Hardcore Gamers on the Decline? 143
Ars Technica's Opposable Thumbs blog takes a look at the numbers for last year, and makes an interesting observation: hardcore gamers are probably not the future. Specifically, last year's videogame sales numbers show a huge trend in the adoption of mass-market licensed games. We've also previously discussed the extreme popularity of casual games. Despite Gears of War selling around the same amount as Cars (both around 2 million units), the cost in time and money to create Gears was substantially greater than the cost to create the Pixar-licensed title. The result? "As growth continues, we're bound to see some substantial changes. As it stands, hardcore gamers are still a pivotal purchasing force in the games market: most of the top ten titles were what I would consider "hardcore" games. However, the trend away from the hardcore and towards the casual is becoming increasingly more predominant. We've talked quite a bit lately about the growing demand and response for casual games, and when coupled with the shocking sales of licensed products, I'm left wondering whether or not the number of hardcore gamers is dwindling."
maybe... (Score:5, Insightful)
Re:maybe... (Score:5, Funny)
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Obviously licensed games get a huge marketing boost, and they are much better than they were years ago (see Kim Possible: What's the Switch for an example of a s
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However, if casual gaming eclipses hardcore gaming in mainstream profits, it'll die out of mainstream production. There's just no good business reason to divert company resources over to financial non-starters.
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Game companies would be stupid not to make niche games. Just like how hollywood makes artsy films. Sometimes they lose money, but sometimes you can create an entire francise out of it.
Re:maybe... (Score:4, Interesting)
This is a nice point. Let's say I'm an investor and have a choice between two investments:
1) A game that will cost $2 million in development, $8 million in license fees, and $0 million in marketing and will sell X copies.
2) A game that will cost $5 million in development, $0 million in license fees, and $5 million in marketing and will sell X copies.
Of course, we don't know how many copies will sell, but bear with me for a moment. Market theory dicates that the total cost of the game should yield a certain number of game sales. If we knew #1 would sell more games, then the licenser should theoretically charge more money.
At the end of the day, I'd rather invest in #2. Here's why- at the end of the product life, I've now got a brand/franchise that I can sequel and make a nice bit of money on. Essentially, I've gotten profits and built up an asset. Halo/Warcraft are great examples of the value of building a franchise.
With choice #1, I've gotten some profits, but next time, I'll have to again pay those licensing fees. Essentially, I'm back to square one.
If you want to take things a step further, I would bet the return on investment for a licensed game is less than that of an original game because the licensed game is more a "sure bet." Just like in the stock market, low risk investments typically yield lower returns.
Answer (Score:5, Funny)
As it happens, no. They're just all playing WoW.
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If not for DAoC and EVE, I would've been tempted to buy the following:
Half-Life 2
Battlefield 1942/BF2
Joint Operations
A few others - Oblivion looks pretty cool.
Other than MMOGs, the only games I've bought in the past 4-5 years were iD Software products, and that was a mixture of desire for the product itself (they make good games) and desire to support a company that actively supported Linux gaming. (Yes, a MAJOR factor in purchasing Quake 4 and Doom 3 was that they had native Linux ports.)
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Mundane (Score:2)
7 million Wow accounts and rising. Add the growth in the console markets, etc. Eventually it will be just like watching a TV channel. Totally mundane and ubiquitous.
I don't see the equivalency. (Score:2)
Re:I don't see the equivalency. (Score:4, Interesting)
Happy-Feet, the Ps2 game had over 1,000,000 million pre-orders, before it was released; the game rated below 5.0 on both IGN and gamespot, and didn't cost that much to make (I'm not at liberty to discuss numbers.)
Do the math. Sure, there is cross-over, but there is overwhelming evidence that if you're in the market for money alone, you should be chasing WB licenses, not hardcore gamers.
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If you only ever play Happy Feet, Cars, Open Season, and countless other cheap poorly rated franchised games but you play them every waking moment, I'd say that you're a hardcore gamer.
A casual gamer doesn't pre-order games,
The industry usage of "casual gamer" (Score:2)
Although I certainly think you have a point here, as someone who works in the Casual Games industry, I should point out that the term "casual gamer" [wikipedia.org] is different that what you might expect. It's basically a consumer of casual game [wikipedia.org]
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I guess now the question is... does "hardcore" mean what we think it means? That is to say does "hardcore" mean someone who plays hardcore games, or someone who plays games, hardcore? I would think it means the latter, and if that i
Hardcore and the community (Score:2)
Granted, I can understand why the term came into existence. In the past, it was thought that anyone who played hardcore games generally put a lot of time into it. Those who played casual games, generally didn't spend too much time
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A million, million pre-orders?!?! Oh my God! That's like a billion, thousand or something!
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cash cow (Score:5, Insightful)
But is Cars really that great of a game? It sold 2 million because it was a popular movie and the game's sole purpose was to rake in more cash. In a year is Cars going to continue to sell as many units as Gears? Moreover, in many years are people going to care about Cars or will they remember how awesome Gears was and how they can't wait for part 2 to release?
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Re:cash cow (Score:4, Insightful)
From a business/investment perspective, that is all that matters.
Moreover, in many years are people going to care about Cars or will they remember how awesome Gears was and how they can't wait for part 2 to release?
That depends directly on the success of Cars 2, the movie. If it is a big winner, the game most likely will be as well.
In a year is Cars going to continue to sell as many units as Gears?
In a year, the investors will have moved on to the next mass market title. While the developers may care about milking every last sale, the investors know that the vast bulk of the return was made within the first 6-months or so. Their business plan doesn't take into account residual sales over years to come.
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It's probably true that after the investing is done, they can just let the returns roll in while they're looking at new investments.
But the residual sales are likely taken in account even though they may be less significant than the initial surge. They would just be estimated, weighted for the time value( http://en.wikipedia.org/wiki/Time_value [wikipedia.org] ), and then added into the overall expected return of the investment.
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People like to say that traditional games were stuck in the same rut, but I would disagree.
Good Short Term Returns != Investment (Score:2)
No, what matters is that the company doesn't dilute its brand if it hopes to continue milking it. Enter the Matrix sold a shitload of games and The Matrix Reloaded brought in truckloads of box office sales but look what happened afterwards. The Matrix Online has less than 50,000 subscribers, The Matrix:Path of Neo was practically shunned by the mass market and The Matrix Revolutions brought in less than half the box office sales as The Matrix
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You, sir, have completely missed the point of the article.
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Many people would point to this case as an example that "hardcore gaming is dying". This cannot be further from the truth.
Look at Hollywood. You've got your forgettable romantic comedies and action flicks that, in two years time, nobody will even remember. Then you have the *good* films that seem to live forever. They may or may not be big-budget or have explosions galore, but in 30 years people will still be watching them, and they will keep showing up on "100 best movies..." lists.
Gaming is much the s
I for one welcome our easily distracted gamers (Score:1)
Um, yeah, casual gamers - it's a lot like being in a candy store. Unlike those hard core gamers who need to buy lots of Depends and energy drinks.
But, on the bright side, lots of pretty women and girls in the casual gaming camp, and
Hello, my name is Brad and I was a hardcore gamer (Score:5, Interesting)
Yes, I used to spend countless hours tweaking and overclocking my computer in order to get those extra FPS in CS Source and HL2. Now i just really don't care - I'm still 18, the "peak" age that everybody wants to market to, but I just lack the time or desire to pour hours on end into video games. School, life, and girls are more important to me now, and this videogaming thing has been slipping away.
I used to play 4 hours of video games a day back when I was a "hardcore gamer", it's just not worth it anymore. Has anybody else feel their killer instinct slip away?
Re:Hello, my name is Brad and I was a hardcore gam (Score:5, Interesting)
Can't say I disagree. I'm 20. However, for me the most deterring factor for me is the decline in PC game quality. There used to be great titles like Thief and Deus Ex. Then all of the sudden everything had to be lobotomized so that it could be played on consoles as well as PCs. Wroooong move. Atleast I don't find a lobotomized point-and-drool interface that a chimpanzee could use very appealing.
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I don't think so. A few years ago PC games got ported to consoles, these days console games get ported to PC. Which often means crappy controls, bad menus and other issues, since what was designed for a 640x480 TV simply doesn't look very good at 1280x1024 and controls that work well with a gamepad, just don't match nicely with keyboard and mouse. The PC gaming market seems to be left with a few FPS, MMORPG and RTS games, while those game
Re:Hello, my name is Brad and I was a hardcore gam (Score:4, Funny)
There used to be great titles like Zork and X-Com. Then all the sudden everything had to be lobotomized so that people without imagination could play them. ;)
Welcome to getting older (and at 20 no less), where the past is always better than the present. If you don't watch yourself, you'll be telling kids "Get off my lawn" before you turn 30. ;)
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>You Cannot Get Ye Flask
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Shockingly, I actually played the original SNES Mario Kart first, but I prefer the N64 sequel. The graphics are horribly dated these days, but the gameplay was (and remains) superb.
Re:Hello, my name is Brad and I was a hardcore gam (Score:1)
I grew up on Atari, C64 and NES, then SNES. I'd play constantly. Then I hit "the age of chicks and parties".
I completely skipped the N64 and PSX years. Never got either system until a couple years ago, when I picked them up used for like 15 bucks.
After I finished university and settled down in a job, wife, etc, I'm back to playing games again. Dreamcast came out the year after I graduated, and I bought one.
I don't know if I'd use the word "hardcore", but I have time for games again.
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Yeah, but don't expect to go back to 4 hours of gaming a day.
Re:Hello, my name is Brad and I was a hardcore gam (Score:2)
Re:Hello, my name is Brad and I was a hardcore gam (Score:2)
Well, maybe if Rare would make a sequel to KI2 we wouldn't have that problem.
Duh, (Score:3, Insightful)
Actually, when I think of casual games I think of the games that my wife plays: JewelQuest, solitare, and mine sweeper. I wouldn't class a "Pixar Cars" game as a casual game. It may be a kid game, but it that still doesn't mean that it can't be difficult for the casual adult gamer. (Heck, I played one of my kids Sponge Bob's game to try to get them past a level to the next save stop and I was surprised that it was hard. It had limitless lives, but the task (racing course) was difficult for even me, which startled me.) I like that "hard-core" gamers will always be around. They will be those that instead of buying 5 games for family/friends during Christams or combined through out the year, will buy 5 games every few weeks. They will always have publishers that target them. They'll always rail against the mainstream for purchasing games like JewelQuest, Dr. Mario, or Tetris as being cheap to develop and raking in far more money than they should. I wonder how many "hard core" gamers have disappeared into WOW or similiar games.
Let's call them mainstream games (Score:2)
No.. (Score:2, Insightful)
Compare this to the music market - even though it is tremendously bigger than the games', they are common in some senses.
Although most of the music being sold is mass produced crap, there still is good music to be found. I believe the same will be true for games.
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Hardcore vs Softcore players (Score:5, Interesting)
For example: The article says Gears of War sold as many units as Cars even though Gears of War cost more to make. They then go on to say it is because of hardcore vs softcore players. When in fact couldn't it be that Gears of War doesn't do anything new in gaming. Its just another FPS, and doesn't even have a ladder like Halo 2. If they actually did something with all the money they spent in production of Gears of War, it could be the next killer FPS. You only need 2 things for the next killer FPS: 1) Ranked Online Play 2) Balanced Weapons . You could even make a MMOFPS and it'd instantly be better than PlanetSide which lets you level to max in a day basically. But no they chose to do a very expensive FPS.
Hopefully gaming companies will get these terms Hardcore and Casual players out of their head, so they don't give up totally and not try anymore.
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FYI 1) There are Ranked Matches... which I'm pretty sure qualifies as Ranked Online Play.
2) From what I've played the weapons are incredibly well-balanced. I find myself grabbing a weapon if I see one but never hunting specifically for a weapon or camping any weapon spawn.
So... I'm really not sure what you're trying to say anymore.
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Re:Hardcore vs Softcore players (Score:5, Insightful)
And Gears of War is quite casual. Very short, but fun singleplayer, and quick multiplayer games set on small compact maps with immediate action and fast map turnover. Very little time and effort needs to be invested to enjoy this game. Casual and Hardcore have veered off quite a bit in how they're used, now meaning non-violent vs. violent, which is a different concern.
Namely, violent vs. non-violent is a parental concern. Gamers don't care. Gamers don't care much for violence in videogames, they see points and progress towards a goal. Violence offers a few minutes of giggles when just starting out, but this is soon forgotten when the gamer goes on to actually play the game.
You didn't blow a human beings brains out all over the wall, you just scored a point. We're not grieving for virtual families, we're competing in a game. Playing the game brings the vast majority of the pleasure, not the virtual bloodshed.
The violence is just an easily understood setting for competitive play, because a post-apocalyptic game of lasertag or nerf is far far harder to suspend your imagination for than a war. Thus, the violent or non-violent aspect of casual vs. hardcore ought to be dropped in favor of depth and duration of play arguments.
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Most real long-time gamers, who spend hours honing their skills and cracking all t
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Yes, it's that stupid. I about bust a gut laughing at them.
More casual gamers = more casual games (Score:1)
More tv viewers = more drek reality TV. That's what the masses want.
Larger market for music = more Britney.
But, even so, there still are good movies made now and then, there is still enjoyable TV to watch, and some good music to listen to. Not everybody tries to target the largest possible audience, the business of it realizes that the little niche markets can be very lucrative.
This summary bases it's whole premise around Ge
Percentage != Count (Score:1)
Although I have seen numbers drop in some areas where 'hard core' gamers feel that their needs are simply no longer being addressed due to the percentage drop, and thus they actually are exiting the buying pool.
Its marketing... (Score:2)
The license/movie tie-in or whatever has marketing on its side. Lots of people probably bought X-Men legends because they read it was a good game...but I bet just as many bought because they loved comics, or they loved the movies, or their friends loved the comics and told the
makes sense (Score:1)
Don't underestimate Cars (Score:3, Funny)
Ha. (Score:2)
Hardcore gamers bring something to the table casuals will likely never be able to, dedication. So long as they are playing game X, they will tell everyone they know all about game X, how game X is the bee's knees and they're so 1337. This may annoy a fair n
No doubt about it... (Score:2)
Hardcore gamers need Hardcore games! (Score:2)
Raise your hand if your aim is better with a controller than a mouse? Not me.
I paid more for my SLI Nvidia's than anyone paid for their damn X-Box, so where did all the killer games go?
If we can get a Starcraft III, it will out-sell any damn Halo interation.
Bring it, bitches!
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The way it should be done is this: use the stick to walk forward and back, and strafe left and right. Hold Z button while moving stick left/right for turns (allow for high turn sensitivity so you can turn quickly). A to jump, B to shoot, point away from the screen to reload, C to change weapons, and of course, the gun is aimed with the remote.
I think that covers the main controls, though I'm no F
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Yeah, screw it. That game sucked on that console...
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What the HELL!?!? Did I just wake up from a coma? Quick, some one tell me where I can buy Starcraft 2!
Define your terms (Score:2, Insightful)
I've heard the difference between hardcore gamer and softcore gamer described thusly, "Hardcore gamers buy a lot of video games during the life of a console, whereas non-hardcore gamers buy only a few popular titles."
I've also heard this, "Hardcore gamers are the ones who line up for consoles and pre-order games, wheras non-hardcore will wait until they are cheap and readily available."
But wait, I've also heard, "Hardcore gamers like traditional games
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- camping out for new releases
- beating very hard or frustrating games
- having played games seriously for a very long time
- investing obscene amount of time in mmos
- winning competitions
To answer your questions specifically:
Quantities of games purchased doesn't matter unless they are good games and you
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I'm a hardcore gamer (I fit all the above at least) and I absolutely adore my gamecube. The casual wannabe hardcore crowd (read snotty kids) would write off "childish" games. But a real hardcore gamer knows all games are secretly aimed at kids and so while Mario may not run around shooting people he's got a lot more street cred than some idiot in any FPS where it's just a case of being able to aim.
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Then that leaves people like me. I like to refer to myself as a "traditional gamer" - someone who loves games of all sorts. I'll play just about any sort o
Very good article on the subject (Score:2)
Tycho of Penny Arcade called it the "probably the most interesting article I've ever read. [penny-arcade.com]". That article is longer than TFA, but definitely worth reading and digesting.
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yea right.. (Score:1)
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If by casual games you mean... (Score:2)
Wrong in so many ways (Score:5, Insightful)
I wonder ... (Score:2, Interesting)
Castle Wolfenstein (Score:1)
I haven't found a game since RtCW that I've truly went bonkers over, and most of RtCW was reliving my childhood. And speaking of reliving my childhood, can
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What about those of us who did both?
Games have developed since Wolf 3D. Expectations of gamers have changed in more than a decade of development. It's not just kids growing up with a playstation, it's adults who are judging things by the standards of the day
Hardcore Gamers don't play every game (Score:2)
Kids, on the other hand, are fickle. They'll play Cars for a couple of days/weeks, and then when the next CG movie comes out, they're gonna hound their
Not a good comparison. (Score:2)
Decline of hard-core (Score:1)
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"When I was your age, a hardcore gamer wouldn't be caught dead on one of your consoles. We spent thousands of dollars and dozens of hours to squeeze out every frame we could and thats the we we liked it!"?
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Nothing New (Score:3, Informative)
1998 Top 10 PC Games
(6 "casual", 3 "Hardcore", 1 not sure (I'm thinking Titanic was supposed to be a Myst clone but never tried it)
1. Starcraft (Blizzard)
2. Deer Hunter (WizardWorks)
3. Deer Hunter 2 (WizardWorks)
4. Myst (Broderbund)
5. Cabela's Big Game Hunter (Head Games)
6. Titanic: Adventure Out of Time (Knowledge Adventure)
7. Lego Island (Mindscape)
8. Frogger (Hasbro)
9. Riven (Red Orb)
10. Unreal (GT Interactive)
Top 10 Games 2002
(7 "casual", 3 "hardcore")
1 / The Sims: Unleashed / Electronic Arts / $26
2 / Age of Mythology / Microsoft / $40
3 / Harry Potter and the Chamber of Secrets / Electronic Arts / $28
4 / The Sims Deluxe / Electronic Arts / $42
5 / RollerCoaster Tycoon 2 / Infogrames / $29
6 / Backyard Hockey / Infogrames / $19
7 / Zoo Tycoon: Marine Mania / Microsoft / $31
8 / Zoo Tycoon / Microsoft / $28
9 / The Sims: Vacation / Electronic Arts / $29
10 / EverQuest: The Planes of Power / Sony Online / $29
Top 10 PC 2007
(5 "Casual", 4 "hardcore", 1 both (WoW has both kinds of players)
1. World of Warcraft--Vivendi Games
2. The Sims 2--Electronic Arts
3. The Sims 2: Open For Business Expansion Pack--Electronic Arts
4. Star Wars: Empire At War--LucasArts
5. The Sims 2: Pets Expansion Pack--Electronic Arts
6. Elder Scrolls IV: Oblivion--Take-Two Interactive
7. Age of Empires III--Microsoft
8. The Sims 2: Family Fun Stuff Expansion Pack--Electronic Arts
9. Civilization IV--Take-Two Interactive
10. The Sims 2: Nightlife Expansion Pack--Electronic Arts
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Slight problem with your list - you mix standalone games with expansion packs. While not a problem in itself, it allows a game as popular as The Sims to choke out a top ten list by releasing tons of expansions.
As a result, it could be read that the "top 5" has plenty of hardcore games, or by some other
comparing costs (Score:1)
Dumb notion (Score:1)
Just because the pc-game era has been dominated by 'hardcore' games (well at least among the 'hardcore gamers'), doesn't mean the industry has. It is just full of buzzwords, that don't really mean anything. Good games have always sold and there's always been a diverse range of games on a fairly wide number of platforms.
Maybe people are just sick of 'yet another kill everyone army trainer' - I know I
Dumb Conclusion (Score:2)
Hardcore gamers' numbers up, importance down. (Score:1)
I believe it (Score:1)
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My parents raised us playing lots of board games and especially card games when my sister and I were young. My wife's a big card player and plays lots of
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You've got *nothing* on her.