Behind the Game with the God of War II Team 27
N'Gai Croal's LevelUp column continues to impress, with a new feature called 'Team Assault'. Instead of the usual interview about a game with one featured speaker, Croal has gone after the people that pieced the game together: the development team. The first targets for this approach are the makers of God of War II. So far he has conversations up with Executive Producer Shannon Studstill, Lead Programmer Tim Moss, and Game Director Cory Barlog. From the first interview with Barlog: "Making these games is freaking hard work, and it can drain every ounce of life you have in you to make the 2-3 year haul, but it is worth it. It sounds weird to me to say this, but right now I am doing exactly what I want to be doing. How many people can say that? Until I started working on the original God of War, I absolutely couldn't say that. I was actually thinking about getting out of games at the time. Not sure what I was going to do, maybe become an archaeologist or something like that. But then I would more than likely be slapped in the face by the cold hard reality that I wouldn't get to carry a gun, or a whip, or fight bad guys that wear eye patches and expensive suits. So I would probably just end up coming back to games or making movies."
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Not that the new graphical tricks are bad. But they will never compensate for mediocre art.
GoW vs. GoW (Score:2)
Please don't use the abbreviation GoW in a comparison between PlayStation family and Xbox family consoles. I can't always tell where you're talking about God or Gears.
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recommend game (Score:1)
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They they boast some very intense gameplay, though the combat tends to be somewhat overly stylized.
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Just played both 1 and 2 recently... (Score:2)
So I had the opportunity to play them fresh, back to back.
Now - is it just me or was the end boss fight in GoW 2 *easier* than in GoW? I struggled for dunno how long on the first one - but the second one, I nailed in a fraction of deaths.
Still - gorgeous games. Now I can't wait for GoW 3.
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As far as the final fight goes, I'm not entirely convinced that it was easier. It's possible that some aspects of the fight slipped past the testing team on that one - I for one didn't figure out that attacking the sirens stunned Zeus until my fifth time through the fight. After that, I kept mashing the wrong button when I had Zeus on the ropes, which had me going back to the start a dozen times more.
Overall, I think the fight was more multi-dimensional, with some rudimentary puzzle
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But I'm glad you guys think it's at least as rewarding as GoW1 was.. Now, can someone clear this up for me, please? What's the toughest difficulty level on G
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My apologies for the spoiler laden post. Perhaps I should've arranged the text in the shape of Medusa's head to drive home the point. ;)
The hardest difficulty mode is called "Titan", which makes a lot more sense after you unlock it (beat the game).
I have this version (well the "Two Disc Set" for North America anyway). The "Making Of" on the DVD covers some of the developer's ups and
A tad underwhelming but still very fun (Score:1)