Guild Wars Expansion, Sequel Officially Announced 52
katalin writes "Arenanet, makers of the Guild Wars Massive game, have announced the first 'true' expansion pack to the game - Eye of the North. Next year will also see the beginning of a Beta test for a true sequel to the original Guild Wars. The new game will be substantially different from the current offering, with many elements similar to a more traditional fantasy Massively Multiplayer game. It still, however, will not require a monthly fee to play."
I'm looking forward to this. (Score:2, Insightful)
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Not everyone wants everything outside of towns to be instanced.
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Re:I'm looking forward to this. (Score:4, Insightful)
In contrast, GW felt like going into a Counterstrike server. This is fair enough, I suppose, as GW has always billed itself as not a MMORPG but rather a competitive online environment. But the often offensive names, general foulness on the chat channels, and complete isolation due to instanced everything really prevented me from feeling any kind of connection to the game or the people playing it. I enjoyed the PvP aspect of GW and made a genuine effort to enjoy the PvE storyline, but just couldn't maintain interest. I periodically load up the game to give it another shot, but the result is always the same and for the same reasons.
That said, I'm glad that GW has been successful as both a game and a revenue model, and I hope that GW2 will be similarly successful. I just hope GW2 will foster a bit more community.
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Re:I'm looking forward to this. (Score:4, Insightful)
No level cap (Score:5, Insightful)
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And no one ever comes close in open-endedness to Elder Scrolls games, which is why Morrowind and Oblivion are my favorite games of all time
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I agree of course that GW is open-ended in terms of gameplay, and I better understand now what you meant by your first reply. I just wish the actual *plot progression* was less linear. That's where good writing comes in -- something that GW, for all its strengths, utterly lacks.
Elder Scrolls games are the standard by which I judge all other RPGs, and which all othe
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No level cap for PvE... PvP is another matter. (Score:2, Informative)
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I track what Gaile says for the most part... I talk to her on Alliance Chat sometimes... and yeah lately she's been mostly put on the defensive ab
Guild Wars lacking in PvE (Score:1)
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I am not giving up WoW. The pve quests are much too fun. For casual PvP, however, GW rules (or so I hope)
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I did't know that, thanks! I'm sifting thru the GW wiki for this sort of tips since I didn't buy the boxed set and the PDF of the manual makes me want to rip out my eyes.
But the different skill combinations is what drove me to GW in the first place. No longer
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andd top tier items drop often end game, it's just a matter of finding the bits you want. The only things impossible to get without farming or paying a lot of money are fancy skins with equal damage to non-fancy ones.
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Think of PvE in GW as a sort of tutorial.
Only it's not, except in the broadest sense. PvE functions as a tutorial only in that it helps you get to know your skills, but even in that it might not help much with PvP. Some skills that are very valuable for PvP are nearly useless for PvE, and the bread-and-butter skills of PvE that work really well for almost anything generally aren't worth squat in PvP. Even with the "improvements" to the AI, they still require two very different approaches. Also in PvE you can generally be prepared for what you're
No monthly fee, no free content (Score:2, Informative)
But, also keep in mind for any of you who have not played both, or either, they are entirely different types of games. If you want PvE, GW just doesn't have it. And WoW's PvP takes a lot more work to be competiti
Re:No monthly fee, no free content (Score:4, Insightful)
And don't try to sell me that "it takes $10 a month to run the servers" crap either. The total bandwidth you suck down in those games isn't all that large (even though you do have to download great big patches every so often, which can add quite a bit), and the storage/admin costs are negligible when spread across the entire population of players. You're really paying for that new content, which is why it is such a shame that it's often lackluster.
Take City of Heroes for example. The original game had around 15 zones, not to mention the rest of the game. Well worth the $50. However, after that each expansion comes with maybe 1 zone (albeit better designed than the starting zones) and a handful of new features, yet it costs more than the original game when you add it up. It's no wonder MMOs are crazy popular with game publishers right now, it's like printing money after the first couple of months. You can even pare down the development staff to apparently almost nothing and still rake in money hand over fist.
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If those were their only costs, yes, that would be possible. But those aren't the only costs in running a datacenter. Blizzard also has to pay maintenance costs f
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GW doesn't gives users free content like WoW does. And while a WoW player will pay more than a GW player, if you want to be competitive, you have to keep buying the expansions the GW crew is rolling out.
Not entirely true. GW gave us free content in the form of Sorrow's Furnace, which compares quite favorably with the free new content WoW got in the form of instances. And to be competitive in WoW, you also have to buy the expansion pack they just rolled out. Blizzard just hasn't been as quick as ArenaNet in rolling out new expansions.
And FWIW, I've played over 1600 hours of GW and more than 2000 hours of WoW.
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As long as it's more than another tired rehash (Score:1)
You've missed the whole point of GW then (Score:3, Insightful)
This merely indicates that you approached GW as if it were EQ or WoW or AO. It's not.
GW isn't about grinding over and over again, with just the geography changing to make you think that you're doing something different. That's the old traditional tedium that GW was designed to leave behind, and it succeeded, superbly.
Instead, GW is about exploring the universe of SKILLS and CHARACTER BUILDS, and making yourself more and more competent by being ever m
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However, even we'd like something with a little spice that doesn't involve too much thought, we get specialized with our skill set. The few puzzles they started to introduce in the later versions where a nice change of pace and the mission that require dipomacy over brute force was brilliant.
I take nothing from the game. I have many friends who still play and love it. Just the original is no longer for me. You can only go into an area and
Marketing Gurus or Game Developers (Score:1)
More Races (Score:1)
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I believe multiple playable races was one of the named features of GW2.
Love GW, not sure about the No-level-cap idea (Score:3, Insightful)
I'm unsure who wanted "no level cap" - PVP is designed around everyone having equal power, while PVE is set as "you versus the environment", with the monsters getting more powerful (and thus requiring more intelligence, both in strategy and use-of-skills) as the game progresses. I love this model - I don't have to "grind" unless I really want to (Factions was pretty bad about that, relatively speaking, and though there are some artificial constraints in NF they're nothing horrible. And in Prophecies the only grinding you did was for money to buy cool new stuff). I'm also concerned about how this affects things. The number of skill points you currently get is by level (Level + 1 attribute points for each level - this means at 17th level you have 100 attribute points, and at 20 you have 200 (there's a quest to get you from 170->200)). So a level 24 character would have about 300 attribute points, and a level 100.... well, that's getting silly.
Anyhow, what I want to say - I'm one of the many people perfectly happy with the way it is. But, given their few missteps so far (aka "Factions"), I'm fairly confident it'll be fun. And if not, I'll still have Tyria, Elona, and (um, the other one) to keep me busy.
This Expansion worries me (Score:1)
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Ultimately, I couldnt get into the game because:
a) I was playing wow at the time, and the combat in gw felt really sluggish (I liked the wow fpsish feel)
b) there was no z axis.. which annoyed me to no end, even though games with
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I picked up GW from Gamestop because of a special promotion at the time ($15 off the discounted price or something). I only picked up the original, but I was close to picking up the other 2.
I must say, I really like GW for 2 reasons... the no monthly fees and Henchmen!! WoW's expansion came and and I stopped playing and I really do enjoy playing WoW... at least leveling, because that's something I can do myse