Comments From Miyamoto On Wii, Industry 209
This past December, Nintendo designer Shigeru Miyamoto sat down with the Talk Asia program. It was only just recently translated and (via Ars Technica), CNN is carrying the resulting commentary. Miyamoto discusses the creation of Mario, the future of the Nintendo, the problems facing the games industry today, and the 'awesomeness' of the Wii's name. "I think anyone can enjoy video games. But some people shy away from them, just by looking at the shape of the console, or they think it is complicated when they have to plug the machine into their television set. However, I think if it is something that is simple to connect and play, it can be enjoyed by anybody, especially if they can interact with the characters. We also have to think about the themes of the games. There is an abundance of themes that people are interested in, and video games have only touched on few of them."
The proof is in the Wii... (Score:2)
The success of the Wii validates everything Miyamoto says.
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http://www.gamesarefun.com/news.php?newsid=7480 [gamesarefun.com]
In March we should be getting official numbers for three new systems from both sides of the Pacific. It shouldn't be too difficult at that point to look up the old GameCube numbers and make a fair comparison.
If you have any sources to validate your points, it might be good to put t
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Actually, IIRC the owner of the vgcharts site has admitted that he regularly "massages" the data to be "consistent" with whatever "trends" he sees. While it's not like the numbers are pulled from whole cloth, it's sufficiently unreliable that its results should be disregarded IMO.
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VGCharts.org takes the data from NPD, DENGKAI and Media-create and posts them on their site
Find a news story about NPD's December numbers, look at their December sales numbers and they're identical
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They update when the real numbers come out, but they guess in the meantime.
It's Far harder (Score:5, Insightful)
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They also trade off depth for a shallow learnign curve. Which means after a couple of sessions, the game is stale. Niche games with depth like FF:tactics can keep a interested gamer in it for months or even years while Rayman rabbits got old about the 2nd hour. Ditto with the wii sports. Zelda is the only exception out of the launch titles and even then is often refered to as tedious.
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If you've only played Wii Sports for two hours, you haven't even scratched the surface. Did you know that you can slice the ball in Wii Tennis? Or that you can make uppercuts in Wii Boxing? Thinking that you've seen Wii Boxing after two hours is like thinking that you're a pro bowler aft
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If you've only played Wii Sports for two hours, you haven't even scratched the surface. Did you know that you can slice the ball in Wii Tennis? Or that you can make uppercuts in Wii Boxing? Thinking that you've seen Wii Boxing after two hours is like thinking that you're a pro bowler aft
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They do not seem to be, as I said. Despite having been playing it since the Wii came out, somebody who had never played it before, but does bowl in real life, was competitive right from the start, when "normal" people don't stand a chance against me.
Totally wrong. I'm guessing you really haven't played it more than two hours. The only person I know who can compete with me in Wii Boxing is my brothe
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Still Playing (Score:4, Interesting)
As far as Miyamoto and Nintendo at large being able to access new markets, my mother has purchased both a DS and a Wii in the last 3 months. She wouldn't even allow my brother and I to have a NES when we were growing up, so that's a pretty big shift for her, largely due to a fresh look at game design being encouraged by Nintendo.
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I assume the GC version handles much the same as Ocarina or Wind Waker. In which case I love the Wiimote for aiming - especially when Spider-Maning through the sky city with dual hookshots - and I could never go back to an analogue stick for that, but shaking the nunchuck for the spin attack, or shoving it for the shield charge, that doesn't quite work.
I
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- and I could never go back to an analogue stick for that, but shaking the nunchuck for the spin attack, or shoving it for the shield charge, that doesn't quite work.
Doesn't quite work? In OoT, I never bothered with the spin attack because I couldn't integrate it into my normal attack. Shaking the nunchuck lets me do that.
And, yes, I have played the gamecube version of Twilight Princess, and I have to say that I could never go back to a button interface for that.
Error in the article (Score:2)
If only the Wii had Rocket Jockey (readable) (Score:2, Interesting)
Published by SegaSoft back in 1997, Rocket Jockey lived a short life between being too powerful for some machines and yet incompatible with next
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Little Girl: Wow. It's a schooner.
Willam Black: Ha ha ha ha. You dumb bastard. It's not a schooner... it's a Sailboat.
Little Boy: A schooner is a sailboat stupid head.
Willam Black: You know what, there is NO Easter Bunny! Over there, that's just a guy in a suit!
Mallrats references are awesome.
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In the movie a character named Willam tries throughout the movie to see one of those "3D Pictures" (where you make it out of focus and see a 3d scene http://www.magiceye.com/ [magiceye.com] ). The picture he is trying to see is of a Sailboat (or as a kid points out in the movie, a "Schooner").
So, basically, the poster is saying that the original post looks like a huge jumbly mess.
Friedmud
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PS: Serviced your car at home recently?
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I don't know if it has always been this way but most adults today are afraid to attempt anything where they feel they will not be instantly successful.
Re:Video Games for Dummies (Score:4, Interesting)
I drive stick and love it. I refuse to drive an automatic. But I -get- something from it. More control. These people don't get anything from it, and it would take them time and effort to learn, for nothing.
And yes, most adults shy away from things they are certain to fail at on their first try. There's SO many other things to do that don't involve failure that it's not a big surprise to me.
Nintendo is aiming at this market of people. They are making games that are easy and fun to learn and play, and making the console simple enough that they won't be scared of all the learning involved in just turning it on the first time. (Oddly, the sensor bar is against this, and so are the GC ports on the side. They are, thankfully, hidden until you look for them, though.)
My mom keeps asking to come over and play the 91-pin bowling game. Her previous video game experience includes Pac Man, atari 2600 pinball, and Space Invaders. Oh, and the cheezy games on Reflexive.net, also. They've already snared 1 non-gamer in my household. My sister and her friend have asked to play the boxing game to work out their arms, also. They left exhausted the first time they tried that... Haven't been back, though.
It's working for them. Now they need to make more of the WiiSports-type games, and quickly! WiiPlay is NOT like it at all. I'm very disappointed.
Re:Video Games for Dummies (Score:5, Insightful)
On the contrary, it would be better for everyone to learn how to drive on a manual transmission.
I'm not saying that everyone should be required to drive manual transmissions, that we outlaw automatics. But if you learn to drive on a manual, you're probably going to be a better driver.
Why? Because automatics and CVTs are reactionary; you do something, and then the transmission adjusts to what you just did. Manuals are anticipatory, you decide in advance of what you want to, and then shift to bring that outcome about.
It's the difference between some mushhead in an SUV braking all the way through a turn, and someone in an S2000 slowing and downshifting before the turn, and then accelerating out of it and upshifting. The latter driver had to be looking ahead, thinking of what he was going to do before the turn came up. Learning how to drive with that mindset makes you a more anticipatory driver, even if you never drive another manual again.
Okay, huge digression from the topic, but you hit a nerve.
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I think this thread is easily related to the discussion on the Wii controls. I feel much more in control when I'm playing the Wii. For much the same reason that people like having the steering wheel for raci
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I don't have facts to say whether stick or manual drivers are better drivers, but as for 'having to look ahead'
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I have had many people ask why I use the auto-stick to down-shift before corners in my G6 GT and I have to explain the concept of using downshifting to assist slowing the car as well as aiding my acceleration out of (and through) the corner). In a front-wheel drive, I'd rather have my foot on the gas through the corner than on the brakes.
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Ah! (Score:2)
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Exactly correct. If you've ever seen those "'s Worst Driver" shows which get played on things like Discovery, you get to see prime examples of this.
Driving a manual-shift transmission involves having all four limbs, simultaneously doing different things in concert so it all works. Some people can barely focus on steering and handling gas/brake with a single foot. (I don't mean this to be elit
Like Golf? (Score:2)
Clearly you've never golfed.
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It is also cool/useful to shift down and use the shift as a breaking/speed-control device when driving in places like indoor parking lot
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I refuse to learn how to drive standard because a) I work for a living, b) value my time off, and c) don't see how paying money and spending time to learn how to drive something I currently don't need to drive would be productive.
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I don't know how things are where you live, but over here, cars with automatic transmission typically sell at $1000 more than the exact same model with manual transmission. I learned to drive with stick in less than a day, and it saved me $1000 on my car. I bet you have a wonderfully paying job to value your time off at more than $1000 a day.
I don't see how paying a lot of money to get a car that doesn't require a single day of training
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Then again, I feel like driving is a pain altogether. I prefer public transit.
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Agree about public transport, though. You get from point A to point B while actually being able to do something productive, other than swearing at those retarded sunday drivers who constantly get in your way :
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Also, as someone else responded, it is not about the one day of learning how to drive stick shift cars. If you live somewhere where you do lots of stop and go traffic, stick shifts can get annoying. Even wor
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In the US, many, perhaps most cars above the economy level are not available with a manual transmission. In many cases when they do offer an automatic it's only with the smaller engine option. Almost all vans, trucks, and SUVs are automatic only. As far as I know, the Dodge Viper and Subaru Impreza WRX STI are the only vehicles sold in
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Re:Video Games for Dummies (Score:4, Insightful)
Maybe I'm unique, but I have helped dozens of people set up their DVD players, Surround Sound Systems, and videogame systems; just because they're intimidated when looking at dozens of inputs of various shapes and sizes on the back of their TV does not mean that they have no interest in gaming.
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Not very hard at all (Score:2)
You can't be serious? I put it on top of the TV and aligned it with the top edge. It's a 30 second job. And most of that is pulling the paper off the double sided sticky tape.
Re:Video Games for Dummies (Score:5, Insightful)
Semi OT: Good design isn't about user intelligence, it's about user interest level. If you hand somebody that is really interested in gaming a machine that requires an OS install, they'll go through the steps to follow the process. If you hand that same machine to somebody who doesn't care much, they'll lose interest rather quickly and skip it. Intelligence doesn't factor into it.
This is something that applies to... well... just about ANYTHING you present to other people. I could, for example, convert this post to ROT-13. You're smart, you could decode it, right? I doubt you would, though. I certainly think most people here wouldn't bother, anyway. It isn't because you and everybody else here are incapable of translating it, it's because I would have made a bad design choice while trying to communicate my views with you. It wouldn't be very accurate of me to say that anybody who skipped my post is 'a moron'. If anything, I'd be the moron for doing something like that and expecting anybody to invest the time.
So, no, he isn't saying the Wii is for morons.
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Or busy people. Let's remember that not everyone in the world has the same priorities as us. There's nothing stupid about that.
You're the moron (Score:2)
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Re:Is Anyone Still Playing Their Wii? (Score:4, Interesting)
We have Sonic and SSX comming up which I'm a little optimistic about
Re:Is Anyone Still Playing Their Wii? (Score:5, Interesting)
I largely agree. Red Steel isn't very polished, but on the important matter -- is it fun to play? -- it does very well. Most swordfighting games fail in that blocking requires an insane reaction time, but in Red Steel, it's an instinctual, intuitive motion. And believe me, you have not lived until you've made the leader of a large group surrender. (clank clank ca-clank-clank-clank as they drop their weapons
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I'm still playing Wii Sports every day, mostly doing a quickie fitness test and maybe a game or two of bowling or tennis. Outside of that, my family also gets in games of ExciteTruck, WarioWare, and Wii Play (which is decent for a $10 disc), along with Super Mario Bros. on the Virtual Console.
I admit it's a little light at the moment, but Sonic and the Secret Rings and SSX: Blur are coming within the next few w
Mod Parent Up (Score:2)
Hmm, this got modded flame bait for some reason, but I think its a legit point
Re:Calling Flaimbait for what it was.... (Score:2)
Hmm, this got modded flame bait for some reason, but I think its a legit point
It was meant to be flamebait, so it was modde
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Bought at launch, still playing every day (Score:2)
I play the training mode and a few rounds of Wii Boxing almost every evening. I'm also only about 25 hours into Zelda - I try to make enough time to play a few hours every few days. In europe, we just got Excite Truck, which I absolutely love - it's Mario Kart with trucks, twice the speed and huge jumps. It's an incredibly pity that there's no four-player mode.
I also tend to read the news on my Wii from time t
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Agreed. However they spent alot of time refining the motion controls (which work wonderfully), and not enough on the pointer. Why is it wonky even in menus or picking a play? I don't get it, but I love the ability to change my guy on the line to a specific player by pointing rather than cycling through them (when it works). It's not even a fault of the remote, just (IMHO not enough attention or tim
Re:Nintendo doesn't really want change ... (Score:5, Funny)
Tux Racing on a keyboard is good enough for anybody!
Re:Nintendo fans are blind! (Score:5, Insightful)
I have a Wii, and I love it to bits. I've been playing it a fair amount. I also have a PS3. I haven't gotten a game for it yet, because none of them look interesting.
I have more than one 60+ character on World of Warcraft. I own a Sega Genesis+Sega CD, SNES, 3DO, Saturn, PS1, PS2, and N64. I have something in excess of 200 various games for PC and Mac. I have written my own video games for my own amusement, I have done major revision work on one of the roguelike variants, I've contributed code to Angband (which was even in the official distribution for a whole sub-release before the entire spell system got converted to lua!), and I probably spend in excess of twenty hours a week playing video games. I have published papers (admittedly, not peer-reviewed) on game design and usability.
And yet, I think the Wii is clearly well-suited to people like me.
So, is the problem that, having an advanced understanding of video games, I am not a person with only a basic understanding, who would naturally prefer the PS3?
Seems to me that the Wii is a much better machine for [b]playing games[/b] than either of the competitors. Yes, they have very impressive graphics. The Wii has a controller which is flat out better for playing games. Since I'm interested in playing games, not watching photorealistic cut scenes, playing movies, or otherwise doing things which are not "playing games", the Wii is by far the best of the current options.
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This is so outlandish I fear you must be some sort of troll (and if so, congratulations, you got me).
What sort of idiot would spend $600 on a console and never use it? Did you even open the box? I could und
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Did you know that the PS3 runs Linux, and has a Cell processor?
Did you know that I write a LOT of material about Linux, and a lot more material about the Cell processor?
I have a very compelling reason to own a PS3, which involves neither movies nor games.
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Gap between Linux for PS2 and PS3 availability (Score:2)
Wouldn't you rather have a console that you can play Angband on? Meaning the PS2/PS3?
The PS2 is no longer sold, and the PS2 Slimline doesn't run Linux therefore doesn't run Angband. The PS3 is not out yet [wikipedia.org]; in fact, Sony sued Lik-Sang into oblivion to keep it from coming out [wikipedia.org].
Re:Nintendo fans are blind! (Score:4, Insightful)
Um... try out the controller dude. (Score:3, Insightful)
Now let me examine how well it is integrated with the system. Well rotating th
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The same way I can consider the Wii to be the best system to purchase when elephants are usually a vivid pink and fly around using rocket packs.
Since, right now, most of the games I have do not "make the controls feel tacked on", your question refers only to a hypothetical situation which does not obtain.
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Furthermore, claiming that the dual shock provides better control for FPS than the Wii remote is, quite simply, utterly absurd.
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That statement is so poorly considered I felt compelled. . . nay, obligated. . . to register so that I could respond to it.
I am 30 years old. I cut my gaming teeth with games like Silent Service for the Commodore 64. I've owned so many gaming systems I shudder to think about it. The Wii is on that list. The 360 and PS3 are not (yet). I've seen no reason to shell out those kind of bucks for a system that I have little interest in at this point. When the price comes down and the libraries interest me,
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Like any other media each genre (and any particular sub-category or instance thereof) will appeal to some gamers more than others. You can note that you do not agree with his taste in video games, but insinuating that his stan
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I don't always play games to test my abilities. I play games to *gasp* have fun.
Re: Ikaruga !!!! (Score:2)
*CLAPS LOUDLY, EVEN OBNOXIOUSLY* That sir is quite an achievement. Part of me wants to call you a liar simply because I know what that feat means, but I will take you at your word. Congratulations.
Any advice for the rest of us?
Re:Kind Of Sad (Score:5, Insightful)
It's pretty difficult to be a rebel when you are the one in authority.
As Miyamoto says, he's no longer a Nintendo employee. He's on the board of directors. He's also the head of EAD.
He's not "toeing Nintendo's line", Nintendo's toeing his line. I don't think some people realize how powerful he is. He has nearly as much authority on paper as Iwata and probably more in practice, because CEO's come and go but the loss of Miyamoto would be devastating to the company. He is not just a game designer. He is one of Nintendo's top executives, and he oversees all game development for the entire company as well as most hardware development.
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The N64 controller introduced a fair number of concepts we still see in controllers today. The Analog Stick and the Trigger being the principle ones. Certainly they were both elements of generations of joysticks that came before, but not since the Atari days had anyone bothered to consider them useful. Nintendo saw that with the advent of 3D games the analog stick would be imperative, and did something about it.
Most importantly, you
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No, they're not. These buttons are pure genius: You don't need to remember their names. If a game tells you to press "X", it's always shown using the shape, size and color of the button itself, which instantly makes it obvious which button is meant. I'm still not always sure which button is "x" and which is"triangle" on the PS[1|2|P]. Nintendo got this right.
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Clockwise from top: triangle, circle, X, square.
or if you map it to the SNES layout: X, A, B, Y
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And apart from the Xbox S, the G
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Miyamoto is "toeing the company line"? No, my friend; Miyamoto is the company line. Have you never heard of the Miyahon Check?
Well then sell it (Score:2)
If you don't like it, you don't like it. You can easily recoup most, if not all, of your money by reselling. They're still hard to get, the price is low. If you put it on "buy it now" on ebay for $200, you'll have it sold within the hour.
Re:I Fell For The Wii Hype (Score:5, Funny)
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I bought monkey ball for the GC on the day that system launched and still play it on occasion. The Wii version, using the new controller, was a royal PITA. Sports was moderately fun. Zelda pissed me off becuase it looked worse than windwaker (trying to do realistic instead of stylized on underpowered hardware is a
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That took guts, and for that you deserve some recognition.
It's completely ridiculous to assume that everyone in this world is going to enjoy the Wii. It should come as no surprise that people are going to have reactions outside of "Wow!".
However, it is only very rarely that anyone voices a dissenting viewpoint here concerning the Wii that does not hide themselves as an AC. Rarer still is the AC post that seems to have any connection to reality.
I will add that I myself haven't played my Wii
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The games are fun, and I have a healthy collection already of both Wii, and VC games which I think is important. Sometimes I want to play a game, but simply don't have the energy for something like Rayman, or Warioware so I fire up Stre
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However, I am not willing to accept these possibilities when the only indication of them is an anonymous poster without sources saying it is so without even an anecdote of his own.
If there is an issue with the Wii on the scale many ACs claim, surely it should be simple enough for them to bring sources from message boards, actual news artic
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Everyone thought the DS would be gimmicky. Two screens? Stylus? Microphone? How weird!
But it has turned out to be a great system with some of the more innovative games of the last decade: Nintendogs, Kirby Canvas Curse, Brain Age, WarioWare Touched (tons better than the original), to name a few. I was pleasantly surprised, after all the ho-hum Nintendo titles for the Game Cube.