Nintendo Supports US's Anti-Piracy China Measure 45
Earlier today we discussed the China/US Piracy clash, and it's worth noting that yesterday Nintendo came out in strong support of the US's position. Gamasutra reports that an estimated 7.7 million counterfeit gaming products have been seized in the last four years of piracy raids. "According to Nintendo, China has continued to be the leading production site and exporter for counterfeit Nintendo products, and has the largest domestic consumption, and in 2006 alone the company estimates that the overall industry lost $762 million due to piracy. Commented Nintendo in a statement: 'Despite the millions of counterfeit Nintendo products seized from retailers and manufacturing plants in China through the years, there has only been one criminal prosecution. Numerous factories, where tens of thousands of counterfeit Nintendo products were seized, escaped with only trivial fines or no penalty at all.'"
Real use of piracy (Score:3, Funny)
The current market in Beijing (Score:2)
First off they have Wii's here freely available, no shortages as much as I think just a lack of customers. That is two fold: Nintendo obviosuly isnt advertising in China and the local shops arent advertising that they arebreaking a number of laws. Hell, it should be Microsoft complaining - the xbox 360 was hacked within weeks out here and a number of my friends now own one - and at $1.25 a game its not a bad deal at all.
I just got paid and was planning on pick
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Chinese pirates RULE!
Hmm (Score:2)
And no, I'm not just talking about the Wii. Nintendo has had terrible trouble getting hardware and software into the retail channel for years. As a GameCube owner, shopping for new games was always an exercise in frustration.
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You have to remember Nintend
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Re:Hmm (Score:4, Insightful)
In fact, I don't see how an artificial shortage could help Nintendo at all at this point. They are already guarenteed at least some (positive) buzz from the geriatric market, so the Wii is not in danger of disappearing below the radar. Right now, the Wii needs to build up a large installed base so that third party developers will take it more seriously and actually make games that are well suited to the Wii.
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http://www.amazon.com/Game-Over-Press-Start-Contin ue/dp/0966961706/ref=pd_bbs_sr_1/103-1676673-52286 18?ie=UTF8&s=books&qid=1176322150&sr=8-1 [amazon.com]
Artificial shortages have been a Nintendo tactic for years now, and that book documents it in great detail. I can't prove that they're doing it *now*, but I really can't imagine Nintendo's CEO saying "Hey, guys. Remember that tactic that's worked like crazy for 20 years? Let's stop doing that and try something completely new." Nintendo doesn
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Dude, lots of people on Slashdot were predicting Gamecube-level sales for the Wii before launch. If you can find me someone who seriously predicted sales of this magnitude, I'll accept your research skills, at least.
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I think the key there is "people on Slashdot." People from Nintendo, who have a lot more experience selling game systems than people from Slashdot, were predicting a great launch.
> If you can find me someone who seriously predicted sales of this magnitude, I'll accept your research skills, at least.
I don't think anyone predicted sales at this level, not even at Nintendo. However, I stand by my original po
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Nintendo restricted the number of titles a developer could release in a single year to 5. That seems a rather large number now, but then developement cycles were much faster. The measure was taken to combat the "shovelware" which had been a major factor in the industry crash.
Not everything Nintendo did in those days was benevolent or good, but artificially creating shortages of systems was not one of their activities. They didn't produce as many cop
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Comment removed (Score:3, Insightful)
Re:China does need to do more (Score:5, Interesting)
And if China only sold to China, there would still be a ton o' money to be made, so your particular diatribe not only years behind reality, it is DOA, sorry.
Want facts? No problem...
A slightly funny situation is currently taking place over the 2008 Olympics and the Chinese govt. finding themselves being tagged by fake products such as keyrings, stuffed toys of the 'official' mascots, etc. Only authorized retail outlets are allowed to pedal these products, but of course, you can buy fakes on any street corner...
Homebrew? (Score:2)
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I think a large part of what Nintendo is talking about are bootleg games. I buy a lot of second hand games from flea markets and when I'm looking at GBA and DS games, I always look carefully at the label on the game. A lot of the games at the flea market are clearly counterfeit. I've also seen a resurgence of retro controllers (SNES in particular) that are "new in the box" pop up at a lot of flea markets and small game stores. I'm fairly sure that these are knock offs as well. I doubt they've been sitt
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How the heck this got marked as "insightful" is beyond me...
Question: if you didn't have the money to buy the legitmate product in the first place, what "savings" are we talking about here? If I can't afford a $50 item, so I steal it, I haven't "saved" anything.
"I'm sorry mr. store owner, but I can't afford to buy anything, so I'll just steal it - but don't worry - I'll spend savings elsewhere, so I'm still doing good for the ec
Hmmm.... (Score:1)
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It's the equivalen
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that's overpriced
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Of course there's plenty of profit involved. They don't have to have to pay for big teams of marketing/executives/legal staff. Not to mention programmers/engineers/artists. All they need is 1 or 2 clever guys who can reverse engineer a cart, or crack a little code. Then its just the cost of pressing/burning CDs, or packaging
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Company A R&Ds a product through conception, marketing, design, and release. Suppose the unit cost to manufacture and distribute is $14/unit. Now if R&D etc costs 1,000,000 and you want to pay that back in two years, and you project sales at 50,000 per year. Then you'll need to charge $20 to cover that cost, plus a modest profit margin of say 15%. Your price would then be $39.99.
Company B, buys the product and replicates it, skipping all th
Mainland Europe release requires translation (Score:2)
it does NOT cost twice as much to ship a game made in CHINA to Europe as opposed to USA
Can you cite a source for this assertion? A shipment from China to North America has to cross the Pacific Ocean. A shipment from China to the British Isles has to cross both the Pacific Ocean and the Atlantic Ocean.
Stop releasing games in USA months before they come out here
A game sold in the United States is acceptable if it supports only the English language. That won't fly in mainland Europe. Translation to five languages of the mainland costs money and takes time. No, I don't know why they have to release the game simultaneously in the UK+Ireland and in contin
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There is a limit to human patience (Score:2)
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With import stores dotting the internet, there's no excuse to outright pirate anything - not even games that aren't available in your region.
When copyright law bans parallel import (Score:2)
You can always import - that wouldn't be illegal (at least, not technically)
In some countries, the exhaustion of exclusive distribution rights under copyright after the first sale applies only to distribution within a country. For example, Title 17, United States Code, section 602 [bitlaw.com] appears to prohibit importing more than one copy of a given work. Tough cookies if the game is for Game Boy, Game Boy Color, Game Boy Advance, or Nintendo DS, and you want to play multiplayer mode.
With import stores dotting the internet, there's no excuse to outright pirate anything - not even games that aren't available in your region.
You need to mod your console to play imports, or you need to buy three consoles. Which are you suggesting?
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You got a mod chip for the only one of the three consoles that was released in Europe at the same time as North America and Japan because you don't like having to wait behind other markets?
"They stop charging twice the price for a game over here as opposed to USA.. it doe
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Europe is just getting Metroid Prime Pinpall, which has been released in the USA in 2005, and there still is no release date for super paper Mario for now, while we get a drought of interesting games over here until summer (No Mario Strikers is not interesting at all, the only interesting game is Impossible Mission and that is a retro game wit
Anyone remember this? (Score:1)
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Yoda-tized (Score:1)
Of counterfeit Nintendo products seized from retailers and manufacturing plants in China through the years despite the millions, only been one criminal prosecution, there has. Numerous factories, seized, where tens of thousands of counterfeit Nintendo products were, with only trivial fines or no penalty at
Annoyed (Score:2, Insightful)