The Future of Harmonix 52
Wired blog Game|Life has up an interview with Alex Rigopulos, CEO of Harmonix (original creators of the Guitar Hero series). They're finishing up work on Guitar Hero for the 360, and then they're moving on to bigger and better things. Chris Kohler had the chance to speak with Rigopulos about that next step for the company. They touch on topics like downloadable content, the awesomeness of the whammy bar, the end of Harmonix's relationship with the extremely popular music-game series, and why people just can't agree on music. Says Rigopulos: "People's taste in music varies. Massively. And music that you love, I might think is garbage, and vice versa. And it's really hard to assemble a single soundtrack that's going to have really broad appeal... [with Guitar Hero 2] we got from the metal community was that they were totally psyched that we were giving them the real goods. And a lot of other people who were Guitar Hero 1 fans saying, well, there are more songs in Guitar Hero II where I just wanted to turn down the speakers."
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Different Editions (Score:4, Insightful)
Guitar Hero: Hard Rock
Guitar Hero: 80's Pop
Guitar Hero: Rock of the 60's
Guitar Hero: Spanish Licks
Guitar Hero: Heavy Metal
Since only the song content would differ, it would be less costly for Harmonix/Red Octane to produce the different versions than it is to release an entirely new game. Not only will they open up doors to new customers, but their existing customers will have a chance to purchase new compilations as they get tired of their existing ones. Yet they won't necessarily feel like they're getting gyped as each disc is a full-up game unto itself.
The best part is that six months after release (or around the holiday season, whichever comes first) they can release a special compilation of ALL the discs in one package. (A bit like DVDs of TV Seasons.) They could then charge a pretty penny for the special edition compilation while incurring only minor manufacturing and distribution costs. Or in other words, they'd have a license to print money.
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If I'm not mistaken, a lot of the cost in producing a game like Guitar Hero is in licensing the tracks themselves. While it would be nice for there to be a ton of different versions of the game with different song packs, it would most likely end up costing Harmonix/whoever a whole ton of money to do it. The approach they're taking at the mo
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There are a few different pricing structures, but usually you're talking about royalties. Royalties suck because you pay something for every copy you sell. On the other hand, royalties rock because you only pay for the copies you sell. In this case, they'd only need to pay royalties for the version that contains the song. It would make accounting a bit more difficult, but it's perfectly doable.
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See? I can be hip, too.
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Too bad no one was trying to be hip.
Unless it's hip to be a square?
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Unless it's hip to be a square? :-P
It is, but only if you're Huey Lewis.
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Really, I'm honestly not trying to sound cool or "hip". I was trying to communicate my honest opinion. It was not my intention to have it sound like a marketing brochure. Then again, I'm apparently your "enemy", so I doubt you'll believe me anyway.
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Sounds like you take things too personally. I remember that conversation, and as it so happens, I was not trying to be "condescending". You asked an open ended question, so I gave a best attempt at an informative, open-ended answer. I'm truly sorry if you were offended, but I can't control if read something into text that isn't there.
:-(
The scary thing is that this phenomenon is well documented [slashdot.org], yet it continues to pose a problem.
Anyway, I'm sorry
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True -- but you can control your knee-jerk instinct to show off your knowledge, based on the assumption the person who asked the question is an idiot.
I might have forgiven your first response, but as I recall, you replied AGAIN to repeat the same information, AFTER I reclarified my already-clear question. (Part of why I had to add my current sig.) It never occurred to you there might have been something y
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You remember incorrectly. [slashdot.org] I did not respond to you once you clarified what you meant. I only responded in the first place because I thought I was being helpful. The mods, however, were extremely harsh with your posts. Perhaps unjustifiably so.
You need to understand. You said nothing more than "Why do people say "price point" instead of "price"? Just to sound smart? In virtually every context, it's co
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How? I said, "In virtually every context, it's completely unnecessary." That means I had in mind contexts where it was necessary, and thus understood its meaning! That means you don't need to explain that use to me. How hard is that to understand?
Now, if you go back a
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If you don't see how that can be misunderstood, then I can't help you.
Two replies. Both of which may or may not have understood you correctly. Nevermind all the other
1 Master edition, and customizeable track list... (Score:2)
Exactly. Why not a $20 version with the main game engine, and maybe 12 songs then you can buy the bolt on packs online? Or maybe a full $50 for a version with 40 songs (to be unlocked Via online) that are your pick? Put say 100+ tunes online that work, and each retail copy gets to unlock 40 off the bat. If you want more, just buy more...
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Isn't this what they're planning on doing with the Xbox360 version, offering song packs via Live?
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I'll grant you that downloads remove the marketing & distribution overhead, as well as the retail markup, but it won't change the royalty situation any. So
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Besides, they're going to have t
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"Rather than releasing a single game with a wide array of music, they should release several titles with a focus on each type of music. The game engine could be the same in each, with only the songs differing."
Which I'm guessing is why Harmonix sold Guitar Hero to Neversoft. Harmonix likes doing the cutting-edge stuff. They could spend the rest of their life making "Guitar Hero: X-Edition" and never create something new.
Neversoft, on the other hand, likes to remake the same thing over-and-over again. Th
Frets on Fire (Score:3, Interesting)
Worth downloading alone for the ingenious way they make you hold the keyboard as a makeshift Guitar Hero controller.
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You do realize the reason Guitar Hero is fun is because of the guitar controller, right?
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Firstly, if you have an adapter you can use the original Guitar Hero controler.
Secondly, holding your keyboard upside down is also a fun controller, and has the advantage of coming free with your PC.
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GH = DDR with the controller in your hands
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What a completely inane comment, why even bother to post this shit?
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It's not simply playing DDR with a handheld controller. There is a rather large difference between working your fingers though chords and runs on a (fake) guitar and dancing around like a lunatic on a dance pad. If you can't see the difference then perhaps you need to get outside your box and look again.
Except that if you can recall the
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Play on expert. I think the DDR equiv would be playing on two pads simultaneously while somebody unloads a machine gun at your feet, which just so happens to be the only thing I can think of that would make DDR interesting.
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So you say there are difficult modes in GH. I agree. There are also difficulty settings in DDR sufficient to make it "interesting". And there already is a mode where you play two pads simultaneously -- it's called "double" mode, which I play regularly. Go try The Legend of Max on heavy in doubles mode and tell me which is easier. I just hope your heart is up for it.
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Misirlou [youtube.com]
Jordan [youtube.com] is like having a bazooka fired at your head.
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I still don't see what great point you're trying to make that you can't put into a clear, coherent, complete sentence that wasn't already answered in my previous post...
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Not to mention as long as you've got some good rhythm, dexterity and time to practice you can perfect most GH tracks on the hardest setting. DDR has far more strenuous physical requirements on top of that, not to mention the precision needs to come from your legs and feet, which are
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I'm looking down at my own keyboard right now, and HP has taken it upon themselves to add a tall row of "multimedia" keys above the Function keys. Attempting to play Frets of Fire on this thing would give me carpal tunnel.
I guess one could buy a $20 no-frills keyboard to use as a dedicated FoF controller, maybe even paint the keycaps the appropriate colors. But once you've gone that far, why
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Or just buy the official 360 USB version when it comes out. I'm sure FoF will be quick to add support for it...
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So the songs are by the artist rather than "made famous by" as GH labels them? Or you do mean from the game CD? Because otherwise, how does it lift out the guitar track so that you can't hear it right if you don't play it right?
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Personally, the lack of whammy support turns me off. Too bad the "Guitar Zero" (a clone of Guitar Hero) was dumped...
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Ah... Not really. I'm a geek, but even that is too geeky for me
I've seen the game on youtube, and besides the ugly graphics, it seems to work all right, but perhaps it should be renamed "Keytar Hero".
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You know why there are almost no good OSS games? (Score:2)
If you're going to slavishly imitate at least copy the fun parts correctly!
Other Harmonix Games (Score:1)
Downloading is a perfect fit (Score:2)