Funcom No Longer Making Offline Games 95
1up has commentary from Funcom, makers of games such as Anarchy Online, Dreamfall, and Longest Journey. The developer has taken the drastic step of deciding to cease creation of games without an online component. The company's CEO pins the blame squarely on game piracy. "Several stats he listed were startling if ... true, including that 200,000 illegal copies of Dreamfall had been downloaded before the game was even released and anywhere from three to ten copies of any PC game are pirated for each one sold. Adventure Gamers suggests that future offline games such as Dreamfall Chapters may require an active internet connection to prove authenticity when you play, similar to how Steam works."
Not the pirates to blame for this (Score:5, Insightful)
So, where did the original come from?
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I personally won't buy any game I know to be encumbered by additional DRM such as online verification. I don't eve
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I think that logic deserves a "Huh!?"
The point is that a ton of people pirated the game. Whether they pirated before the official release or after, that doesn't change anything.
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Steam (Score:5, Insightful)
Re:Steam (Score:5, Interesting)
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Indeed, the most obvious incentive is to release the game in "chapters" where each chapter is only released once the previous chapter has achieved sufficient revenue.
Each chapter needs to be sufficiently independent to make it worth playing and paying for - and to make the players eager to play the next chapter.
That's the
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Speaking of Steam and Funcom (Score:2)
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What if you didn't love it, but found it quite entertaining enough to play it through anyway? Would you still have purchased it?
What if you only loved it half way through, then found yourself bored with it or just otherwise couldn't bring yourself to play it through anyway? Would you still have purchased it?
The problem is that for every 1 person
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Nowadays, as they said, pirates get the GOLD master of any given game and release it while it goes to duplication, so you find pirated images on p2p networks before the original in retail. No one can compete against that. At least, HL2 was available in store before it was on the p2p.
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dial-up (Score:2)
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Funcom should stop making ONLINE games. (Score:1, Troll)
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Yeah, because it makes much greater business sense to create games that are going to ultimately cost the developer due to piracy. You're a real fucking genius, you know?
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Funcom putting the FU in fun (Score:1)
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Required internet connection (Score:2)
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For me, direct internet connection for single player games is a total deal killer.
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They got a problem, they can accuse my, present there evidence and then I will DEFEND my innocence.
They only exception to this is if I sign a contract stating otherwise in clear terms.
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For the painstakingly copied manual, it was the cost of pirating. It is true that you where sole if you lose your manual, but in this case you have yo
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Every industry has to take measure s against people stealing their stuff. retail does it, and software companies will have to do it too, especially as its even easier to pirate a game than it is to shoplift.
The alternative is no more new games. Hope you like solitaire.
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Re:Required internet connection (Score:5, Insightful)
Beats the alternative (Score:2)
-Rick
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That's the real irony (Score:2)
Let's think about this. They want pirates to stop pirating, so they go and try to beat their message into... their own legitimate customers? To the point where they actually end up driving some of them to piracy, just so they don't have to be called a pirate?
My own compromise has generally been renting and ripping. I think the rental price is fair, especially considering I simply don't have the h
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Find a way for the phone home to work and get rid of the nasty DRM stuff. And don't require the damn CD. I play 2 games regularly, putting in and out of the case daily is too rough on em
Get that nasty stuff in there and i won't buy it anyway. Starforce taught me a lesson if nothing else. I never did get my DVD+R (really is only a plus) working right again
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It looks like Valve has learned a few things and made it easier. First, you only have to be connected once to authenticate the game. The games are stored locally, and can be played locally without "phone home" access (it tries, but then goes into offline mode if it can't con
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Amen. (Score:2)
I honestly could care less if the game works offline, though others will certainly want them to work on their laptops even without wireless. I don't even care if it's horribly inefficient -- say, a 5k/s trickle of data -- my gaming rig is always plugged into nice fast DSL, except when i
Good for them. (Score:4, Insightful)
No I'm not a big fan of hefty anti piracy, but then I guess you need it in a world where people don't pay you unless they have too - whether they love the game or not. - Going for consoles is another sollution, one that has carried companies like bioware far.
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Of course, if someone got a copy of th e game before release, and released it, then it sounds like they have company security issues.
And people download cracked versions of games they gave bought because the cracked version doesn't bog down the system with annoying tools designed to make you prove your not a criminal.
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Is piracy a problem? Yes and no.
Is piracy the reason 'innovative' games stumble compared to mainstream? No.
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No, I think it's safe to asume that mainstream games get pirated by more people percentage wise. But they'll sell enough copies total to keep investors happy despite it - especially right off the boat. Which seems to be rather important in the industry, because even games that have gone down in history, like fallout,
Three to ten pirated copies per purchse isn't bad (Score:1)
I want to buy Dreamfall. I really do. But I don't trust them enough to buy before I try. I've long held that I will buy this game under either of these conditions:
* They drop the price to $20 CAD, or
* Th
There is a demo (Score:1, Informative)
Re:Three to ten pirated copies per purchse isn't b (Score:1)
Re:Three to ten pirated copies per purchse isn't b (Score:1)
Re:Three to ten pirated copies per purchse isn't b (Score:2)
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And... (Score:1)
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conan (Score:1)
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Bah (Score:2)
or are they simply becoming a boring old MMO company?
and they've proven?... (Score:5, Interesting)
But what if two of those ten would be willing to pay it at half the price? So instead of one player at original price, you get three at half price. It doesn't take a genius to figure out that would be an increase in sales, and most likely an increase in profits. This is especially true when you sell online and cut out a lot of the distribution costs.
Their problem with the alleged 200k copies being pirated before release has nothing to do with "normal" piracy. Those people did not choose to pirate a game rather than buy it, as the option to buy it wasn't available. That's a completely different ball of wax.
So really, all those number say to me is that there is a possible untapped potential. It does not say "we're losing the full price that three to ten copies would have made for every one we sell, because all of those people would have bought the game if they couldn't pirate it." That's RIAA math.
mod parent up (Score:2)
The parent of this post got it dead on, mod up, mod up.
Here's to the software authors who know better, may they also be the ones who earn my coin.
What? Funcom makes offline games? (Score:1)
You think thats bad? (Score:1)
Worst. Combo. Ever.
Two games out of three (Score:2)
Meh. (Score:2, Insightful)
Just that the times have changed. No one wants to pay real money for games now a days. It takes just a few clicks to get a pirated game, its just that easy now adays. Why spend $40 bucks on a single player adventure game w
Clear up a few things (Score:2)
piracy blah blah blah (Score:1)
I remember back in the day before the internet was huge and you could find out whatever you wanted about a game, you paid a buck for a demo, if you liked it, you bought the full version.
so the execs are saying, "here is an idea!" Lets stop releasing demos but blame our plight on piracy, lets jump on the bandwagone of having everyone say our game is shit on the net but say that it is piracy that is fucking us over. Hell, it is workin
What about those that block games at the firewall (Score:2)
Simply put, i don't trust any games publisher to refrain from sending my personal information down from my PC to their servers.
An easy example: the vast majority of games nowadays tries to phone home even those with no online multiplayer component. Now, what exactly is a valid purpose for a single player game to "phone home" everytime i start the game?
I will allow a game to contact the internet (though i often block some addresses) only when it has an online
Nothing is forever (Score:2)
My reflection (Score:1)