Web Retailer Bails on Games Industry, Hard 116
Online retailer DVD Empire has gotten out of the sale of videogames, and on their way out the door they made a point to call out the industry on a number of sore spots. As reported by Gamespot, the company felt that they actually lost money by offering games to customers. In their eyes big publishers only care about large chain stores, leaving small and medium-sized retailers to pick up enormous overhead costs on the titles they carried. They have an extensive list of frustrations on the former 'games' page, including: "When we sell a game we make on average 8.3% gross margin. That does not take into account any of the cost to store the video game or labor to receive/ship an item. The only way we can make a profit on an item is to sell it over the MSRP, but unfortunately we are not allowed to do this. Take a $400 console; we only make $5 on the sale--that is a .01% gross margin (note the decimal point). The game companies make their profit selling to us. We make no profit selling to you." Besides Gamestop there are two other videogame stores in my town ... but both of them are exclusively used game resellers. Are used games the only way to make videogame sales profitable?
1% gross margin (Score:4, Informative)
Re:1% gross margin (Score:5, Funny)
Verizon Math (Score:1)
I guess it should be: 5/400 = 0.0125 = 1.25%
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It's no wonder they're having trouble staying in business then, if math is such a problem. Seriously, though, I can see his point. There are so few independent games stores around these days, I can imagine that competing against EBGames/GameStop or Walmart must be difficult, at best.
80% crap (Score:2)
Wow, not so good with percentages. I wonder if they made the same kind of error with this other figure they cited?
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Here is what I saw: Take a $400 console; we only make $5 on the salethat is a 1.25% gross margin. The game companies make their profit selling to us. We make no profit selling to you.
I don't know why the GameSpot story says
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I can confirm that, too. I saw the .01% figure on their site before they corrected it. (I was quite interested in whether or not they actually wrote it.)
Yes used games = $$$$ (Score:3, Insightful)
Re:Yes used games = $$$$ (Score:4, Informative)
Now, the reason most stores (either electronics or big-box stores) keep sections of videogames is that they bring tons of foot trafic into your store. Imagine how many people walk into Futureshop/Walmart to see if they have a Wii/PS3 in stock and end up buying a DVD/CD or snacks (all of which the store's margins are way larger on). I imagine that EBgames continues to stock new games/systems so that people will pick up a copy of a used game when they buy a new game.
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Admitedly this type of customer would be better served by a company like Gamefly (either buyign used games for much less then GS sells them for, or just putting down the $20+ a month and having games when ever you want)
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Referrer link? (Score:3, Insightful)
Does this site reward referrer links?
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I fail to see what so many people here have against someone getting a small return on passing on some potentially interesting information to people as long as it doesn't cost the end users.
Get over it.
Re:Referrer link? (Score:5, Insightful)
Because people hate being used as rubes for someone else's gain. Referrer links should either be publicly disclosed or stripped. To do otherwise is to try to make a buck on the sly.
It also calls into question the integrity of Slashdot as this is very close to being an advertisement. Yeah, yeah, a game company posts a big publicity-gaining screed about how selling games sucks.... oh, and hey! 20% off! With nobody credited with the story, I have to wonder whose user id this might be. I'm just saying it creates a bad impression.
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You new around here? ;)
My bad, then. (Score:2)
Price fixing? (Score:4, Interesting)
I've been wondering about this for some time. Video games, unlike many other items, are always sold at MSRP. If I got to large retailer 1, 2, 3 or small specialty store X, Y, Z the price is always the same. There is no competition going on. *Maybe* I'll see a special sale on a game, but it's rarely for newer releases. Last 'special' I ever got was when I picked up some DDR games and got a free dance pad and a "buy 2 get one free" deal at Toys'R Us looking for some Xmas gifts, which is a very rare promotion to find (outside of used games that is).
It only makes me wonder, why do I never see one place have a sale (besides there 'bargain bins') on some games to compete with others. I guess the above answers my question. It appears game companies/publishers are forcing a fixed price to the point that there's very little profit to be had.
Is this necessary to recoup the multi-million dollar investment to make a game these days? It is a weird industry.
Cheers,
Fozzy
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Yup... (Score:2)
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If game retailers can do that here, I'm not sure why they can't do it elsewhere, unless they've got a really bad deal with the distributors in America.
European MSRPs are higher (Score:2)
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On the other hand, let's say one store decided to increase the price of all their games
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You need to look closer (Score:2)
Target (Score:2)
No loss to me. (Score:2)
Re:No loss to me. (Score:4, Insightful)
1) 90% or so of the retail cost, with an additional 10% discount (for a mag subscription that I enjoy)
2) If the game reeks I can take it back within 10 days and return it, exhange it, etc. 90 days if it just doesn't work
Walmart and Target don't give me that.
-WS
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It's good to be the king.
Walmart's other effects (Score:1)
Adult themed games? Aw, get real will ya... (Score:2)
Sorry, but the gaming industry blaming wal-mart for their inability to offer "adult themed" games is like a crazy uncle claiming that he suffered a heart attack because you stubbed your toe"
Adult themed means : We don't really have a game but lots of titties and ass shots will make up for it, if that don't top it off we will even offer simulated sex.
Sorry, Wal-Mart is only 12-15% of the retail industry at most, the games are b
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Back in 2001 they accounted for 25% of video game sales.t ml [wired.com]
http://www.wired.com/news/games/0,2101,55955,00.h
I've also found several dead links referencing them as the number 1 games retailer with between 23-28% depending on the article date.
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If Wal-Mart doesn't stock a game people want, they'll get it elsewhere. The music industry still sells quite a bit of material that Wal-Mart refuses to carry and there's a whole ind
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The only two "sexy" modern games (not counting the hackable GTA scene) are the beach volleyball and creating a maximally assy with small waist girl in City of Heroe
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I go to the GameStop near my house because:
1. It's *really* near my house. I mean, I can walk to it in 2 minutes.
2. I like to support a local store.
3. There's cute girls who actually know about gaming working there.
4. Nice selection of used games.
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I go to the GameStop near my house because:
1. It's *really* near my house. I mean, I can walk to it in 2 minutes.
2. I like to support a local store.
3. There's cute girls who actually know about gaming working there.
4. Nice selection of used games.
I bust out laughing at this. I live in Texarkana, AR. Walmart has been in Texarkan for over twenty years. It is the local business. We've gotten two GameSpots within maybe the last 5-6 years. One is
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Fuck the independent retailers, who needs 'em anyway.
Right?
Large retailers make money on the extras (Score:1, Offtopic)
From what I understand, large retailers make a lot of money on things like cables. Look at the price of cables online and look at what Best Buy charges for Monster cables. Certain retailers make more money on the USB cable sold with an inexpensive printer than on the printer itself.
Mod Abuse for parent (Score:2)
Not allowed over MSRP? (Score:4, Interesting)
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Tetris [amazon.com] at Amazon
Tetris at Gamestop [gamestop.com]
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I find that most of the time I can get a game NEW at Best Buy for less then what EB/GS charge for a recently released Used title.
FWIW I get most of my games at Walmart, and that's only because they're the only store that sells new games within a 20 mile radius of my house. And the only used retailers are pawn shops that like to charge $10 for a scratched to crap with no case PS1 game
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If I recall correctly... (Score:2)
Loss Leader (Score:2)
Used games are what keeps stores open (Score:2)
I don't mean to bash EB and G
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Wait until games are sold on tough little Flash RAM cards. Used gaming will be even better.
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Oh, wait...
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I've bought used games before, and haven't really had any problems with the disc-based ones (cartridges? terrible experiences with used ones, heh). My point though was that game quality is hardly a concern for the game store employee when suggesting something to buy, if the choice is new
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Certainly not the millions who buy Madden. Certainly not the publishers selling the drivel. Nor would a game store care, as it's in their best interest (and mine) to sell used games. Only an idiot buys new. If you can't wait a couple months for a games price to go down, you really should find something else to do.
It's the only way to economically protest the shitware that gets sold as new games.
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There is a reason why it is so hard to find copies of sleeper hits. It's because customers didn't know about them when they were new and by the time customers heard the word of mouth it is too late all the new copies have been removed from the shelf and only a small finite number of used copies are in circulation.
I really have no problem with selling used games; I have a problem with the way used games are being sold at the detriment
ACWW (Score:2)
But can Animal Crossing be "beaten"?
Nintendo DS anyone?
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Used games don't get better when they're sold as durable plastic carts.
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I don't see that as a problem. They aren't overpriced and the buyers aren't ignorant. If I go into a store to buy a game, and can get 20% off by buying it used, I'm saving money. The fact I could have bought it on eBay for 60% off is irrelevant,
Misnomer (Score:2)
I wonder if the guy that has problems with percentages had anything to do with their failed game business.
If only (Score:2)
It could be a connection of all the big networks, an Internet if you will.
Over this internet we could send our electronic wares like music, video, photos and games for for a reasonable amount of money. Of course, to make this possible home networks would need to be connected this internet too, and at speeds of 1-2 Mbps at least!
Oh shit, its 2007 and this has actually happend. The games industry is lazy and greedy, just l
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The problem is most people would like to get something for nothing, and with the Internet it happens every day. So, you buy the game, download it and I ask you to "borrow it". You let me and I "share" it with a few more friends. Great PR for the company that made the game.
Since one of the friends is into "sharing" big time, this now gets distributed all over the planet through P2P networks. Popular game, but so far they have sold only one copy. That is all they will ever sell, because eve
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"I don't really see us moving in that direction, theres so real future in [stuff like steam]".
I think he left in the end, but I kn
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As an indie developer I have to say this:
First you whine and moan about not having online distribution. Now we do, and we cover our asses by enforcing anti-piracy measures like Steam. Yes, it's not perfect, but it is all we've got for now.
Then you whine about how said online distribution is draconian, unfair, and turn us all into faceless corporate drones bent on making your life hell.
Then, inevitably, somebody will bring up Galactic Civilization II and how the disc has zero copy-protection but the ga
Steam DS? (Score:1)
Would something like Steam be practical for a handheld video game system such as the Nintendo DS?
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Little Sympathy (Score:2, Insightful)
6. Games Are Better Suited for Brick and Mortar Retailers:
There is not a huge selection of games; it is a new release industry (majority of sales are in the first two weeks of release). Large retailers make money on other products after they get you in the door. We do not; most people come to a website to purchase a video game, not a video game and a bunch of movies. There is also no game catalog market, if you wanted to buy an old copy yo
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Maybe not for a grocery store that does huge volume. I don't think many retail stores would survive on such low margins.
Game Store Provides No Value To Me (Score:3, Interesting)
The money from a video game sale has to get split three ways: developer, publisher, point-of-sale. Everybody thinks the other two get too much money. Publishers need developers, they can't make games without them. Developers sometimes need publishers, because AAA games cost $$$ to make and you don't want to have to self-insure against not getting a hit. Who needs retailers? Um, nobody, if there is an alternative distribution model which can move the same number of units. For products targetting the core demographic (which is perfectly capable of downloading games already... TOO capable, to hear many tell the tale), distribution via download works now and will only get better as bandwidth increases. In the next couple of years, we'll hear of a name game being distributed as an Internet exclusive. After one publisher proves that they can make mad, mad bank doing that (not on the scale of GalCiv2, on the scale of WoW), and keep it all, you'll see a stampede of PC games out of the current retail channel.
Prices (Score:1)
I can understand prices going down if the cost of game development has gone down as well, but I really don't think this is the case.
Could it be that game publishes are still trying to expand th
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I don't recall any computer games being slapped with a more expensive MSRP, but I do remember that our dollar was absolute shit back in the mid-90s and prices on just about everything went up. And as our dollar has gotten better, prices have come down a bit (but not enough for me to stop importing stuff from the US - retailers seem awfully delayed wh
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Who? (Score:1)
Using Razor Blades (Score:2)
No, but unfortunately the console developers have decided to stick to the "razors and razor blade" way of business. So companies like Microsoft and Sony sell their product at a loss, and Nintendo makes only a small profit on each console. All three rely on the sales of the games to offset their costs. It makes sense that they'd want to prices to be "reasonable" (which varies between companies) at outlets.
However, if DVD Empire was disallowed fr
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Actually, the 'R' in MSRP stands for "Retail". The 'S' does stand for "Suggested" though...
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Man, the video game industry is REALLY using marketing speech if MSRP stands for Manufacterer Suggested Recomended Price.
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Oh well, this is Slashdot- as long as I'm close to the truth, that's good enough, right?
Yep (Score:5, Informative)
Used games and accessories are the way to keep a store profitable, period. Now, my experience was from the PS1 up through DC and PS2 era, but it's basically still the same.
Consoles are worth zero profit. Our store manager actually bought them from Target on an "air miles" card because it made more sense than ordering a $199.99 console for $197 plus shipping (sales tax can be refunded if forms are filed correctly). The games themselves weren't all that great, either. $50 games were sold to us for $41 to $43. I later verified these numbers when I got to look at employee discounts in big box stores - we were paying a bit more than the Best Buys of the world, but not much.
Best Buy uses the games to draw people in for the more profitable items, and we did the same. Used games usually had a 100% markup. New games that sold for $50 were purchased from gamers for $15 cash or $20 in credit toward another used game, and sold for $30 or $35 retail depending on the popularity. Just as in every other retail store, the key is attachment. Go walk into EB/GameStop, and look at all of the strategy guides, toys, trading cards, and accessories. We made more on a $20 memory card than on a $50 game; we pushed hard to sell the strategy guides because they tripled our profit on the transaction. One month, we made almost 1/3 of our profit on pokemon cards during the height of that trend. It was still a losing battle, though. New game systems became harder to get during the launch cycles, the emergence of three viable consoles instead of two made our inventory balancing much more difficult, and the store ultimately folded about a year after I left for good. I've since seen several other mom and pop game shops come and go in the various cities I've lived in, and I've arrived at the same conclusion as TFA - big boxes are the only ones who can afford to sell games.
The videogame industry just isn't the music industry; the culture that allows the small record stores to still exist in the trendy urban areas doesn't translate to videogames. The "indie" games are all available for sale online, and there's no concept of "local scenes." It's cool; I'm okay with that. I just hope people realize this before they throw their savings at the dream of combining their hobby and business.
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OK, so games make little money, consoles almost 0 (Score:2)
You know, the hi-def cables, the controllers, the special cases, game guides, figurines, etc etc?
I don't know about online, but there's definately a decent markup on some of these at the local retailers. Mind you, in physical stores it's often about location and salesmen... you put the console behind all the other stuff the store wants to sell, and beside all the hi-def cables, then have the salesman sell them a PS3 for $2.00 profit, and the cables, carrying case, extra warrant
What bothers me most (Score:2)
Requiring preorde
Indie games? (Score:2)
Is it just me, or is the obvious solution to all of this for the medium-sized re
BestBuy & Wal-Mart don't sell video games (Score:1)
Even for the big guys, the mark-up on games is insignificant. But the video game market is so crowded that being one of the tiny fraction of games that are actually on the shelf at Wally World is incredibly valuable -and therefore incredibly expensive.
I don't know if the Babbages monopoly is chain (Score:1)
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