Gears of War Heading To PC Someday 69
Mark Rein, of Epic Studios, told the folks over at Team Xbox that sooner or later Gears of War will be heading for the PC. With Microsoft's 'ownership' of both the 360 and PC platforms, it's a no-brainer that Epic's epic will make its way there eventually; the question is one of keeping quality high and satisfying fans of the franchise. They also discuss the hopeful-looking future for the game, as a part of the Marketplace download ecology and in future games. Rein states: "The big challenge is to make a game that was designed solely for the console, to take advantage of every last little corner of that console, to fill every little crack and run as many threads as we could and do as much to exploit the power of that machine, and make it run well on enough PCs to be worth releasing. That's a challenge." For another look back and forward on the game, 1up has a chat with CliffyB up on their site.
Why not? (Score:1)
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None of us are fooled by your bullshit marketing shots. We all know about cranking up the normal map resolution on objects, huge amounts of AA not possible in games, and all the other crap you did with those pathetic Gears 'in game screenshots' the Net is fill
Lack of enthusiasm (Score:1)
Ah well, I'm still excited that I'll be able to get my hands on it eventually.
I don't understand your comparison. (Score:3, Insightful)
"Whoring out our franchise" implies they were doing something for some noble higher purchase and are now succumbing to the call of cash, and giving up their moral stance. It implies that there's something seedy about writing games for the PC. I don't think it applies here.
"Gears of War" was written to make money. Expanding to the PC market allows them to make MORE money. No change in position, goals, or mor
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And just bring people the awesome, compelling experience, and hike up the quality of the gameplay, but not lose what's great about UT. In fact, I think we've brought back some of the things that people liked about the original UT--and toned down one or two of the things that people maybe didn't like about the last game in the series, and, again, just get it right.
So, there's all kinds of cool games being done with the technology, and I guess that's kind of our job over the next few years, is to just broaden people's imaginations and stop thinking about shooters.
We just need to help people broaden their imaginations.
Despite all of this talk about how they're dedicated to innovation, his only comment about the PC version of Gears of War is that they want to "make it run well on enough PCs to be worth releasing."
Notice in my post that I'm not angry about this (quite the contrary - I'm psyched for GOW on the PC) but I do think that it's quite funny - even Rein admits that GOW on the PC will at best be only as good as GOW on the 360, which by that point w
PC...the land of the ports. (Score:4, Insightful)
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UT2k7 has been renamed UT3; apparently 2k3 and 2k4 are being counted as a single title. That's almost fair enough, given that from what I remember, 2k4 is essentially equivalent to a service pack to 2k3 (although it's been a long time since I played 2k3), albeit a rather expensive one...
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Not if you skipped 2k3.
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There's something about gaming on a console that I prefer over PC gaming. Not only do I sit, chained, to a computer all day at work, when I get home I fire a computer up to read the news, get new music, and to keep in touch with friends and family. Unless I need a WoW fix, I'd rather throw an FPS or goofy Wii game on the tube, especially if there will be friends and/or booze involved.
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One can only hope they do as bang up of a job as they did with those Halo games...
WHAT? The Halo PC port SUCKED. Absolutely no optimization. Multiplayer interface is the worst I've ever seen. Ever tried to figure out which weapons are used in a match? Or the Vehicles? You have to wait at least 20 seconds per server watching the scrollbar on the bottom that tells you the info about the server set up. That's not even considering the technical optimization. There's no options for AA. AF has to be forced through the graphics drivers and it looks ugly. Not to mention how the game plays in ge
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> the info about the server set up.
You think that's bad - you should check out any game in the Battlefield series...
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Bungie themselves are working on Halo 2 PC. Frankly, I can't wait, because if anyone has what it takes to deliver Halo 2 to the PC in a worthwhile package, it's Bungie.
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What, BTMod, Elven Map, Book Jackets and Natural Environments wasn't good enough for you?
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1) BTMOD - Modify/customize the User Interface (visual changes)
2) Elven Map - a prettier map (visual mod)
3) Book Jackets - nice pretty books (a visual mod)
4) Natural Environments - again, a visual mod
When I say real gameplay changes, I mean like a better combat system (melee & magic). It's way too simple and get's boring extremely fast. For example, if you play a straight warrior, all you have is just a couple d
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Ahh, I see. Yes, then I agree with you. BTMod removed the worst of the console-itis from the user interface, but I agree the game is too easy. There are a few special attacks available actually once you get to expert level in some skills. You can jump attack, move siteways and tap attack, or hold down attack and move forward or back to do a few special attacks like a
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I wasn't aware that Epic made any of those games. Naive me, I thought that was Bungee, Looking Glass Studios, and Bethesda Sofworks respectively.
Although I know that "Thief: Deadly Shadows" was built on the Unreal Engine. [unrealtechnology.com] But it wasn't made by Epic.
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Oh .. the Irony (Score:3, Funny)
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1. Wiis, if we had them (tended to run out about an hour after the UPS guy arrived, sometimes less)
2. PS3s, until the Wii released.
3. Xbox 360s by the TON (average 3-4 a day), and out of those, 75% went out the door with a copy of Gears.
"around 2m Xbox 360s were sold between the start of November 2006 and Christmas Day." [reghardware.co.uk] and Gears of War,
360 Controller for PC (Score:4, Interesting)
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It's $40 for the 360's Wired (USB) controller.
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Re:360 Controller for PC (Score:5, Insightful)
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The question is...why bother spending the extra money on a PC Gaming machine at all if all there is to play is console ports that aren't even updated to take advantage of the different platform.
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I'm sure... (Score:5, Insightful)
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Do console ports work? (Score:4, Interesting)
IMO they simply dont translate well because fundamentally the controls are simplified on a console. Moving from an inaccurate control system to a more accurate keyboard and mouse means the gameplay is changed and I am yet to see it translated well enough to satisfy the so called PC "twitch gamers". This is of course assuming that you dont want to use a gamepad (in which case why dont you have a console in the first place?)
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Controller would probably work a lot better than Keyboard/Mouse in this instance, the only time you're in a FPS perspective is when you zoom in. They REALLY did a hellova job mapping the controller to the game (and the triggers make the game playable).
I'd like to qualify my opinion by stating that I've played FPS since Doom (Yes 1), and I absolutely refused to play ANY FPS on ANY console
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I would put forth Max Payne (1&2), Splinter Cell (not sure how many there are now, I played a couple), Jedi Outcast, and Jedi Academy as examples of this. I played all those in third-person mode (though some had first-person options) and the mouse was definetly still my weapon of choice.
GTA (Score:2)
And with a mouse, I'd do better on those shooting gallery missions, but otherwise play with my Thrustmaster, which is a PS2 controller + 2 extra buttons & no pressure sensitivity on the quad-buttons.
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Right now melee combat is a very significant equalizer in this game since disparity in armament becomes irrelevant once you get up close, which happens fairly regularly since controllers just aren't as precise as mice. If kb/m is used, ranged weapons vast
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Another reason to NOT buy a XBox EVER! (Score:2, Interesting)
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Excellent (Score:1)
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Co-Operative Mode (Score:2, Insightful)
Gears of War runs on UE3 which runs on the pc (Score:3, Interesting)
OpenGL? Linux? Mac? AMD64? (Score:2)
I mean, it's obvious Linux hasn't been the native dev environment for any recent Epic or Id games -- all the editing tools are given away for Windows only -- but I can still hope to at least be able to play the game by upgrading my Ubuntu for free, instead of paying to upgrade to Vista.
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Ever thought why Halo 1 on PC required PC specs that were more than double the hardware of the original XBOX on which it also ran? The XBOX was very similar to a regular PC, so just recompiling the whole thing should have just worked right?
Merely "recompiling" won't do a good game. You have to redo the controls, adjust the sensitivity of the aim for mouse/keyboard AND change the way graphics are displayed.
Yes, the Unreal engi
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Halo 1 required a higher spec pc than the xbox partly because of the resolution it runs at on the xbox (i.e. 640x480 interlaced) vs. the resolution that most people run pc games at, partly because it doesn't get direct access to the hardware and has to go through drivers, and partly because it has to give some cpu cycles to other programs in order to play nice with windows.
The unreal engine requires all game
PC games vs Console games (Score:2, Insightful)
Consider how much of the console development is actually done on the PC ? Consoles do not have some magic Console++ programming language - most of the development is done on the PC itself. Sure, the extensions/libraries might be different but we're not talking about a total code re-write just to make a port from console to PC.
What I think is the major difference b
Not a challenge (Score:4, Interesting)
This is a bunch of crap. This is easy. You just stall.
The cutting edge of PC graphical and computing power is constantly moving forward, at a pace far faster than consoles (new video cards come out every 6 MONTHS instead of 6 YEARS). This has traditionally meant that console ports, given the 18 to 24 months usually taken to port, are always widely playable on "gamer" PCs at the time of release.
Take Halo for example. XBOX version released in Nov 2001, PC version released Sep 2003, about 2 years later. What were the minimum system requirements?
System: 733MHz or equivalent
RAM: 128 MB
Video Memory: 32 MB
These requirements exceed the system capabilities of the XBOX (and they're directly comparable as the XBOX is basically a PC), but were met even by entry-level PCs at the time. Of course it ran better (higher resolutions, etc.) on faster hardware, but "gamer" PCs were considerably faster than 733mhz at the time and they're usually the target market for console ports. Certainly this is the target market for Gears of War.
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Another monopoly forming... (Score:2)
If Microsoft gains control of the console market through the XBox 360, it will have control over development, the platform, and online services. Gamers everywhere should be wary to support Microsoft's XBox 360. Sony may be evil, but they're also pretty stupid - Microsoft, on the other hand, is evil and sneaky - they've established a system where gamers will be hesitant to leave the XBox platform (XBox Live) because all their friends are on it.