Designer Warren Spector Has Two Games in the Works 52
Eurogamer had the chance to speak with well known game designer Warren Spector (Deus Ex, Thief) about current plans for his new studio, Junction Point. In a detailed interview, Spector discusses the studio's current slate of two titles. He also makes some bold proclamations about his future in the industry: "He now wants to shake a bit of life back into the world of games, a market he believes is still too niche and enclosed, by delivering something new and original rather than a rehash of old experiences. He'd rather 'fail spectacularly' than create another sports game or driving simulation. 'I think that most of what passes for a game, even now, just sucks. It's hard for me not to talk, but I've seen the dangers of doing that. I'm hoping that in the next couple of months we'll have something to say.'"
Deus Ex (Score:3, Insightful)
I don't mind rehashing old experiences as long as they're good ones. Hey Warren Spector, how's about a *non-crappy* sequel to Deus Ex this time?
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I really enjoyed DeusEx, it's non-linear endings etc, so I really was eagerly waiting for years for a sequel. In the meantime, I've been playing all FPP games, mainly Counter Strike like crazy.
So as soon as I started playing DeusEx 2, I sneaked like a pro, carefully aimed, and while crouching, quickly fired three consecutive shots straight in the back of the guards cranial area from a point blank distance. I've seen his brain literally getting blown out, but after a se
Polite way of saying "neither will ship?" (Score:2)
Pardon me, but when I hear vaporware phrase like this, I generally think , "...but neither is expected to ship."
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Pardon me, but when I hear vaporware phrase like this, I generally think , "...but neither is expected to ship."
Warren Spector's record for shipping games he's announced is pretty clean. And that aside, your statement just doesn't make any sense -- it's impossible for a company to successfully work on two projects at a time?
The answers you need (Score:2)
I'm not picking on Warren - I'm still not sure who he is or what he does. (I suppose I could read TFA, or even the stuff beneath the headline, but that's too much work.)
It's just that when a PR piece like this pops out, you generally want it to say something like "X has just shipped (buy it now) and Y is just around the corner (plan to buy it next year)." The "plan to buy 2 things next year" thing in this PR piece is a strange marke
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I don't even know how to respond to this.
Your mistake here is company!=designer. Sure, a company can work on multiple projects, but I doubt a single designer can work part-time on two completely separate new games and ensure both are top shelf. (If he is, he's likely just lending a brand name to the project or otherwise off-shoring t
sshock3 (Score:4, Interesting)
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Not even The Many can compete with intellectual property laws....
Comparing EA to The Many (Score:2)
Back to SS3 though, I just wonder how well EA Redwood Shores will do with it! I mean, Irrational and Warren Spector are known for their depth in immersion and storytelling, and I'd rather have them be able to do it. But anyway, I'll just have to wait until Bioshock comes out in the mea
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And you get this information from where?
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I really don't get it. Why do gamers only want sequels? Why are you so afraid to try something new? Bioshock is in essence the next SSH game anyway, why not buy that.
Fantastic news from Warren anyway. Once you get past all the negativity, I think the PC gaming market is stronger now than in a long time. There are so many good games out right now I don't have time to play half of those I want to. I will definitely
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System Shock used to be new. By your logic nobody would have tried it because they were scared. People don't want SS3 because they have a phobia towards new games, they want SS3 because System Shock is a fantastic series and we don't get enough cyberpunk games.
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i'm not afraid of anything, and i will play bioshock. a real system shock sequel would be cool too.
Two words (Score:2)
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Also, it just seemed that some of the overall feel of the first two was lost in the third. I don't know if it was updates to the graphics or the idea that they made it with porting it to the Xbox in mind that caused the new feel and look of the game.
And don't get me wrong, if they make a T4 on th
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That's what rocks about Thief, even beyond the gameplay itself. There are so many points in the game where I was simply terrified. One of my most memorable gaming moments was the first time I ran into one of the undead knights. I swear every hair on my head stood on end and I was looking over my shoulder IRL for fear. It was fantastic.
"Join us! Join us! Join us NOW!" Great!
Missing close tag (Score:2, Informative)
That should read:
Not only is the italic <I> tag not deprecated in HTML 4.01 Strict, but abusing <em> to get a presentational effect at odds with its semantic meaning (for emphasis) is wrong. That's the same kind of abuse as using <t
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Re:Missing close tag (Score:4, Funny)
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OTOH, the standards may say one thing, but the browsers do another. Until there are browsers that conform completely to the standards, I won't be either. It just makes more sense to do things that actually work cross-platform than worry about conforming to the standards. If it's easier and faster (and works the same in most browsers) to lay out a page using tables, you better damn well believe I'm g
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Emphaticism (Score:2)
It would be better if we could say <span class=title>Deus Ex</span> where title applies an italic style in story submissions. Generally allow Slashdot-approved class references.
I'm only being obsessive about saying the italic tag is legal in Strict as it was a previous point of contention [slashdot.org].
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Tied by the traditions of the past (Score:2)
You are right about that, and what the final result would look like. Still, that's a pretty bad rule to change an inline tag into a block. Surely its better to reserve such things to class rules, not tag rules. It's probably why many submissions I've seen on the Firehose have looked similarly broken.
My guess is that, since "From the article:" sections were historically wrapped with the italic tag, the redesigner decided that they needed to be called out b
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Re:Does anybody (Score:4, Informative)
Long answer: This man has produced many of the best games of all time. I can remember loading the demo version of Ultima Underworld on my PC many many years ago, and being completely blown away.
Spector is always pushing the boundaries of technology, storytelling, and interactivity.
Ultima Underworld I and II, System Shock, Thief, and Deus Ex. I still think System Shock was one of the most immersive experiences I've ever had in a game.
And Deus Ex 2... he was the studio head, but not the producer.
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Since it was a demo, your sense of being blown away had probably more to do with Doug Church's programming genius than anything else. I'm not saying it wasn't a great game, it was, but the "wow" factor you describe can't really be soley attributed to Mr. Spector.
Don't get me wrong. The joy of all those games is that the programming was cutting edge, the art is amazing, the music is inspiring, the story is well written and compelling, the environments are immersive.
It takes many skilled people to put togeth
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I also went back and replayed SS2, which wasn't his production, but did a great job at capturing the feeling of the original.
Detailed? (Score:1)
Wake me up when he startes NAMING the IPs he's working with and detailing gameplay mechanics, please.