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Games Entertainment

S.T.A.L.K.E.R. Team Not Art Thieves 62

Via Kotaku an Inquirer article reports that, despite earlier claims to the contrary, it looks like the folks behind the S.T.A.L.K.E.R. title are not guilty of art theft. It seems both Half-Life 2 and S.T.A.L.K.E.R. use textures from a pack produced by Marlin Studios. The similarities are there because both teams used pre-canned materials for their titles, not because of any tom-foolery on the part of GSC GameWorld.
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S.T.A.L.K.E.R. Team Not Art Thieves

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  • Good thing (Score:5, Insightful)

    by fishybell ( 516991 ) <fishybellNO@SPAMhotmail.com> on Wednesday April 18, 2007 @04:33PM (#18787627) Homepage Journal
    Good thing we all jumped to conclusions.
    • Re:Good thing (Score:5, Insightful)

      by Hsensei ( 1055922 ) on Wednesday April 18, 2007 @04:36PM (#18787681) Homepage
      Goes with our guilty until proven innocent society, and even then your ruined for life becuase no believes your innocent.
      • Re:Good thing (Score:5, Insightful)

        by CogDissident ( 951207 ) on Wednesday April 18, 2007 @04:39PM (#18787737)
        Excuse me for a moment if I quote a person of great wisdom, myself, from when this story came around the first time.

        Remember this is a Zonk story.
        It is a allegation that stalker may possibly use the same assets as are used in HL2 or D3, and an assumption that they did not pay for the rights to use these (through purchasing the same developer tools, or simply paying eachother off).

        Good ol Zonk, posting a story that is not just an assumption, but an assumption of an assumption.
    • Re:Good thing (Score:4, Insightful)

      by Dr. Eggman ( 932300 ) on Wednesday April 18, 2007 @04:37PM (#18787691)
      Indeed! I always find it interesting to hear about the little things that go on behind the scenes of game development. Had no one jumped to these conclusions, I never would have known about this interesting Marlin Studios.
    • Re: (Score:2, Funny)

      by RedElf ( 249078 )
      I know, we could make a jump to conclusions matt...

      On a related note to the article, this is good news.
    • by HTH NE1 ( 675604 )
      Not me. I stayed out of that story. From what I saw on the Firehose before, I suspected the elements to be public domain or algorithmically generated by another program, such as Difference Clouds in Photoshop, that used the same seed value. A common asset producer makes even more sense.
    • by KDR_11k ( 778916 )
      It's The Inquirer. This forum posting [polycount.net] is at least as credible, if not much moreso.
    • by Synic ( 14430 )
      Slashdot - Torch bearer of investigative journalism! They check facts almost as much as Wikipedia!
    • Nobody jumped to conclusions [slashdot.org]. At least not more than the usual percentage.
  • Damnit. (Score:5, Funny)

    by Anonymous Coward on Wednesday April 18, 2007 @04:37PM (#18787693)

    I bought all 38 copies of S.T.A.L.K.E.R. from the local Best Buy thinking it'd be a good investement.

  • Fantastic News! (Score:5, Interesting)

    by Murrdox ( 601048 ) on Wednesday April 18, 2007 @04:45PM (#18787827)
    I'm a big fan of S.T.A.L.K.E.R.

    The game is very original, and I see a lot of promise in this game in the way of mods, expansions, and sequels. This game is so good it made me feel like I was playing a first-person-shooter version of Fallout. In fact, I recently reinstalled Fallout, and am beating it again. If S.T.A.L.K.E.R. is good enough to remind me of such a golden age game, they must have touched on the right nerves.

    Hopefully any previously mentioned projects will take less time to develop than the game itself did! :)

    I sort of doubted the original allegations were true, and figured that some kind of licensed or public domain material must have been involved in this. Glad to hear that is in fact true.

    This developer shows promise, and it would be unfortunate if its reputation were inappropriately tarnished.
    • Re: (Score:2, Interesting)

      I'm a big fan of Sci-Fi. I had some hopes that STALKER would indeed be a FPS version of Fallout, and indeed it does give me that sensation as I play it from time to time. Unfortunately, this game fails because of some seriously surprising oversights. I am constantly finding the AI doing incredibly stupid things; I took out a small army of military from the third floor of a building with my handgun, for example. I've tricked squads of soldiers by hiding in a bush in front of them and shooting as they sne
      • by Murrdox ( 601048 )
        The game IS buggy. And it does have its flaws. And the plot isn't as coherent as I would like. However, it is the FEEL of the game that keeps me playing it. That, and it is also refreshingly challenging. I'm hoping the developer keeps improving. Hopefully they've learned from making S.T.A.L.K.E.R., and we'll get a well-polished, bug free, and more coherent sequel.
        • by robson ( 60067 )

          The game IS buggy. And it does have its flaws. And the plot isn't as coherent as I would like. However, it is the FEEL of the game that keeps me playing it. That, and it is also refreshingly challenging. I'm hoping the developer keeps improving. Hopefully they've learned from making S.T.A.L.K.E.R., and we'll get a well-polished, bug free, and more coherent sequel.

          Agreed on all counts. They successfully capture the atmosphere of a damaged world full of damaged people and animals, both via aesthetics as well as through gameplay.

          I didn't care for the actual storyline, but I really liked the implied storyline (basically, what you think is going on for most of the game). And the intended storyline didn't get in the way.

          Frankly, I haven't been this engaged by a game in a long, long time.

  • more insightful than funny, right in one.
  • Stealing Theiving Appropriating Looting Kleptomanias Extortion R... ER... wait.. doh!
  • Anyone who has seen the original 1979 movie that i imagine is heavily influencial to this, may well disagree. http://www.imdb.com/title/tt0079944/ [imdb.com] But then again, will have to play the game first.
    • The basis of the game seems to come from that movie/book, yes. It is about a man penetrating a guarded, dangerous area (the Zone) in order to reach a wish-giving room. This is the main plot point of both the movie and the game. From IMDB: "Near a gray and unnamed city is the Zone, an alien place guarded by barbed wire and soldiers. Over his wife's numerous objections, a man rises in the dead of night: he's a stalker, one of a handful who have the mental gifts (and who risk imprisonment) to lead people in
  • I like this (Score:3, Interesting)

    by obeythefist ( 719316 ) on Wednesday April 18, 2007 @07:56PM (#18790345) Journal
    So, game developers are not constantly re-inventing the wheel... this is great. How many times in an FPS have you burst into an office, seen a desk, a chair, etc, then wondered how long it took developers to model it, texture it etc? Probably not many. But I have! Really, a few good chair models is all we need. This will hopefully free up development time for more important things like design, AI, plot and innovation.

    Even better, these kinds of resources need to be made available to small time and independant developers. Writing a 3D game would be a lot easier if a huge number of the objects were already done.
  • by CaseM ( 746707 ) on Thursday April 19, 2007 @10:43AM (#18797935)
    But someone ought to take a good look at Marlin Studios. Apparently some of their textures were lifted straight from HL2!
    • apparently you can't read, valve bought content from marlin so marlin didn't take anything from HL2
      • by CaseM ( 746707 )
        Apparently Marlin also stole your sense of humor.
        • Bad attempt at humor, it just makes you like you didn't read. Or maybe you weren't trying to be funny at all and since you got called out on it you are saying it ws supposed to be funny to try to et off the hook, which is probably the case.
  • Kenneth Scott made the light images himself and he knows it. Not licensed. :)

If you suspect a man, don't employ him.