The History of Electronic Arts 65
Gamasutra is running an extensive article today on the long history of Electronic Arts. Starting all the way back with the days of Trip Hawkins, they move through the days of Madden, Nintendo, small studio purchases and, of course, the Sims. There's also an a whole series of images associated with the article, letting you look back and chuckle about the cover art of games from the past. The article concludes: "Art and commerce have always been uneasy bedfellows, and nowhere is that tension more evident than in the world of video games. Perhaps after looking at the history of Electronic Arts we may have some insight into that hot point of ignition where business and inspiration combine to create cutting edge games. As Trip Hawkins explained, 'Entrepreneurship is a creative art form. Like other creative people, we do it because we have to do it. We have no choice but to express ourselves in this way. But of course like all artists we are optimists, so we believe good things will come ... It is not about making money, it is about making a difference.'"
Wow (Score:4, Interesting)
So says the company that charges me $60 a year so I can keep my Madden rosters up to date...and not much else.
yeah, EA is a very successful company. But in terms of true originality? They've sucked for years.
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EA today isn't the EA of 5 years ago.
Sony today isn't the Sony of 2 years ago.
Micosoft today isn't the Microsoft of 5 years ago. Oh wait, yes they are.
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My spouse is studying for a payroll class for CPP certification.
Microsoft is a case study for something they did in 1996.
IIRC, they classified foreign contract workers as full time employees to the feds and paid contractor wages. The end result was massive fines to Microsoft and they had to retroactivley offer stock options and benefits to those employees.
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One that the employees aren't being paid for the time they work. This one they have been working on for a few months apparently. We see people on here defending it all the time, but there are just as many if not more people who say they are still just doing it under the radar.
Then there is the second problem of making their employees work 80+ hours in the first place. This is a problem that I haven't seen EA ma
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Re:Wow (Score:5, Insightful)
Agreed. A very (financial) successful company, but there are MANY types of successes that corporate North America seems blind to, as you point out in your next point.
Its not an accident that everyone complains about EA's "gut & dump" strategy -- how many independent studios have they totally gutted now?
> But in terms of true originality? They've sucked for years.
Completely agree. EA's probably the biggest player to blame for sequel-itis! Milk a franchise bone dry, while screwing as many suckers ^H^H^H customers as possible.
I found it very interesting how in the beginning the _game designer_ was actually promoted with his name on the cover! We've come such a long ways downhill, where publishers don't realize its the game designer, and game dev studios that make great games, and only care about their own pathetic branding.
Maybe one of these days the industry will grow up -- and put an end to these spiraling out of control dev costs.
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No, what's happened is that the publishers have realized that the public doesn't care who the designer is. Which is actually a good thing - because the Will Wright and Sid Meir are virtually unique. It's a rare designer who has more than one or two great g
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The game industry is just like the music and movie industry. They all have high washout rates; how
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Well, there's nothing stopping EA (or any other software house) from drafting the same kind of contract for a game designer than a musician.
The other thing - as far as a music CD goes, you have a lot less people involved than a game (or a movie). A producer, and
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Yeap, that's the _root_ of the problem! Publishers are a) afraid, and b) control freaks.
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Sports fans are obsessed with details. The rosters. The stats. The rules. The stadiums. The uniforms. They are on their own terms a very demanding but also a very profitable market to serve.
So is it true... (Score:1)
Is this rumor true? (Score:2, Interesting)
Ah, hard hat mack. The memories...
Maxis not EA (Score:3, Informative)
"When Wright took his idea to the Maxis board of directors, Jeff Braun says, "The board looked at The Sims and said, 'What is this? He wants to do an interactive doll house? The guy is out of his mind.' " Doll houses were for girls, and girls didn't play video games. Maxis gave little support or financing for the game. Electronic Arts, which bought Maxis in 1997, was more enthusiastic. (Wright received seventeen million dollars in E.A. stock for his share
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I know this because I was there; I wrote a dec
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We see farther (Score:3, Interesting)
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EA "Artists" (Score:1)
Yes, that's why several pessimistic overworked artists sued EA - to make a difference.
Market Forces (Score:2)
Trip Hawkins's Electronic Arts != 2007 EA (Score:5, Insightful)
One thing that always stuck with me was how, upon seeing the cover for Pinball Construction Set [wikipedia.org], everyone would assume that the game was called "Bill Budge." Even Sid Meier [wikipedia.org] didn't get that big a billing!
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EOA was a good company... (Score:4, Interesting)
In the 80's, Electronic Arts published or made good games like Populous, One on One, Wasteland (one of my favorites still) and other titles. Then they began to buy up companies like Origin Systems and other companies (Westwood, etc) and those companeis that got bought, began to decline. OSI for example, floundered with Ultima 8, and Ultima 9 turned out to be a big stinker. Westwood Studios turned out crap like Command and Conquer 2 under EA, and Generals was devoid of content.
Their sports franchise while quite decent on consoles, was shitty on PCs, and their yearly refreshes didn't bring that many changes.
Electronic Arts today is now comparable to Microsoft. They release potentially good games with a lot of bugs, and they have a stifling effect on competitors they buy.
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And Archon! Can't forget Archon...
Tho looking back, the graphics aren't quite as awesome [vintagecomputing.com] as I remember...
DN
Archon (Score:2)
Perhaps you were thinking of [consoleclassix.com] the NES version? [consoleclassix.com] Or the C64 version? [wikimedia.org]
Not great, but still better than the screenshot you found.
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Starflight.... god I spent so many hours playing that game. And Sentinel Worlds - Future Magic. These were GOOD games. If only today's designers would take note.
I agree that EA started to suck when they decided to start buying up the competition instead of looking for fresh content. And I will never forgive them for what they did to Kesmai.
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Classic.
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Holy crap, they used to be such a great game company...
Chris Mattern
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franchise whore (Score:3, Funny)
What about Meridian 59? (Score:2)
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Entrepreneurship IS about making money. (Score:1)
There's nothing intrinsically evil about making money; it all depends on how you make it. EA does it by being honest and ruthless, by taking advantage of every opportunity and every bit of leverage they can muster, and bargaining incredibly hard. A lot of naive early game developer
Bring Back M.U.L.E.! (Score:2)
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Now that she's dead, I don't think we'll see another one.
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Sad story (Score:2)
Blame Atari once again (Score:2)
Is this even remotely plausible? Most of the people that I knew back then who played PC games would not have been caught dead playing a game on the Atari 2600, with its blocky graphics, so how could the failure of the 2600 have "spread" to them. Even the coin arcades suffered, and this was a time of great cr
Funny stuff (Score:1)
Where they are now (Score:1)
Toodles (Score:1)