M-Rated Game Sales to Kids Down, Shows FTC Report 67
Kotaku examines a report drawn up the the Federal Trade Commission on 'inappropriate content' sales to children. The study (pdf) examined sales of M-Rated games, R-rated movie tickets, and explicit music to underage persons in the most extensive look at the topic since 2000. While it appears the games industry still has a way to go, the study shows that it's much harder than it was four years ago for a young person to buy an M-Rated game. "Video games showed the greatest improvement, dropping from 69 percent being able to make the purchase in 2003 to 42 percent in 2006. That's just three percent more than the number of underage children able to get into R-rated movies."
I wonder... (Score:2)
In unrelated news (Score:5, Funny)
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An interesting correlation... (Score:1)
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I have let my son play unreal type games for a long time but have no qualms about steering him from playing GTA.
Eh, it won't make a difference (Score:5, Insightful)
Child: Mom, I want Grand Theft Auto: San Andreas
Mom: Oh, what do you do in that game?
Child: You drive cars.
Mom: Oh, OK then.
Clerk: Ma'm, you realize this is an Mature Game, intended for ages 18 and up?
Mom: Yeah, sure, whatever.
*Kid plays game full of violence*
Forget the fact that it's on the back of the box (inappropriate content warnings), parents will blithely ignore them. All of the sales restrictions to minors don't prevent bad parents from buying them.
Re:Eh, it won't make a difference (Score:4, Insightful)
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But, it's in video games, some parents ask, ?!?!?!, Johnnies on a murder simulator, get a psychologist, etc.. It is really ridiculous.
I personally believe there is more objectionable content during the news than in GTA. In GTA it's not even REAL. And about "not being able to tell the difference", that's a load of
Re:Eh, it won't make a difference (Score:4, Funny)
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You are hardly an unbiased source on your moral fiber, and the plural of anecdote is not data.
Anyone who has watched kids get fired up by watching Power Rangers and run around kicking shit knows that media has an effect on children. Actually, anyone who has gone to see The Rice and the Ridiculous knows that it af
Re:Eh, it won't make a difference (Score:4, Insightful)
So you're gonna be allright with your oncological surgeon having learned via "Trauma Center: Under the knife", right?
As you so cleverly pointed out, the plural of anecdote is not data. Kindly point us to a statistical study showing a causative relationship between watching violent TV or playing violent videogames results in real-life violence (actions resulting in serious bodily injury, not kids wrestling). TIA.
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Thats the wrong question to ask and the wrong study to do. If you only look for real-world violence caused by games with a direct link, you of course won't find it. Life is complex, there isn't a "play video game" -> "kill people" cause and effect relation ship, especially not when you also have violent movies, a violent real world neighborhood
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The kids also know they are playing make-believe. If you stopped the kid and asked him what he was doing, he knows it isnt real and he knows the Power Rangers arent real.
The kid is having fun pretending. That doesnt tell us anything about long term effects of watching power rangers on real life incidents of violence.
It is really no different than when kids used to play co
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I guess i'm qualified as an anti-terrorist expert.
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The point of this type of play is to reinforce societies values. Children want to be the Hero so they emulate the qualities of the Hero. In many modern video games the protagonist is an Anti-Hero. GTA is
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depending on the context of how they are playing the game, i wouldnt mind them playing Slaveowners and Abolitionists. It has the opportunity for them to understand why slavery and racism are bad things.
B
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Like this? [imdb.com] Or like this [imdb.com]?
Games do influence you (Score:2)
When I was in the army, gun training was on targets shaped like humans. They do that to get you used to shooting at humans.
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Even zero percent is not good enough (Score:4, Insightful)
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This raises some interesting points (Score:2)
But that observation aside, I expect that the correlation between game violence and realworld violence is pretty weak. My kids (11 and 15) play shoot-em-ups and don't go around beating people up.
I
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Small kids are not really strong enough to really hurt anyone
So many snarky responses are coming to mind...
The worry is that the small kids are especially impressionable, not that they are especially dangerous.
When people assert that video game violence doesn't lead to real-life violence, they're thinking too narrowly. Children may be affected in any number of ways. (As an aside, did you see The Butterfly Effect? Considering the cast and concept, it was surprisingly good. In one very memorable s
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Sales to minors down, sales to adults up. (Score:1)
BitTorrent (Score:4, Interesting)
* Yes, I know it isn't actually stealing, it's infringing copyright, but that's not the topic today.
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So when a corner store refuses to sell you beer, do you steal that too?
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Statistics lie (Score:1)
Sure, the sales to minors has gone down, but I'll wager the sales to parents of those minors has gone up almost as much.
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Wow, what country do you live in? Here in the U.S., there's no problem...
M-Rated Game Torrents to kids UP (Score:2)
The summary should be... (Score:1)
So???? (Score:1)
Meanwhile, as kids play games on the Net (Score:1)
Anime tentacle snake monsters unite!
RTFA (Score:2)
Not surprising... (Score:1, Informative)
When I was 12 (Score:2, Funny)