Area 51 To Deal With Tense Political Issues 102
Since the days of the arcades, the Area 51 games have been brainless bughunts: find the aliens, shoot the aliens. When game designer Harvey Smith was hired a few years ago to work on the next iteration of the franchise, he began to despair at the lackluster story elements in the game. As he put it: "Area 51 just bored the sh-- out of me, and I was like, 'How can we make this interesting?'" As MTV News reports, frustrations with politics both in the United States and abroad led to a solution that required months of convincing executives to see implemented. Blacksite: Area 51 will feature a new and more poignant story, as the aliens become poor American citizens put in harm's way. "Wait, what if they are terrorists we helped create? What if the people supporting us in our fight against the terrorists aren't completely clean either? What if they're sending us after them now, but what if 10 years ago it was safe for them to create them?' ... So what we have in 'BlackSite' is a delta-force assassination squad hunting down and killing members of an Army training program. So on American soil, Americans are fighting Americans, basically." The game is intended to be enjoyed regardless of subject matter, but Smith hopes that gamers will accept a title that even touches on some of the issues that popular television shows deal with on a regular basis. What do you think about this? Is there room for politics in gaming, or do you just want to shoot stuff?
Fallout did some of this... (Score:4, Informative)
I am all for having some story to games. It's generally a plus.
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I shall vote with my wallet and play something else.
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I agree, as long as it's an original story. The one suggested in the article sounded worryingly similar to Deus Ex which - while undeniably an amazing game - has now been done (and repeated by several other games). I think originality is the key to a good story.
I guess we will have to wait to see what they can come up with though as often the devil is in the detail (i.e. Half-life 2 had a great story premise, but the story-telling was absolute
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I will now avoid the cliche of citing most of Shakespeare's work as a key example of this--Whoops, there I go.
That said, I doubt the story will be any good for an Area 51 game. Though I don't see anything about the basic storyline that would make it hard for someone with enough skill to weave a good story, one better than Deus Ex, even.
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Hmm, after thinking about it, I agree 100% with the first sentence, it is extremely insightful (*hint*, *hint* to any moderators about). No matter how good or poor a story's core is, "Execution and presentation" will trump it in a game (this is where Half-life 2 - along with many other games - fell flat, imho).
So did Deus Ex (Score:2)
Given the timing of Fallout's release. (Score:2)
-GiH
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some? For me, if a game doesn't have a good story, it's not worth buying. Story is what made the Final Fantasy series so popular.
My 2 cents.
Plenty of room in gaming for politics. (Score:2, Insightful)
Re:Plenty of room in gaming for politics. (Score:4, Informative)
politics, not polemics (Score:5, Insightful)
I mean bad story and bad dialogue and bad characterization aren't horrible enough? Now we're going to get stupid 8th-grade reading level political treatises as well? When game designers figure out how to write a script that doesn't suck maybe I'll trust them to inject politics.
Until that day this can only end in tears. Frustrated tears of tortured gamers crying out for entertainment that doesn't suck.
-stormin
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So business as usual then, gotcha.
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Someone save us please.
-stormin
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Re:politics, not polemics (Score:5, Funny)
Hey, sometimes it really works out well for you. Just look at Ayn Rand.
Re:politics, not polemics (Score:4, Funny)
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Talking about politics without expressing any actual viewpoint is pointless. The purpose of debate is controversy. Rational arguments can & SHOULD offend people.
It was fear of polemics that let a nation ignore debate on an issue as grand as war. It was our (corporate friendly) 'creative' people - hollywood & music industries - that were scared into avoiding any discussion/debate of the war in Iraq. The right wing martyr'ed the one country act that spoke their minds, and everyone else fell in l
Re:politics, not polemics (Score:5, Insightful)
What the GP is talking about is crossing the line between presenting a moral dilemma and pushing an agenda.
The best political plot lines ask a question. The worst try to force an answer. You most you can do without ruining a story is to suggest one by framing the story to be in favor of it, but once your characters become mouthpieces for the "correct" answer, you've lost the story.
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-stormin
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I've always wanted to play alternate history games where you assume the role of victims of American tyranny, such as a slave or a native American, and then turn the tables on your oppressors.
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There is no need to use an alternate history to find good examples [wikipedia.org] of this that could be used for a game.
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A good story teller can tell you a story about a peice of string and make it sound amazing, a bad story writer can tell a story about the coolest thing ever and make you yawn
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I disagree. No matter how good the technical execution, I don't like agenda-driven art/entertainment (regardless of whether or not I like the agenda itself).
-stormin
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I'm not saying I think it's great intellectual entertainment, but I get the impression that the majority of people who are up in arms about it haven't watched it. Most of the claims of anti-Muslim bias or what have you are simply not reflected in the actual show. Consider that the current villains include an evil currupt corporate (white) American, a Soviet-era general, and (yes) a Muslim terrorist. You've also got
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It's just been in the news since the new series started. It wasn't in your post, I was assuming. So my mistake.
How did you manage to get "24 is anti-Islamic" from my post?
I don't even think that message is so obvious. Americans are up to some shady shenanigans in that show. But I don't think this is the kind of political message people had in mind. I mean really - does a game need to argue that terrorism is bad? That's like saying that a game
Re:politics, not polemics (Score:4, Insightful)
The purpose of debate is controversy? No, I think not. That sounds more like the CNN.com obligatory "teacher sleeps with student/ random celeb does something awful/ etc.". The point of debate is to arrive at truth, or at least somewhere in the vicinity. If controversy is necessary along that path, so be it. But controversy for the sake of controversy is good for nothing but selling papers.
Furthermore, that's debate. We're talking about a game. I'd prefer games to have enough substance to provide fodder for interesting extra-game debates, not actually take a side in the debate. I'd prefer my games to raise issues, not try to tell me how to vote.
This is what we expect out of good literature, and it's what I love (and all to often find missing) in sci-fi. Good art, in my opinion, should raise questions. Not try to answer them.
-stormin
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Marketing of news networks, whether it be propagandist preaching to the converted masses or middle of the road schlock....either way they all make a buck by reporting on pandering, dead models and oddity. Corporate News is a product that occasionally reports facts, and even more & more rarely offers reason. They don't offer controversy, they offer product.
Controversy, by definition, is a dispute...different reasoning...differing opinions....debate. Controversy is NOT questions - it's different ans
Re:politics, not polemics (Score:5, Insightful)
Two things. First of all, I think it's naive to assume that you're going to "find the truth" at all. There is no truth to be found about exactly which type of government works best, how much socialism, how much free-market capitalism, etc. Not that there isn't any such objective truth, but pat answers will never be found. Getting closer to the truth is a cyclic process of asking questions and proposing possible answers. Any body that says "this is it, the final concrete truth" on any given serious topic is lying or deluded.
So I'd say the process of asking questions and proposing intelligent, open-ended possible solutions is more important that rushing in with "solutions". I'm not really sure which end of this spectrum you fall into, and I don't want to judge you, but your tone so far is a little too "the truth is obviously X" for my taste. Anyone that takes that tone in a game is going to make a game I don't want to play.
2. And that's really the point. We're talking about what makes a good game. Even if you did find the right answers, even if you could prove they were correct: why foist them into a video game? It makes the games annoying (to people like me) and it's arguably not a great way to get your ideas spread across. People don't like to be talked down to, and that's exactly what you're going to sound like when you try to present a tight, final, immutable answer in a game. Even if you're right. You'll turn people off, whereas a more subtle question-raising approach that allows people to put the dots together is both more fun and more effective.
This is the same way plot works in a movie/book/game. If you have to get into long-winded exposition to explain the plot, the theme, or the point of your narrative you've already screwed it up.
Much as you seem to want to turn this into a discussion about the war in Iraq and politics in America, it's a conversation about what makes a good game. And someone trying to foist their particular political philosophy onto the players does not.
-stormin
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Have you ever read a book? Do ideas threaten you? Even cartoonish strawmen repudiations of your beliefs?
Maybe you should stick to Left Behind: Eternal Forces [leftbehindgames.com]. There is a rebellious subtext to most video games that will make you uncomfortable.
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No. I'm responding to the article. Novel concept. Please read it. I'll post some of it for you here:
The game is intended to be enjoyed regardless of subject matter, but Smith hopes that gamers will accept a title that even touches on some of the issues that popular television shows deal with on a regular basis. What do you think about this? Is there room for politics in gaming, or do you just
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Too many people are afraid of being offended, going out of their way to avoid anything that frames a reality different their own. And what's
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Stop me if I'm wrong, but that's a good thing when in debate, no? Hen-pecking the message instead of attacking the message avoids ad hominem attacks or just plain non sequitors.
Your argument is null in a world already populated with the likes of Splinter Cell and Rainbow 6.
I'll be honest, I've played neither game very much. From what I have played, however, the philosophical implications are rather shallow at best. A traditional tale of political intrig
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I just can't get worked up about this line of thought. It's just a repeating cycle. Star Trek: Klingons are bad. Movies 1 - 5. No, wait, really we just need to get to know them and understand they are people too. Movie 6. Crap, no we're out of villains. OK, now Romulans are bad. You get the picture.
Not every game can be an accurate reflection of the fact that all people are unique and indiv
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Well, one man's propaganda is another man's scripture.
Hopefully this is something in between that will be fun to play. I know I'm looking forward to playing this conflicted-conflict game.
I wonder how open-ended it will be. And I don't mean GTA-style. Will there will be multiple endings based on how you play it. It sounds like it could be, especially if after the game play is finished your character must face the consequences of his a
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Well I would also hate a game that attempted to push another man's scripture. Yes, including a game that tried to push Mormon scripture. It would suck.
-stormin
I disagree (Score:2)
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That sort of thing is my number one pet peeve: fiction that tries to regurgitate some kind of political propaganda. I see that everywhere; there's a ton of fantasy that has an extremely obvious environmentalist agenda. Now, I am not opposed to environmentalism. Furthermore, that sort of thing would probably have been fresh and innovative anout 40 years ago. It's just, at this point,
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People play games for different reasons. The online multiplayer is nice, because AI just can't measure up to real people...but I buy and play games for their stories.
One could just as well ask... (Score:1)
And the answer is 'yes'. I seem to recall the KOTOR titles, as well as Deus Ex and System Shock 2, being regularly held up as examples of engaging storytelling as well as good gameplay.
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Actually, he seems to be making the game an allegory of sorts. Allegories can work well in games; American McGee's Alice did an amazing job, although the ending was pretty heavy handed, alas.
Left Wing? Conspiracy? (Score:2)
This sounds more like the ruby ridge / OK city "the government is out to get my guns and kill my family" conspiracy.. you know.. a far right wing nut-job invention.
Left wing conspiracy theories tend to be about crazy economic domination theories and Bush family members.
-GiH
What an original concept! (Score:1, Offtopic)
Yeah, I've never heard of that concept before. Very original. That's bound to add a lot of depth to the game.
There's this game that I like... (Score:2)
"There's the girl that I like....
Now it appears that she likes another guy...
it must be because he's political and stuff....
I bet I can be political too!"
Of course there is. (Score:5, Interesting)
Is there room for politics in art, or do you just want to listen/watch/taste/sense it?
Of course there is place for politics in gaming: It's not as if there -haven't- been any 'political' games around yet, some might be more upfront about it (random example: www.powerpolitics.us), while others still give out a political message, but are very clever in hiding it (see americasarmy.com).
For myself, I don't mind if a game has 'politics' in it: But I think that the game from the article is a lame attempt at trying to intermix all the popular elements of today, together with some hot mix of controversial sauce. Trying to pass it off as anything more than that, is ridicilous.
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A lot, if not most, of the FPS games I played over the past 10+ years had the player running around as an American/Allied soldier, shooting and blowing up Germans, Japanese, Vietnamese, Iraqi,
How is that not political?
Imagine a German game producer making a FPS game where you get to kill American soldiers. I'm pretty sure it would never be sold in the States because of political sensitivities
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Nah, you're right: They're definitely political too, and I've always been amazed at how much slack other (violent) games received, while the WWII games seem to be spared, as "hey, you are fighting nazis, so what's wrong with that?".
The reason why I mentioned Americas Army was because of them excluding the possibility of using the 'bad' side: As it's only multiplayer, two teams are opposing eachother but both, from their POV, are the Americans... One could of course re
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The public release of "America's Army" was primarily as a recruitment tool, or at least a
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I've played several games build on advertising a certain product/service and I don't get bothered by it at all: As you mentioned, I am aware it's meant as a commercial, but if gameplay rocks it doesn't really matter what assets they are putting in.
I just think that AA is taking it one step further and is using the medium as an(excellent) propaganda tool: The thou
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My mistake !
I will read the parent post with more care before replying.
I will read the parent post with more care before replying.
I will read the parent post with more care before replying.
etc.
Cheers
Lame question... (Score:1, Insightful)
My own personal opinion is that games are too large of a time commitment to support politics. Sure, if the message is easily ignored and does not affect enjoyment of the game, no problem. But games are longer than movies by a factor of 15x or more, so... If the game is the equivalent of Fahrenheit 9/11, forget it. I'll sit for two hours watching a political movie in order to challenge or reaffirm my own views, bu
Shoot stuff. Sorry. (Score:4, Interesting)
Shoot stuff. Sorry.
In real life, I'm a left-leaning SOB, but I completely enjoy smacking people over the head with a hammer and jacking their ambulances in GTA. I also enjoy squashing other cultures under my heel in any number of RTS games and generally being a dick in MMORPGs. Do you know why? Of course you do: it's not real.
Is this new game really political? I'm not sure. Remember in Warcraft III you had all these random "stories" behind why battle 1 is humans vs. humans, battle 2 is humans vs. elves, etc.? I think what this guy's done is similar to that rather than being political.
If you want political treatment, write a sim where you're an arms contractor and you need to pay off your local congresspeople in a legal or at least hidden way. Or, write a sim where you get send to a base in Cuba with no hope for escape, rescue or legal representation. There's plenty of dirt to really dig into without making up crap about spec.ops. vs. spec.ops.
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Nah, by writing the spec.ops. vs. spec.ops. the general public gets paranoid and thinks of that movie Enemy of the State. When they look for that,
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Does that mean you're opposed to political content in videogames when it doesn't interfere with shooting stuff?
Yeah, werd to that. Like just about everyone else's my girlfriend hate
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Umm, no. Those people you're being a dick to *are* real. You are aware that MMORPGs aren't entirely populated by AI characters, right? Maybe you lack the empathy to understand when you're causing grief to someone who you can't see, but that doesn't make you any less of a tool.
--Jeremy
At the scene of a crash... (Score:2)
Guy 1: What a crash.
Guy 2: Hey! You got political viewpoints in my video game!
Guy 1: You got video games in my political viewpoint!
Both: Eeew.
Really, who cares? Area 51 was about shooting aliens. So the new one is shooting rogue agents. It doesn't matter if it's that or terrorists or what. How many people do you REALLY think this game is going to make stop and think "Wow, our government's actions could have serious implications in the future." It's a simple shoot-em-up. It's not going to happen.
Get
Flashback (Score:4, Funny)
FPS gamers can care less (Score:2)
99% of the people purchasing this game will not pay attention to (or care about) the politics.
Oh my..! (Score:1)
Sounds pretty one-sided (Score:2)
However, I'd hope that this isn't just a one-sided treatment. It sounds interesting, certainly more thoughtful than killing 1000 more ghosts/vampires/terrorists/bad guys of whatever sort.
His comment "'Wait, what if they are terrorists we helped create? What if the people supporting us in our fight against the terrorists aren't completely clean either? What if they're sending us after them now,
So... (Score:3, Funny)
So on American soil, Americans are fighting Americans, basically."
Ah. A Civil War sim.
Area 52.... (Score:2)
Everything Old IS new again! (Score:1)
You're shooting at American soldiers. Ooh, edgy. It's not like we haven't been gunning virtual marines down since Half-Life.
So we have Ex-Mexican soldiers, so what. (Score:2)
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'nuff said? (Score:2)
America's Army
'nuff said?
I'm fine with politics. (Score:1)
wasn't all of this done with "destroy all humans"? (Score:3, Informative)
in the first one you are an alien in the 50's fighting traveling across america fighting police, soldiers, and "men in black" agents called majestic. the game is full of sarcasm about how cold war americans in the "golden age" were all secretly gay, or on drugs, or worse.
in the second one you are an alien in the 60's fighting the KGB for world domination in america, britain, japan, and russia. the game is full of jokes about cultural stereotypes.
in both games, the governments hate you and want to destroy you, but harvest your technology and stuff to use against you and their enemies.
"what if they are terrorists we helped create?" (Score:1, Flamebait)
As an admitted Hideo Kojima fanboy... :P (Score:1)
That's great but (Score:2)
Politics has been in games since at least 1990 (Score:2, Informative)
All these Gargoyles have invaded Britannia. You start off killing them, encouraged by your king, Lord British. Of course, part way through you discover that they are only coming through to your world because their world is falling into a void and they need you to rectify it. And they aren't evil, they in fact mean you no harm an
all one big excuse... (Score:1)
Is it just me or does this sound like an elaborate excuse?
(Let's skip making aliens and just release another run-of-the-mill fps...humans killing humans, but we'll call it 'Area 51!!!'
"X-Files" should sue (Score:1)
oh yeah, this guy is breaking new ground. Not.
Just Politics? (Score:1)