More Spore Details from DICE Summit 47
Will Wright and his team at EA put together a presentation for the DICE Summit, giving folks more details on the much-anticipated Spore . Gamespot reports on the talk, which sounds like it must have been highly entertaining to view. The entire presentation centered around the development process for the game, which has been a platform for smart people to talk about making games since Wright first announced the project. Designers from the team talk about making the space ship creator flexible ("It's pretty satisfying to fly around in your X-Wing and blow up The Enterprise."), and Wright mentioned their habit to run a batch process creating thousands of planets every night. Stephen Totilo at MTV also discusses the talk, and fleshes out a few more details from the event. Looking this over, what do you think? Still excited for Spore, or has it been in development too long?
Sure I'm still excited. (Score:5, Insightful)
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Development time (Score:3)
How to cure the hype problem. (Score:5, Insightful)
If you don't want to hear about things in development, stop reading Slashdot and those stupid gaming mags.
Personally I'd rather EA doesn't "shit" out Spore like they do so many other titles. Sims is still selling well, let the development time have the time they need.
Spoor (Score:3, Funny)
If it was going to be shit, then it would be spelled "Spoor".
Spoor [wiktionary.org]: spoor (plural spoor or spoors) 1. The track, trail or droppings of an animal
-Don
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Re:Development time (Score:4, Informative)
I certainly hope that EA listens to what Will Wright says he wants to do, and lets him do it without throwing up any roadblocks. The last group of people who thought they knew better than Will Wright caused SimCity 3000 to be delayed by many years, and almost bankrupt Maxis. If they had just done what he said, they would be on top of the world, but instead they all got fired after EA bought Maxis and cleaned house.
-Don
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Not too long.. (Score:2)
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I'm willing to give them until late 2007 / early 2008
After which.... what? You will ask for your money back? Play another game in the meantime? Exit their target age-range?
The real question is: who cares? Blizzard answered that with their extended beta of World of Warcraft: no one. No one cares when you release it; they care about what you release and how playable it is.
Spore could be released in 2020, but as long as it delivers a solid game that people want to play, it will be a success. The only time pressure for them is their funding.
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The real answer is: I do. So do a lot of other adults who are out of highschool and their mothers' basements.
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If I have interest in a game, I'll buy it when it comes out. It dosen't matter when it comes out, if I think it will be a fun game, I'll go and buy it. I think that's the majority view here.
I'd also like to mention that just because you're an adult and out of your mothers basement doesn't mean that all adults throw away their
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Playing games with your kids (Score:2)
Don't you plan on ever playing games with your kids?
The Sims is a game that kids and parents and grandparents often play together, because they have a "common ground" to share and discuss, that everyone can relate to and understand.
Playing Spore will be a great way to get your kids interested in science, evolution, nature, astronomy, biology, society, etc!
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I'd also like to mention that just because you're an adult and out of your mothers basement doesn't mean that all adults throw away their game playing time. Some actually, you know, make time for it.
1) I'm an adult (have been for a couple decades)
2) I play games
3) Whenever spore comes out, I'll probably try it out, but I don't really care when
4) If there were a basement appartment involved, it would be mine (and one day it probably will be, if she doesn't move into a nursing home instead)
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You might even actually play games with your kids !
Spore Wii? (Score:2, Interesting)
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SimCity SNES (Score:2)
Hey, I liked SimCity (classic) on my Super NES, and that didn't even have a proper pointing device (unlike Wii).
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SimEarth was great (Score:2)
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Spore's structure is a lot different than SimEarth.
Will Wright gave a talk to Terry Winnograd's user interface design class at Stanford in 1996 (before he made The Sims), which I sat in on and took some notes about Designing User Interfaces to Simulation Games [donhopkins.com]. In that talk he discussed post-morta of some of the games he designed, including SimEarth.
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OM.... (Score:1, Funny)
P.S. Something dupe, troll, redundant, vorbis
Re:OM.... Care Bears vs Klingons fight mechs (Score:1)
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You hit the nail on the head there. Will Wright is fascinated with Care Bears [gamingsteve.com]. He had several slides on the topic in his GDC 2005 talk [donhopkins.com]:
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I just find it a waste of time, actually.
Spore. (Score:2, Insightful)
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The enemy of easy mod support is not the designer. it's the lawyer. or the finance guy that doesn't see any bottom line in it.
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To wit -- Who would ever need more than 640k of memory?
Gates probably rues the day he said that.
Wulfe
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Spore Forever (Score:1)
Bring Rocket Jockey to the Wii.
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That's the beauty of OSS. You can write the game yourself!!
Content Filtering (Score:3, Interesting)
The fact of the matter is, when this game is released someone is going to make one or more rather obscene creatures. Whether it's a perfect model of a Playboy bunny, or a disturbingly humorous creature based off of our naughty bits, there needs to be a way for someone to say 'I don't want that in my game'.
While there will be people who will welcome these things into their ecosystems, there will also be people who will not. For them, the entire experience will be ruined if their creature they have lovingly crafted can not be played without encountering a race of Fidel Castros.
It shouldn't be too difficult to have an option where you right-click a race and select them for replacement.
obligatory quote (Score:2)