Game Development Conditions Could Drive Devs East 87
Kotaku has up a feature piece looking at the opening of a new studio in mainland China. Staffed by expatriate Western game developers, it represents something that founders Chris Pfeiffer and Max Garber see as a future trend: developing games in the west is soul-crushing. The two participated in the grind to get Resistance: Fall of Man out in time for the PlayStation 3 launch, and have now opened a studio with the goal of 'making great games while living a good life.' Lower costs in China allow for a higher standard of living, while labour laws will force game studios to stick to rational work-weeks. Pfeiffer also suggests that the overwhelming costs involved in making games will force U.S. studios to outsource development work to Asian nations. When that happens, Pfeiffer's studio and compatriots will be ready.
Funny. (Score:3, Insightful)
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Japanese game programmers work 800 hour weeks?
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Re:Funny. (Score:5, Insightful)
The US companies had a wide range of policies. Some were not too bad, others were outright criminal. Working for a PC game outfit, my hours averaged about 60 a week - of course that company no longer exists. At another company I did only tech and tool work for about 45-50 hours a week (was a really nice job but my department was closed). The console developer I worked for was run "poorly". I averaged 120 hours a week there and I have the scars to prove it.
The British company I worked for enforces quite reasonable rules on thier GB based employees. Unfortunately for us we were a new studio based in LA. That meant that some of the people in charge were from the US and therefore when our development contract was signed they used US think. We ended up having 1 years worth of work to do in about 3 months. I ended up working 90-120 hour weeks again, and after the project was complete (the contract was renegotiated to roughly 10 months), I bailed.
The Japanese company was my most recent. I was there for 2 years. The studio was based in the US, but more than 1/2 the employees were Japanese. I was working 10am-2am hours most of the time I was there, but the Japanese employees arrived before me and were still working when I would leave. I rarely saw any of them on weekends however. I'm really not sure if the Japanese workers worked so much due to their work ethic, or if they were asked to. I think it was a little of both.
The moral of the story is the industry as a whole sucks. I was working crazy hours no matter who was in charge. My story is neither unique nor uncommon. Moving to China isn't going to make a difference unfortunately. They may be forced to set good working hours, but the company will not be able to survive that way. The problem boils down to schedule - Xmas season, Hardware launches, or License tie-ins. No games are made without one of these deadlines in mind. If a company cannot finish their work on schedule (outsorced or otherwise) they will not be hired for future projects and will die.
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Methinks you should stop trying to do math in your head.
But yeah, it's still hard to believe.
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Myth. Since 2001, Americans work longer hours than the Japanese [cnn.com].
The downside? (Score:4, Insightful)
This is the same government that likes to filter the Internet for its citizens. I hope the reduced cost of living is worth it, guys!
Re:The downside? (Score:5, Insightful)
But you know what? I would still rather live here than some other fucked up country. At least the way our country is fucked up allows me to think and feel how I please (and in many cases, expressing it as well. Again, many people think our free speech is fucked in this country, but I have proof that it is not. Go to any street corner in the USA and shout "I hate our leader we need a new one!"
I can assure you there are far fewer countries you can do that in than there are countries that you can't.
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They don't need any cause at all to stop and ask a question. They're human beings, and can ask whatever the heck they want to. In some parts of the country, you can even learn a police officer's name and (gasp!) develop a friendly relationship with them that has nothing whatsoever to do with them thinking you broke the law.
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Second, there is a big difference between asking questions and doing something about it. Ma
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True but the scary thing is some people might disagree with you.
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"Where else but in America - or perhaps Canada - could one do such a thing?"
(Ob. Simpsons Reference)
Less is more? (Score:2, Interesting)
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How long did they work on Halo, or Halo 2? Or what about Gears of War and Dark Sector (which, while not out, has been a work in progress and looks to b
The reverse Mythical Man Month (Score:2)
The problem is, we are working programmers 10-18 hours a day. As a result, we are burning out programmers, increasing turnover, and getting crappy results.
Chris Taylor setting an example: Work/life balance (Score:5, Insightful)
I think it's an interesting, and necessary, shift in the game development culture. As the industry matures, so does its business practices. Understandably, there are lots of passionate folks who prefer to stay up late to work on their game, but that doesn't mean everyone wants to. Additionally, those who stay up late may actually be contributing negatively to the product (decisions and code generated at 2 AM may not be the best).
So yeah, I agree that the typical hardcore work development schedules need to change
Re:Chris Taylor setting an example: Work/life bala (Score:4, Interesting)
Re:Chris Taylor setting an example: Work/life bala (Score:4, Insightful)
But I have definitely heard the horror studios from friends who work in other companies and other parts of MS, which are really scary sounding.
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This is an issue I actually talked with my current employer about during the hiring process. I've now worked at a pretty well-known studio for the couple of years, and have shipp
there is a simpler solution (Score:2, Insightful)
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"The writer is king here at Capitol Pictures. You don't believe me, take a look at your paycheck at the end of every week - that's what we think of the writer."
"Did you hear the one about the blond who went to Hollywood to get into the movies? She fucked a writer."
"I was saying I've yet to meet a writer who could change water into wine and we have a tendency to treat them like that."
"Not at this studio."
"I was thinking what an interesting
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Re:So sad yet funny (Score:4, Insightful)
As long as the game developers don't try to openly practice religion or have to work in manufacturing, they should be fine.
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Or, god forbid, become political active or work in the textile industry.
Labor treated poorly under Communist rule ... (Score:2)
I used the think that a communist government would favor labor over non-state management but a Discovery Channel episode cleared up that fallacy. The episode, who's title escapes me, had a segment showing a lawyer who specializes in representing workers who were injured at work. Injured as in lost limbs in industrial machinery! When a worker was injured the company would decla
East? West of me! (Score:3, Insightful)
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Take a look on a globe, starting here in Florida. If I go east on a globe I get Africa. You gave to go through that, the middle east, India, and then finally get to China.
If I go west on the globe, I go through Mexico and then through China. In addition, it looks like a shorter distance going that way.
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China? (Score:2)
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More like:
Developer:
*Starts developing game where you're fighting communist China"
China:
Developer:
*Mysteriously reappears after a month of disappearance, speaking fluent Mandarin with no knowledge of his previous work. Can be found doing TV ads for English training, and hangs out with DaShan*
=P
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Uh, game is for export ... (Score:2)
Uh, the game is for export not domestic consumption.
Game Development Conditions Could Drive Devs East (Score:2)
India (Score:3, Interesting)
but you can live there as well as in China for the money.
If they consider to stay there long-term it might be a factor.
Publishing practices need to change... (Score:3, Interesting)
One of two things will break this trend. Either publishers will become less relevant as self funded studios become common (who knows how this will turn out as Vista pushes game development off of open platforms into a console and portable only world), or the rest of the venture backed software industry will start to treat their employees poorly enough that game development doesn't look so bad anymore. Either way, it's likely to get worse before it gets any better.
Regardless, it's hard to see how China has anything to do with this story other than to stir up the outrage of outsourcing and send hits to the website. So they opened an independent studio, and they did it in China because they have some delusion that their happiness there was due to geography and not the fact that they actually took a vacation... I wish them luck, really, but the geography of this story shouldn't be the focus. It's a red herring.
LoL (Score:2, Funny)
They didn't decide to relocate; Jack Tretton promptly shipped them off when Resistance didn't kill Gears/Wii like it was supposed to.
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Jack Tretton = President of Sony Computer Entertainment of America. And a boldfaced liar that owes me $3600 for the 3 PS3's that I had in the back of the gamestop I just quit working for.
Clearly these guys haven't played Bad Day L.A. (Score:2, Insightful)
Work law in China sounds good! (Score:3, Interesting)
Saying that, the UK is behind a lot of Europe, and the US behind us...
As for Japan, I'd gladly put with with the crunch there I think. It's hard for a while but the rewards are genuine.
Re:Work law in China sounds good! (Score:5, Interesting)
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The men in black will be at your door in a moment.
Your point is of course proven by the fact that all those anti-war protesters who come out all the time dissappear the next day and are never heard from again. Did you know there's a concentration camp in the desert for peacenik hippies?
Seriously, they gather up all the rock-the-boat proteste
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There are other examples such as marijauna activist Todd McCormick and Steve Kubby. Proponents of medical marijauana who were arrested on drug charges stemming from their use of ma
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Voting for a bunch of bad choices is still infinitely better than not voting at all.
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I think all the "anti-hate" speech laws in Europe and Canada aren't very libertarian. In France they banned religious dress in schools. In England you can go to jail for shooting a burglar that enters your house. So all countries have problems.
However, your original statement that "if you rock the boat in the US you will also disappear. Much faster if your brown or black." is just fu
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Thanks.
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First of all, there is indeed income tax. Of course! The tendency is, it's compiled by the company and paid in regular installments (out of salary) for the workers, which is the system in Japan and other Asian nations as well. The Chinese tax code is uncomplicated, without deductions, and there isn't a capital gains tax, so for most people it's very simply a percentage of income.
Secondly, live-work groups with dorms an
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Behind in what way? So France has a 35 hour work week. That's great, except that it's hurt the economy severely and has led to high unemployment. I have family members there constantly complaining about how the government and companies keep cutting back on benefits because they cant afford them. I have cousins moving elsewhere in Europe, specifically England and Ireland because they can't find work in France.
There's a myth perpetuated amongst many French that English companie
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film and game industry (Score:2, Insightful)
ILM and Pixar have unions. (Score:2)
ILM/Lucasfilm and Pixar are union shops, represented by the IATSE Animation Guild [animationguild.org]. EA is not.
Some IATSE contract terms:
Damn! (Score:2)
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Good news! (Score:1)
What labor standards? (Score:2)
That's a funny statement to make. Virtually everyone I know who works in Asia, China, Taiwan and Japan, works insane hours. It's a way of life and they just accept it. Up until a few years ago in every second Saturday was a work day in Taiwan. Even for me, when I was out there getting out at 7pm or 8pm was early. And that was pretty much all year round; there were few lulls.
...Conditions Could Drive Devs East (Score:2)
I look forward to more game developers moving to the Boston area.