Have You Hit a Gaming Wall? 484
Stephen Totilo, at MTV Games, has hit a gaming wall. At the newly un-flashed Multiplayer site he talks about the bane of gamers everywhere, what developer Jamie Fristrom calls a 'shelf-level event': a gaming wall that makes it hard if not impossible to complete a game. While a lot of gamers can overcome difficulties to reach the end credits, there are some frustrations that can suck all the fun out of play. He cites the bosses from Final Fantasy X and Super Paper Mario as dealbreakers. I personally am playing through God of War again, and the incredibly frustrating spear trap in the 'Paths of Madness' section of the game never fails to provoke hysterics. Have you run into any such obstacles lately? What game obstacles have caused you toss away a controller in frustration and swear off a game entirely?
Painkiller (Score:3, Informative)
So.... maybe we need to get rid of the (Score:4, Funny)
Re:So.... maybe we need to get rid of the (Score:5, Interesting)
I don't cheat myself, but I have friends who do. Some of these friends wouldn't even play games if they couldn't cheat, simply because it wouldn't be fun for them. That's not how I have fun, but it's how they have fun.
They'll also slap a friendly sticky grenade on your back when you aren't looking and laugh.
Cheats have a place in video games, and I honestly miss the days of the "Unlock everything" codes for Gameshark or just the game itself because it provided a failsafe for when something goes wrong. Nothing kills a game like having your savegame corrupt, and having no recourse but to resign yourself to fewer characters, levels and features (especially after it took 60 hours of play to get everything you did).
Re:So.... maybe we need to get rid of the (Score:5, Insightful)
A good example is the GTA games. I don't enjoy the missions nearly as much as I enjoy just cruising around and exploring the game world. Unfortunately, the missions are required to unlock various things, and I don't have the patience to do all of that. I might just want to spend a half hour blowing up helicopters with a rocket launcher. And so I turn to cheat codes, which GTA:SA fortunately has in spades.
While I respect that some people enjoy things that are difficult just for the sake of difficulty (some people like rock climbing for pete's sake), that's not how I prefer to spend my time, and a game that wants to force that sort of playing on me is not something that I'm interested in. Things like cheat codes can sometimes make a game like that enjoyable and appealing to a wider audience.
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All golds at the flying school was super annoying the first time, but I just did it again a couple weeks ago and it wasn't nearly so frustrating the second time, and the attack helicopter is totally worth it!
The one I still haven't gotten an
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I find myself in that boat sometimes. I'm pushing 40, and not a hardcore gamer. I used to buy games for my PS2 and hope that I could get through them. Then, I eventually figured out that most modern games are way overly complex for me to successfully play. For some of the FPS games, I'd j
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Granted, I've had difficulty with most of the recent FF games: 7 was fun enough; but 8 was depressin
You're right. What is "completion"? (Score:3, Insightful)
So what is an appropriate level of "completion" for the games Animal Crossing Population Growing (Nintendo GameCube) and Animal Crossing Wild World (Nintendo DS)? What about Tetris (almost every platform you've heard of) or SimCity (PC DOS, Mac, Super NES, Windows)?
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The insinuation is that too many developers are still bent on opposing the gameplayer, trying to keep the gameplayer from completing the game "too fast". The problem with this is that I'd like to decide for myself what is or is not "too fast".
Besides the point that not all players are of identical skills, "so "too fast" is a rather inaccurate metric no matter how you measure it; you may play through 4 hours of game in a day whereas the same section would cost me 12 hours spread over a few
Wall my ass (Score:2)
Then it's time to either grind levels or get better, depending on the game.
Alternatively, hit gamefaqs or bust out the cheat codes, if you lack fortitude.
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I've been trying to beat that game for twenty years.
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Sucks that I can't even cheating.
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Unless you have a Game Genie, and what dedicated NES gamer didn't? I even imported mine from Canada, because the US release was held up by Nintendo filing a lawsuit to block it.
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Re:Wall my ass (Score:5, Informative)
1. You need the cross (boomerang). Lucky for you, it is available on the way to the reaper, even if you die and restart.
2. You need to build up hearts, at least 40-50 of them. On the top of the staircase that leads to the hall full of axe knights, there is a large heart in the candle directly above the stairs. Grab the (5) hearts, go down the stairs and come back up and repeat.
3. You need triple-shot crosses. You can get this by killing the axe knights with crosses, then afterwards hitting candles with the cross. The candle should drop double, and later triple shots. IF you fail to get the triple shots, go back down the stairs and come back up to face the axe knights again.
Strategy for killing the reaper:
1. Saturate the space. Fire crosses even if they're going to miss the reaper. The primary purpose of the crosses is to kill the reaper, but the secondary purpose is to kill the flying sickles. Try to fire crosses at multiple levels of the screen so you get more coverage. This works well with the next technique, which is:
2. Always keep moving. You can't see the sickles appear under you if you stand still - you have a chance of dodging them if you see them fade in. Jumping from level-to-level makes this strategy easier to pull off, and also allows you to saturate the whole screen with crosses (see above).
I did spend quite a bit of time learning how to beat the reaper hen I was a kid, but compared to the count he's cake. Still, until I came up with this strategy he usually kicked my ass, so I'm not surprised you're stuck on him.
Re:Wall my ass (Score:4, Informative)
Giant Bat - holy water. Hide under the block on the right side of the screen, then throw the holy water on the block when the bat flies at you. Once he is caught, you can burn him to death.
Medusa - holy water. Even kills the annoying snakes on the floor.
Mummy Men - cross. Slip into the far left as the men appear and fire your crosses. Not only do they take out all the stuff the men throw at you, they do quadruple damage because each cross hits both men twice.
Frankenstein - holy water. Throw it directly on Frankenstein, and ignore Igor. You can kill him quickly with that. Try not to die, because you can't get the holy water where you restart.
Grim Reaper - cross. I've discussed this above.
Dracula - I know a lot of people like the holy water route, but I like the cross (triple-shot, of course). You can use it to ward off fireballs in his first form (got to get the timing right so you throw the cross right before you jump up and whip him in the head).
For the second form, just smother the screen at dracula's head level with crosses. Keep jumping up and firing a cross towards the other side of the screen. Every time he comes down from a jump he will get whacked multiple times. You have to hope and pray that he will high jump when he gets to you, but it usually happens enough times for you to win.
Triple Holy Water gets my vote (Score:3, Interesting)
Other cool games that are just as hard are Blaster Master and Zelda II.
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I've known geeks who have played NH for longer than me, and never beat it.
Seriously. I'm at the wall in "Twilight Princess", I got sick of the "save the caravan" one, previous to that was the first time (early on) where you had to follow the Orc guy, and beat off his armor, on horse back... I through my Nunchuck, and stopped playing for a week. Now I'm on another week without playing, its not hard, its just tedious. Everytime I get ready for some hot Zelda lovin', I
I don't quit. (Score:2)
Of course, this doesn't apply to multiplayer games. In those cases I just call everyone H4X0RZ and log off before they get a victory.
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I'm just the opposite; I never fricking quit. I'm the guy who's building random photon cannons all over the map, just to piss off the guys who are beating my ass...And I've pulled it off before, where I've been in an "unwinnable" situation and ended up winning, because the opponents slacked off. I was in a 3v3 in Warcraft III once, and had two of my teammates quit, and managed to footy rush and wipe out two of my three remaining opponents, and then just outplayed the last guy. It
Re:I don't quit. (Score:4, Funny)
Final Fantasy VII (Score:2)
I ran into one in Final Fantasy VII - I made it most of the way through the game, and was on the way to fight Sephiroth... when I ran out of money and potions, and I'd used the Moogle just far enough that I couldn't make it back to the shop. So, I was kind of screwed.
One of these days, I'm going to play all the way through the game again, and at least make it to the Sephiroth fight... one of these days...
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I had a similar experience with Mario & Luigi: Superstar Saga, on the Gameboy Advance. I played all the way through this RPG, having a great time, and then found myself in the final battle without enough attack points to defeat the enemy,
Donkey Kong 64 (Score:2)
Nope! (Score:2)
Quake 4 was quite fun after I started throwing in the "give all" and undying" cheats. (note last boss undying does not work, the boss get's an undying if you get it. It made the game way more fun when I could start lobbing rockets around
Futurama on PS2 (Score:2)
Also Return to Zork (Score:2)
Silent Hill's ??%%$&?! piano puzzle (Score:2)
I blame the translation, the instruction for the puzzle can't be followed to solve it.
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Long wait, short play, repeat (Score:2)
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I like Max Payne, but the frequent and long load times are just sucking the fun out of it. Start a level, get creamed in 10 seconds by some tough situation, then wait >45 sec to reload - repeat indefinitely - just isn't fun. I don't mind hammering on the same terminal challenge for prolonged periods, but when the majority of the gaming session is sitting there doing nothing while waiting for the load meter to progress (or, worse, watching the same uninterruptable cinematics eat up time doing nothing useful (at least load times are loading something)), well, I'll go do something else like wash dishes.
For me, the most frustrating part of Max Payne wasn't the combat, it was the jumping puzzles during the drug-induced fever-dreams. Those were a royal pain in the ass.
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And now that you bastards mentioned Max Payne, I'll have to dig it out and finish it twice today, thanks!
Quickload (Score:2)
(...would have been nice if that was the default...)
amen! (Score:5, Insightful)
Note to Nintendo: if you sell a game, make sure that there is some sort of code to use to unlock all the game has to offer, or a reduced difficulty level, I paid for the whole game and to be locked out of 1/5th of the tracks (likely among the best ones) and 4/5ths of the story mode does not feel right.
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I'm one of those crazy gamers capable of unlocking everything in F-Zero GX, and I did. However, my greatest fear is save file corruption. Can anyone explain to me how I'm supposed to recover the work I did unlocking tracks when crap happens to my save files?
Quite simply, game companies need to catch on that any game requiring more than 5-10 hours to unlock everything useful for multiplayer need to include some method of cheating to unlock it all instantly.
Get a GC Action Replay (Score:3, Informative)
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Gears of War has a "Load Last Checkpoint" option in the menu. Try that to reset yourself to before the bug.
I have hit them with OgreBattle games (Score:2)
Fire Emblem for me (Score:2)
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Been awhile, maybe I'm wrong on that.
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Starfox Adventure (Score:2)
I am hardly lame when it comes to gaming, and this type of thing happened to me in other situations as well. Some well designed games normally don't have walls, but they are in a lot of them (mainly console adventure games), normally unlikely places.
Virtua Tennis! (Score:2)
But I played that bitch for a solid month trying to win the title in 'Hard' mode, only to be defeated in the finals about 100 times. Had to toss the disk.
Zeliard (Score:2)
I felt that way about prince of persia too. You just run out of time and need to play better all the way from the start. But I finished that one.
Neither I nor anyone else I've known who has attempted Zeliard has completed that game without cheating.
Battletoads (Score:5, Insightful)
Please. Fire up your NES Emulator of choice and see how far you get with Battletoads (without cheating of course..)
Warning: You may want to go shopping for a hairpiece first, because you'll look funny once you pull all your hair out.
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Funny thing is that I was finally able to get past the stupid racing level by memorizing all the jumps exactly. However, I always gave up after the next level (which involved a bunch of snakes and more jumping), because after dying, I didn't want to go back through the blasted game again. Talk about being burned out
Intelligent difficulty (Score:3, Interesting)
Do fighters count? (Score:2)
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One of these days I'll probably get nostalgic, thaw him out and give it another go.
Corrupted saves (Score:2)
When I've spent hours working my way thru Harry Potter, DDR *, or other games only to be forced to start over thanks to a corrupted save, there's just no desire to start over only to do hours of what was already achieved, and hesitation to start anything else thanks to perceived inevitability of the same stupid waste.
The player works hard to get to a saved point. That data better be there when he comes back.
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The Same thing Happened to me in EVE Online (Score:5, Funny)
so I've been camped outside his house with a can of mace and a box
of Chips-Ahoy for 3 days now, but I think he went skiing.
God this game is frustrating.
You're not an astronaut, are you? (Score:3, Funny)
http://www.suntimes.com/news/nation/244870,CST-NW
Evil Wall in FF4 (Score:2)
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Max Payne (Score:2)
Guitar Hero 2 (Score:2)
Super Mario Bros (Score:3)
Agree with the other person about Battletoads. It's a fun game, for the very short period before it becomes INSANELY HARD.
Doom 3, because I just got tired of not being able to see anything.
NES Ikari Warriors. I can't see how anyone can beat it without cheating, because you move so slowly that you can't dodge bullets well and there are so so many ways to die.
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That one isn't bad. Basically, you gotta inch over to the left on the first little pillar. You get mario positioned so that one foot is off the left side of the pillar. Then do your running jump. Works every time.
TMNT (Score:2)
SUPER Paper Mario? (Score:2)
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However, another point to make is that any RPG, including linear ones, can have slow phases where one becomes quite bored. That can kill a game.
Gaming Walls I have known (Score:5, Interesting)
2) WarCraft III - I bought the game when it first came out, back when Demon Hunters could burn you for 300 mana, and Huntresses were the key to winning. Things changed, patches fixed imbalances, but I kept playing and had lots of fun becoming more skilled and enjoying myself. Then the first DC hack hit. What was frustrating wasn't so much that I went from a winning record to abject mediocrity so much as the complete inability to finish and sometimes even start games before I was inceremoniously DC'd. The number of times this happened after a dramatic turnaround was more than suspicious. I couldn't play it for months after that, and when I returned I felt left behind. There was no motivation to play competitively again.
3) Beyond Good and Evil - Sailing again, sort of. Once I got the power boat and could explore, I ended up getting very bored and stopped playing.
4) Goblin Commander - After getting through the campaign and defeating the fourth goblin, I simply lost interest.
5) Time Splitters 2 - Awesome game, beat the ever-living snot out of it. Then a friend accidentally corrupted my profile, simultaneously wiping out everything I'd done. Given the huge number of hours it took to unlock everything, that was utterly heartbreaking and I've never played the game again. This is the single greatest reason for an "unlock everything" code.
6) Final Fantasy X - I got stuck at the first, whatever that sport thigy was, match. Or shortly thereafter.
7) Azure Dreams - Fun game as all else, but I keep dropping off once I actually get in range of winning it. Excellent game despite my inability to finish it.
8) Wii Sports - I can't play this alone, not after playing it with people.
9) Evil Genius - For some reason, I can never bring myself to beat this game, despite my evil machinations and plans. I devise traps, complete objectives, silence my enemies, and then stop everything and never return. Apparently the reason why out Evil Genius Overlords haven't conquered the world yet is because they get bored with our childish strategems.
10) Crystalis - There's something about RPGs which dictates I get 3/4ths of the way through and lose interest. However awesome they are.
11) GTA3 - I have too much fun running from the FBI to further the plot. In fact, my only motivation to do any missions is so that I can get people even madder at me.
12) Advance Wars: Dual Strike - It's a fun game, but a long one. I got a fair ways through, but for whatever reason interest died in doing anythign but firing up a random battle map rather than going through the story.
13) Contact - I'm an idiot, and that's all. Best RPG since earthbound and I can't even play 2 hours before I broke for WoW. Shoot me now.
That's the best I can do while at work and away from my gaming collection.
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I played through X, and found out how badly I suck at that stupid BlitzBall matches. Tip: You don't really need to compete in any to get through the game; had I known that the first time I wouldn't have wasted ANY of my time on it. Felt like I was swimming through slime, the controls were so bad....
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You didn't miss much - as I recall, all the major dungeons were already complete by that point and completing the Triforce essentially sent you straight to Gannon. The thing that annoyed me the most about that part was discovering that you had to have the Ghost Ship map to get on the Ghost Ship. They dropped clues left and right about where the Ghost Ship would be, so I was fo
Presumed experience (Score:4, Interesting)
There's a small but potent market of games for adults who have practically no video game skills, but want a grown-up gaming experience.
Commodore VIC-20 Dracula Text Adventure... (Score:2, Interesting)
The command was YES, but the booklet didn't mention YES/NO situations. Plus being a dummy before the Dumm
Since everyone else is doing it... (Score:2)
Also, the "stealth" part of Metroid Zero Mission for GBA was annoying, but not a show-stop
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Lately, I'm very quick to drop games. Its pretty rare for me to actually finish a game these days.
The Grim Reaper (Score:2)
ARGH!
It's always a strategy game for me. (Score:3, Interesting)
How about Sacrifice? I can think of more than a few missions in that game which made me chew on things.
How about the last mission in the Warcraft III expansion? Pain in my ass...And there was one in the original Starcraft...One of the last Protoss missions...Wasn't hard to beat the enemy, but beat them without them managing to kill one of your goddamn heroes? Good luck. I'd literally put them in a shuttle (can't let them roam around on their own...goes without saying), and put the shuttle on "hold" over a pile of photon cannons, and they'd send one damn capital ship in to specifically kill that fucking shuttle.
I think "walls" are a good thing, in some ways, because they challenge your ass to go to a new level...On the other hand, a poorly designed "wall", where the designers are basically just fucking with you, that's no fun. Why bother to play the damn game when they're basically just cheating to annoy you?
It's especially annoying in a "strategy" game (real-time strategy is generally far more about tactics than strategy, and most turn based strategy isn't mission based), because you're left in a situation where only a fricking moron would have attacked, and you've got to deal with it.
I thought you meant bored of gaming... (Score:4, Interesting)
That leaves me with online play, and I can only run around the same little levels for so long playing tag with foul-mouthed, homo-phobic and racist 13 year-olds for so long. And don't get me started on the modders, which is fancy for little cheating ass bitches.
Yeah, I know, there are better games out there, and better ways to team up online, and I'm just being grumpy. I'm getting a little old, I guess, but why aren't any of these games drawing me in, keeping me awake all night and forgetting to eat anymore? I can't have changed that much over the past few console/pc generations.
And so I wait for the shooter where the goddamn bodies stay there, and might even stack up and block the doorway if I kill enough of them. Or the non-botched Sim City game. How about a sports game that doesn't require the same investment as a certification to be mediocre? I liked the first person view in Madden, nice gimmick. How about being able to be a lineman or tight-end, let another human, Live or local, or even computer do the passing? So few co-op games, even fewer good ones. I practically raised my boy doing co-op in Halo 1, waited in line for Halo 2, but now unless Bungie publicly apologizes, I might not even rent Halo 3.
(and more bitching, whining and moaning, c'mon, you old schoolers know what I'm talking about!)
Final Fantasy Tactics Advance (Score:2)
And I can't even come close to beating her, barely able to get 50% of her HP down. The match laws always preclude me from being able to do my best attacks, and she is still somehow able to do area damage with seemingly endless MP.
Viewtiful Joe 2 Reel 7 act 1 (Score:2)
Most often boredom hits first (Score:2)
There
NWN Underdark pre-finale (Score:2)
Yeah, I'm at a wall... of SOUND! (Score:2)
The damn helicopter in Ninja Gaiden for Xbox (Score:2)
POP (Score:5, Interesting)
I was so mad at Ubisoft for letting the game ship with such a bug present. I mean, the fact that it wasn't an isolated case or anything just makes it so much worse. Their official FAQ basically said "Try doing X, Y and Z [a ton of crap that did nothing], and if this doesn't work, restart your game from scratch". This is as extreme a "wall" in gaming as I can think of.
Sorcerer (Score:4, Interesting)
After weeks, off and on, of frustration, my 14-year-old temper had had enough, and the box went on the shelf. Several times over the next few years, I came back to the game, and each time I was forced to rediscover why I'd put it down as I hit that goddamn chest.
So flash forward to my 18th year and, bored one afternoon, I'm going through my old games and I decide to finish that stupid puzzle once and for all. But again, I get stuck on that chest. Frustrated, I start to thumb through the manual accompanying the game, thinking maybe it's mentioned offhand there (a long shot, and one I'd tried before). It's not, but it's when I'm looking through another included little pamphlet in the box - the "Field Guide to the Creatures of Frobozz [guetech.org]," a small color book of illustrations and descriptions of monsters in the gameworld - that the text at the end of one entry finally, FINALLY catches my eye. "Bloodworms are usually white and grey and black and red and black." "A common house rotgrub is gray and red and gray and purple and red." And it goes on, with this weird color description at the end of every entry.
Elsewhere in the small area of the game explorable before the chest, one part that had always bugged me was a note that discussed the current "password" and mentioned a monster type. It was different every playthrough, and was the only thing that was. So, firing up the game, I found the note, which mentioned "Bloodworms" this time, and proceeded quickly to the chest. Referring to my guide, I pushed "white, gray, black, red, black" on the buttons and BAM! It's opened. After four years of attempts, the bloody thing was OPEN. I actually started cheering and dancing around the room like a madman, exclaiming to my surprised parents down the hall that "the damn chest is OPEN!"
Those of you paying attention have probably already realized my ultimate shame. That's right, folks, I was defeated by the $%@#$%@#$% COPY PROTECTION for the game.
I've hated DRM ever since.
Tie Fighter - Mission 7.1 (Score:3, Interesting)
If you don't take out at least half the T/A force, they will overwhelm your pathetic wingmen and hunt you down and kill you later, right when you need to focus all your attention on those heavy rocket waves. Unfortunately, you only have about 5 minutes from mission start before the cruiser with the Z-95s appears, so you have to close and kill the T/As quickly. When you consider that you want to save a few missiles if you REALLY need to stop a heavy rocket beyond your range, it becomes even harder to tango with those T/As because you have to do most of the damage with lasers.
Man, that is incredibly tough**. I remember spending weeks flying it over and over.
** For those of you who bought the "Collector's CD" of Tie Fighter, you may think I'm crazy, because that mission is easy...and you would be right. For the CD release, the difficulty for that particular mission is toned down considerably (I think the number of Z-95 waves iscut to a quarter that of the original, so that you only haveto take out a couple and the Interdictor will survive). This challenge can only be found on the original floppy disk version of the game.
Pretty Much Every Final Fantasy (Score:3, Interesting)
I find more walls are from boredom (Score:4, Insightful)
A counter example of a good difficulty wall would be Shining Force Neo. In the 3 Trials of Light the Demons bosses all do some insane amount of damage compared to anything you may have fought before (heck even some of the random stuff before them is insanely hard), but you can save basically anywhere. The game has a ton of customization so if one combo doesn't work you can always try another. And if you still can't beat it you can do the tried and true level up approach.
That last guy on Space Invaders (Score:4, Funny)
Comment removed (Score:3, Interesting)
Breakout (Score:3, Funny)
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However, the point of this article isn't to talk about how some of us bothered to grab the Scarab gun in Halo 2, or discovered Trixie in Toe Jam and Earl without a guide, or have never looked at a FAQ for a Zelda game before already getting everything (and then some). The point is to discuss the games you couldn't finish because of boredom or poor design.
We appreciate your input, but I think you have the purpose mixed up.
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I tried my best, then eventually gave up and enabled a god-mode cheat. Which helpfully counted how many times I 'died'. I played as well as I could, and still ended up with about seventy consecutive deaths.
Previous difficulty spikes I'd got past through excessive use of the almost-disabled quicksave function...