THQ Announces Warhammer 40K MMOG 71
In our interview with the Warhammer Online team a while back, there were questions as to why we weren't going to be seeing a Warhammer 40K MMOG. Several people seemed quite keen on the idea. Well, for those people: your time is now. THQ has announced they'll be developing Warhammer 40K into a MMOG and mobile games. Gamasutra reports on comments from Kelly Flock, executive vice president of worldwide publishing for the company, about their plan to work with Austin startup Vigil games on the project. Says Flock, "We realized this is one of those few properties that has a high level of interest from the hardcore gaming community, which could be a great launching point to turning it into a great mainstream mass-market MMO ... We're not out to replace World of Warcraft, we think we have a unique offering in the same category that will get its own share of attention if we deliver properly on the gameplay mechanics we'll build our own audience." Flock demures from offering a timeframe for release of the game, saying they're not even going to try to pinpoint a development schedule yet.
Not an announcement. (Score:1)
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His actual use of the word "announcing" seems to conflict with your.. interpretation.
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I direct you to Duke Nukem Forever. How many times have they had a release date or release time frame for that monster?
No date does not equal vaporware, just like having a date does not equal it will hit retail within a reasonable date of the original release date.
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Look back to the mid-90's when they were talking about it. Fastforward to last year.
The only thing that was basically unchanged was that the main char is a native american and it has to do with aliens. With the way the game was released, there is NO WAY they could have achieved it technically back in the mid-90's.
I am hoping the same fate awaits Duke Forever.
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They could and they did. I saw demonstration videos that used the same portal technology we see today. The game even had simple Havok-esque physics, though of course nothing like today's stuff.
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The physics were the part that I was referring to...while it may not seem like much, imagine Half Life 2 with a physics engine from even just five years ago...
The only problem I predict... (Score:5, Interesting)
Everything I like about 40K involves big armies, lotts of drama, and massive casualties. Not the best fodder for a MMO.
Two cents inserted, I go!!
-GiH
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At a guess I would say MMOFPS (aka planetside clone) which I for one would be perfectly happy with, just give me an xv8, a pair of missile pods and some targeting upgrades and I will be set
As for your "powerful vehicles" you do know most heavy weapons 1 shot them right?
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Vehicles do not have 'wounds' as infantry and other units do - the strength of a vehicle is represented by front, side, and rear armour values, which are rolled against by weapon strength, ending up on either glancing or penetrating hit tables. It's significantly harder to destroy a vehicle with a weak weapon, but an unlucky roll on the glanc
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The parent is indeed correct baring one minor point that he doesn't stress enough.... railguns.
If you fire a tau railgun, and it hits, it will (most of the time at least, squigoth and wraithlords are an exception to this) kill what it hits, with one shot.
Another example is necron warriors, their weapons get a special bonus (on average one shot in 6) that gives them a chance at taking out a vehicle in one hit.
Best example of out of kilter damage is the melta (fusion bla
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A 40K FPS doesn't sound appealing to me. How would it differ from any other FPS out there? You may as well play BF2142. I'd love to see a 40K game in the vein of the first Space Crusade, where you control a small team of Space Marines, with RPG elements.
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As it is, MMOFPSs don't exist simply because FPS gamers are extremely flickle and MMOs cater to the dedicated. Unless you have a serious brand-name franchise backing the game up (See Star Wars Galaxies and The Matrix Online), any type of MMOFPS is going to crash and burn within the first 2 or 3 years.
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Why not RTS (Score:2)
If they'd setup the game where you have the different races fighting for control over massively regions of space, I think that an RTS-based MMORPG could definitely work. I think Dark Age of Camelot had something similar to this from the first-person view. If they gave you control over an army and had to work together/against other players in massive/group battles, I would definitely sign-up.
Uh.. (Score:3, Funny)
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If I was Blizzard, and was considering making a World of Starcraft (or world of Diablo) I would try to use as much of the server side code from World of warcraft as possible (obviously, focusing on improving everything over the next 24 months of development) and focus technical development on creating a
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MMORPG players are essentially the same lot of people. Very few new players are added to that pool and the last addition was Blizzard loyalists for WOW. Addign a SC MMORPG would canabilize their subscirbers base more then add to it. They'd be smarter to release a RTS. Having 2 compellign products int he same space just weakens their individual positions.
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THQ, if they do go through with this, is probably looking at a release date of around 2011. There have been a ton of rumors that it will not even be an MMORPG
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I thought it was already released and was massively successful. Kiddign aside WOW occupies so much fo the same space (for obvious reasons) that a MMOG based on warhammer seems redundant.
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www.warhammeronline.com
Warhammer Online will be cool, but 40k would be better. Same diversity if not more, PLUS you get the future thing which most company's have failed with. IMO it's because their stories are crap. At least with 40k there isn't really a story, so you don't have to worry about it. You go in, kill or be killed. It's simple... that's why it will succeed.
Obligatory (Score:3, Interesting)
It seems like every MMO announcement includes this. I guess it's boilerplate PR indemnification in case they fail to kill WoW.
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I think it's more along the lines of "yes, we know it exists - please don't ask us about it, we want to talk about our product and not compare it to WoW."
Otherwise they're basically guaranteed to be asked how they plan to "beat WoW" which ultimately becomes an effort in comparing the new game to WoW and, in a way, yet another ad for WoW.
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Otherwise... well, Blizzard isn't invincible. If you build a better ga
Obligatory Obligatory (Score:1)
Pretty punny, huh?
Now if the devs worked out of Russia, I could follow that up with an even funnier one.
(I'll stop with the bad jokes now.)
RTS vs RPG (Score:2, Interesting)
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Warhammer 40k will compete with a Starcraft title for the top spot in the MMORTS market.
Yeah I may be crazy, but I said it first bitches!
Not interested. (Score:3, Funny)
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Only because there aren't any mailboxes in City of Heroes.
40k? (Score:2, Funny)
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Wait... None of that applies here, since cows are kosher... You're still an insensitive, baby-(cow)killing clod, though.
Inquisitors and Space Marines (Score:3, Insightful)
Re:Inquisitors and Space Marines (Score:5, Interesting)
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Though perhaps it would work better if every player controlled a squad of characters so the imperial guard can get enough people together to fight.
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Innovate or stagnate (Score:1)
Not out to replace World of Warcraft (Score:2)
Are they all admitting they have no chance to be as popular either because of subject matter or skill? I think some would delude themselves into believeing its subject matter but mostly its skill.
Even Vangard is this way, hell they go out of their way to not only claim they aren't like WOW but worse, to dismiss WOW as a kids game. I guess thats one way of convincing yourself.
If any game should have a shot its LOTR but we all know its goin
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So how does one... (Score:2)
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Sample classes could be that a Space Marine is a character who is moderately tank-like in nature. Rather than having a player play a guardsman, you instead play a squad leader, and you have 'pets' of guardsmen who fire on your behalf. There's a basic "x number of guardsmen = 1 space marine. roughly." rule of thumb you could go by, and scale that up as characters level, until you become able to have 'pets' as a Commisar such as tanks, heavy artillery, or
O rly? (Score:1)
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The interface for Warhammer Online does look pretty similar to that of WoW, but it also looks similar to the interfaces of many other MMOs.
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The Warhammer Fantasy game looks exactly like WoW; you're right. Just more depressing.
Not shooting for the stars (Score:2)
If from the beginning they don't shoot for the stars, where are they gonna land with their product ?
And this is not the first comment i've read like that. Its like saying WoW is unbeatable ? that it cannot be made better ? That they might as well appeal to another type of gamer because they won't beat WoW ?
How do yo
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I think that most of these PRs are saying that "we don't expect to trounce WoW's subscription numbers" when they say they don't expect to beat WoW.
WoW had a huge consumer base from the Warcraft games, and Blizzard's Rep, and a general dearth of quality MMOs that many people flocked to it initially. Then the numbers swelled as word of mouth spread. Then the numbers bec
Re:Not shooting for the stars (Score:4, Funny)
I also found that statement funny, but for a different reason.
Imagine a musician announcing that they're not out to replace Britney Spears. Imagine slashdot announcing that it's not out to replace CNN.
A MMOG? (Score:2)