Team Fortress 2 Has PC/360 Cross Platform Play 79
IGN has an in-depth article with Valve Engineer Robin Walker, TF2 Project Lead Charlie Brown, and Marketing Director Doug Lombardi, talking all about the Team Fortress 2 project. Along with details on class clarification, the look of the game, and map design decisions, the Valve folks confirm that 360/PC cross platform play is already in the game. "IGN: So you're actually playing now on Xbox 360s connected to PCs? Doug Lombardi: Technically it's done. Robin Walker: From our perspective, we did the Xbox port of Half-Life internally, and we did that because we wanted to have the expertise from doing that. Like controller expertise and all the sorts of decisions you've got to make that are different on consoles we wanted to have that in-house because we knew we'd be doing more Xbox titles and more console titles. And so the same guys that did that are working on TF2, we have all the tweaks we did to the controls, the sticks and everything."
finally (Score:5, Insightful)
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Re:finally (Score:4, Informative)
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Why is that?
moot Function: adjective 1 a : open to question : DEBATABLE b : subjected to discussion : DISPUTED
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Oh WOW! (Score:1, Redundant)
Joypad vs Mouse+Keyboard (Score:5, Insightful)
When all of us PC gamers pwn the 360 players to hell, daily, using our superior control mechanism.
Err...yeah...sorry...that was my inner fanboy speaking.
Re:Joypad vs Mouse+Keyboard (Score:4, Insightful)
I predict 360-only servers will be set up after a very short time due to all the whining.
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I have no doubt there are people very good with controllers...but the precision and speed of KB+M just blows away a controller. It isn't a slight edge...it is a huge one and the top KB+M player will destroy the players using controllers.
No argument that there will be
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Why? Because it's true, KB+M > control sticks as an input. These changes are put in there to make up for the handicap. If MS would just let KB+M mouse be implemented for the Xbox360, then that's what would be the prim
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I play video games as a leisure activity... Keyboard and mouse may offer more precise control, but they are way less fun as you can only play sitting at a desk.
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They are good because they have mastered hand eye coordination WITH THE TOOLS AT HAND. The big difference here is that you have 2 completely different control schemes, one that allows for 1000 points of granularity (kb+m) and one that is a very limited range of direct movement (up/down/left/right/diagonal).
This isn't about a level playing field, the control mechanisms will completely skew this in favor of KB+M.
Then factor in the pre
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Interesting story though, I used to play Unreal Tournament as part of a clan. One of the guys, who was easily in the top 3 of us skill-wise and had uncanny aim, used a joystick to play. Don't remember what kind it was, but it was basically similar to the Saitek Cyborg stick that I had. I actually watched him playing a couple times at l
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I have seen _one_ other PC player who used a joystick and trackball combo when playing CS, it is a strange sight (to be sure) but i didn't see any benefit as he wasn't any better than anyone else who used the standard. of course in games with flight (battlefield) he had a distinct advantage because of his familiarity.
How did he use the joystick? For movement or aiming? I didn't think you could contro
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If it was a real joystick (as opposed to those tiny useless thumb sticks that console controllers have nowadays), it would actually be rather similar to aiming a pistol (depending on whether it was configured for absolute or relative positioning).
Not just the aim (Score:3, Insightful)
Why should it be like that? (Score:2)
A player will expect _not_ to be in direct control of the chara
Re:Joypad vs Mouse+Keyboard (Score:4, Insightful)
This can only end in tears. What is Valve thinking?
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One horrible scenario: On the 360 your targets will 'lock' on when you are aiming roughly in the right direction.
Next, auto aim.
*shrug*
As a member of Clan Erinyes, from the awesome era of Team Fortress Classic (anyone remember us?), I am still really looking forward to TF2.
Traa-[CE]
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2) They give console players auto-aim or some other cheat. There won't be a level playing field so you won't be able to tell how good a player actually is.
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After almost beating HL2 I discovered to my dismay that it has auto-aim, and it was turned on.
I turned it off and things worked much better for me thereafter, although with a gamepad you definitely need it.
Point is, auto-aim can fuck you up just as much as it can help you. Especially with slower projectiles.
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3)Divide players by skill level based on performance metrics regardless of their control scheme
I suspect the gap b/t wasd and gamepad user amongst average players will be a lot smaller than people expect. Factors like familiarity with a particular level, and general experience playing a particular game have a big effect on player performance in FPS games.
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I think that you'll have both PC and XBox players that get very good at the game and know the levels. And I think you'll find that the top ranks will be populated by the best PC players, followed by a mix of the best XBox players and the good PC pla
The same interview also states (Score:2)
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Good luck... (Score:2)
Not the original plan... (Score:5, Funny)
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I love TFC (Score:2)
Hence good luck Valve, but you pissed on your chips with this guy.
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You can see it when you bring up the scores/player list.
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Control mechanisms (Score:3, Insightful)
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Oh well now I HAVE TO buy it. (Score:2, Funny)
Of course, it's possible that 360 will support key+mouse. Even so, XBox Live is a cesspool of pubescent filth. I tried it exactly once and it convinced me NEVER to invest in a USB headset.
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wait your talking about the xbox?
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First Page - Class Info (Score:1)
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They may have the same level of comfort, but not the same level of skill. If you feel more comfortable playing gamepad vs gamepad than keyboard vs keyboard, that has nothing to do with whether a keyboard vs gamepad match would be fair.
This whole debate has always struck me as largely a form of elitism on the part of PC gamers who are starting to get really marginalized by the newer conso
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I think you might be equating "aim" with "skill" which in many shooters simply isn't as true as it seems. In most of the shooters I find enjoyable, it's more about tactics than pure aiming and the map design reinforces this. Most of the maps are more enclosed and/or have strategically important choke-points and quite a bit of USEFUL cover. You may be able to run around out in the open, "twitch-killing" noobs and people with less than 60fps on the PC, but that likely won't work in these games. Your aim
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I take it you haven't done a lot of gaming on BOTH console and PC FPS?
I have played both the Halo PC port and the console, I could hold my own on the PC port (and own somewhat, not really my game of choice) but just got trounced on the console... the major factor is mouse speed, in the pc version, with a quick flick of the wrist, you can spin around
Maybe I'm the only one who remembers... (Score:1)
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KB/M == Controller (Score:1)
I was having this discussion with my X-Box toting friends a couple weeks ago, and what really stood out from the conversation was the fact that to them, the KB/M is wierd to use when playing FPS games. One of them uses a console keyboard/Mouse setup because he couldn't make the transition to controllers, and he does not have a clear advantage over his thumb-sticking counterparts.
I feel this debate is a lot like arguing over which musical instrument is better. Obviously, its the one you've been playing
Arguably true (Score:3, Funny)
Somehow, I'm less than satisfied, however. Do you think they will remember my pre-rder from what, 1998?
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I ask because TF was pretty much the greatest mod for Quake (and I must have played hundreds of mods), their follow-on Team Fortress Classic (called such to prevent confusion with TF2 of course) was a great mod as well, and both were free, gifts to mankind as it were. That's a lot of positive karma as far as I'm concerned, even if their great plans for the true sequel didn't
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[Team] Fortress Forever [fortress-forever.com] is already taken.
Quake 4 tells the tale of the tape (Score:1)
I just hope something comes out soon. (Score:2)