From Football to Fantasy - Bethesda's Long Journey 25
This week's Escapist (which is themed around luck and odds) talks about the unlikely path Bethesda Softworks took from GridIron to Oblivion . The article discusses the company's lengthy and mostly successful past, and touches on the future of the company - the next chapter in the epic and much missed Fallout series of games. The unique tone of the Elder Scrolls games has well prepared them for taking on this 'biblical' development quest. Executive producer Todd Howard comments: "I think the first Fallout's tone is brilliant, but then they start to drift in the sequel and subsequent games. When it comes to humor, I'm very anti 'jokes' in games. Most designers try too hard to tell a joke, and it just doesn't work. I think good humor for Fallout is dry, almost satirical. Like getting your leg blown off, blood starts spraying all over the place and you get the little [PIPBoy] interface image giving you the thumbs up - I find that funny. Horrible situations juxtaposed against cartoon mascots. But that's just me."
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RonB
Bethesda's past (Score:3, Funny)
To me, the pinnacle of Bethesda's works were in the early 90's, with the "Wayne Gretzky Hockey" franchise. This was the first hockey simulator that had decent intelligence and actually played like hockey rather than a videogame. My college friends and myself marveled at the quality of this game, and lost some much-needed study time with it.
As a side note, the third version of WGH was so bug-ridden that for many years I refused to buy another Bethesda product. Of course, now I realize that shipping a buggy release is less than uncommon.
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One of the first "pure" 3D FPS's (Score:2)
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Unfortunately, they made it somewhat too free form. It was easy to do something that screwed you later in the game, like blowing up a bridge you would later have to cross.
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Grim humor (Score:1)
"Print view" of article (Score:3, Informative)
* http://www.escapistmagazine.com/print/83/12 [escapistmagazine.com]
I think we now know... (Score:1)
I played both of the games as soon as I could lay my hands on them after release. I still play them today. And when I look at that interview, I shudder. Even Fallout 1 was filled with those kinds of jokes that he refers to! Those are a large part of what make the game good. Oh, wait...they had a good set of designers and writers. Betheseda doesn't, that's for sure (and for the record, Morrowind and Oblivion both suck when compared to Daggerfall).
I knew it was doomed the second I
Fallout 3 (Score:2)
3D, real time, and it will have the "bloody mess" perk. If that's Fallout enough for you, then full steam ahead.
Everyone else, expect an average FPS with good design.
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And what's with this "got progressively worse" stuff? Fallout 2 was almost as good as Fallout 1. Certainly not a disaster like they're implying.
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Mutant: I avoid them whenever I can
Ghoul: I've heard others say the same
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Bethesda (Score:1)
Convenient (Score:1)
Humour you like? (Score:2)
Is it just me or did this never ever happen in either of the Fallouts?