Game/Movie Comparisons Raise Art Question Again 99
Via Game|Life, an article on the Variety site that sees something rather novel: a film writer defending games. Unhappy reviews of the film 300 sometimes cite the film's 'game-like' nature as a measure of it's poor quality, and Variety writer Ben Fritz calls those authors out on their poor grasp of modern media. Ron Gilbert, at the Grumpy Gamer site, has a few words of commentary on this issue. Coincidentally Gamasutra chose today to post a discussion of games as art which begins with the phrase "here we go again".
All about the speedo (Score:1)
300 was the GREATESTEST...est (Score:2)
This will open doors for more obviously-filmed-in-front-of-greenscreen movies, which the world needs more of.
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It's things like this that... (Score:5, Insightful)
...just make you want to slap a guy. "It looks too much like a game" so what? It sure looks to me like its selling and I thought it was an awsome movie when I finally got to see it(it was sold out all weekend).
Back to the point though, what aversion do these people have against video games? Is it because they were fun? Is it because they didn't get to play them when they were little? Or maybe its because whole teams of artists of different kinds actually work together to make something that a normal person would look at more than once.
I just don't get it, a baby could take a crap in a diaper and these people would call it art, but if that diaper moves when you push a button...
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Ugh. Sorry. Just a damn pet peeve I have.
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It seems to me that art is all about providing an experience for the viewer, for evoking emotion from the viewer even if it is just the simple pleasure of viewing something beautiful. Video games possess both an aural or visual c
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Re:It's things like this that... (Score:5, Insightful)
Some have attatched additional requirements to the word. You often hear things like, "to be art, a work must not serve any purpose other than itself," yet hardly any art philosopher would dare reject the entire genre of architecture, which most deffinitely does provide additional functionality. Then there are those that argue that the purpose behind art must not revolve around the aquisition of wealth. Yet the vast majority of works we consider art were created with the intention of being sold or licensed. Some would boldly go as far as to suggest that no work of art must have corporate backing... yet it is impossible to execute even some of the simpler forms of cinema without the budget of a small country. Should we, then, deem all cinematic visions "off limits"?
Games do, on the other hand, have one slight distinction that separates them from all other forms of art: they have a goal. This is the only arguement I have heard, to date, for the possibility of not being able to define video games as art. Yet, even the conception of this goal is a creative endevour. Coming up with a great puzzle or difficult situation, in a game, takes quite a bit of fine ingenuity that can not be defined in any other way than being "artistic". When it comes down to it, the goal driving a game forward is simply that genre's counterpart to the clock ticking down the seconds until the end of the symphony, or the spacial dimension of a sculpture; it simply serves to give the work direction and structure.
So, in closing, most of these comments can be taken as snide remarks by those in older generations who are simply inequiped to evaluate a new art form. One particular person is only going to enjoy a fairly small subset out of any given genre, this is true for any medium... but people completely inequiped to evaluate a genre are, then, unable and unwilling to find any of the redeaming characteristics that they normally would be able to find in any other genre.
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You're absolutely correct.... It takes a while for a new form to become "art", and the old guard rarely accepts it. That's just the way it is. Additionally, no product becomes "art" without writers who champion the cause (and explain exactly what makes this thing so "great.") There's no point in bickering with detractors, better to put the energy into creating new
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There's a distinction you're leaving out. Art is created primarily to evoke a feeling in people. This is what excludes things like well-designed furniture from being art. There are some really nice looking wooden tables out there, but they're not art. They took some creativity to make and definitely display some artistic aptitude, but they're not art. I'm not touching the
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You've made a declaration, not a logical arguement, for the idea that a table and chairs are not art, by means of a supposed ad populum. The truth is that the definition of "art" is a moving target, and can't be defined directly in and of itself. As I've said, some put different criteria on the definition than others. There is little common consens
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It's a new medium, a young medium. It's not the one they're used to, and they don't understand it.
So they demean it.
We can see a perfect analogue to this mess in the way theatre types viewed films when they were young.
Then, like now, most examples from the newer medium weren't really 'Art'.
But it was inextricably capable of Art and examples did exist.
Given time, this will also go away.
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Ok (Score:5, Insightful)
Ok, so in short, gamers as he sees it are only interested in the technical masturbation portion of what games are. IF that's true, then consoles that emphasize game play wouldn't be doing as well as a certain little industry darling that does is. But even if that's only about -gameplay- (as Wii games don't exactly have the best acting/plot), some of the most loved games out there have some incredible characters and/or plot. (textual or otherwise).
He totally misses the point, this movie was one for people who are looking for eye candy and visuals, not plot or well developed characters and script. There are games like this as well. For example, the difference between the Monkey Island series (amusing, somewhat witty script) and Doom 3. Implying that all games in the popular market in somewhat recent memory are terrible in terms of things that a typical movie-goer would find important only demonstrates an ignorance of what the over-21 year old gamer market really is looking for.
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The movie from 1962 called "The 300 Spartans" is that without the eye candy. Yeah that's right, Frank Miller didn't make this up. I take it the reviewer has not heard of Google.
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http://www.thestar.com/article/190493 [thestar.com]
(I like pretty much all of the Frank Miller work I have seen...)
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1) Heroes in adventure games are basically personality-free.
2) The genre is dead, and has been dead for 10 or 15 years.
3) There were only a small handful of games worth mentioning.
4) Even thes
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Uh, that's not the point. I was not suggesting that someone should make an exact cinematic replica of Grim Fandango.
Well, I'm talking about Grim Fandango, here. Manny is anything but personality-free.
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I was suggesting: Plot contrivances in Grim Fandango really aren't particularly intelligent or interesting, certainly not up to the level of even the most ludicrous of movies.
Well, I'm talking about Grim Fandango, here. Manny is anything but personality-free.
His personality was limited to making sarcastic quips.
Doesn't mean that Grim Fandango still isn't a great game, an example of wh
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It's a videogame. An adventure game. Puzzles are part of the gameplay. However, this does not mean that a movie of Grim Fandango would include the puzzles.
In your opinion.
That
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Critics are... just stupid... (Score:1)
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Hah, I remember seeing that. I think it was Quake 2 Late Nite Episode 2 [gamespy.com].
UWE (Score:4, Funny)
300's "game like nature" (Score:5, Insightful)
That being said it seems "300" itself gets misunderstood by quite a few people, ostensibly because it has no accurate disclaimer at the beginning and most people are ignorant about the story and Greek/Persian history in general. It should be clear from viewing the first few scenes, that it is hardly a realistic depiction, but rather a fantastic (obviously biased) and embellished story told by a proud Spartan war veteran. The comic-like style is actually essential in pointing out this very fact.
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Game/Movie 'synergy' could be a goodthing (Score:4, Interesting)
Yes, there are obvious differences in format; movies are non-interactive and last a couple of hours, games are naturally controllable and generally last at least ten hours. I'd like to see more of a fusion between the two art forms. I'd like a game that was short by game standards, but was beautifully written, had a tight storyline and was populated by intelligent, deep and interesting characters. I'd like to see games where you have to put some thought into what you are doing and the decisions you make. I'd like a game where you hardly fire your gun. I want a game to make me cry.
I'm not saying that such games aren't to be found or that there should be no shallow, time-waster games. It just seems an under-represented niche.
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Shadow of the Colossus (ditto)
Silent Hill 2 (head-scratcher)
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Even some of the enemy characters are intelligent and complex, from the disgraced fleet commander seeking redemption
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I guess this goes back to the days, not so long ago, where "fun" meant running around outside. If you want to be adult about this, consider Super Mario Br
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I completely disagree. The movie is a static, linear medium whereas games are a highly non-linear medium (at least if they are used properly). They have completely different strengths. Movies have complete freedom of making the main character act in a prescribed way while games have the freedom to explore what-if scenarios. Unfortunately games these days tend to be very movielike which often manifests itself as gameplay being
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I disagree.
Games need to be as interactive a possible, complex storylines and characters make this extremely difficult.
Look at it this way, good music can be enjoyed simply by listening. A good movie, on the other hand, requires visual attention from the viewer as well. Listening to a movie and glancing up at the screen periodically will give you not much more than the audio format can deliver on its own (ie. radio plays).
Movi
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But as far as I am concerned, a certain level of sophistication simply hasn't been introduced into games yet. Even
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While games becoming "movie-esque" is good and necessary for some games, there is also going overboard like RPG's currently do. Final fantasy 12 for instance, is not my idea of good gaming. The game recieved rave reviews but all you did in the game was navigate and watch a bunch of dumb stuff. You were not even "in" the game, it was basically an navigation simulator. I do not play games to to just walk around and not be a
The test for art is very simple: (Score:3, Insightful)
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Yes and no. It's not art simply because it hurts, but rather because you selected "the balls" (and phrased it as such) to provoke a specific emotional response. To the viewer it will elicit a different emotional reaction than a slap on the face, or a knife plunged into a pregnant woman's belly. Just because it's dimwitted and not sophisticated doesn't exclude it from being art.
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See, the problem with the "general consensus" is, they want to elevate art to a place where it has no business being: some unknowable, mysterious thing that is the sole domain of art experts into which the great unwashed have no business exploring. That is the epitome of elitist anti-art, and has no real place in the art worl
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You ought to brush up on your communication theory; simply listing facts without context isn't communication, either. Check Wikipedia [wikipedia.org]. It's not the most rigorous source, but it does represent a fairly general cross-section.
Strangely enough, I have been considering you as one of the elitist art 'experts', because yours is a position I see many of them taking: that art can be anything as long as it produces a reaction. That seems to so generalize art that it doesn't really have a definition, anymore. Our post
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I don't get how you could ever think that someone who posits one of the broadest, most inclusive definitions of art possible as being elitist. That doesn't make sense. It's only through broad exclusion that one can be an elitist.
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I don't get how you could ever think that someone who posits one of the broadest, most inclusive definitions of art possible as being elitist. That doesn't make sense. It's only through broad exclusion that one can be an elitist.
Elitism is not against art. Art is inanimate. Elitism is against other people. Art experts aren't elitist because they exclude certain things from being art; quite the opposite. They're elitist because they believe only they can 'see' the art in things most people consider non-artistic. You're saying that the vast majority of cultured people are incapable of understanding what you do.
If you don't think there is an art to the persuasive argument, you're never going to make one.
I believe there is 'art' in the archaic sense of craft or workmanship. But I think the motivation is primarily practical, n
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The motivation may be primarily practical, but the execution is purely aesthetic. If the given argument isn't expertly crafted to be appealing to an otherwise unwilling or ambivalent target, the target isn't going to accept it. If we were all computers, logic would be the only req
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I think perhaps your perception of elitism is much more narrow than mine. To my mind, elitists are elitist because they believe that only a narrow spectrum of art is 'true' art worth of being called such.
Actually, in this case my definition of elitism is broader (not that there's anything better or worse about how broad one's definitions are; they just need to fit the definitions of one's audience): I include as elitist anyone who believes they are inherently better than others, and that their decisions should carry more weight. This encompasses many more areas than just art snobs. But this discussion is a tangent.
Elitism Home Test Which of the following are not art:
A. "Autumn Rhythm" painting by Jackson Pollock
B. "The Pond--Moonlight" photograph by Edward Steichen.
C. "The Fantastic Four" comic book by Stan Lee and Jack Kirby
D. "Fear Of A Black Planet" rap album by Public Enemy
E. "Doom" film directed by Andrzej Bartkowiak
Your test is not complete. I consider all of those to be art, yet I reject your definition.
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Yes, see above [slashdot.org].
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Which specific emotions should Michelangelo's David provoke? Or Mona Lisa? etc.
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You'd have to ask Michelangelo. I can't tell you what he was intending to say with his art. The majority of the popular works of Michelangelo are first and foremost technically adept spectacles designed to induce a sense of wonder, which is why the church employed him in the first place. It's razzle-dazzle for the church, just like Gospel Music, the Crystal Cathedral, or Deepak Chopra in the modern era. In a sense, much of his work for the church i
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What about a political attack ad? The purpose is to get you to vote a specific way, yet it uses emotion to try and achieve this. Art?
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Yes, absolutely, art.
An Entertainment Medium to an Artform (Score:2)
I often liken early (and even modern) video games to movies where moustachioed villains tie women to railroad tracks while our stalwart hero struggle to rescue her (woo!). That's entertainment, not art. However, movies later had their more respectable Citizen Kanes and Seven Samurais, as I hope we'll have for video games. Not all movies are art (we still hav
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I was in that play 2 years ago.... no joke.
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I would say that *some* (a small minority) of games have already achieved artistic status.
To me art is about communication in a non-verbal and non-written manner. It expresses the creators thoughts, feelings, and aesthetics. Some games today do this. I'll bring up the example clearest in my mind: Deus Ex.
While the game is entertaining, and engaging for the player, and there is a clear "winning" aspect to it, I cannot shake the feeling that the game reaches a place where great movies play. It extols the
non-interactive art? (Score:1)
Important distinctions. (Score:3, Insightful)
People like to refer to Shadow of Colossus as an example of art. It presents a novel concept, has a unique storyline twist and is certainly artistic in it's art style. But it isn't really art. Why wouldn't God of War, for example, be considered art. That game has plenty of style. It has a story that's arguably more immersive, even if it's a bit contrived.
To me, something can only qualify as art if the primary motivation behind the creative process was to create art. Certainly there are special conditions, for example when we look back on the work of ancient civilizations. But I think in that case we're so removed from the culture that work is being viewed out of its original context, with a sense of detachment. In that case we're free to create our own impressions.
However, with nearly all games and movies what is the overriding motivation for creation? Money, perhaps to tell a story, to provide an entertaining experience. The creation of art isn't the driving force. Artistic concepts and creative design are simply a part of that process.
There are the rare occasion where a movie or game could become art in it's own right. But that's due to the artistic passion behind the creative process but more importantly to the fact that the subject or presentation is so compelling it's transcended the medium. But that's exceedingly rare. It's not something that can be made to happen. I can think of one game that may qualify, Out of this World.
Interestingly, although the story for that game was interesting. I think it was a number of other factors that make it qualify as art. There seems to be this notion, however, that somehow for a game or movie to qualify as art it requires a deep, complex story. There are art movies out there that consist of nothing but random images. Hell, there is art out there based on little more than mathematical computations.
Perhaps some people believe that if games are taken more seriously they can attract a higher caliber of writers. The problem is that from a business standpoint it's irrelevant. The most important aspect of any game is gameplay. Second to that is probably immersion which is why graphics and audio are important. Story may enhance the game, but it isn't really important because in most cases once gameplay and story can't really coexist. Gameplay has to be interrupted to tell the story. Probably the only exception is adventure games, and to a lesser extent RPGs. Unfortunately not many developers seem interested in creating adventure games.
That's an important point. A quality story can sell a movie, and can sell a book even more effectively. A good story might help a game, but it isn't really crucial. So why would developers bother spending money that could be invested elsewhere. And the reality is that there really aren't that many good writers. Like anything else, the best ones are likely to go where the money is and where there's a greater chance of prominence. So inevitably, many game stories come off as amateurish.
That's all irrelevant anyway. Games are an important part of culture. Games serve their own function and I don't think what works for movies or books will ever work as effectively in games. It's a different medium with a completely different kind of involvement on the part of the person being entertained.
I haven't seen anyone mention this yet, but 300 is based on a graphic novel. Which in turn was based on a movie. Which in turn was based on embellished stories regarding a historical event. It's not that the movie is game-like at all. It's that it's a stylized, simplified comic-book like story.
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And this reason is ?...
The primary motivation behind creating most things that are commonly considered art - Mona Lisa, for example - was
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First of all... It's been suggested that Da Vinci produced a number of variations of the Mona Lisa. Meaning an on-going creative
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Produce a piece of crap painting and you won't get paid, nor will you get any further commissions, so striving to do good work hardly disqualifies the profit motive. Besides, games don't just appear fully formed on their creator's minds, but are often changed before and during production.
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300 -is- built like a VG. (Score:1)
And he is fundamentally wrong.
Having played a videogame or two, I know the VG structure when I see it, and 300, the movie, structurally resembles a game.
VGs work like this. You are the hero. You are fearless. You have just enough backstory to get into the action. And then there's action action
High Art (Score:1)
The real question here is whether Video Games belong to a much more exclusive category known as http://en.wikipedia.org/wiki/High_culture [wikipedia.org] High Culture.
Movies have only very recen
Interactivity and enjoyability (Score:1)
(As posted to my blog [rulez.org])
A couple of weeks ago, I bought Psychonauts for the PS2, conviced by NoobToob [noobtoob.com], and the fact that it's written by Tim Schäfer (man, did I love Day of the Tentacle) that it's going to be a great game with clever humour. So I started it up with great anticipation, and was soon disappointed. While it delivered on the humour front, as a game, it was a pain in the ass to play, due to unbearable loading times and frequent fra
SSDD (Score:2)
The real difference between films and games.. (Score:2)
IS "ART" ART? (Score:2)
to define art.
There are dozens of great philosophers from Danto, Dickie, Tolstoy, etc. who have tried to define it -- and failed.
The art world has done everything it can to break down boundaries of what can be called "Art" and the reality
is that NOTHING (yes, nothing) that exists today cannot be considered an artistic medium or statement.
(That includes bodily fluids, lights, video, noise, dance