Coldwell Banker To Sell Second Life Properties 175
Dekortage sends news of what may be a new development in the attempted mainstreaming of Second Life. We've seen plenty of examples of real-world news media, politicos, and PR campaigns setting up in SL. But so far most of this action has been about first-life organizations trying to gain real-world publicity by their forays into SL. CNN is reporting that the real estate firm Coldwell Banker is moving into SL for the purpose of selling and renting in-world properties. From the article: "Coldwell Banker has bought extensive tracts of property on the central 'mainland' of Second Life. (Most companies own 'islands' scattered all over.) It subdivided this digital land into 520 individual houses and living units, half of which it will sell and half it will rent... 'A small number of land barons mostly control real estate in Second Life, and we thought we could bring real estate to the masses,' [a VP explained]."
Supply and demand (Score:5, Insightful)
What is to keep Linden from increasing the amount of land? ( They did it back in 2003, IIRC ) Not only would this give them more space for more players, but it decreases the power of land barons. And having a 'new world' to explore would add more interest to the game. Anyone want to be Magellan? Or Columbus? There seems to be no downside for Linden to increase the ammount of land.
There definitely is a downside to NOT increasing the ammount of land: competition. If SL gets too crowded, that just helps up-and-coming competitors.
As supply increases, price decreases. There is not even the real-world parallel of "location, location, and location" to uphold property value in Second Life because of teleportation.
I predict that Coldwell Banker will lose their shirts on this one.
Re:Supply and demand (Score:5, Insightful)
Re:Supply and demand (Score:5, Insightful)
Re:Supply and demand (Score:5, Funny)
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SL is not for everyone but it certainly for some. I enjoy doing things in SL that, for whatever reason, I found myself unable or unwilling to do in RL, sometimes for financial reasons (sailboat racing for example) and other times for more obscure reasons (I'm finally attempting to be an artist in SL, something I've always wanted to do in RL but never did)
Have I spent much mony there? No. Time? Yes.
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If that's the case then it makes a lot of sense to get into the business of selling things to them.
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An interesting read on the subject:
Here [valleywag.com]
The article basically points out that when Linden says they have 4 million "residents" they mean 4 million avatars have been created. This number isn't even directly related to the number of people who regularly pla
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The number of players isn't what interests these companies. It's the fact that they can be a part of the economy, i.e. they can make money in a new way. There are few other virtual worlds for which that is true, and among them, Second Life is undoubtedly the largest.
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Re:WTF is the point of this game? (Score:5, Insightful)
After reading countless articles about this wonderful new world of second life, I decided to check it out. What a piece of bloated crap-ware. I don't think the idea behind second life is worthless, but it's current incarnation is a joke.
I don't have a PS3, and have no plans currently to purchase one, but I think their new "Home" has a better chance of becoming popular than second life ever will.
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1. You need a good machine with good graphics card.
2. You need a good internet connection.
3. You need to be on the grid at the right time of the day.
4. You need to know where the right places are.
Your correct, if your starting off for private tour to figure out what is going on, depending on when you enter the grid can make the place look like crap.
Do a bit of exploring. Some of the stuff is very impressive. Some of the places I found cool (in relation to design, neat).
Lost gardens of
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The analogy to LambdaMOO in another response to you is probably an apt one.
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Both of these attributes are really distasteful, but sadly, it convinces many. They are not the only example I can think of of some organization using self-fufulling prophecies.
Re:Supply and demand (Score:5, Insightful)
Well, not quite true: it helps to have e.g. a lot of merchants together in one place, as it's a pain to teleport 30 times to look at everyone's goods. So new merchants are going to want to be where the merchants already are. Although I agree you can't use the whole "They ain't makin' any more land" line here, as LL certainly can do that.
Still, I have to ask, WTF? Don't people play SL to get away from assholes who add no value but take your money
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Maybe, but they're only virtual shirts, and they can just rez others.
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Re:Supply and demand (Score:4, Funny)
It's like when a company sells more shares, and all those idiot investors lose their shirts. You should probably get on the phone and tell Coldwell why they are idiots, and how if you were in charge you could save the company. They'll probably hire you on the spot.
Serious question (Score:2)
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Re:Supply and demand (Score:4, Insightful)
Indeed. This is what happened with domain names. They went sky high, then lots of businesses crashed and they increased the number of TLDs, so people who had invested in the land grab didn't always win.
The other thing is that any theory of scarcity presupposes that Linden will be the only, or at least the winning, item in this area. If someone came along and offered an alternate space, it wouldn't even matter if Linden had put a guarantee in writing... the value could still drop due to ordinary competition. No one has guaranteed Linden a monopoly.
Cyberspace is big... There's really no reason for there to be a scarcity of real estate. It isn't, after all, real estate. It's contrived. And if the prices go too high, that simple fact should invite competition. A key defining characteristic of real estate is supposed to be that they're not making more of it.
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And the furthest reaches of the 'world' contain a secret government lab building WMD's?
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Why should i care for "physical" location if I can teleport wherever I want?
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Imagine you could teleport instantly anywhere. No downsides. You could live in a cabin in the mountains, and instantly appear on a chair in the office. But even then I don't think people would just go live in a random place. If there's nothing but strangers around, you can't look of the window and say "Howdy, neighbour!". Teleporting would still take a conscious action, and suddenly appearing at somebody's house would be a disruptive way of trying to start a conv
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(Disclaimer: I have it on my list to visit Second Life, but for now my remarks below are based on other virtual universes I've been to, and my general understanding of what Second Life is trying to do.)
What it sounds like Linden is selling and others are banking on is real-world geometry injected into cyberspace. That's an artificial restriction. There really is no reason
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Well, the usual way the market sorts out whether it's worth retooling is by having some company compete, having the incompatible services already in play, and having people leave one product for another. That involves on "incompatibility" other than the sense in which it'
There's also the problem (Score:3, Interesting)
Well games, that's not the case. The player base can leave. UO and EQ are two examples of that happening. Once both were major players, and were able to claim more people playing them than any MMORPG before. Both now have dwindled to be minor player
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If Linden Labs increase the land size it will have no real effect on the people with the houses.
As it stands now lets say you have the premium account (about $72 a year). That allows you to buy up to 512m3 without incurring extra costs. However the price to do that is about $1600 then a couple of $100 a month on top of that. Once you have land you can lease land for cheaper (works around $30 for three months) but you incur extra costs on
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> and running around in a pretend world with lots of other psionic goblins.
> But playing around with *REAL ESTATE*??? Sheesh, you people SURE know
> how to have a GOOD TIME!!!
Even a Psionic Goblin needs to relax at home sometime. Been a few years since I played D&D but I recal real estate was also in it.
> Thanks for that definition and for your sacrifice for the benefit of all.
*shrug* The issue that most people fin
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This has got to be the most spectacular example of foolishness ever. This is not real estate, it's virtual estate, and CW will be made to understand that the hard way.
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More land only means more opportunity for them to grow their presence in the SL world. CB is a large company with a lot of resources that they can spend on escapades like this, if they so desire. If land expansion happens, they are in a pole position to take advantage of it. Nor are they stupid - they know exactly what they're willing
Loose their shirt? (Score:2)
A real estate company? Please, they are used to dealing with millions of dollars, not the pennies involved in Second Life.
This is advertising but with a twist in that is slightly more then just putting up a banner. But it is advertising nonetheless and they know exactly what it is going to cost them because buying/renting land in Second Life is simple enough.
While the costs are high for a casual player for a company it is peanuts compared to even a simple direct mail campaign or even having a couple of pe
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Did the discovery of the New World destroy property values in the Old World?
I predict that Coldwell Banker will lose their shirts on this one.
To lose one's shirt implies losing everything one has. If Coldwell Banker were shifting it's entire business to virtual land, that might be a sound predic
Location, Location, Location. (Score:2)
(disclaimer: I've worked for Coldwell Bankers before, but just as a courier to get through college.)
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You've just described the web, more or less. Kind of hard to implement in a 3D world modeled on the real world.
I wonder... (Score:3, Funny)
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ouch........ (Score:2)
Anshe chung (Score:2)
More or less likely to use CB for a real house? (Score:2)
Blurring the line between real and virtual (Score:3, Insightful)
It's the worst kind of speculation we can have, worse than speculating on the stock or commodity market. If you buy a bunch of stocks on a company, and if the market crashes, you still own bits of that company, and the company may be just doing well, making a profit every year. If you buy the so-called lands in SL, and if SL were to die, what are you left up with?
I think this is where gamings are dangerous. And this is an area where I support legislative control. We already have regulations on stock markets, on currency trading, on casino, on auction, on the general trading, etc, we might as well have regulations on the worst kind of speculation: speculation on nothing.
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A smart investor will not put his money in something that has the risk of becoming valueless. Evidently, Linden has made many people
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not true. no one would invest in start up companies if this was true and private equity would be almost non existent. and then, mortgages wouldn't be written in Florida for a primary house(because in bankruptcy court, you can't take someone's primary residence in the state(I know its a simplification, but assuming no other assets that the court can force to be liquidated...). The rule is simple, the bigger the
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THEY can take your house, believe it.
Any secured creditor can take the collateral in default (that's what secured means), unless someone has a higher priority lien on it.
With houses: Fed gov't first for back taxes, then other taxes, then first mortgage, then second, then third (if there is such an abomination), etc is the usual order.
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you mean like the futures market?
I disagree, its a matter of risk.
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The only problem there is that real physical property always has some level of intrinsic value simply because it physically exists. Sure, it might not have any people living near it, and it may be somehow polluted or wrecked by natural disaster, but there is always intrinsic value in matter because it is, well, matter.
This
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I would disagree.
Sometimes having a physical property is liability.
Lets say its 1969 Detroit. You buy a house...
During 1970 Detroit the US car manufacturing plummets, crime increases, and your neighborhood becomes a warzone.
You still are paying the mortgage... Now you can't sell the house and even if you didn't have a mortgage you still have to pay taxes and eventually you eithe
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What I meant by "intrinsic value" is that a house is always a house (assuming it isn't crumbling) despite the fact that it may not be in a nice neighborhood, or even if it doesn't have a high trade value. I think taxes are irrelevant and just confuse the issue because that's a social construct and involves opportunity cost, not intrinsic value.
Don't confuse "monetary value" with "intrinsic value". Put another way: does a slice of bread have any less nutritional value if it costs $0.05 instead of $1.00? The
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No, commodities would lose all their cost if they suddenly became non-scarce. Which is the whole point of the economy; to make things non-scarce.
Virtual property is inherently non-scarce. There are no natural limitations to its production, only an artificial construct. It's like monopoly money; you can pretend it has value, but as you (or Linden labs) can print up a bazillion if you want to, there is no
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I agree with you. What it means is that ultimately, the investment CB made to acquire that property is as much an investment in Second Life as it is in the actual real estate. Considering the cost of real-estate in second life, though (65,536 m2, roughly an 8km x 8km chunk of "land" for US$195), it's not a hefty outlay, so they can afford to be risky with it. On the other hand, if it does take off for whatever reason, they have a leg in the market and can capitalize on it. Why not do it? Cheap outlay f
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The risk here isn't in that what you "purchase" would become valueless; that happens when you buy stock in a company that goes bankrupt.
The risk here is that you are buying virtual real
Re:Blurring the line between real and virtual (Score:5, Interesting)
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How can you possibly regulate the value of a SL property when the only value it has is perception?
All things in a system ruled by the banknote have values based only on percieved faith in the economic system(theoretical promise to pay gold..etc). The SL economic system is not backed by the faith of enough real people to make it reasonable to trade in for the wise man, hence the GP is actually correct. Both the real and the SL system are "nothing", but the "nothing" of the SL system is far more volatile. If people wanted to only to show-off, then very well.. this maturity of understanding (ironic isn't
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Not if they've gone bankrupt. They you are left with nothing. In the real world.
-Grey [wellingtongrey.net]
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The same could be said about the stock market or any other hyper reality system.
Actually, the stock market itself is nothing but computers, lots of paper, and a bunch of guys screaming at each other on a floor. Isolated from the rest of the world i
The real question is . . . (Score:4, Insightful)
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Eventually I just got bored with it.
This made me check my calendar. (Score:4, Funny)
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Schwab
Personally... (Score:2)
Do any of you actually use Second Life? (Score:5, Insightful)
The reason I ask is because so many companies seem to be on the bandwagon of this thing, but my friends are almost uniformly tech savvy early adopters and I don't know anybody who's ever logged into it other than to check it out and laugh at it. I've got nothing against it, and if anybody uses it I'm not going to laugh at you or anything. I may not see the appeal, but I don't see the appeal of a lot of things the average person likes. I just haven't seen anybody else who really likes it either, and that's made me question its popularity other than as a kind of inside joke.
I do think it's a great concept, and I'm sure true virtual worlds will be all the rage someday. I'm just suspicious that anybody actually sees this as a good enough implementation to really start spending time there. I've heard the furry community has taken up residence there to some extent, but honestly when I log in I hardly see any concentration of people anywhere, furry or not.
Re:Do any of you actually use Second Life? (Score:4, Interesting)
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Re:Do any of you actually use Second Life? (Score:5, Interesting)
However SL isn't really a WoW competitor. It's more like IRC in 3D - think of it as a chatroom where you can actually do things with the other people there. And of course virtually *everything* in SL has been constructed by the people in it. True the building tools have limitations and there's vast amounts of crap. but equally there's some very imagenative stuff too. The scripting language is by no means a toy too, even though that has some major flaws.
It's also an interesting question who does play it. I see several groups
1. Newbies. Vast numbers of people sign on, hang around the public welcome areas briefly, do a little touring then never play it again. It's quite common to see later reactions from them on
2. Wankers. Literally. A friend of mine who owns a SL club believes 50% of signups do nothing else but cybersex fot the first month. I think she's proberbly right.
3. Designers, Builders, Coders. Although the tools are limited with imagination there's a lot that can be done. SL seems quite a common outlet for amateur designers, coders and 3D artists. It may not be cutting edge, but you tend to get a lot of attention and feedback. If you're a professional coder then SL is well worth a look as it does have potential and some of the Lindons actually hold open office hours so you can talk to the game designers directly if you wish.
4. Roleplayers. There's large communities of roleplayers - most of whom spend 90% of their time in roleplay sims so will never be encountered by newbies. A quite common scenario is for a group to jointly buy a server, construct an enviroment, then play in that. Sort of like design your own game and play it using SL simply as an environment to do that. Roleplay covers a wide range from extreme characterization to mild 'wouldn't it be nice to live in environment X' types. Tends to be very hardcore players who spend a lot of time in SL.
5. Social players. Similar to roleplayers in that they have a community of friends but without the roleplay angle. Again these people hardly ever go near the common meeting places so a newbie will never pick up on them. A large part of the 'core' SL players are in this group.
6. Others - musicians, speculators, educators etc etc
People can belong to more than one group of course. Myself I am uncertain about the future of SL. Against it it has
a. Relatively poor graphics
b. Architecture limitations - the *bloody* asset server is a major pain point. It's not clear how far it can scale. The 50 avs in a sim limit is laughable for example.
c. It has a certain reputation in some influential quarters
d. The Lindons appear to be a bunch of bloody hippies
But for
a. Because the world is user constructed and designed to be at a fundemental level - and not given, as in WoW or other games, then in theory it can evolve. Games with Everquest, WoW, Eve etc cannot move forward in the same way.
b. It is one world and not sharded
c. It does provide enough tools that there is room for professional level interest in it.
d. It's totally generic
e. It has an established user base of people with graphic, building and coding skills who can jointly take it forward as the tools and capabilities improve. Real first mover advantage that.
On balance I think it likely to be here to stay and evolve as the prime metaverse. However I expect it to be the first among many (possibly with interconnections) and remain a minority interest for many years yet. It is worth your time though to look at it on a deeper level than simply 'ooh the graphics are crap' or 'it's just full of wankers'.
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I've been using SL for a little more than a year so far. Went there with the explicit idea of that I'd probably script something, as the idea sounded interesting. So I got a SL account, and now it got to the point I pretty much have a monitor dedicated to it.
I use SL mostly as a glorified chatroom, and don't move around much, primarily hanging around in Luskwood. If you want a concentration of furries then check it out, but have in mind that right now it'll be quite empty, as most of the populatio
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Count me in. I've been spending 1 t
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I spent some time on it a while back (1.09 or so). I like the 3d-modeling interface; it's got its warts, but it's flexible and reasonably intuitive. Getting around takes very little getting used to, and flying is fun (but see below). The physics are arguably adequate. The community has some talented landscapers, architects, artists, vehicle designers, clothing and body designers ...
I hear their simulator architecture has scalability problems. The descriptions I've read of it make me believe that's tru
Second Life? (Score:2)
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Call this post redundant if you like, but some things clearly bear repeating...especially to people dumping fortunes on something with a completely imagined value.
Is SL wants it real, then.. lets give them real.. (Score:3, Funny)
RTFA (Score:2)
OTOH they do want to make the process of buying a house or land or whatever inside SL easier and more trust-worthy... maybe they will become trusted brokers for transactions and help people avoid being swindled due to ignorance of how SL works?
I look forward to more companies establishing helpful services within virtual worlds. Would be even more amusing to find companies like Toyota putting ch
This is depressing (Score:2)
Accounting issues? (Score:2)
Virtual Goods and Virtual Property (Score:3, Insightful)
Let's step back a bit here... What is the difference between "software" and "a virtual shirt", or "digital music"? Are they not both just some pattern of ones and zeros? Sure, a virtual shirt only makes sense in terms of Second Life... But for me this is the same as buying digital music that can be played on some hardware device. Or buying software that can be run on some subset of computers.
Virtual land... Who would rent "virtual property"? What sense does that make? Perhaps we should ask all those that rent space for web pages?
That being said, I think Second Life is kinda daft in its implementation, but the concept is very very cool.
The artificial worlds damage character... (Score:2)
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I think that you may be confusing correlation and causation. If I recall correctly, back in the late 90s there was a study of personality types of people who used the Internet extensively. It found that introverts tend to use internet-based communities a great deal more than extraverts. In particular, the INT* types (on the Myers-Briggs scale) were particularly common. It's a mistake to think that this means that someone must be rude and cold, but social interaction is not generally an introvert's stron
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*MY* problem with these online worlds (the freeform ones like SL) is that they are mirroring the real world too closely. Second Life has space hoarding land barons? Boy, that makes me want to jump right in!
Publicity Stunt (Score:2)
Do you realize the importantce of this? (Score:2)
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Apart from the ability to offer houses at reasonable prices in SL, they could for example design some houses that are on market. People could tour a representation of a load of them and then figure out which one they might want to waste their time on in real life looking at.
Simila
Ok I dont get it (Score:2)
I spent about 10 minutes flying around before I realised there's nothing going on. Many people seem to have wasted large amounts of time creating some complex 3D models of houses and miscellaneous other junk, but for what? Maybe its just me but I don't get it. There doesn't seem to be any point, objective or benefit of
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SL is what the "player" makes of it. It has no goal, other than what you set for yourself.
Me, I hang with the SL fashionistas. I've done a bit of scripting with gadgets for the SL fashionistas in mind. I wander around and visit interesting places now and then, go listen to music now and then.
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When you die in New Jersey, you die in real life !
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(PS. If you ever go into the sandboxes in Second Life, you'll see all sorts of other types of abuse too - floating batman cubes/bananaphones which follow you around playing an annoying/catchy* loop, hundreds of stupidly high-detail models just left lyin
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The five million people who spend varying amounts of time in Second Life have probably heard the word before. Has it never been applied to you for playing D&D? Well, OK then...
So what happens if I create a person in SL, have this make pretend person go and get/buy a gun. Next I have this make pretend person go and shoot someone. Does that mean that in _real_life_ I get arrested for murder?
If you're in areas of Second Life that allow people to be killed (most of the ar
Re:Whoa Cowboy! (Score:5, Funny)
Some VR game with, apparently, the BEST PRESS AGENT EVAR!
Seriously, they're in the news every damned day with stories like this. And yet the only people who actually play Second Life are furry pedophile rapists. Well, that might be an exaggeration, but that's the reputation the game has. How the hell do they get all this press? Sexual favors?
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Well quite a lot of people also subscribe to slashdot. Why? Ask them.
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For example if I'm interested in star trek I can find places in the grid that cater for me. If I have an interest in RPG/D&D there are places for that too. Likewise with Coding, design, general chatting, etc.
Shooting someone in an area that allows it but not allowed by rules can get you warned/banned/suspended.
The money aspect is give or take. You can get free cash in the game if you take time to loo
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