EA CEO Larry Probst Steps Down 49
wjamesau writes "After 2006's rollercoast stock performance and amid criticism that the giant publisher had become over-reliant on sequels, Electronic Arts' CEO Larry Probst has just stepped down. GigaGamez reports, and wonders if this means other publishers will feel pressure to develop more original IP."
Re: (Score:1)
His successor (Score:5, Funny)
Re: (Score:1)
Re:His successor (Score:5, Funny)
Re:His successor (Score:4, Funny)
Re: (Score:2)
Re: (Score:2)
Get his name right. (Score:2, Informative)
Re:Get his name right. (Score:5, Informative)
Re: (Score:2)
From the Wikipedia article on Larry Probst:
He is to be replaced by his successor...
Does no one know how to edit these days?
Re: (Score:2)
P.S. I changed that sentence for you. Is that better?
Re: (Score:2)
Re: (Score:2)
Re: (Score:1)
Isn't Jeff Probst the host of Survivor?
Re: (Score:1)
Wait for the sequel... (Score:1)
Re: (Score:2)
Manage it like a Stock Portfolio (Score:5, Informative)
Truth be told, I think EA needs to manage it like a stock portfolio. Have X amount of high risk, Y amount of medium risk, and Z amount of low risk. The actual percentages of those items can vary depending on the market climate and the status of the company.
The advantage to a mixed strategy is that EA can continue to provide fans of a series with some sequels, but dial back the number in exchange for developing new genres and brands. Developing those brands could potentially provide EA with a sizable library of IP without having to stripmine the small development houses. That gives them a mixture of low and high risk. Something that can guarantee a positive cash flow when properly handled.
For the medium risk stuff, EA should pull out some of their old IP and see about doing proper updates or sequels to them. Rather than just mining the name (as they have done in the past), they should give the development team a free hand to develop a game in the true spirit of the original. For example, Wing Commander is a series that is sorely missed by fans. It never really died, having been killed off by EA's strip mining procedures. What they need to do is go drag Point of No Return Entertainment out of their pit, and get Chris Roberts to direct a new WC game. The costs would be significant, but there is a significant market that would purchase the game just because it's Wing Commander. That mitigates the risk some, and provides EA with a chance to make incredible sums of money off the title.
I suppose we'll have to see whether this new CEO shows the inititive to take his company in such a direction.
On another topic, who thinks that Wing Commander is ripe for a reboot?
Re: (Score:2)
Re: (Score:3, Informative)
That's not Wing Commander. That's just EA slapping the name on a quicky XBox Live! game to drive up sales. They do the same thing with their Pogo.com games. Take a look sometime and you'll find such gems as:
- Generic Chopper Game -> Command & Conquer Attack Copter
- Generic Racing Game -> Need for Speed Top Speed
- Generic Golf Game -> Pebble Beach Golf
- Generic Soccer Game -> EA Sports Soccer
What I'd *like* them to do is stop mining their
Having heard EA execs talk numerious times... (Score:2)
They do a ton of market analysis to help them make decisions and they do put out original work. Their problem with originality is that when it fails it fails big. (See Superman for the XBox 360 - it's not fun, but it's not fun in part because it's trying something new that didn't work out.)
If they're in a bad spot now, I think it's because they classified everything for the Wii as "high risk" and managed accordingly.
Re: (Score:2)
If they think that's how they manage it now, then they need to rethink what they're doing. Their games are sameness stacked on top of uniformity wrapped in a blanket of mediocrity. Case in point:
The only "high risk" was that they spent millions of dollars on a movie tie-in license. Otherwise it's just your basic Beat'Em Up with snazzy graphics.
Re: (Score:1)
For what it's wor
Re: (Score:2)
No, I added emphasis to the part that has actually shown up in most EA games. The "story" gobbledegook is just that: gobbledegook. Games are not about their storylines. A storyline can do a great deal to improve a game, but it can also detract from it. Most of the "great" games of times gone by never had anything more than a token plot. (e.g. Sonic the Hedgehog, Street Fighter II, Pacman, Doom, Commander Keen, Duke Nu
Headline Wrong (Score:1)
Re: (Score:1)
Sorry, I twitched a little when I first read the headline.
LARRY Probst, not Jeff (Score:4, Informative)
Larry Probst is the EA CEO. http://en.wikipedia.org/wiki/Larry_Probst [wikipedia.org]
Get your funny named rich people straight, sheesh.
Not too surprising since profits went in the tank (Score:2)
Priorities (Score:1)
Re: (Score:2)
Re: (Score:2)
EA = too big for its own good (Score:4, Interesting)
EA has become to gaming what MS is to operating systems. And no, that's not a good thing(TM).
Re: (Score:2)
I know people don't like how they don't change drastically every year, but I kind of like the slow iterative process by which they improve. Eventually they should shut down the game play completely and only improve graphics, interface and how the leagues work.
It would be nice if I could learn say Madden this year and be able to pick it up in ten years and be able to play it. How chess is played isn't drastically changed every year so something staying the same
Re: (Score:2)
However, my point was, and still is, that EA only seems to make sports games. And they keep buying out smaller game companies, and the innovation dies a little every time.
We need more Katamari Damacy and Loco Rocco type games. Otherwise, I'm still thinking we're heading for another game market crash.
That, or videogames have become so mainstream that it's become like everythin
Jeff Probst? (Score:1)
Overreliance on what? (Score:2)
I wonder...do people actually think anymore (Score:2)
The tribe has spoken? (Score:2)
Jeff Probst?? (Score:2)
But keep SSX! (Score:2)
Let me play SSX 4 on xbox live and race against friends..
I'd kind of like it on the wii as well, but in this case I've been pining for online play for too long, and I know more people with xbox 360s.
EA Soundtracks and Load Times (Score:1)
Don't get excited; routine changing of the guard. (Score:1)
Suspicious (Score:2)
Doesn't that mean he gets more of the company's profits but he doesn't get a regular paycheck?
At first I thought this was just a publicity stunt by EA to show the customer's that they are listening about "sequel-itis." Now I'm thinking it may be more of setting Riccitiello up as a scapegoat in case "Spore" doesn't produce on time, as expected, etc. et al.
Either way looks like Probst definitely isn't hurting no