David Jaffe - In Ten Years Just One Game Console 154
The folks at 'The 1up Show' had the chance to interview David Jaffe, the well-known designer behind God of War. They discuss his upcoming project for the PS3, Calling All Cars, the future of the God of War series, as well as the ever-increasing price of making games. From the article: "A lot of games recently it's cell phone, PC, DS, PSP, if you look at EA they blanket it -- it's everywhere. As a gamer, I kind of miss the 'you can only get it on this system.' There's kind of an excitement that was about that back up until recently. With this new hardware, though, that idea is seems to be going away. Is it really all going to come down to first party now? Or it ultimately going to come to one system? 'Cause 10 years from now there's going to be one system because there's so much more third party software than first party software from any hardware manufacturer. It may not be feasible to make it the war of the first party or the war of the exclusives." The entire interview is viewable online.
Jaffe... (Score:2)
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(the above link is a GREAT book, btw).
Re:Jaffe... (Score:5, Funny)
One Console = PC (Score:2, Insightful)
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This is pretty much the OPPOSITE of what really seems to be happening. Have you been to an EBgames or Gamestop store recently? They pretty much ONLY stock console games, with one small rack of PC games at most.
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I would reason this is because they:
The support end goes up when you're dealing with customers who have PC's. Console games *should* either work or not since they're made specifically for a particular unmodified console. That way the guys in the store can focu
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As for Tech Support? That would fall to the game manufacturer, not the retailer, so this isn't the issue either.
No, the reason is that the PC game is dwindling right now. I'd like to think that this comes
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Home theater PC gaming? (Score:2)
Then why don't more companies develop games for home theater PCs?
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Heheh...
Because game companies would rather have an audience to be able to get money from. I don't know where you live, but I live on planet Earth, where less than 5% of the population (in developed countries) has anything resembling a home theatre, and only about 10% of them have them connected to PCs. And still, that doesn't solve the input device problem, where most PC games are still written for a device that wasn't designed with games in mind.
Hell, I'm a geek, but I'm not THAT much of a geek!
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People don't connect their PCs to TVs because most of what they do with PCs makes more sense at a desk, working, writing papers, browsing slashdot (TVs with a resolution high enough to read webpages are still rather expensive) as opposed to things that mak
Is it a chicken-and-egg situation? (Score:2)
My PC has an S-video output. My TV has an S-video input.
Atomic Bomberman. Possibly Gauntlet and some other games in Midway Arcade Treasures. But my question is why aren't more such games produced? Is chicken-and-egg the only entry barrier in this case?
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Actually, game stores make very little on new games as well. The real profit-maker for dedicated gamestores is used games. They give out about $20 for recent/popular games traded in, and then sell them for $45. That's more 50% profit, which is kinda ha
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But I'm also think PCs have the chance to become as close to a de facto co
My thoughts on PC gaming (Score:2)
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As a game developer, DX10 really is moving in the right direction.
In D3D10 for instance, much work has gone into solving the "small batch" problem - a condition caused by the fact that state-changes (binding different textures, shaders, etc) are so expensive on today's 3D accelerators that processing many small batches can severly impact performace. Developers end up jumping through a lot of hoops in an attempt to optimally batch their t
Dual core: the other runs soft T and L (Score:2)
Run vertex shaders in software, on the other core.
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With a console, with the exception of a very few, rare occasions I have never had to do anything more than put in a disc and hit Power/Reset. No troubleshooting. No
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It all depends on what you're looking for. The original Half-Life, released in 1998 with modest system requirements, had legs that carried it to the present day with its modability. Starcraft and Warcraft 3 are great RTS that are still worth playing. The hallmark space sim, Freespace 2 from 1999, is essentially a free download, and it has recently been endowed with a fan-created graphics overhaul. The original Neverwinter Nights has a lot of great
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All C64s were identical; used games (Score:2)
Yep, I remember back when Electronics Boutique only stocked computer games, mostly C64 and Apple.
Back then, all Commodore 64 computers were identical, and all Apple IIe computers were identical. The modern Lenovo-compatible PC, on the other hand, is a mess of buggy drivers. Besides, US copyright law imposes restrictions on the resale of authentic copies of PC games that do not apply to the resale of authentic copies of console games, namely that the sale of a used PC game must not look like a rental.
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PCs are the home of MMOs and simple puzzle games, but everything else is on console. The console market is booming because they are simplier, you don't have to run anti-virus on your PS3 and setting up 4 people in the living room to play games is a lot m
MMOs and simple puzzle games?!! (Score:3, Interesting)
I don't see consoles usurping PC gaming's top genres anytime soon.
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I didn't count FPSs as PC games because they're just as popular on console. No, I don't know why, I don't play FPSs, but acording to Wikipedia [wikipedia.org], the best selling P
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Not so sure about that. A mouse+kb is great for RTS and FPS, I'll give you that. The MMOs we've seen so far require a lot of horsepower so naturally they land on the PC right now, but there's no reason you can't do one for a console (and has been - FF XI).P. But every other genre I can think of, a console controller is way better. Racing, fighting, flying, yes
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Uh, sure. I'm playing Final Fantasy XII on my PC right now. Oh wait, I'm not. Dragon Quest? No. Xenosaga? No. Legend of Zelda? No. Super Mario? No. Dead or Alive? No. God of War? No. Wii Sports? No. Do I have to go on?
Sims have been ported. Plus, we have Nintendogs.
Genres that are underrepresented on PC (Score:2)
Most of the major action titles and RPGs are ported to the PC as well, so they are hardly console exclusives, and there are more genres you can basically get only on the PC: realistic simulation games, turn based strategy games, RTSes, most adventure games.
I have a Lenovo-compatible [wikipedia.org] PC made by Dell, containing a video card connected to a TV, running Windows. What is the PC counterpart to the Nintendo 64 game Super Smash Bros. and the Nintendo GameCube game Super Smash Bros. Melee? What is the PC counterpart to Bomberman that hasn't been abandoned for the last decade [wikipedia.org]? What is the PC counterpart to minigame collections such as Mario Party or WarioWare? Why don't more PC games allow four players with four [wikipedia.org] USB gamepads, one PC, and one TV?
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What will entice people to run TV out of their Lenovo-compatible PCs? More gamepad-friendly PC games published by indie developers?
You mean like this dual-screen gaming rig [ytmnd.com]?
Capitalism disagrees (Score:2, Insightful)
I mean, seriously, the only company making a console now that even was in the game business ten years ago was Nintendo. How many different companies have put out a console since then? There's no way that companies will cease trying to make money on console hardware in the games market.
If he is correct, it will most likely simply be because of computer/console convergence. The only real reason you have a console now is because it interfaces with your TV e
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Exclusive Titles (Score:5, Insightful)
As a gamer, I find this kind of statement asinine. I really only have the budget for one console, so I am forced to miss out on some games. I love the Gran Turismo series, but am not going to buy a PS3 just to play that when I have a perfectly good xbox 360. So I miss out on that game. To me, the console is a platform; I am not choosing an allegiance to one side or the other.
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As a gamer, every time I hear 'exclusive' I cringe. I have way too many consoles on my rack at home as it is. At this point, it looks like if PS3 has any exclusives, I'm either going to find a sucker to borrow a PS3 from for a week, or just do without. Do without is much more lik
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Unless Microsoft tosses a wad of cash your way, right? Or unless you can't get your title approved on the other consoles due to being a small company, right?
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How would this make it a 'cool feature?' Even MS throwing a wad of cash my way doesn't make it a cool feature, it merely makes me more wealthy.
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How would [getting approved on only one console] make it a 'cool feature?'
It's better than getting approved on 0 consoles, thus not having access to monitors larger than 24 inches except on the (uncommon) home theater PC, thus having to increase the system requirements for four simultaneous play to four computers.
Even MS throwing a wad of cash my way doesn't make it a cool feature, it merely makes me more wealthy.
Microsoft investing cash in your game gives your company the budget to expand support for Xbox Live and for the Xbox 360 graphics architecture. PS3 doesn't have a clear online strategy.
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For me, it's not about "choosing an allegiance to one side", but it's about quality games. I hate it when I play a game that's been written to the lowest common denominator across all the available platforms (sometimes also including the PC.) Every platform has its strengths and weaknesses - and they rarely overlap. So you find that level maps have been broken down into smaller chunks that are easier for one system to cope with, but that means interrupting play with a "loading" screen. Or graphics are d
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Even better would be well-done ports to the other systems.
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Plus, from a developer perspective there is really no joy in doing ports, neither games nor engines. As a developer you want to target your hardware as specifically as possible and never look back.
What is e
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Single-screen multiplayer (Score:2)
Say I have a PC connected to a TV. Will Windows allow a game to make meaningful use of four keyboards and four mice plugged into USB hubs?
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I just think his logic made no sense
Worst thing that could possibly happen (Score:2)
THere's more 3rd party games, but there's still plenty of first party games that rope peopel in to a
Re:Worst thing that could possibly happen (Score:5, Insightful)
Um... It hurts them too. Remember when Nintendo had 90% share with the NES? The put 3rd party developers over the barrel. Because they could. Sony was no different, and I can't imagine MS being more 'benevolent'. Having solid competition between 2 or 3 providers is healthier for developers.
Exclusives are important as they drive sales of any console. Most people only buy 1, and they buy the console for the games, not the other way around.
Wii anyone? (Score:3, Insightful)
So I don't know what this guy is talking about with lack of 1st party support or exclusives, unless he means Sony and MS.
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He's not talking about the Wii specifically. And not being a Wii developer, from his perspective, it has very little impact on what he's saying in that interview.
But you already knew that.
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Though that is a logical assumption, there are many multi-platform Wii titles already, including Rayman Raving Rabbits. Despite the game being clearly built around the Wii-mote, they ported it to the PS2. Unline Viewtiful Joe, I can't imagine Rayman RR being nearly as fun on the PS2...
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If there's any threat to the wii not doing well, its develop
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Call of Duty is a fine FPS on the Wii, and I can't possibly imagine playing Rayman Raving Rabits on anything other than Wii. It was built completely around the Wiimote, ratcheting it down to work on a standard controler... I'm amazed it was ever considered, let alone done.
Comment removed (Score:5, Interesting)
He is making a big assumption (Score:5, Insightful)
He is assuming that all the consoles will be essentially the same, just by different brands.
Which, essentially, is true. Up until now at least. The Wii and the DS both have completely different input methods, which makes entire genres of games available which weren't available for other systems.
As long as new systems are not just "the same but FASTER", this prediction won't come true.
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Wiimote360 (Score:2)
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-Eric
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You saw the same thing with multitaps and multiplayer gaming; sure Sony had 4-player gaming via multitaps, but because it wasn't built-in functionality, fewer developers bothered to support it (after all, it's not necessarily easy to make a game environment that can be multiplied by 4 on the same system..) I'm kind of a Sony-hater because even the post-N64 PS2 needed a (different!) multitap, and I think it set party-style gaming back a few years.
My theory is, gamers will spring for duplicates o
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Bread on his table (Score:3, Interesting)
No self-interest here.
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Self interest isn't necessarily a bad thing.
Counter his statements, not his completely reasonable (for his position) pov.
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It's like having Green Mountain energy talk about renewable fuel sources or Chevron talk about the clean burning gasoline. It's the difference between an advertisement and a documentary.
Never happen... (Score:4, Funny)
This sounds very much like: "In the future, all restaurants are Taco Bell."
all restaurants are Taco Bell? (Score:2)
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Not a chance, but this may be more likely (Score:3, Interesting)
Each console would then have its own flavor around it. Microsoft could continue the Xbox LIVE service for game delivery, purchasing/renting movies and music, home theater integration, peer to peer communication, PVR capability, etc. The next gen of consoles will be much broader than just games.
Game developers then could make just 1 game for all consoles that meet the "standard" and would be assured compatibility. More time is spent making the game better rather than making it work on different pieces of hardware. Development costs would plummet.
Console developers could then focus on making the best hardware that meets a standard and gives the customer more functionality. Game developers could focus on the game itself, rather than morphing the game to fit different hardware. Customers can buy 1 disc and play it in a PC, Mac, xbox, playstation, nintendo, etc.
Will it happen? Most likely not, but probably a better chance than companies simply leaving the console market. Games make too much money.
Welcome to 1993... (Score:4, Insightful)
Welcome to 1993 -- it's the 3DO [wikipedia.org] all over again.
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Welcome to the 1980s. It's MSX [wikipedia.org] all over again...
Single-screen multiplayer? (Score:2)
Console developers could come together and make a hardware/api "standard." Same type of disc, same hardware capability, etc.
They have, it's pixel shader 3.0, DirectX 10, x86, cd/dvd and the windows OS.
But what about input devices? Does this "Games for Windows" standard include a standardized controller that can be used fourfold? All consoles since the N64 (except the PS2) have allowed for at least four controllers, held by four players looking at the same TV.
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Exclusives considered harmful (Score:2)
As a gamer, I kind of miss the 'you can only get it on this system.'
Well, that makes one of us. As a gamer who doesn't have an unlimited budget to throw at acquiring every platform in existence, I absolutely hate exclusives.
The one exception to that would be games that take advantage of a feature that's only available on one system, such as the DS touchscreen/stylus or the Wiimote. I'd much rather have good games that are well designed to take advantage of a system's features than lots of titles du
Touch screen != exclusive (Score:2)
The one exception to that would be games that take advantage of a feature that's only available on one system, such as the DS touchscreen/stylus or the Wiimote.
I see your point broadly, but a touch screen is by no means exclusive to the Nintendo DS platform. PDAs that run Windows Mobile OS have it. Lenovo-compatible tablet PCs have it. Even non-tablet PCs have the similar "mouse" controller. So why aren't more third-party DS games published simultaneously on Windows and Windows Mobile platforms?
Iconic (Score:4, Interesting)
15 years ago the average gamer age was much younger than it is now. Gamers were kids, and kids identified with icons. Whether it was TMNT or ghostbusters on the television, Nerf or Super Soakers in the back yard, or Mario and Nintendo we were young and brand loyal.
In short, things felt a lot more black and white then. There were a lot of excellent and appealing iconic games. Sonic was arguably at the best he ever would be. In fact, many people feel the same way about Mario, Link, Samus and more. Something was lost between the SNES/Genesis days and the polygonal era that followed.
To some extent, it was the exclusive games. In those days most games of note were on one system or another, with key differences notable between the ports when they weren't. The difference between the systems was much more palpable.
Beyond that, it was quite simply easier to play. That's not to say it was easier to win, I'd be shot by many gamers if I claimed the old games were easy. What I'm suggesting is that it was much easier for anyone to simply pick up a game, a controller, and have fun.
This is something that up until recently the market had forgotten. Regardless of whether I like playing games for 15 minutes or 15 hours (ah, college) it's nice to have fun the moment I start playing. The longer it takes to get the ball of fun rolling, the less likely I am to maintain interest.
In conclusion, games should live by the Othello motto. "A minute to learn, a lifetime to master". Complicated and confusing controls/gameplay do not a deep game make anymore than confusing and disjointed plot/dialogue makes a good movie.
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Personally, I think it's because the control schemes available for 3D games have enforced the same basic mediocrity of control onto all 3D games. We didn't notice because we didn't have anything better to compare with. As a result, there's a certain sameness.
Despite what you may think, this post isn't about a Wii, which I've only spent about 5 minutes with (on Excite Truck, no less) anyhow. It's about the difference between
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Doubtful (Score:2)
Of course. It already happened on desktops. (Score:2)
Of course. It already happened on desktops, and they've been around for twenty-five years. In fact, I'm reading this on my Winux OS PCac right now.
It did already happen on desktops. (Score:2)
Apple/Linux may eventually get enough market share to make Windows cease being a monopoly, but as far as hardware standards go the market has converged.
Trip Hawkins and now Jaffe (Score:2)
Right?
lol (Score:2)
Mirror Mirror on the wall... (Score:2)
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You've got it wrong. It doesn't have to do anything.
Quite often markets naturally consolidate into a trust or monopoly situation.
If no one thinks they can make money competing against Microsoft, then they simply wont. They'll invest their time and money where they can get an easier return. Then eventually Microsoft can get lazy or sloppy or expensive enough that there will finally be enough incentive for people to come back and take a shot at it... but this could take year
Market-based products (Score:2)
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he tends to run his mouth off alot, and watchign him can be rather amusing (especialy watching him drunk at a party, telling off the PR guy who is supposed to be making sure he doesn't say stuff he isn't supposed to).
The 'one console in ten years' thing isn't 100% right (cut 10 yrs to 5-6), but it is possible. Before the current gen (heh, no longer is it next gen!) systems launched there really was only one player, the PS2. The market share they had over both the xbox and the NGC was segnificant, why
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If it does happen I fear for the health of the industry
As it has been talked about inside of the industry many times, when you have one platform which is as dominant as the PS2 is/was you end up in a very bad position; you have (basically) no choice but to produce a game for that platform which makes the company who produces the platform grow arogant and stop meeting your needs. If you look at the PS3 you can see the consequences of Sony's succe
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You get one console, that particular console manufacturer gets a monopolistic attitude about keeping that one console financially on top. One day, they push consumers far
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"The PS2 has a DVD player and the PS3 has a Blu-Ray player so they are the same" argument is flawed.
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2) There are around 140* titles available on Blu-ray currently, where the number of DVD titles was several times that at the time of the PS2's release. The number of retail outlets is pretty meaningless since back then retailers
Xbox 360, Wii, and PS3 are "IBM compatible" (Score:2)
In a billion dollar industry there is no way one console will win out. Even if Nintendo and Sony didn't sell another console this gen. No way in the world the MS's, Sony's, Nintendo's, IBM's...and any other multi-million dollar company of the world is going to cede a billion dollar industry to one company. There is too much money to be made.
Funny you mentioned IBM. The company left the PC business in 2005 (and now a winbox is "Lenovo compatible"), but Xbox 360, Wii, and PLAYSTATION 3 consoles all use CPU cores based on IBM PowerPC architecture (Xenon, Broadway, and Cell).