BBC Ponders Another Games Industry Crash 219
weirdguy writes with a link to a BBC article that poses the same question asked by journalists every couple of years: is the games industry headed for another crash? "Yes, gamers are snapping up the new generation of games consoles — Microsoft's Xbox 360, Nintendo's Wii, and Sony's Playstation 3 [PS3], but at huge cost to the industry. Hardware makers are losing hundreds of dollars on every console sold, and games publishers face an "increasingly difficult environment, as rising development costs and small user bases [mean] that return on investment in next generation games development is unlikely to be achieved before 2008," according to media analysts Screen Digest. More importantly, though, the video games publishers are facing a revolution of their business model."
eh... (Score:5, Insightful)
Re:eh... (Score:5, Insightful)
In any case... It's a good time to be a gamer
Source Examination? (Score:4, Insightful)
Heres something which really caught my eye:
Step 2. Publisher claims it as there own IP
Step 3. Profit
This really annoys me. They can go **** themselves if they think I'm going to spend 40 hours programming something interesting for a game I enjoy just to have them take it and make money out of it to subsidise the inadequacies of their retarded business model.
Re:Source Examination? (Score:4, Insightful)
How many people with both an X360 and a PC chose to buy the PC version of Oblivion because they could get a ton of free mods to upgrade the PC version whereas Microsoft insisted the publisher charge a couple of bucks for every "upgrade" that really should have been a patch?
How many people bought the original Half Life so they could play the free mods that came out for it?
A publisher doesn't have to charge for mods in order to make money. They can make an easily modable game, let people download the mods for free, then rake in the extra sales of the original product.
It's a shame that Microsoft seems hellbent on forcing "microtransactions" that aren't that micro, demanding 500 XBL points for things that should really be free and closing the doors on things that normally would be.
Hopefully, the quote was about making extra revenues in original media sales that are spurred by free mod content.
Sadly, after reading previews of the forthcoming Tiger Woods game, I don't trust EA with that for one moment.
Their model is apparently to let users share their best games, etc. in order for others to try beating various aspects of the game like number of spectators hit, fewest shots to the green, etc. This content that enhances the game and thus, hopefully, drives EA sales is only free for three uploads. After that, you have to start paying to make their game more valuable to others.
This follows Battlefield 2 where they figured out how to charge people for the most interesting servers and make people feel grateful for it and Test Drive Unlimited where Microsoft made people fork out for Gold XBL service in order to share user created challenges.
So... User created content is a great way to make more money by selling more copies of the original media. Sadly, much as that's a viable model on its own, it really is becomming yet another area to try charging people more for something the publisher simply enabled but certainly never created.
Funny how free mods in Doom, Half Life, Morrowind and Oblivion has turned them in to beloved games that kept selling WAY past their shelf life while screwing every last penny out of their users turns games like X360's Morrowind, Test Drive Unlimited and the upcoming Tiger Woods in to resented money sinks with short shelf lives.
The sad thing is, I actually started this post to protest there was a more innocent interpretation but then, realizing the sad state of consoles where you're locked in - plus Microsoft's plans for XBL's port to Vista - and I kind of lost faith. It'd be great if they showed a little forethought and built valuable franchizes rather than raping every last dollar - sadly I don't believe that of them anymore.
Re:eh... (Score:5, Insightful)
Well, according to NPD the Wii has had 5,758,750 games sold to 2,107,500 systems in North America to the end of February which works out to 2.75 games per system above and beyond Wii sports; this (of course) doesn't include sales of Virtual Console games and (last time any data was reported) Wii points cards were one of the most popular accessories being sold.
Well, the price is $5 to $10 and a lot of the games are considered some of the best games ever created. Personally, I never owned a Turbo Graphics 16 or Sega Genesis so I'm happy to put down $5-$10 for a game I haven't played before which is considered to be amazing.
I think you don't understand the Wii at all
People are tired of the rehashed game idea regardless of whether it is in HD, SD or uses limited Wii functionality; the games people are excited about are the ones which are breaking new ground. There is a reason why Rayman Raving Rabids, Madden and Red Steel are the best selling third party games to date and that is because they offer gameplay that couldn't be done on the PS3 or XBox 360.
This would probably have more meaning if you weren't the same Anonymous Coward Sony Fanboy Troll that has been proclaiming the doom of the Wii since TGS 2005. Right now I think you're caught between the denile stage and rage stage on your way towards acceptance.
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Interesting... I've also heard that denile could be a river in Egypt...
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Why did you have to do that? Why?
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By the way, I heard Paper Mario 2 for the Wii is very good.
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The Paper Mario game on the Wii is either Paper Mario 3, or it's own game (given that it's primarily a Platformer rather than an RPG).
And yes, it is good. Although I've found myself longing for another Paper Mario game in a pure RPG fashion.
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It may tell you the subject matter, yet if you had no idea that Halo was an FPS shooter you may think it was a game that specialized in skydiving techniques, or the next installment of Kid Icarus.
Attach rate (Score:2)
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I mean...
Personally I see:
Entire Collection of Wii Games
Entire Collection of GameCube Games
Entire Collection of Virtual Console Releases
Even if it were only Wii games, it couldn't be a "one-trick pony" unless that one trick is playing a library of different games?
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Re:eh... (Score:5, Insightful)
Guitar Hero is a good game. It's fun. What else is it supposed to be? Do you want it to make you breakfast too? Change your oil maybe? What exactly is it that you're expecting from a game?
Re:eh... (Score:4, Funny)
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Seems like a better to get the 360 or Wii version over the PS3 edition though, at least they'll come with a rumble pack.
"Now with rumble, for HIS pleasure..."
Of course, once they make a video game console you can have sex with, the human race is doomed to extinction.
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Nintendo isn't losing money (Score:5, Insightful)
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Re:Nintendo isn't losing money (Score:5, Funny)
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I really wish this "next-gen" term would die, it only obfuscates meaning. It's an "in word", something only "insiders" understand and "get". Even then, what does it actually mean? It seems to be used for both the current generation of systems (That's right, current. They've been released, it's not "next" anymore) and sometimes to talk about HD.
I've personally come to loath the term.
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Now, the XBOX division itself is still losing money, but that has more to do with the incredible amount of money thrown at developers for support and marketing than it does the hardware. Microsoft didn't make any money from Gears of War, I'd bet. No, they offered Epic a great deal - the best marketing money can buy, and no royalty fees. (That is speculative, but it is not uncommon for de
Does MS make a profit on each Xbox sold? (Score:2)
Either way, as you say, Microsoft's console gaming division most certainly doesn't make money, all things considered. And not only due to their investment in games: They have a lot of investment to g
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Consoles are a retail loss leader (Score:3, Interesting)
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That sounds about right for clothing, but not for electronics. Electronics are much lower, and can even be as low as 10% or less for the gross margins. Especially for gaming, the consoles will be at a lower margin, and the games and accessories at higher margins.
Nintendo (Score:4, Funny)
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This isn't new (Score:2)
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"It's the way things have always been done" doesn't mean it's sustainable.
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Re:This isn't new (Score:4, Informative)
Wii is not a loss leader . . . (Score:5, Informative)
Since the Wii allegedly only costs about $158 [younewb.com] to make and is sold for $200, I don't find a compelling reason to take the rest of the article seriously.
Re:Wii is not a loss leader . . . (Score:5, Interesting)
1. Sell the console for a profit,
2. Make fun games.
3. Make it cheap and easy to develop for.
4. Profit.
I still find it all very interesting. I still see the occasional article about how the PS3 will win in the end but I don't know anyone with a PS3 yet but I know a lot of people that have 360s and that want Wiis.
I predict that Microsoft will win the hardcore gamer market and possibly the video delivery market. The Wii will win the broad based gamer market. IE even the hard core gamers will have a Wii next to their 360.
Sony I just don't know. They may end up in third place this time.
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No, 3 shall stand at "cheap and easy to develop for", which the Wii is, even if they aren't giving away Linux devkits for free.
Anyone serious about developing for the Wii will find the experience cheap and easy (compared to other consoles). I'm sorry if it's neither cheap nor easy enough for your tastes.
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The Nintendo dev kit is ~$2000 which is like an order of magnitude cheaper than the competition AFAIK.
The Windows dev kit is $900 for a PC+OS+monitor+keyboard+mouse and $10 for someone burning a copy of Dev-C++ [bloodshed.net]. And did you forget that Nintendo states on warioworld.com that it sells dev kits only to studios with a leased office space detached from the residence (that is, not home-office microstudios that are looking to get their shareware into Wii Shop Channel)?
Re:Wii is not a loss leader . . . (Score:5, Interesting)
That said, I would not classify GameFaqs as a casual gamer's haven. Most of the traffic is going to be generated by Hardcore gamers looking for info. Maybe casual players looking for info on Zelda or Final Fantasy, but if you look at the Top 10 lists, this isn't casual corner.
So, the Wii is making inroads on the hardcore gamer. Actually, I'm surprised that the system is the only next-gen system in almost 25% of the responses. With 17% dual-booting with the Wii60 combo and about 12% going it alone with the 360, I think it's very very understandable why there have been a large number of PS3 exclusives going multi-platform. Sony has, for lack of a better word, been shunned big time by the community at large.
However, it's still to early to tell if we're truly in the middle of a paradigm shift. Nintendo's strategy of appealing to a large audience with a cheaper system is obviously working. MS is holding their own, and Sony can easily get back into the game if they want to. This is still too close to call.
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No, we can't drop that stupid thing! (Score:2)
Can we please drop the stupid 'they are in stock so that proves no one is buying them' concept?
We could, if it weren't true. It's still early after launch. The PS3 launched a few weeks ago in Europe. I bought mine a week after launch and had no trouble finding one - most electronics shops had them in stock (although the store I bought mine in had no Sixaxis, so I bought one of these crappy Logitech pads with a freaking hairdrier inside them).
It's not like Sony manufactured 6 millions of these. By all rights, they should be sold out.
And while we are on this topic, can we also please drop the 'I don't know anyone with a PS3 but I know for a fact that everyone on earth wants a Wii'
I don't think anyone said that, but if you mean to imply that t
Bias against the smallest studios (Score:2)
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As far as I can tell none of the consoles are all that friendly towards microstudios. Low cost PS3 requires you to install Linux and prevents access to the graphics chip and I think the 360 makes distrbuting your own software not so easy but I really don't know.
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Make it an emulatable NES/SNES/N64/TGFX16 rom?
Get the necessary papers?
Stalk Miyamoto?
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Once you are making some money from it get an office and then a Wii Developers kit.
Sort like what the creators of Bejeweled did.
The really big question is will Nintendo offer something like the XBox Marketplace for cheap downloadable content?
Once you start producing software for a living the cost of tools is really a pretty small expense. The real savings that the Wii offers over the PS3 and 360 is the cost of artwork and developer time. The Wii is
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US or Japan? I agree with you if we're talking about the US market, but the 360 is dead in Japan in spite of already having some great releases out. In Japan, Wii is already the best selling next-gen home console, but the PS3 has also overtaken the 360. Now, I guess it's possible that the 360 will bounce back in Japan, but I just wonder why it hasn't done that well yet. I think what we're going to be looking
Cheaper videogames? (Score:2)
Well, okay. I don't actually wish ill on game devs, but I am kinda blase about the hardware end of the business. And the article fails to note that Nintendo doesn't sell its hardware at a loss, correct?
Correction (Score:4, Insightful)
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At worst case right now, Sony and Microsoft could fold out of the console business. Nintendo will likely stick around because they know how to make money, even when they don't have the top selling console. As long as Nintendo sticks to that, I don't see a "full crash."
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-1, Offtopic (Score:4, Insightful)
Quoth your sig:
It's never been proper typography to put two spaces after sentences in any type that doesn't use a monospaced font. Double-spaces are an unfortunate carryover from typewriter (i.e. monospaced) days, and the HTML folks were doing the right thing in abolishing them.
You should check out The PC is Not a Typewriter [amazon.com] or The Mac is Not a Typewriter [amazon.com] for more bad computer habits that make designers cringe.
Lack of Innovation (Score:5, Insightful)
The main problem stems from the fact that there is just a constant deludge of first person shooters and racing games. The Xbox 360 is by far the worse offender in this regard. There seems to be little else on the platform worth looking at.
The other issue is that the cost of development is becoming so high now that devs are less willing to take risks on new IPs and gameplay styles. Look at Clover Studios - They made Viewtiful Joe, Okami and God Hand, all great games that did nothing but cause the company to fold.
I wouldn't be surprised if as this console generation moves on developers make more money from the smaller downloadable games on Playstation Network, etc. than from the big box retail ones.
In short, no. (Score:5, Insightful)
What we are seeing is the end of hardcore dominance of the industry, nothing more or less. The perceived demands of the hardcore are insustainable, driving companies to make consoles that lose them money in order to gain some ill-defined future benefit. Whether it is the companies or the hardcore themselves that are to blame for the previously shrinking industry is uncertain and largely irrelevant.
What we are seeing is the introduction of video games as a true form of mass media. Talk to anyone on the street and you will be hard pressed to find someone in this nation who hasn't read a book, watching a movie, or viewed a painting or photograph. What's more, each of these forms of media has subsections that cater to particular tastes. Video games have not been mass media because they didn't reach everyone, only an elite few who knew what was going on. Now the "casual" gamers and even those who do not game at all have been targeted, and they will be the driving force in the future.
Right we are in transition, and it's confusing people. Depending on the person, some hardcore gamers are afraid that the Wii and DS are the harbingers of the end. Will games like Guilty Gear, Counter-Strike, and Armored Core survive in an industry focused on the majority? Having been catered to for decades, the prospect of losing attention is frightening. However, the fear is unwarranted. Despite the fact that games like the Sims, Bejeweled and all manner of "casual" games have invaded and perhaps dominated the PC, we still see games such as Supreme Commander, Hellgate: London, and the odd MMORPG tax video cards in SLI and quad-core CPUs.
In the future, the majority of games will be like summer blockbuster films. This is not bad, because the volume of games will increase such that we will still see the same number of "hardcore" titles, including AAA ones.
There will be no crash, but there will be a paradigm shift/revolution.
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I'm most familiar with Nintendo's Virtual Console which offers various game
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I think the movie analogy is apt. The video game industy can do better with the movie model IMO because the serious money will be
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I think you're not understanding the market nor the nature of the beast that is gaming and game devleopment, the market is more complicated then your post will admit.
Right now there is major economic upheavel in North america. While you made one valid point: that theres tension and shift
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I'm somewhat skeptical about it, because the chart at the end is based of a analyst report from approximately one month after the launches of the PS3 and Wii. While the report itself is not suspect, you'd think there'd be a similarly credible and more up to date analysis and projection after 6 months.
It also seems to be weird citing a report that places a large emphasis on success
Its beginning to feel that way to me (Score:2, Funny)
It's the pirates, I bet (Score:2, Funny)
Usually, when those stars are aligned this way, the culprit is someone copying the content.
Are we headed for another "game crash" article? (Score:3, Insightful)
The answer, of course, is no. The "game crash" of '83 marked the end of the game fad. Electronic games had become a novelty, and virtually anything would sell...and then the novelty wore off. And like the end of any fad, what was once cool became decidedly uncool for a time.
But something is only a fad once. Videogames are now just one more form of entertainment, competing with movies, TV, music, etc. The industry is transforming. Improved technology has driven up the cost of development, so that game production is more and more characterized by the same hit-driven economics that is typical of the entertainment industry as a whole, posing new challenges for the industry.
But at least we don't have to worry that everybody is going to simultaneously lose interest in videogames.
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It's very rare that I read something on /. which actually changes what I think. Truly insightful point, thanks!
Actually, the article says "revolution" (Score:3, Insightful)
This isn't the worlds most accurate article about the state of costs and revenue sources in gaming, but it's a good overview of how things probably look from within a large publisher.
Failed attempt (Score:4, Interesting)
We all know the reason for next gen consoles, excluding the Wii. They are here to satisfy another agenda.
Microsoft: Monopolise the gaming market. (DX 10, VISTA, Entertainment system)
Sony: Monopolise the DVD format market.
Move along nothing to see here.
Happens with every hardware cycle (Score:3, Interesting)
1. Many people stop buying games for the old system since they already have decided to buy the new system... as soon as it falls a bit more in price. This makes a gap in the market until the next generation has moved enough units. Many developers and publishers don't have enough cash to survive this.
2. Timing is hard. When should you stop developing for the old system and start developing for the new? With 18-24 months time-to-market it's hard to know if your new game should be made for the old or new generation. Make the wrong choice and you might find yourself move as much as two years too early or late.
3. Every new generation has so far demanded higher budgets and larger teams. Many companies that are too small will fail to make the switch.
4. It takes time and costs money to learn a new system and you will also need to develop new tools and engines. Either you will have to invest extra heavily in your first title for the new platform or settle for lower quality, which is likely to give you less sales...
I've been working in the industry for almost ten years (not anymore now though) and I'm surprised that everyone seems to be caught off-guard every time it happens....
All you Wii naysayers, your number is up... (Score:5, Informative)
I brought it to a BBQ that another friend of mine was hosting. Half of the people there were gamers, and half of the people there were decidedly NOT gamers (Chinese students, a few hippies, some others). At first, all my gamer friends screamed for some "SMASH!" and that went on for about 45minutes in the other room while everyone else went outside and sat around jawing.
Then I pried the GameCube controllers away from the gamers, and stuck in Wii Sports. The other half of the party suddenly rushed inside and grabbed controllers. They'd obviously never played or seen the games before, since they had no idea what to do, but within 5 minutes, everyone had made their own Miis, and were smacking tennis balls around to their hearts content. We alternated Wii Sports and WarioWare for the next few hours. By the end, many of the non-gamers were coming up to me, asking me how much the Wii cost, and where they could get them. I was pretty shocked, myself. I'd heard stories like this before, but hadn't really witnessed it in person, and was pretty amaized at the degree of involvement everyone had. Also, it was a party... none of us were sitting around, alone, brooding over a scummy screen. We were joking with eachother, making cracks all the time--we were interacting with each other even more than if we'd been doing most other normal party activities. In the end, the host came up to me and thanked me profusely, saying that everyone there had had a blast, and bringing the Wii was exactly the thing we needed.
Just the other night, NBC news ran a piece on how retirement communities were getting into games... although the only games they showed were Wii games, there was no mention of PS3 or 360 titles. It's clear, the Wii is a phonominon, like no other we've seen in videogame history. We are entering a period of unknowns, in gaming... this is the LAST time to be making doomsday prophecies for the game industry.
This guy from the BBC needs to get out more, see what exactly is going on in the world. He sounds as closeted as a 15-year-old gamer in his mother's basement.
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Anyway, as a gamer, I still do want to see a steady influx of more immersive, involved games on the Wii, but I'm not too worried. As of late, it's only 5 months in, developers haven't had the time to make those big, juicy epics yet, as they take a long time to make. I just think we're going to see more games, and more game developers come into their own, over the next few years. I think the Wii will inevitably have just as many immersive games a
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Sorry Sony.
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When Spring '08 comes around this question will have been answered, and likely in the same fashion as the DS. That's about how long it took for the DS to come unto its own, and I expect it will take a similar amount of time for the Wii.
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Piracy is good for you shock (Score:3, Funny)
Seems to me everyone is getting what they want. (Score:2)
Xbox 360 is selling decently, they're well on their way to being the "mainstay" system for hardcore gamers, and they're selling all sorts of crap that used to be free through their online service. Plus, they've got some great exclusives lined up (Mass Effect woo!) and they haven't even played the Halo card yet.
Sony isn't selling as well as they migh
I think the analysts are lying (Score:5, Interesting)
Not to mention that when you look at this article:
http://www.ps3focus.com/archives/167 [ps3focus.com]
It claimed a $100 loss if Sony sold at $500. But the retail is closer to $600 suggesting at worst Sony is breaking even.
But then you look at this article:
http://news.cnet.co.uk/gamesgear/0,39029682,49285
Which suggests at $600 Sony is losing $240.
I say it's all nonsense. I think Sony & Microsoft like this analysis of pricing because people lap it up and think "Oh gee, for $600, I'm getting something worth almost twice as much! What a deal!". It plays on greed.
The only people who know how much the console makes (or doesn't make) aren't saying. Everybody else is talking out of their ass. Everybody.
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Every quarter except for one, so far, they have lost money on those products. The only profitable quarter was the release of Halo2. That's it.
Movie Industry Crash??? (Score:2)
1 company crashes, the other two thrive? (Score:3, Informative)
Nintendo has the key to avoiding another 1983 level crash. They sidestep all the problems and go in a new direction. A direction that lowers development cost (most development cost is to get better graphics or bigger games). Instead of a race to climb the next mountain they are going around the mountain.
Essentially the problem with this generation is everyone wants more content, more game, more graphics, and they want them all to look bigger and better. The problem is this costs money. GTA style games are big bucks now but they are even bigger budgets because you have to make a huge world.
I don't see a 1983 crash happening, however I do see Xbox struggling next generation, Sony being driven to a sink or swim level, but Nintendo's the fuzzy factor, if the industry starts working with the Wii, and developing lower budget but more innovative titles then you can see millions saved just from that move and the market is saved, otherwise you're going to see an epic level crash when we get to the question "what's next" after the 360? Better physics, better graphics? We're just killing ourself with every step we take on that path because the gameplay which has always mattered is ignored yet again.
Personally it's getting to that point. What's the difference between command and conquer 3, Company of heroes and Warcraft 3? Different motif, pretty much same game. What's the difference between Halo 2, Half-life 2, and Doom 3? Most JRPGS? Kotor 1 vs Kotor 2 vs fable vs the next western RPG. Most SRPGS based on disgaea typed engines (not even just nippon ichi titles)?
We are getting the same game over and over with slight changes and slight modifications and people are starting to realize that not every game is a completely unique and new experience, and from the sound of it we are getting pissed.
Absured (Score:2, Funny)
Re:Losing Money? (Score:4, Informative)
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They spent roughly 4 billion on creating a console empire.
Biuying a console empire would have cost a lot more than that.
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Uh, have any sources for this? Other than your bitter anti-WoW fantasies, that is. Internet forums and "people I know" don't count either.
Frankly, I loved the expansion changes, and look forward to the coming patch. IMO, most people quitting are either "hardcore" whiners or people upset (heartbroken!) that they can'
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Those kinds of posts have been seen on the forums since the game released. It's nothing new.
You're making a fundamental assumption that the off
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