Will Wright and Spore Profiled in Popular Science 28
Via Joystiq, an enthusiastic interview in Popular Science with Will Wright. He talks about his much anticipated PC title Spore (still slated to ship later this year), the educational qualities of games, socializing via games, and the future of gaming. One of his closing comments: "Getting people more connected to the real world through gaming. Because I think we all live in our own little bubbles, we have our own little lives and there's this whole world out there of things happening that we're kind of dimly aware of. We might pick up the paper or watch the news. And it's a complex world. A lot of very strange twisted dynamics, interesting things, very important things that are going to shape the future that our children live in. And that if you could just get everybody to be a little bit more aware of the world around them, and how it works, and have that feedback in to the course the world is taking, gaming could be an incredibly powerful mechanism for steering the system."
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Thunderous disappointment (Score:4, Insightful)
Ok, I have no idea if the gameplay is going to be good or not, but certainly it can't be as good as all of the hype it has been getting. I was as excited as anyone at the demo he gave at E3, but until we have something resembling a beta to play around with I'm going to file this under "pre-release over hyping" and get on with my life. It will have a nice cozy location between Daikatana and the Segway.
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But, the hype sells lots of copies, and makes bank, which is what is important to the publishers - whether or not you feel the game lives up to it is irrelevant, so long as you buy it.
The movie industry has long functioned this way (and is having a harder time doing so now).
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Not everyone. *cough* extended 'trial' period by downloading from unauthorized sources *cough*
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That brings up an interesting point though, because AFAIK Spore will have that psuedo-online engine to take lifeforms & planets from other user's sandbox. If the game actually does support true 'solo' play (as in no tube to the internets) then I suppose that would work. My guess is a game on this scale will attract the attention of groups who have worked things like the emulated steam engine for HL2.
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On the other hand games which really surprised me in some way, I tend to buy the sequels and other games from the same developers.
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No, Black and White really was a bad game. The creature was about the only thing that didn't completely suck and there were some real problems with the creature.
The biggest problem with the creature was that to encourage or discourage some types of behavior you had to reward or punish the creature while he was thinking about doing it, but before he actually did it, with no way of reading the creature's thoughts.
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From what I've seen of the creature editor, it looks like an enjoyable mini-game all to itself (kinda like CoH). I expect that to be really good, and I think there's a good chance it will meet
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Black & White from Peter Molyneux, not Will Wr (Score:3, Informative)
Just so nobody gets confused: Peter Molyneux [wikipedia.org] made Black & White, not Will Wright. [wikipedia.org]
Will Wright brought us such generally non-sucky games as The Sims and Sim City.
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Connecting to the real world through gaming (Score:2, Interesting)
Wright is a brilliant guy and I can't wait for Spore. But I would point out one way in which he seems to have conflicting passions when it comes to making games. On one hand, he says he likes the idea of games that connect people more to the world, by showing them all these different things around them. On the other, he says he likes the idea of games which adapt themselves to the player. When you think of it, the first thing brings people "out of their bubble" and the second thing creates a new kind of "bu
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My son and I have talked to him about this at times - I'm the person who came up with all the energy sources - wind, solar, hydro, etc - for the later SimCity versions
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Excessive hype. (Score:3, Insightful)
The marketing team sure is working overtime to promote this one. Rest assured the game will sell strongly within the first few weeks of release on media attention alone.
Trashing the Hype (Score:1)
Combine what he's done previously with the team he put together and the type of game he's making - unless he hid in a basement and told no one, including EA, what he was doing, his project would be 'overhyped'.
This does not mean the game will suck. It means it will suck to whomever decides that due to the huge hype, if it isn't the 'best bang since the