero, New Music Franchise [gamasutra.com]

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