Microsoft Updates Xbox 360 Back Compat Again 71
liquidzero4 writes "Earlier this week, Microsoft patched in another of their regular backwards compatibility updates. This one is fairly important; not only does it add a number of titles to the official back-compat list but several of the new old games are fairly popular. The likes of Panzer Dragoon ORTA, Jet Set Radio Future, Mercenaries, Oddworld: Munch's Oddysee, Soul Calibur 2, and Star Wars Republic Commando are sure to make some 360 owners happy."
First post? (Score:1)
JSRF (Score:2, Interesting)
If you have a sufficiently high constitution, wade through the discussion at http://forums.xbox.com/11825595/ShowPost.aspx [xbox.com].
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This seems entirely out of Microsoft's ordinary character. What is the world coming to?
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They are trying to beat the snot out of Sony in the video game field. If you want to go into more detail, they are trying to outdo Sony's backward compat. with PS2 games.
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It's been 18 months since the system came out. How much slower do you want them to go?
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(Yes, this drives me up the wall.)
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Also, see here [alt-usage-english.org] for some history on the figure of speech
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If a company promises backwards compatibility it shouldn't be selective.
On top of that, even if one is to let that slip under the ASSUMPTION things will get better the least they can do is tell the truth consistently.
In regards to B/C MS has not done that - I specifically recall the line "all new Xbox 1 games released after the X360 is released will be B/C as of la
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I bought tons of games on the original Xbox. I played them, and then I am essentially done- never to play it again.
Same with the 360. I play a game to death, then I am tired of it. Unless new DLC comes out, I'll never put the game back in.
The ONLY exception has been Halo 2- because they are still the best multiplayer multi xbox split screen, not split screen, Live/System-link, WHATEVER the combo is, game.
Still no Morrowind? (Score:4, Insightful)
Check the Elder Scrolls boards, tons more people would buy Morrowind if it were 360 compatible.
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why? vpc7 could emulate a 1 ghz p3 on a g5 (Score:2)
the ppc architecture in the 360 is much more powerful.
the idea they cant run x86 code at circa 700 mhz on it is rather odd.
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Just because a game is written in DirectX doesn't mean that features that work on one video system will work equally well on a different video system though. Take for example any game written for DirectX version 3 which looks great on video cards from that era. In modern versions of DirectX occasionally you could get some "artifacts"
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That said: I am pretty sure that Microsoft bought VPC specifically for this project.
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This is actually one area in which Nintendo la
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I'd wager there's a reason they chose the route they did. I can think of a few.
Perhaps it was easier for them to take one emulator and tweak it in sou
Because Microsoft didn't own the Xbox IP (Score:5, Informative)
the xdk is microsoft proprietary. (Score:1, Flamebait)
correciting myself.. (Score:2)
they developed the environment on which it runs.
sure, their hardware is off the shelf, but the game system is still theirs, because if it were not they would have no power to use the DMCA hammer on homebrew xbox emu developers.
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incidentally vpc7 was able to emulate a 1 ghz p3.. which iirc is roughly 270 mhz more powerful than the chip they put into the original xbox.. and this was a a twin 2.7 ghz machine built for general purpose code.
not only does ms have a much more powerful chip to work with, they have the exact specs of the hardware theyre working with.. after all they did design a game dev environment for it.
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ok that makes sense.. mod parent up. (Score:2)
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Because every game is hitting the system in different ways, on top of which they have emulate the XBox hardware architecture. I expect it's non-trivial.
then they didnt do it right (thus my point) (Score:1, Flamebait)
and if they properly emulated their own hardware they wouldnt have that problem.
explain to me how they can design their own console, make their own sdk and release their specs for it, but can't emulate their own sdk!
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Re:then they didnt do it right (thus my point) (Score:4, Interesting)
You don't get it. Every game hits the hardware in different ways. Some games won't touch certain APIs at all. Other games might use an API extensively. Others might run through middleware like Renderware or Unreal. Microsoft does not have the source code to the majority of these games and can only figure out what each game uses by profiling it. Making an emulator which supports all games in existence out of the gate is virtually impossible.
Clearly MS targetted a handful of games (perhaps aided by game source) and made them work first. Then they wash rinse and repeat. At each stage they target certain featuresets and disparate games that use the same features all suddenly work.
Even Sony which has put considerably more effort into BC than MS only has 75% compatibility in the EU version. And that's with hardware assistance. While I don't think MS has made much effort with their BC, it is clearly a non trivial exercise.
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The European PS3 doesn't have the PS2's processor or graphics processor. I guess it was only a matter of time before they took it out... In theory, after 1.6 I think it was, the PS2 games stopped looking like crap on US/Japanese PS3s.. Haven't heard what it really is like in Europe.
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Soul Calibur 2 (Score:1, Informative)
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Swi
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I had some issues (Score:1)
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Still missing the most important one (Score:1, Funny)
And don't tell me it's "only graphics with no gameplay", that's what most games are these days.
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Ok, I won't.. it's only for the bewbies.
Disclaimer.. I am female of the straight variety but it's kinda hard to miss the bewbies.. any yes, the packages on the males bounce as well
How about fixing some existing issues too? (Score:2)
Great (Score:1)
M O R R O W I N D (Score:2)
I'd be giving up Morrowind.
Where is PGR and Morrowind? (Score:2)
I want to play PGR and Morrowind on my 360. I was hoping they would add them soon, but I guess no joy yet.
*quietly fires up the old xbox while the shiny and nice 360 sits idle*