The Big Minds Behind LittleBigPlanet 28
Gamasutra is reporting on a panel put on by the folks at Media Molecule, just hours after Phil Harrison's keynote yesterday. There, they talked about the formation of their ambitious company. They began with just a lot of hopes, and knew hard work was in store for them. Just the same, using techniques they'd picked up in the mod community, they drew up a very successful game concept and got someone else to pay for it. "[Essentially], the company's sole mission at the start was to do the most ambitious game it could produce, asking 'how hard can we make it for ourselves.' 'If we were jumping into the abyss,' said Evans, 'we were going to do it with rockets on our back.'"
XP (Score:1)
Not sure about LBP (Score:2)
Sure, all those high-def textures are very pretty. And the physics stuff is very clever. But watching the gameplay video, it's just a 2.5D platformer, and I'm not sure how the super-duper physics simulation is any more fun than the more basic mechanisms used in the previous generation of platformers.
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That is, people can collaboratively build levels, publish them online, play each other's levels co-operatively online, rate them, comment them, copy and change them...
Sony's idea is for this to become a Youtube-for-games sandbox.
And I think that's pretty cool.
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Um, have you missed the single most important aspect of the game?
That is, people can collaboratively build levels, publish them online, play each other's levels co-operatively online, rate them, comment them, copy and change them...
Sony's idea is for this to become a Youtube-for-games sandbox.
And I think that's pretty cool.
I think it's pretty cool in concept.
But YouTube videos can be endlessly different. Whereas a platformer level is just variations on a theme of moving from point A to point B by running and jumping.
I wish them the best of luck, and will watch with interest... we'll see.
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Most people won't need to be good (Score:2)
Most people won't need it though. As the GP states, only a handful will rise to the top as the best levels. If the developers are really smart, they'll allow multiple people to work together to build a level and play it. That's really where the fun stuff comes in. If you have multiple people creating obstacles and whole levels, then it really becomes a group challenge and then you have a few mediocre people making
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DOOM (Score:2)
Just for the sake of argument... wasn't that the same thing with DOOM? Player-made mods and levels everywhere from everyone, yet the best managed to ris
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Um ... why shouldn't Sony try to offer a fun "party" title?
Its actually nice to see them trying to cater to a ( player > 2 ) crowd which has been almost exclusively been Nintendos domain (with the N64,GameCube and Wii).
Yes, the PS2's gametap let four players play at once, but how many people sprung for it, versus, "hey bring your controller(s) over and we'll party"?
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Um
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Starcraft's battle.net had a place where you could play player moded games. There were some HUGELY fun modifications made. Once you downloaded someone's mod, you could mod it, too. So you would often see an original work marked 1.0 and then someone else would do a 1.1 or whatever and they would keep getting better, bug fixes, etc.
If the tools are there and it's a fun environment, I think you could find enough people making a few cool maps that would make it worthwhile. Not ALL will be
LittleBigPlanet (Score:1, Redundant)
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Games: PS3/PS2/PS1, downloadable demos, the ability to purchase PS1 games for PSP use.
Video: on disc (DVD and BD) and on the HD and mass storage devices
Audio: CD's, SACD's, DVD-Audio. It can rip CD's itself.
Built in web browser.
Built in ability to stream to the PSP
Photos.
Linux, not only does it do all of the above, but it's also a PC. Firefox, OpenOffice, Thunderbird, Gimp, Gaim
And now the Playstation
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Most people ALREADY HAVE a DVD player, a CD player, and a PC to do everything else you mentioned. Most people are not racing to jump on the BluRay/HDDVD wagon. And the PSP isn't exactly the most popular handheld either, especially for casual gamers, so thats not an advantage. The casual gamer is not going to shell out $600 for a device that duplicates functionality they'v
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Little Big Planet does look awesome, but its going to take a lot more than that to get me to buy a PS3.
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Re:LittleBigPlanet (Score:4, Interesting)
Not for kids (Score:2)
As for the charge that this is a kid's game, it isn't. Yes, it has pretty graphics and cute music. However, it also has dynamic content and world creation, something that the average 8-12 year old isn't capable of handling or caring about. This game isn't going to appeal to kids, just like Psychonauts didn't appeal to kids otherwise it would have sold more.
Looks like fun. (Score:2)
Actually, I'm a bit surprised by the tepid response. The guys are doing something a little different that at first glance seems to be fun. I guess it's because it's a PS3 game. If the same game were intended for the Wii I can only imagine that people would be lauded it as yet another example of ho
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So, I want it to do well, I'm just skeptical
Um, mods on crack? (Score:2)
Bizarre modding.
Little Big Adventure (Score:1)