The Reinvention of Zelda 74
Gamespot reports on a lecture at GDC on Thursday, with commentary from Nintendo's manager of software development Eiji Aonuma. Aonuma went through the very long process involved in bringing Twilight Princess to the American audience. Realistic graphics were chosen for the US playerbase, but many other decisions came about via unorthodox thinking and the intervention of a higher power. "It was around this stage that Aonuma was talking to Nintendo senior managing director Shigeru Miyamoto, who told him something along the lines of, 'It's as though the Revolution (later renamed the Wii) was designed just for Zelda! Why don't you try making a Zelda for the Revolution?' In the end, believes Aonuma, the kind of direct control offered by the Wii Remote was exactly what was needed to breathe life into the game."
I might give it a try... (Score:2, Insightful)
Dont get me wrong, I loved the LOZ- A Link to the Past (SNE
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You said you likes the older zeldas, why should this be any different?
Re:I might give it a try... (Score:5, Informative)
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I actually played both games. "Shake the Remote" is simply mapped to the old B-button presses. That's all that's going on. The parry moves in the GameCube version of Twilight Princess are equally as complex as they are in the Wii version, only you're pressing B instead of shaking the Remote.
The improvements in combat are part of the game, not part of the system.
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Though all that combat design is mostly useless because you'll enco
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Um, pretty much all of the Zelda games are linear. Go to this dungeon, get this item & defeat this boss, get direction to the next dungeon to get that item & defeat that boss, wash, rinse, repeat. I don't know what games you've been playing to make you think that they were anything but linear.
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It's become less and less so as more games have been released. And now in TP, it just feels like you're trapped in room X until you're done there, and can move on to room X+1.
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It is indeed more linear than Morrowind, but it's a different kind of game. *shrug* It's got a good story, and it's engaging, and it's not so linear that you feel like you're on rails.
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Look at A Link to the Past-you can't just go fight Agahnim; you've got to find your uncle in the castle sewers, rescue Zelda, take her to the church, travel to three dungeons to get all three Pendants to get the Master Sword, etc. So there hasn't been much of a change in that regard.
Don't get me wr
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Zelda games are no RPGs, but they never were as linear as Zelda:TP. In Zelda:TP you could literally just solve dungeon, warp back to Thelma's tavern, get hint for next dungeon, warp to dungeon, solve dungeon, repeat. There was no need to explore at all, since everything you had to do was down right
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I'm not sure if it really detracts from the game though... Zelda:TP has a much stronger storyline than previous incarnations and hence the more strict storyline. As far as "Zelda Moments" go, the bits with Llia in them are right up there for me.
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none of the games in the Zelda series could seriously be considered true RPGs
I'll go you one better: no computer/console game ever could seriously be considered a true RPG (and what you defined is not a "true" RPG). It peeves me to no end how the software industry has co-opted the RPG term to describe something where you don't actually play a role with any degree of freedom. It's not a role-playing game until I can say "screw the plotline... I'm establishing Ordona as my base of power to take over the
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Aonuma stated he never finished the earlier Zeldas because they were too difficult so he decided to lower the difficulty. I don't get this aversion tow
Quite true (Score:1)
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It could be worse. You could be damned to the Hell of eternal "HEY LISTEN!". At least the fairy knows she's best seen and not heard in this game. (Though really, I'm still scarred for life from "HEY LISTEN!")
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Owners of the game: can a left-hander play it? (Score:5, Insightful)
Now, this isn't a fanboy "Link should be left-handed!" rant, it's a question about whether a left-handed person can play it at all. Are there any settings for left-handers?
Cheers,
Ian
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Re:Owners of the game: can a left-hander play it? (Score:4, Informative)
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Re:Owners of the game: can a left-hander play it? (Score:5, Funny)
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I haven't had any control problems that had anything to do with my being left handed at all though I have had some sensitivity issues with swinging the remote to swing your sword (mostly me just being too lazy and jus
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Definitely (Score:2)
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Interesting... but.. (Score:1, Interesting)
Twilight princess for the GC is great without the wii-mote.
What makes Zelda such a great series in the first place, despite the basic retelling of the same story over and over again (with some variations) the gameplay is somehow fundamentally changed in each game, the dungeons become more complex, the environment becomes bigger and more complex, and the characters are unforgettable. Charismatic dialogs and every notable character you come across ha
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Remember when Wind Waker came out? "Zelda? More like Celda!" and the other protests. People wanted a game more like Ocarina of Time. So Nintendo gave it to us. Twilight Princess is more beautiful than any Zelda before it. (Although I definitely prefer the fishing game in OOT). My only other complain is that the boss battles are too easy, but lets
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The boss battles are easier *FAR* easier then in other Zeldas. The thing I did after finishing Zelda:TP was to replay "A Link to the Past" and "Links Awakening" to see if nostalgia was blurring my view or if Zelda really used to be better. Surprise, surprise, it really was better. The boss battles in previous Zelda are a lot shorter then in Zelda:TP, they h
Inaccurate wiimote or just dumbed down control? (Score:2, Interesting)
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I love single player games, I love Zelda, but if you want an actual test of how good you are, that's what online is for. (NB: you will be dissapointed in yourself
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You could have multiple difficulty levels. Granted, this takes away some of the mojo from beating it, but would still give skilled gamers something extra out of the game.
I love Zelda, but if you want an actual test of how good you are, that's what online is for. (NB: you will be disappointed in yourself
I'm not; they must be cheating somehow! Gotta be
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Completely re-doing combat at that point in time would have been impossible. I suspect you will see greated Wiimote usage in the Next Zelda game which should be released Q4 2008 (as a guess).
It's fun for gamecube, too (Score:3, Insightful)
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I would be interested in hearing more on how the controls from both versions feel relative to each other, though.
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Great game, spotty controls (Score:4, Interesting)
My experience with the Wii Remote control system in Zelda is not a very good one. The big problem is the motion detection on the nunchuck attachment. Pushing it forward to do a shield block is an exercise in frustration as it never seems to work. I'll often end up shaking it violently for a few seconds before Link will perform a spin attack. This issue only crops up in Zelda, I never have an issue with motion sensing in Wii Sports.
The only work around I've come across is exploiting line of site with the remote. I discovered the nunchuck is a lot more responsive if you drop the remote down by your side, out of line of sight of the when doing nunchuck movements.
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I don't think the line of sight stuff you're talking about makes much sense. As far as I'm aware, the nunchuck itself does not communicate with anything other than the remote that it's wired to. Maybe just adjusting the position of your body allowed you to make movements closer to what the game was expecting?
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Madden '07 wants it in "The Diner B"- both wiimote and nunchuck horizontal, otherwise you end up doing a tackle boost when you want to jump to catch a ball.
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Its not a violent jerky motion I have found. More of a slower smoother push fowards.
I really liked Wind Waker though (Score:3, Informative)
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Still, I wouldn't want it to get too common either. I wish they'd come up with something just as cool - but completely different - for this Zelda. They do tend to tell the same story over and over in many different ways, but maybe experimental graphics styles could be added to the list of what Zelda is known for.
They already know people are going to buy it - why not use it as a research lab of sorts? Especially for non-dealbreakers like graphics style.
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I type this every time.
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And the third one is a favorite of many because of its massive world and storyline. All of the gameboy ones are great because of the attention to puzzles which are often interesting but never frustrating.
Zelda and Wii and a natural fit (Score:2)
Ambidexio..w/e spelling naxi's kill me~ (Score:1)
Nintendo was really planning ahead (Score:2, Funny)
Will New Controls Provide New Ideas? (Score:1)
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Oh please (Score:1)