DS, PSP Could Claim Supremacy in Console Wars 105
njkid1 passed us another link to a GameDaily article, this one quoting analysts at DFC Intelligence as seeing a sort of usurpation of the console space by portable games. With the DS consistently outselling almost every other system on the market since last year, it's possible that the DS may become the best-selling system 'of all time'. Moreover, portable consoles may actually grow to have a larger market share than their more expensive, high-def cousins. "This comes from DFC's latest report on the portable gaming market, which the firm predicts will exceed $10 billion in worldwide revenue this year, led by the DS. DFC said that the PSP will 'establish a solid position in the marketplace' but that much of the Sony portable's fate will depend on how much effort Sony Computer Entertainment decides to put into promoting the platform over the next few years."
No, no they couldn't (Score:4, Insightful)
But ONE of them could claim supremacy in the handheld wars.
When someone gives us a handheld that has a video output that allows us to play the games on a television, then they can claim supremacy in the console wars (if they outsell the consoles.)
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Like the GP2X [gp2x.co.uk]? It runs Linux on dual 250MHz CPUs, has TV out, USB host and client hardware, and a whole slew of other wicked features.
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GP2X? Does that have games? (Score:2)
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As to English language games... There are only two "real" commercial games, Payback [gp2xstore.com] (port of a GBA game, very cool 3D GTA clone) and Vektar [gp2xstore.com] (retro top-down shooter something like Geometry Wars). But you make the serious mistake of assuming that you have to b
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Buy with cash? What is this, 1980?
A lot of people don't want to wait until age 18 to get a checking account so that they can use their birthday money online.
But you make the serious mistake of assuming that you have to buy games. There are dozens of free games of commercial quality (Beats of Rage, Quake, Transport Tycoon Deluxe, Ur Quan Masters, Super Mario War, and Tail Teiru come to mind)
Ur-Quan Masters I can give you because that game was Freed, and Tail Teiru appears to be a Panel de Pon clone or something. But are the assets used in Beats of Rage and Super Mario War even legal, being derived from all-rights-reserved franchises? The assets of Quake and Transport Tycoon Deluxe are still all-rights-reserved; are those still available for sale?
as well as great emulators for every platform up to SNES (and not so fast emulators for later platforms like PSX) which gives you a library of tens of thousands of games
I'm willing to buy Super
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I don't get it either... Had a checking account at age 14 (IIRC). I got a debit card almost as soon as I got a checking account. I had my first credit card before age 17 (I needed one, because I was leaving home for University). True, my dad had to sign a paper that he would come up for eventual debt that I would accumulate.
Needless to say that he never had to pay anything. However, now that I think of it: I still have the very same credit card on the very same account and the paper he signed is stil
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Quake can use third party assets like OpenQuartz [sourceforge.net] or the official shareware data [3ddownloads.com] from id. Transport Tycoon Deluxe requires the original data files, which I happen to be lucky enough to own, but would download if not.
I would like to note that OpenTTD and SMW are two excellent examples of
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Yes, it's short for handheld gaming system.
HTH, HAND.
If the only name you can imagine that begins with "handheld" is "handheld console", you're sadly lacking in imagination.
Console is a stupid fucking name for gaming systems anyway. A console TV is a TV that is designed to be floor-standing, ditto for a console stereo. Meanwhile, a console is also a control panel
PSP? (Score:2, Insightful)
Re:PSP? (Score:5, Informative)
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Both systems were released in late 2004/early 2005 (depending on your region) and have had 2 full years to build their userbase...
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I'm less familiar with the DS, so I'll leave that comparison for someone else to make, however the other part
Homebrew could be part of it (Score:2, Interesting)
however the other part of the story that I haven't seen mentioned is that for the first time Nintendo has some real competition in the handheld market (versus decimating every other company that has tried to enter it).
And this is also the first time that a Nintendo handheld has had a thriving homebrew scene. GBA came close, but like DS commercial games, DS homebrew is actually reaching the non-gaming public with polished products such as MoonShell and DSOrganize, and homebrew equipment is sold in Wal-Mart under the name "MAX Media Dock". Sony, on the other hand, loses sales among homebrew fans every time it updates the PSP firmware.
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I cannot see anything stop the Wii at the moment, Wii sports will rule the world. Nintendomination!!!
Re:PSP? (Score:4, Insightful)
DS on the other hand has nothing but a bright future.
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Umm, isn't that your job? Shouldn't you have started out with "My studio recently shipped the greatest PSP game ever"? I could be wrong, but I thought it was the game studios that were supposed to release kick ass games. If you put out a decent game for the PSP, instead of the countless ports I see laying around, I'll buy it. If there's 20 million of us sitting around with PSPs, you'll sell quite a few.
Re:PSP? (Score:4, Informative)
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In that case, Duke Nukem Forever should be the best game ever created.
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Locoroco, GTA, Tekken, and wipeout are great PSP games they caught my eye and I bought them but on the whole PSP games do suffer. When a developer takes the time to develop a proper PSP game like the ones listed they rock and they stay high in the charts forever (last time I checked game excusing wipeout all three were in the top ten.) The problem is multiplatform releases with awfull porting and rubbish games.
I own Lego Star Wars 2, I didn't get the PS2 version because
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You have nothing to fear on Slashdot, there is much love for the DS and little for Sony here, some of us might be inclined to take you more seriously then.
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Why is this guy modded Troll? I had the luck of acquiring a PSP for 150€ because a store mislabeled their advertisement. I wouldn't have bought it for 250€, but 150€ was okay.
I have bought some games and by far the best games I played are GTA Liberty City Stories, Sid Meiers Pirates (which really gives me the good retro feel) and Popolocrois which is a kinda weird childish game, but it's fun to play. I also bought Locoroco last weekend, but hadn't had the occasion to play (since Pirates
What about software sales? (Score:2, Interesting)
So, my point: Is installed user-base all there is to care about? Don't Sony/MS/Nintendo make the bulk of their profits on the games? I'd be more interested in seeing the ratio of p
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The factors that matter to me don't involve more powerful, or more "immersive" (since a handheld game can be plenty immersive.) They are the screen size and the controller quality. Playing tetris on the GBA SP for too long hurts my hands. I can play much longer using a real controller.
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Having a blast replaying FF: Tactics on my 3.10OE-A' PSP though (and yes I own the original PSX game, multiple copies of it)
Yes, Tetris Worlds sucked. Your point? (Score:1)
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Now that I think about it, I'm glad I never tried a GB Micro.
The DS-Lite fits in my mits perfectly, thankfully.
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CORRECTaMUNDO! I'm bloody gigantic and so are my hands. In fact googling slashdot alone will probably turn up several hits with me bitching about Microsoft dropping the full-size controller for the S on the Xbox.
And the version of Tetris that I typically play on the SP is the original. The kind where the cart sticks way out.
But he was right about one thing; Tetris Worlds does suck.
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The DS is about 60% of my game spending, and the other 30% is probably split console/computer.
Re:What about software sales? (Score:5, Insightful)
When my wife is watching a movie, I can still sit next to her on the sofa and still play. No retreating to the other room.
Because the DS "pauses" when the screen is closed, I can open it up for 5-10 minutes of an RPG. This is one of the biggest selling points. With a console, you have to play until you get to a "save point," or risk looking your progress, or you could just pause and leave it on for a few days until you have enough time to get back to it. With a busy day, sometimes it is not even worth it to fire up the console.
The DS is also by far the cheapest of the "current" gaming hardware. $130 for a DS. $200 for a PSP. Consoles are $250 on up.
DS is the best seller for much the same reason that Toyotas sell better than BMW.
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You're lucky, my wife would KILL me if I was playing a video game while we were supposed to be sitting next to each other and watching TV.
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However, that's not really related to the flip-shut-to-sleep feature, aside from the fact that PSP owners may need to break their habits, lest they get an unpleasant surprise.
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"So, my point: Is installed user-base all there is to care about? Don't Sony/MS/Nintendo make the bulk of their profits on the games?"
Maybe, but MS and Sony take hits on their hardware, the size of which depends on where the console is in its life cycle.. Nintendo does not take a hit. Even if the same number of DS and PSP units were sold, and on average PSP owners purchased more games than DS owners, Nintendo would still be making as much money as Sony or possibly even more.
Given that Nintendo has sold
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That's where Sony screwed up with the PSP. Handhelds can never be as powerful or as immersive as the current consoles (that is, a PSP is about as powerful as a Playstation 1. When there's a PSP that's as powerful as a Playstation 3, the Playstation 5 will be available). You don't get people to play handhelds by taking a console game and just porting it over. I played GTA:LCS on PS
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Handheld exclusive titles (Score:1)
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I leave my DS in the bathroom (I have a PSP somewhere, but its just about useless).
Sometimes I'll pick up my DS and play for a bit while watching TV, or sitting on con-calls for work.
Re:What about software sales? (Score:4, Insightful)
DS@Home (Score:2)
The other night I took a bath and played New Super Mario Brothers.
Or perhaps you're cooking something and want to keep an eye on it, but could play a quick game of Hearts while doing so.
I didn't expect to play on the DS while at home, but it has worked out that way.
And why the hell not? (Score:3, Insightful)
Plus there's the price point. Parents can pick one up for $130, which way less than a PSP, and games are not more than $34.99 each (with rare exceptions). They can choose from DS and GBA titles, which also appeals to parents because they can keep playing their old games too.
As both a gamer and a parent, I can say that I play my DS far more than Xbox 360, Wii, and PS2 combined. I own more DS/GBA games than all three combined too, just because they are cheaper and often much more fun (New SMB anyone?)
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give me +5 Flamebait but i'm sooo tired of all the DS fanboy crap I read online. Your big argument that it's "adult friendly" is that you can put it in standby easily? So if the only game it played was tic-tac-toe it'd still be "adult friendly", right?
I'm an ad
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If it wasn't for slashdot, I'd honestly think the DS was as much of a failure as the Gamecube was. The games don't seem that good, the entire concept seems kinda ridiculous, and the graphics - you nailed
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Never before have I noticed such an incredible disconnect between reality and the online world.
Consider it regional preferences. What is popular in NYC, may not be popular in Paris, or Tokyo, etc... I personally see Far more DS's and GBA SP's than PSPs, but I understand what is popular in my area isn't representitive of the world.
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There also isn't anything else I can think of that it uniquely regional in New York City, besides perhaps the aforementioned extensive public transportation system. Why would a portable gaming system lend itself to such a r
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This would be true if that was the exclusive target. I know you stated Adults, but Gradeschool commutes are typically longer in rural America, then metro. Also not everyone buys a portable for a commute.
There also isn't anything else I can think of that it uniquely regional in New York City, besides perhaps the aforementioned extensive publi
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I'm actually considering getting a PSP. I think it's a beautiful system, it was just out of my price range when I was shopping for a handheld. Now that you
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I've seen that many PSP users in Montreal, and that was just during a week in January when I was there on business. I saw 2 people on the metro and 1 at the airport.
I mean, the point here is there is a certain kind of person - I've never met them - who get portable gaming systems, but drive to work, don't really travel, etc. I don't really know WHY anyone would do that, but that may be your social circle. I don't think that is widespread, at least amongst adults.
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Did you really just equate New York City to reality?
PSP?? (Score:1, Troll)
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No shit... (Score:5, Insightful)
Firstly, the DS has the ability to play the same kinds of games that the 360, PS3, and Wii (a little less so) can. For the first time in over a decade, we're seeing canonic games of major series (and not just "handheld spinoffs") coming onto a handheld. Not only that, but it doesn't really feel like "just a handheld" anymore. The DS has things, above and beyond portability, that no other system can do... so there are reasons for purchasing it and playing it, even if your not interested in the portability. No other handheld system can claim this, outside a few very minor exceptions.
When I play a DS, it feels more like I'm playing a TV-based console, then a GBA. It's got a solid, robust design, the screen is incredibly clear, and it has full 3D graphics, that, for the screen resolution, can sit right next to the GameCube.
Just watch, many series are going to jump ship from TV-consoles. We're already seeing it start to happen.
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With all due respect for the DS, which is a great system, the few "cross platform" games that have included the DS have usually had a very different or drastically reduced game made for it, versus the 360, PS2/3, or GC/Wii. (Lego StarWars II is the example that comes to my mind), please provide cou
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Handhelds sell more units? (Score:2)
B) Multiplayer on home consoles just needs one system and a few controllers. Handhelds require a
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I think the push for on-line multiplayer is coming because of the growth in broadband availability (once you have it in your home already, you can use it for lots of things), and the aging of the average gamer.
As people get older, they tend to drift apart geographically. It might be harder to get together because you're in a different city, or it would
Low cost + Simplicity + Compatibility = Success (Score:5, Insightful)
The DS is simple. I put in a game, I turn it on, I play it. I'm not told to join an online service, or pay for "points" for microtrasactions, or update firmware, or create a profile, or enter a password, or set up family accounts, or download patches, or view my online achievement scores, or update billing information, etc. (Note: it's true the DS can play over the internet using Wi-Fi, but the feature isn't very prominent and a lot of avid DS players don't even know about it). My DS is happy with being a little machine for games. It doesn't want to run my life, and I think a lot of casual-to-moderate gamers don't really want their console to become an online/entertainment hub. The games are the thing.
The DS is compatible. Not only does it have a lot of very nice games of its own, its backed by the massive Game Boy Advance library, with all sorts of treasures. I think pretty much everybody is getting the idea that backward-compatibility is the only way to go these days. While this is porbably good news for consumers (a PS3 is able to play 13 years worth of legacy games, for example) it'll be interesting to see if any other consoles are able to survive in such a market, building a stable of titles from the ground up. N-Gage, Gizmondo, and Zodiac all crashed and burned, for example.
The DS has a very very low entry price point. With a new DS lite running about $130 and a used original DS weighing in around $70 or so, the DS is by far the cheapest entry point to the current generation of systems. Unfortunately I think console manufacturers have lost sight of how much the public are really willing to pay for games, and the current console bunch (PS3 in particular) are prohibitively expensive for the masses. The people who make games and systems for a living tend to focus on those who eat, sleep, and breathe videogames, and forget that for every customer who would give up a kidney and wait in line for a week for a limited-edition Halo sequel in an exclusive holographic slipcase, there's a thousand parents who just want something fun for the kids to do on long car rides, or a suduku simulator to make the morning commute more bearable.
The current systems lineup offers something for everyone and an amount of diversity we've never seen before. Regardless of how it turns out, we're all in for a hell of a fun ride.
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I think you illustrate a problem though: That brilliant people have to limit their designs and trim options to fit a mediocre, workaholic time constrained culture. Downloading a patch, or signing up for a game is hardly wanting to "run your life". The fact is you choose which ga
Valid Comparison? (Score:2)
The summary is like proclaiming Toyota's victory over BMW, because they ship more cars per year. I believe consoles and handhelds exist in markets that overlap in only limited ways, so there's no real "victory" over the other.
About 8 years too late. (Score:1)
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Personally, I bought into Nintendo's hype and I own both a DS and a Wii. I play Brain Age and Clubhouse games on the DS, but other than that I can't find another game I want to buy that I haven't beaten already. Furthermore, there aren't any games coming out that interest me until Zelda, which is fall time. The Wii is even worse. I beat Zelda and kicke
Ugh, PSP (Score:1)
DS is great (Score:1)