Overcoming Challenges To Game 30
1up has another feature up worth investigating, this one detailing the challenges faced by gamers with disabilities who just want to enjoy their hobby. The article discusses gals and guys who may be physically different than the average gamer, but who seek that Mortal Kombat fatality or enjoy the story of Half-Life 2 just as much as anyone else. They also touch on the unique peripherals available to players who may not be able to utilize standard controllers, and the palliative effect that games can have on folks in stressful circumstances (as we've seen via Child's Play in the past). It's just another instance where the usual gaming labels break down in the face of reality: "In the media's rush to blame school shootings on violent videogames, sometimes stories about gaming's role in communication and positive tenacity get left behind. While some parents worry about their children submerging themselves in the fantasy worlds of videogames and losing themselves to the real world, that same 'escape' often proves soothing to gamers who, for various reasons, are cut off to the world around them."
Didn't see it in the article (Score:2)
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Re:Didn't see it in the article (Score:4, Funny)
That's an easy one: "Help! Help! This man isn't my father!"
-Eric
OT: Audio Games (Score:2)
Now it's reality. Funny.
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Adventure Genre (Score:2)
But part of me just misses the Adventure genre. It didn't require lightning reflexes, complicated movements, or anything like that. In fact a good Adventure game can be enjoyed by the deaf and blind as well.
I've been replaying Quest For Glory out of nostalgia, and while most people wouldn't pay $50 for a game like this, couldn't we see a resurgence via Shareware, XBox Live Arcade, or such for these games at say $10-$20 a pop?
Indigo Prophecy i
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Also check out:
http://www.himalayastudios.com/ [himalayastudios.com]
http://www.agdinteractive.com/ [agdinteractive.com]
http://www.bigbluecup.com/ [bigbluecup.com]
http://www.justadventure.com/ [justadventure.com]
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You mis-spelled "Wii-mote".
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There is a big distinction between games designed specifically to be played one-handed and allowing others to play most every other game on the planet.
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Unfortunately (Score:2, Insightful)
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Re:Unfortunately (Score:5, Interesting)
Some people have problems making co-ordinated large gestures (like a lot of the Wii's actions) and others will have problems making co-ordinated small gestures (like pressing buttons on a controller); the Wii will probably offer lots of games which are suitable for people with one hand, but offers little for people who have difficulty with providing adequate hand-grip strenght.
The second you start down the 'Accessability' path it becomes an impossible challenge where your only reward is knowing you're doing the right thing. The fact that every game is designed to support "lower resolution graphics" probably benefits those people with vision problems because one of the main "solutions" for people with these types of problems is to get a larger TV; if you design a 480P game to have text which can be read on a 17 inch TV by most people, many people with vision problems can see it on their 60 inch TV.
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There are skills, and then there are skills. (Score:2)
Unfortunately gaming will always be just a little out of the reach of the physically disabled. Games are usually skill based, whether they are electronic or IRL.
There are skills, and then there are skills. Every kind of skill should have games that play to it. For instance, chess is skill based, yet it doesn't need a lot of motor skills. Even a quadraplegic can play chess with an eye pointer and a sip-and-puff controller. If you still have a working arm but you can't press buttons, you can still play Wii Sports, which is based on larger motor skills than Xbox 360 games.
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I don't really buy that. Yes, *most* commercial games may well be out of reach, but not "gaming". Games are nothing but software, and software can be dynamically adaptive. If the gamer is struggling with the concept, it can scale back the difficulty. Naturally, the disabled might have a different experience - how does it make it any less *fun* for them though?
Being an audio programmer in the game industry, I'
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Yes but video games, by their very nature an approximation and virtualization of some experience, lend themselves well to being made with the disabled in mind. For example the design of the controller is not a fundamental aspect that would change the balance of the game, so it makes perfect sense (even if there is no market for it) to have a
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And don't even get me started on Puzzle Bobble...
No problem... (Score:2)
Let me tell you (Score:1, Insightful)
My handicap (Score:3, Informative)
Seriously though, there is a wide range of handicaps and I've played plenty of people, for example, who have turned out to be in wheelchairs. Online gaming is a real escape for them. Some people I've talked to on teamspeak use speech assistance tech just to chat even if they aren't playing.
I've also played people who've turned out to be stoned or drunk but that is just a temporary handicap.
I don't play consoles ... (Score:3, Interesting)
I prefer playing games on the computer because of the big keyboard on my desk and mouse. I don't have to hold them, keys are spread apart and easy to reach, etc. Old arcade controllers on their cabinets worked well too.
This will become more and more difficult... (Score:1)
RSI is my "handicap" (Score:2)