The History of Computer RPGs 77
Gamasutra is running a series of articles about the history of CRPGs. The first piece covers the early years, from 1980 to 1983, and deals with with games like mainframe dnd, Wizardry, and Ultima. The follow-up, The Golden Years, touches on the gold box Dungeons and Dragons titles, as well as the Bard's Tale games. "The first Gold Box game is Pool of Radiance, a game which marked an important turning point in CRPG history. The game shipped in a distinctive gold-colored box (hence the nickname for the series), which sported artwork by celebrated fantasy illustrator Clyde Caldwell (Caldwell also designed the covers for Curse of the Azure Bonds and several other TSR-licensed games and books). It was initially available only on the Atari ST and Commodore 64 platforms, though soon ports were available for most major platforms, including the NES."
turning point (Score:1, Flamebait)
The SSI games were a travesty. They were wargames masquerading as CRPGs, they were buggy as hell, they were all produced using the same system so there was very little difference between them, they followed neither the spirit nor the rules of the system they were supposedly based on, and gameplay was just constant grinding with very little story, puzzle solving, or individuality. The graphics were bad even by the standards
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The computer couldn't throw in something designed to punish the min-maxer the way a human DM could.
If you can keep a journal as the character in the game that doesn't consist o
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I never really tried Ultima games until 7 or 8 so
Re:turning point (Score:4, Interesting)
The other trick I liked was to build boat bridges between islands using boats captured from pirates but that was a bit harder to pull off.
It's always fun to find loop-holes in games.
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I spent all day doing that once. Then the whirlpool came and sucked them all down to Davey Jones' Locker.
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How about Atari 2600 Adventure [wikipedia.org] (technically the first action-RPG)? I don't remember if I played that before or after Odyssey (see below).
somebody can now 1-up me and talk about Adventure on a mainframe (which is where it came first, I believe).
My first RPGs on a computer were Akalabeth [wikipedia.org] (Ultima 0) and Odyssey: The Compleat Apventure [wikipedia.org] on the Apple ][, which were mostly single player RPGs, though the mechanics of Ody
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I remember getting stuck once and called Sir-Tech in NY in fustration. A person who sounded like a kid answered and very patiently explained what I needed to do. Free of charge too! I thought that was pretty cool of them.
If you played Wizardry 1 you'd remember the "Creeping Coins" which gave big XP points bu
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(Score:1, Flamebait)
Flamebait? I think Nomadic has a point on many counts! Compare Pool of Radiance [wikipedia.org] to Dungeon Master [wikipedia.org], which came a year before it. I enjoyed some of the Gold Box games, but I always felt like they were stamped out of a machine. The Ultima serie
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You want to see some bad graphics? Come to my pen and paper game.
RPGs don't need to be graphically intense to be good.
I will agree that the were wargames to a point, that's what SSI was always best at. I still don't think many CRPGs are story intensive. Sometimes I'm thankful for it.
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These would be mentioned more if the average videogame columnist was old enough to shave.
http://en.wikipedia.org/wiki/Rogue_(computer_game) [wikipedia.org]
http://en.wikipedia.org/wiki/Nethack [wikipedia.org]
http://en.wikipedia.org/wiki/Zork [wikipedia.org]
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LSL (Score:3, Interesting)
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Games like Liesure Suit Larry are what we call "Graphic Adventures". This is an unfortunate name, because one who doesn't know the explicit definition of Graphic Adventure will confuse it with "Adventure" games like Diablo.
I'm just the messanger. Please don't kill me.
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Diablo is most definat
No one mentions Magic candle (Score:1)
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Rerun & Magic Candle (Score:1)
And I agree, Magic Candle is wonderful, though I played only the first one on my Apple II. At the end, it saved my characters to be imported into the sequel -- which I don't think was ever released for that platform...
TES II Daggerfall (Score:2, Interesting)
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You could steal anything from any shop by just entering the shop, then using "Wait" until the shop was closed-- shopkeeper leaves you locked in! You can take whatever
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However, I never needed to cheat to complete the game. Every time I ran into a bug, I discovered that Bethesda had released a patch to fix it.
As I recall, there were over 200 patches released for the game. Sure the game was buggy, but I have never before or since seen a game company that supported their game to the degree that Bethesda did for Daggerfall. It is one of my favourite games of all time.
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Oh the humanity. (Score:1)
Apparently I hail from the Bronze Age. <picks up cudgel and shakes it at the WoW-generation>
Looking forward to the rest of this series. (As long as the Infinity Engine games win!)
(Temple of Apshai on the C64)
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Fight Fight Fight (Score:2)
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You're doing the "Summon Kibo" incantation all wrong. He's not like Bloody Mary or the Candyman or Biggie Smalls, whose name you say into a mirror three times to make them appear.
For some, the golden age remains. (Score:2)
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All cRPG's pretty much have their roots in roguelikes, simply because roguelikes were early in the family tree of computer RPGs. But, in the same way that I am not a monkey, some of the games
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The most recent commercial examples include be Titan Quest and Fate [fatethegame.com]. Fate even borrows the pet concept from Nethack (I'm sure it was in other Rogue-a-likes - I'm not expert).
Re:For some, the golden age remains. (Score:4, Interesting)
(the following is unsourced, and comes to me from that awesome vector of "some dude at work":)
It seems that Diablo, the story goes, was originally turnbased! Some engineer had the kooky idea of converting the game over to be realtime, which noone he worked with was to fired up about. So, he did it on the side as a pet project. When finished, he checked it in and had everyone give it a shot. They of course realized they had a winner on their hands
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I doubt it. The code difference between a turn based and a real time game is non-trivail. In fact I doubt 1 person working in their sparetime could do i
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Though, a quick googling reveals some remnants of that apparent history [rampantgames.com].
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According to him, yes, Diablo actually did start out as a turn-based game. Blizzard North was heading up the development, but under pressure from Blizzard South (everyone there figured that real-time would be much more popular), the switch was made from turn-based to real-time.
I think the conversion process was slightly less dramatic from the way he de
Atari ST Flashbacks / What about Sierra? (Score:3, Interesting)
The one gripe I have with this article is that it neglects the now mostly-extinct genre of interactive fiction. Sierra and Lucasarts both expanded on the Infocom format and made games that I think were as much role-playing games as all the hack-and-slash dungeon games. Both were only able to cap
I miss The Bard's Tale (Score:2)
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I met Herb. Repeatedly. Concurrently, even.
Tolkien in D&D (Score:5, Funny)
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Why only fantasy considered? (Score:1)
As example, i played Frontier - Elite 2 on Amiga back in 1993
I presume it was a RPG, but it was sold as space-combat-trading game.
But, if you think a GALAXY of 100000000000000 star system is not big enough to make an RPG...
3D real-time graphics, details from galaxy to clock tower in your city (on Mars), newtonian physics and much more... on just 600KB...
Argh, where is UAE? I'm in dire need now!
Re:Why only fantasy considered? (Score:4, Insightful)
Elite was a flight/trade simulator. I love the game myself. It's far from an RPG (IMHO) because the entire time I played it I never really felt the need to conduct myself like the captain of a space cruiser. I felt it was a video game with a bit of meat that made it worth playing for hours at a time. Anyway...
This is the problem with this whole subset of games (RPGs that is); little, if any, require any real roleplaying. I like to play "rpgs", both on the PC and pen and paper, but I never really roleplay. I guess it's a very very grey area on what real RPGs would encompass. I guess that stuff like D&D and EQ are more like real RPGs since you're taking on the identity of another to the point that you have to deal with "life" from within their abilities. Elite simply doesn't do this. In EQ or DnD I may be a great fighter even if I'm bound to a wheelchair without the ability to lift my arms more than a few inches, it's just about the roll of the dice, it has nothing to do with my own real world abilities. In Elite it was much different, if you sucked at playing the game you just sucked... you needed to be as good a player IRL as what it came out as on the PC. I guess that may be the first sign of a game being an RPG; that barrier between real life abilities and the ability to work within the game scenario. Anyone has the same chance of rolling a 20 from a disabled guy in the wheelchair to the best athlete to a mathematician. In Elite you had to be a good physical player to reflect a good Captain Jameson.
I don't know, just some of my thoughts on the matter.
sorry for being long winded.
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So how is that different from 95% of the CRPGs out there? Although it didn't involve any dialogue, in some ways, Frontier felt more like actual roleplaying that some so-called computer RPGs.
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About the first Wizardry games (Score:3, Informative)
But then, that's what emulation is for. If you can find the ROM, which is easy enough (hint: The name is "Wizardry I-II-III - Story of Llylgamyn (J) (NP).smc"), then you're golden. You might want to use the translation patch [romhacking.net] for it, but it's not necessary; the games are dual-language, so the only Japanese you'll have to muddle through is in the pre-game menus. A minor note: For some reason Knight of Diamonds is listed as the third game while Legacy of Llylgamyn is listed as a second, which is a transposition. Play them accordingly, or not.
Rob
Re:About the first Wizardry games (Score:4, Informative)
wrong golden age (Score:2)
the article's "golden age" I think, is too close to the "original ag
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Betrayal at Krondor (Score:2)
Tunnels of Doom (Score:4, Interesting)
Okay, so we(TI-99/4A owners) had a grand total of 2 RPGs, still, better than none.
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I always considered the Scott Adams games to be early CRPGs, just done completely in text form. Ah, the joys of Pirate Adventure! (Yes, I spent hours loading those on cassette too.)
Missed "Scepter" (Score:2)
I also didn't see any mention of online MUDs but they came later(so they may not have been mentioned yet); Scepter was around in the early 80's, predating (or at least paralleling) most of the games listed in the article and the IBM PC itself.
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Scepter of Goth was a fantastic game. I still occasionally pull out the source code for it, and take a walk down memory lane.
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bill.kress is my gmail acct if you think you could.
Where's NetHack? (Score:1)
SF RPGs (Score:1)
PC only? (Score:1)