Ten DS Games That Should Be Made 94
marcellizot writes "Even though the DS is already blessed with a large and varied library of great titles, its hard not to wish for the games that should be, and the games that probably will never be. Nintendo's little white pandora's box of quirky interfaces seems destined to forever remain pregnant with possibility, no matter how creative the developers get. To vent their desires, Pocket Gamer has assembled a canon of forgotten gaming heroes and oddball fancies that would make a good fit for Nintendo's dual-screened play thing."
best one wont get made (Score:3, Interesting)
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Just friggin port Starcraft already (Score:5, Interesting)
I know I'd buy it.
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Re:Just friggin port Starcraft already (Score:5, Interesting)
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Absolutely. I've been saying that to my friends as part of my Wii critique since I got it. I just got a DS and I can see tons of potential with that as well.
Cheer,
Fozzy
Re:Just friggin port Starcraft already (Score:4, Insightful)
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The ability to do genral management, and have a view of the entire map all at once, would bwe most excellent.
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http://www.gamerankings.com/itemrankings/launchrev iew.asp?reviewid=714357 [gamerankings.com]
Not because I own an NGage, but because I'm sure it made at least one of the five guys who own one very happy. (I can talk of course, my Tapwave Zodiac has Warfare, Inc, and I'm still only playing the shareware version....)
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It would be to fun.
If they released Starcraft for the DS, everyone would buy it. Everyone would play it forever and ever. They would then enjoy that game so much that they would not have to buy new games. Nowadays, studios do not make hard and challenging games because they do not want to keep people occupied. Instead they make games that last for X numer of hours, where X is the smallest number possible while still making the customer believe it got its moneys worth.
You can
Ten Things People Should Give Me (Score:5, Funny)
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Don't forget 'the ability to count to ten.'.
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10: I must be free. No questions about it.
<rapid voice>One free Anonymous Coward per customer please. Limited time offer. First come first serve. Open to legal US residents 18 and older.</rapid voice>
RTS with local play (Score:2, Insightful)
One screen a map, the other for unit/building management. Toggle the screens to switch between movement and management.
Or just port Starcaft as someone already mentioned.
Re:RTS with local play (Score:4, Interesting)
Also the original Warcraft (with some unit limits lifted) would be fun too.
Tom
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Civilization (Score:2)
Civ4 is possible, if you remove the bloat (Score:3, Interesting)
Nothing in the Civ4 ruleset would be too complex to implement on the DS. The Civ4 GRAPHICS engine, however, would be excessive. Civ 3 and Civ 4 were great rulesets grafted onto the most unbelievable graphical bloat ever foisted upon the gameplaying public.
Alpha Centauri's isometric three-dimensionality had a definite impact on gameplay: sea levels changed, artillery bombardment effectiveness varied with the difference in elevation, moisture & rainfall patterns differed on windward and leeward slope
Re:Civ4 is possible, if you remove the bloat (Score:4, Insightful)
The graphics are nice tho... (Score:2)
I turn the graphics quality way down, but it is cool to zoom into your city and see all the things you built, etc..
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good luck! (Score:3, Informative)
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Athlon XP 2000+, 512MB RAM, GeForce FX 5200: shitty performance even with everything turned right down. Athlon XP 2000+, 512MB RAM, GeForce 7600GS: perfectly good performance with all the graphical toys on, although the huge world grinds to a halt in the modern era. If I p
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have to choose your world size so that it fits in your available RAM
This is exactly what I'm talking about. If the graphics engine were not such a resource pig, you would be able to play the game on the map of your choice--as was possible in earlier versions of Civilization.
Now, however, if you can't hack the graphical requirements, you can't test how the ruleset functions on the larger game maps. And what do you gain from this? The ability to zoom in and look at your individual city improvements?
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Any version whatsoever of Civilization would make me buy a DS instantaneously. Even a crappy port of the original Civ would do it. Alpha Centauri would do it. Heck, a port of Colonization might do it. There's even a chance that Call to Power would do it. Nah, only joking on that last one.
Just giv
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sim games (Score:3, Insightful)
sim ants would be really cool as you could have below ground and above ground on each screen. just get rid of that little hole that always runs to the enemy ants colony. it made the game too easy but i just couldn't resist using it.
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You're in luck. SimCity is coming soon [kotaku.com].
It won't be quite the same (you have to blow out fires, for example), but the core of the game should be there.
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Donkey kong country (Score:3, Interesting)
But the thing I REALLY want is Lemmings. I don't care if Sony got it, the DS screams for Lemmings. I honestly can't think of a single game better suited to a touch screen.
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SNEmulDS runs on nearly all homebrew devices and currently plays DKC and DKC3 fairl
Come -on-! (Score:4, Informative)
It was even mentioned on Slashdot [slashdot.org]!
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DS plays GBA (Score:2)
But aside from that, what I hope they wind up doing is finding a way to take the old-school games that you download onto your Wii, and put them on your DS. Some attachment to the Wii that loads them onto a cartridge for the DS or something. Then you'd have whatever size library they have for the Wii, available portably. And I'm sure it would inspire a lot of cross-buying, more so than the sad GBA/GC conn
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When you say "I don't care if Sony got it" are you referring to the fact that if was ported to the PSP, or are you aware of the sad fact that Sony now owns Psygnosis, the company responsible for Lemmings?
I was truly sad when I realized this. But I found some small solice in Mario vs. Donkey Kong 2: March of the Minis [mariovsdk.com]. It's described as like Lemmings. This is a lie. However if you are a Lemmings fan, there is gameplay you will p
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Tetris since 2001 is "broken" (Score:3, Insightful)
It seems that every Tetris game released since 2001 is broken by design [tetrisconcept.com]. For instance, Tetris DS inherits its infinite spin [ytmnd.com] and T-spin triple [tetrisconcept.com] rules from Tetris Worlds [gamespot.com].
LOCKJAW [pineight.com], on the other hand, is exactly as broken as you want it to be [pineight.com].
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2 words... (Score:2, Funny)
Myst! (Score:2)
I know that games like this wo
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Blocked! (Score:2)
Sure, I'll Karma whore. (Score:5, Informative)
To vent our desires, we've assembled a canon of forgotten gaming heroes and oddball fancies that make a good fit for Nintendo's dual-screened play thing. Would it help if we said "Please!"?
10 games we'd love to play on DS
We want: A LucasArts adventure game collection
Before consoles and PCs got all hung up on 3D and LucasArts got all hung up on churning out legions of below average playable adverts for the Star Wars cash cow, LucasFilm Games (as it was known back then) carved out a reputation for quality point-and-click adventure games driven by its S.C.U.M.M. engine (that's Script Creation Utility, fact fans). This scripting tool yielded a plethora of adventure romps that would fit the DS's stylus like a glove. We would love to see an adventure game bumper cart celebrating the genre including Maniac Mansion, LOOM, Sam and Max Hit The Road, Full Throttle and, of course, The Secret of Monkey Island. Yes, you can get them on homebrew, but they really need to be tweaked for the smaller screen.
We demand: Okami DS
If there is one thing that the DS handles deftly, it's cell shading. Whilst the PS2 version of Okami's beautiful pastel depth may be out of the DS's reach, the scope its stylus would provide for manipulating the washed out dreamscape of Okami is obvious. A DS version with less emphasis on action and more of a focus on Okami's innovative celestial brush and puzzle sections would tick all of the right boxes for the casual RPG fan.
Give us: Pilot Wings DS
The game that helped to launch the N64 (and less famously the SNES) screams First-party Nintendo Smash from every pixel. And so where better to grant Pilot Wings a third flight than on what is arguably Nintendo's most Nintendo-ish console to date? Simulating wind to billow a paraglider's parafoil by blowing into the mic would be a great addition, as would the option to plot custom courses through the stages with the stylus (exchangeable via wi-fi, naturally).
Still want: Sketch Fighter DS
We've already made some noise about how much we would like Ambrosia's casual gaming gem to grace the DS, but this list would not be complete without a repeat shout in the hope that the right people might be listening. With its simple blasting action, its signature visual style and the option to draw your own multiplayer battle zones, one could be forgiven for thinking that this game was designed specifically for the DS. Ambrosia, if you are out there...
How about: A board game compendium for big kids?
The DS already has a fantastic card and board game collection in 42 All-Time Classics. But on the last day of school term, it was always the kids who brought in Operation and Mouse Trap that drew the most attention, whilst the boffins that tried to encourage a round of chess and checkers were left to sit in the corner discussing The Lion the Witch and the Wardrobe. We want a big kid's version of 42 All-Time Classics featuring the likes of Operation, Jenga (wi-fi possibilities), Mouse Trap, Kerplunk and any other game where the board is the least important part of the apparatus.
Please: Mario Paint DS
Mario Paint was a surprise hit for the SNES during Nintendo's 'Let's brand all of our first-party titles with Mario' phase, and paved the way for the ultra rare 64DD series entitled simply Mario Artist. These games enabled you to create images and 3D models, and even offered the option to share artwork via an online communication kit. We've got a stylus and wi-fi now - come on Nintendo, need we say more? You know it makes sense!
Be crazy not to do: Marble Madness DS
This long lost arcade classic was also the first game to appear on the Atari System 1, and set the machine apart from its contemporaries as the apex predator console of its day. Ori
Monkey Island! (Score:3, Interesting)
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Based on the state of the industry though, adventure games are considered "dead"...Here's to hoping that they (adventure games and classic adventure games) make a comeback.
They made a comeback already. There are literally dozens of great adventure games released since 2000, many of which came back with sequels.
They're just not talked about anywhere near as much as other games, and have trouble finding shelf space.
Successful series: The Longest Journey, Runaway, The Broken Sword, and Benoît Sokal's
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Couldn't agree more (Score:3, Interesting)
That's also what appeals to me about homebrew on the DS. It's kinda like being back in the early 90's. Only this time I actually know how to program
Umm, Diablo 2? (Score:1)
Transport Tycoon (Score:2)
SMASH BROS DS (Score:2)
Aerobiz (Score:2)
Take Hotel Dusk and turn it up a notch. (Score:4, Interesting)
But I can't help but wonder how mind blowingly great it could have been had the creators hired a real, honest to God writer, like Stephen King, or Neil Gaiman, etc... Damn that would be cool. Anyhow, thats my "most wanted"...
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Yeah, that would be great. Though, I have to admit that Hotel Dus
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Jet Set Willy (Score:2)
Three Words... (Score:1)
Ultima 456 and 7 (Score:2)
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Marble Madness yea. (Score:2)
Populous! (Score:2)