P2P Virtual Currency Exchange Launches 128
miller60 writes "In the wake of eBay's decision to halt auctions of virtual property, new companies are entering the market to fill the void, including one allowing gamers to trade game currency directly with one another rather than buying from IGE or other exchanges. The company, Sparter, says this eBay-like "peer-to-peer" approach will result in lower prices as sellers compete. It incorporates a reputation system and escrow for gold delivery. Sparter received venture funding from Bessemer Capital, signaling that VCs still see opportunity in the virtual economy, even if eBay doesn't."
playerauctions.com (Score:4, Informative)
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I almost jokingly a href'd that, but y'all probably would have actually clicked it.. sickos.
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Surprisingly, it's not registered. Of course, somebody will go and register it now. There's probably a law stating that any domain name posted jokingly which is unregistered becomes registered within a day. And it's probably at anydomainnamepostedjokinglywhichisunregisteredbec
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woohoo (Score:3, Funny)
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When did we stop playing these games? (Score:4, Insightful)
We all clamor that games aren't fun anymore and yet we don't even want to try to play anymore.
When you feel you have to cheat (and buying money is cheating) to play competitively, where is the fun?
Grind; buying money (Score:5, Insightful)
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Yeah... and buying things that don't exist from over seas is super great for the economy by the way.
Re:Grind; buying money (Score:4, Insightful)
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To a certain degree, game-money has the same value as real money, except that usually there is not a fixed amount of game money. Therefore game money is, essentially, inflationary, except that prices are generally fixed and so price inflation cannot actually occur.
See, in the real world, money is the medium of exchange for goods and services. But in the game world, realistically, goo
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Re:Grind; buying money (Score:4, Insightful)
Money in a virtual world works the same. Or to look at it from a different angle... what if the good&services you are interested in purchasing are only available in a virtual world?
Exchanging US Dollars for WoW gold is similar to exchanging US Dollars for Euros. The difference is government backing of the currency.
Vs the real world, which has a fixed money [wikipedia.org] supply [typepad.com]?
People still barter in the real world. Easy examples would include collectibles like comic books&baseball cards. Or how about trading in your old car when buying a new one?
Virtual currency is a curious thing when it can be exchanged for government backed currency.
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It's amazing how people will use their credit cards accounts to buy downloadable videos
Exchanging one set of data bits for another...
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Isn't the point of any game to advance by playing it?
In theory, yes. In practice, a lot of games are poorly tuned for casual players, who want to see the high-level content without having to take a pay cut to grind hours a day.
When you feel you have to cheat (and buying money is cheating)
Is buying yen with USD cheating? If not, then why is buying gil with USD cheating?
To start with if exchanging/"buying" yen with usd was cheating that would mean that your comparing real life to a game, gil does not exist in the real world as a real world currency, so in truth what you have just compared is apples to oranges. But yes buying gold/gil/whatever for a game is cheating, as it serves no purpose other then to be use solely in that game and that even though you on some sites can sell gold to the major gold selling sites, it would be worth less to sell it back to them, so in a s
Not about having a fair game (Score:2)
Whether they're better by means of time invested, or dollars spent, it really makes no difference.
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Generally, it's because a game has rules, and breaking the rules is considered cheating.
But, of course, the question becomes whether or not buying gold should be against the rules. If your game is so unfun that people are willing to buy their way into the end - maybe the problem is with the game, and not with people.
In the case of FFXI (since you said gil...) the reason its swarmed with gold sellers is because the game is desi
They're in a no-win situation though... (Score:2)
They have to strike a balance between currency and the number of people playing. If the has got too much money, then it's too easy to get the currency and everybody can buy their way to power. If it has too little money, then it's too hard to gain power (requires excessive grinding). Either way is no fun.
To a certain extent, having a real market demand for item pricing would be helpful. Instead of having shops with infinite numbers of items, and ha
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Tried this in Monopoly? (Score:3, Insightful)
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Metagaming (Score:1)
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Meta-anything (Score:2)
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In practice (Score:2)
So what you're adding to the debate with "anything can become meta-anything" is .... nothing at all.
What I'm adding is that in practice, persistent gaming is not as much a closed system as you make it out to be. In practice, people play not only the game but also the metagame that goes with it. If the developers of a large-scale game use only legal action to ban some activity, yet the players disagree with the ban, then circumventing measures that support the ban becomes part of the game that people actually play.
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The definition of cheating varies from person to person. If the movie studios had their way, selling a used DVD might be considered cheating. The problem with MMOGs with endemic gold farming is that the structure of the game encourages what the admins call cheating.
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I should have probably bribed the Uncle, too.
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Or, apparently, without having to see the lower-level content.
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Second Life?
Or why is unnecessary repetition inherent in MMOGs?
Because making a game you play for months without involving repetition is way too expensive?
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Is buying yen with USD cheating? If not, then why is buying gil with USD cheating?
Ah, the typical extremely poor logical argument of the virtual industry user. No, they are NOT the same thing at all and you cannot draw those analogies.
MMORPGs are *based* around a big grind, and if you don't like it you shouldn't be playing the ga
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You haven't made a single point that doesn't have faulty logic. You can't compare this to "not wanting to rol
Because buying yen is legal.... (Score:1)
Is buying yen with USD cheating? If not, then why is buying gil with USD cheating?
Buying yen isn't illegal, the Chinese government is well aware that their money is sold in such ways, and supports such transactions.
Buying gil however, is cheating, the game developers are aware of it, denounce it, and take disciplinary action against such accounts proven to be selling gil.
Its pretty simple to see that buying money is cheating, anyone who thinks otherwise, is just too cowardly to accept the truth.
I know of plenty of online friends who purchased online money in the MMORPG i play, at l
Sakoku (Score:1)
Buying yen isn't illegal, the Chinese government is well aware that their money is sold in such ways
Yen != yuan, but for a long time, Japan practiced isolation [wikipedia.org].
Buying gil however, is cheating, the game developers are aware of it, denounce it, and take disciplinary action against such accounts proven to be selling gil.
Why does the action so reactive (discipline), not proactive (in-game measures to make money farming less profitable)?
Its pretty simple to see that buying money is cheating, anyone who thinks otherwise, is just too cowardly to accept the truth.
You haven't shown any evidence that the action taken in MMOGs is more justified than action taken on soil in this reality.
Additional terms after the sale (Score:2)
I've proven that buying gold is both illegal and immoral, your now going off-topic.
No I'm not. I'm disputing the enforceability of the contract.
Furthermore, with regards to FFXI, there is no clause or mention about a refund policy. You either accept their contract, or you abort the install.
If the initial purchase price of the software is not refundable upon rejection of the service contract, and the software is useless without the service contract, then wouldn't the EULA fall subject to state law restrictions on adding additional terms to the contract of sale after completion of the sale?
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Re:When did we stop playing these games? (Score:5, Insightful)
No, you can NOT make the steroids analogy, because steroids give advantages that you cant get through normal exercise, and the context of physical competitions makes the exercise PART of the competition.
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Thank you for making my point though, you clearly don't want to play a game if you believe that it has unfun parts. buy the way the "fun part" that amounts to hours and hours of repetition of raid content (as opposed to repetition of grind content) and often to short or lopsided PvP is not nearly as fun as the newbie with a disposable income would like to believe. Games should be about the journey more than the destination (I admit that this is often not the case and it's a shame)
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Some people actually enjoy WoW raiding, or PVP. Most people do not enjoy grinding. The intersection is where gold buyers come from, or even account buyers.
As to the sudoku... It's cheating if you tell your friends that you have finished a sudoku. It's not cheating if you tell your friends that you have a finished sudoku.
A sort of 'litmus test' I like to use for game cheating... If training your
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Never "cheated" in my life- 7 years in EQ on one character in a major raiding guild (GM's say probably the oldest in the game).
I think the games are absolutely rigged to favor people with unlimited play hours. In the old days- I went 2 years without even seeing a lot of mobs since they spawned and were killed between 1pm and 3pm. I "cheated" by spending the money to go to a game convention and bend the designers ears about that and suggest a random spawn interval. When they
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Still I can agree with you partially. I myself sometimes cheat when the things start to get repetitive (to get to the fun part) however I seldom cheat to beat the tough boss/portion (even humans enemies with unfair advantage can be fun to beat).
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Mmogs are basically repeat an action a lot to get a rare item or to level up so you can qualify to solve a complicated puzzle with 40 other people. They used to be called MMorgs but roleplaying is almo
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If you can't do the time, don't do the crime (Score:2)
Nobody is forcing you to play that game.
Keeping up with the Joneses (Score:2)
Re:When did we stop playing these games? (Score:5, Insightful)
Likewise, if camping the sword of uberness would take 59 hours or you can buy it for $177 dollars (1/2 hour of your time), the decision is easy.
Why spend 200 hours of your life killing rats and weak monsters (oh the incredible fun) when you can just start at 20th level for 100 bucks?
If those 200 hours were entertaining- maybe. But typically they are insanely mindless grinding with no fun factor at all.
In fact, most folks power level in some fashion once they get one character up to a decent level even tho it reduces the "fun".
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LOL
The designer's personally observe the uber guilds and give them tips on encounters for cripe's sake.
We are all subject to so many different rules that your use of the term is completely meaningless.
Saying a person can't use money is completely arbitrary on your part unless you also include multi-boxing, macro programs, data-stream programs, being supported by the state or parents so you can play unlimited hours, and being on the east coast (so you get all the best camps first).
F
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If I played WoW, I wouldn't be competing with you. I might choose to buy a fancy character, or grind my own, but either way it not like I'll be taking a prize from you, just playing the same game. I can see that if there was a prize, you'd want someone who didn't play not to win it, for playing. That would be annoying.
I dislike MMOs (the MM part) so this isn't likely to happen, especially with all the
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Cheating to get "ahead" in a game (multiplayer that is, I could give a crap what you do by yourself) is foolish and wasteful in my opinion. Everyone I have ever met that bought in game items quit soon after because they grew tired of the game quickly after they had all the stuff they wanted. In my experience all cheating does is cheapen whatever you are trying to do and discourage those who try to play the game legitimately, so while it may not effect me di
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No, you camp the sword of uberness. Buying it with dollars is cheating.
Why spend 200 hours of your life killing rats and weak monsters (oh the incredible fun) when you can just start at 20th level for 100 bucks?
Because it's cheating, and because I'm fed up of seeing high level players who haven't got a clue how to play the game because they basically skipped t
Are you completely retarded? (Score:1)
hourly wage come into the equation?
And what with this "I make $X/hr, therefore I am too important to spend Xhr on something like levelling up meme"?
Do you make $X/hr when you are asleep? In the shower? Driving?
You should look up what "billable hours" mean.
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And that's what makes me so mad about the whole virtual currency deal.
Games are meant to be fun. Many hardcore gamers tend to forget that and
absolutely have to "win". So the rest of us have to put up with Punkbuster
and rampant virtual inflation because of these jackasses.
>The problem is that game producers are trying to make games last for
>a couple of months, even for those who play
>14 hours every day. Putting tha
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Unemployed guy- or chinese guy who can live on 60 cents an hour can afford to play 16 hours a day so they "win" hands down every time.
But... you can step into a winning position for 700 bucks and join a guild doing high end content.
If you don't, you will never make it on top of a real job and family.
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When I was much younger I did cheat at games, but I learned that is wasn't any fun to just zip through a game... the fun part of a game is overcoming the challenges it presents.
I don't dare tell other people on the internet how to behave but I do kind of fell sorry for someone who has never had the satisfaction of beating a game without any help or playing through an MMO without using the services of a farmer.
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That being said I can see the desire on someone's part to see all the fruits of the developers labors without having to dedicate 48 days of real time to leveling/gaining equipment, etc.
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As it stands most MMOs have a beginning a middle and an end, skipping over the beginning and or middle just cheapens the experience in the long run. As to "seeing all of the fruits of the developers labor" well if your skipping over that same fruit how does that even make sense?
The pore attitude that comes from power gaming has a very negative effect on an MMO, the one and only reason I hav
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However I don't think that all people will enjoy the same things or even the same things in the same way.
As for not making sense, I was referring to (without mentioning the context) the fact that most MMO's do not allow players into high end content without many days of playing time, not to mention a having
ebay hasn't delisted all virtual property (Score:2, Interesting)
http://search.ebay.com/search/search.dll?sofocus=b s&sbrftog=1&from=R10&satitle=kingdom+of+loathing [ebay.com]
guess it's just a matter of time before they find everything out.. too bad ebay execs are a bunch of anal fucks.
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If I owned stock in ebay, I would sell it. I seriously don't trust them with any sort of common-sense, monetary decisions. Why does every great company start out so cool, and then end up succumbing to business school morons who drive the company into the ground with their lack of intelligence and overconfidence?
that will be interesting.... (Score:1)
I'm interested to see how this "reputation system" will work any better than ebay's feedback system, which is easily foiled by scammers boosting each others' ratings, and phishing schemes that poach pre-existing accounts with positive feedback.
Nothing new (Score:1)
Cutting out the Chinese (Score:5, Insightful)
Any game with the X dollars/month pricing model is guaranteed to be tedious, boring, and unsuitable for anyone with a life or a clue. Heck even idiots should see through it. Which is perfect, since that means it keeps the 1/3 of kids that drop out of high school off the streets!
Welcome to virtual reality, please insert your credit card.
Trolling for points rating: 4 (Score:1, Flamebait)
Any game with the X dollars/month pricing model is guaranteed to be tedious, boring, and unsuitable for anyone with a life or a clue. Heck even idiots should see through it. Which is perfect, since that means it keeps the 1/3 of kids that drop out of high school off the streets! :)
Tangential relation to topic absent actual linkage to the article.
Overbroad statement sure to atract attention from indignant games
Stupid kids joke
Generic - traditional companies == bad comment.
4 points.. not bad.
-GiH
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I see this horse crap churned out every time there's a discussion about the virtual gold blackmarket. It's not true. It's boring seeing everyone cut and past
other sites (Score:1)
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Could someone please inform these guys... (Score:2)
If you wanted to sell Lindens, Entropia cash, and Sony Station currency, fine. However, breaking agreements to expand the horizons is not.
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The actual effect on game play is little (no) different from get
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So, the owner of a company that provides a place to trade game cash but doesn't play the game him/herself isn't bound by any agreement.
A company based on breaking agreements? (Score:1)
So this is a company that exists just to let people break the game rules? Ignoring EULAs (which are dubious), this is basically just cheating central for people that don't want to play the game. A central place for all the griefers to ruin the game some more for the rest of us. Sickening.
Perhaps it's a good thing because the MMORPG companies can
Virtual currency is utter bullshit (Score:1)
Oh, I know -- the standard smartass retort to the above is:
"But your money in the bank doesn't actually exist either! It's all make-believe!"
To that, all I have to say is that there are many laws and regulations governing real world currency and stocks. There are checks and balances in place
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On the subject of advancing in games (Score:1)
Tax Issues (Score:2)
Brilliant Idea no one will read (Score:2)
I just thought of a great way to solve the problem of gold selling. You have an in-game auction house where you can sell and buy gold for real money, using the credit card you have on the account. Blizzard would probably take a small cut of the money (say 5-10%). However, it would be set up so that the gold you sell will be taken off next month's bill, with the stipulation that you can reduce your bill
eBay does (embrace it...) (Score:2)
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Banks can do that (Score:2)