Warhammer Online Delayed Until 2008 77
To the surprise of almost no one, EA Mythic has announced that Warhammer Online won't be out until next year. Eurogamer reports: "'Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible,' Mythic's Mark Jacobs wrote in a community newsletter." They're going to use the extra time to go back over the Dwarven and Greenskin areas to implement new ideas they've had since working on the original content. With the successful launch of LOTRO this week, and the continuing crash and burn of Vanguard , MMOG developers seem to be wising up to the importance of a really good launch.
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* Christian Mind Trick *
You don't want to be Elfstar any more. You want to be Debbie.
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Sounds like a Blizzard (Score:4, Interesting)
Sounds more like EA (Score:2, Insightful)
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C&C3 was so broken at release, they were already rolling out patches before it hit the shelves. And more patches in the first few weeks.
I really don't know how well they've got it working by now though, since I opted to not pay $50 for a beta, and as a result haven't bought the full release yet. Instead I decided to wait and
Re:Sounds like a Blizzard (Score:5, Funny)
Return soon for a new release date of the joke.
Re:Sounds like a Blizzard (Score:5, Interesting)
There's that quote by Miyomoto: "A delayed game is eventually good; a bad game is bad forever." Some companies, I think, started to realize: "Hey, with patching capability on most consoles and PCs, we can release a game bad and make it good eventually!" The trouble is this never works the way they want it to. If the game is buggy when you ship it, people will always remember it as a buggy mess, and if it's bad, people will not give it a second chance.
Then there's another category of games: self-consciously shitty exploitation games. A lot of EA's brands fall into this category, for instance. They develop because the marketers say that there is no way Madden 08 cannot make a profit, and they ship because anyone muscleheaded enough to buy it will buy it bugs and all.
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They develop because the marketers say that there is no way Madden 08 cannot make a profit, and they ship because anyone muscleheaded enough to buy it will buy it bugs and all.
They ship it because they make lots of money with little development. The engine has not changed significantly in years - their biggest cost is now the exclusive licenses they paid the NFL and NCAA to guarantee their monopoly in this market (deemed necessary because of real competition from the 2K series).
I'm a long-time EA Sport gamer, going back to Madd
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If only patching worked that way (Score:3, Interesting)
My experience is quite the opposite: most games which were launched buggy (read: most games), their patches introduced at _least_ 1 new bug for every 2 fixed (though in some cases it was 2 introduced for 1 fixed), and the publisher gave up long before it was anywhere near good quality.
Basic
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Not just that, but games shipped as buggy crap tend to stay buggy crap, and the patches only make it perhaps somewhat less so. If they half-ass it on the initial quality so as to make a deadline, then the patches will probably be half-assed as well. Most likely in these companies most or all of the developme
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Race Against the Clock (Score:2)
1. Funding. Development time is a race against the clock. If they had money for 20 months of development but need three or six more months to polish and finish things - tough shit. Not all companies have large financial backing like Blizzard.
2. Quality. Even the crappiest game can't be fixed with additional development time. Releasing it today and raking in some cash is a better solution than releasing it later and still get the same sales (and bad reviews).
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I'm only saying this because it's such a common mistake.
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Is there a market for this? (Score:1)
I was wondering the same (Score:2)
Now, while I can well see buying 3-4 "normal" games within a certain timespan, I wonder how many people would really go and subscribe to 2, 3 or mor
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And then look at the huge number of players that have multiple accounts for their MMO of choice. It's not that big a stretch to think that they might be willing to try a new game, and then drop one of their less-used accounts on the old MMO as they spend less time in it.
Also, you don't *need* 8 million subscribers for a game to be successful. Eventually those 8 million WoW players are going to get bored with WoW and s
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And yes, you certainly don't need to be the biggest MMORPG to make a buck. EvE is certainly a good example for that with (afaik) less than 200k sub
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The end result is that despite the fact that in general, MMOs are designed to keep players around for extended periods of time, burnout is frequent.
That's why I switched from DAoC to EVE. That's why after a year or so, I switched back to DAoC. (Admittedly with 2-4 months of "nothing but FPSes or outdoor activities" in between). After another two years, I'm back in EVE.
To be honest, I'm at the point where I'm burn
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Before the playerbase was decimated and all but the most elite hardcore players left, DAoC's PvP system was (and at least in design, still is) the best system I've ever seen.
It's so different from most other systems that it has its own name, RvR (Realm vs. Realm). The basic idea is that there are three realms, and you cannot fight players from your own realm. Players from other realms cannot enter your realm's mainland (giving a safe PvE/farming/leveling area),
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I actually enjoyed WoW's end-game before the expansion. The expansion scuttled it to supposedly cate
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In the beginning, you could go into RvR when you were about lv 45. First of all, the fights were simply epic in size. Armies of countless heroes attacked and defended castles, it did simply not matter just how "high" you actually were. Most of your oppo
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Either way, with the exception of the now massive difference between the "haves" and "have-nots" and the fact that while Mythic has added some rewards for keep/tower RvR, 8v8 is still t
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So I want to say a few words to EvE. PvP in EvE is pretty much everything about PvP that I don't like. It's either an ambush, where you're getting your rear handed without a chance to actually fire back by a gatecamper, or it's 2 hours or preparing, waiting, sitting on either end of a gate with a growing group until one side decides they got enough people, then they jump, it's 2-3 minutes of lag and then it's over.
And over for
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He had some 2handed sword. THE best 2h sword in existance pre-BC. No idea what made it so good, but according to him it was just THE sword. Took him months to finally get it out of a raid of whateverhowmany people. Now,
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Basically, to sell an expansion, you need to offer rewards that are significantly better than existing content. But doing so causes a continuing arms race that widens the gap between "haves" and "have-nots". Either way, you're screwed. Either an expansion won't sell, or it will contribute to the death of the game.
By the way, I think (in addition to its initial and continuing "niche" appeal) that this is one of the reasons for the
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Myself, a 14 day trial of WoW was enough to bore me by the end. Eve is the game I'm currently hooked on, but while it is a great game there is
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I think you assume too much. If I recall, this same argument was used to note that WoW would not surpass EQ by much. The idea that there are a fixed amount of people who play MMOs is one that will likely fade in coming years.
If the Next Big Thing(TM) comes out tomorrow, we won't see Blizzard's subscriptions drop down to near nothing overnight. Drop perhaps, but not collapse. In fact, I could easily imagine Blizzard retaining even 75% of their current
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Most of them are gone playing LOTR right now -- we'll lose some, sure, but most of them will end up coming back. Likewis
Enlarge the market (Score:2)
While I don't like WoW (it is polished, it does exactly what it says, it is extremely well designed but I do NOT like it) its biggest claim to fame is NOT so much that it did extremely well in getting a couple of million subscribers but that it proved everyone wrong who pre-WoW claimed that any new MMO would have to get it subscribers from other existing MMO's.
Pity then that WoW now has more subscribers then ALL mmo's that came before combined, with the fact that those earlier MMO's still exist with their
Er...? (Score:1)
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If Warhammer Online passes muster and is successful I think we can expect a Warhammer 40k followup MMO, much like the constant rumors of "World of Starcraft" (Heaven help Blizzard if they c
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http://www.gamasutra.com/php-bin/news_index.php?s
Read between the lines (Score:4, Insightful)
Translation:
"Since we were assimilated, EA has separated our talented team and distributed them amongst several teams of numerous EA projects so that we can try and fix their problems. By the time we get back to working on OUR project, we'll be so burned out by EA politics, unrealistic timelines and 100 hour work weeks that what we have for Warhammer right now will be what we ship in 2008. We'll let the live product be the beta test and patch it every month, the EA way."
I hope the best for the Mythic buys, but according to history everything EA touches turns to crap.
"guys" not "buys" (Score:2)
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Games Workshop also has a very big hand in this game and has to approve of everything. If the development process is going awry, they will not hesitate to pull the plug (as past evidence has shown).
Or maybe... (Score:2)
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Which is quite disappointing, I would have have loved to see a 40k MMO from Mythic
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dwarven district? (Score:1)
Warhammer 40K MMORPG (Score:1)
Happy (Score:1)
Vanguard vs WoW (Score:3, Insightful)
Vanguard is bugged, deep but unfinished. WoW is shallow but polished.
But that is not what sets them apart. The biggest difference is the playerbase. In many ways it reminds me of the difference between Operation Flashpoint and Counterstrike. Both are military first person shooters with counterstrike clearly the more polished easier to get into version. Yet if you desire to play with people whose balls have actually descended your choice is clear.
I tried Vanguard (Sony is one of the few MMO companies willing to accomadate non-credit card owners. Blizzard thanks to its huge success is lucky that stores stock its gamecards) and was amazed to find that you did not need to join a RP-preffered server to be able to be in a world were the majority of players do not use numbers in their chat.
In fact, the majority of players in Vanguard use plain english, are polite and helpfull and even those who still got crap nicks like 'warlord' at least manage to spell it correctly.
If you ever played WoW, well. You know.
Pity then that the game is so fucking bugged. In between the bugs it is actualy fun, and has a lot to offer. I might even say that it is a ton of fun, compared to wow's 1 kilo of fun. Pity that vanguard also gives you two tons of bugs while WoW has by now reduced it to a few grams.
So why am I not playing WoW? Two reasons, the population but mostly the kill X till Y drops and X turns out to be a number just short of infinity. Vanguard improves on both counts but geez gods, FIX THE BUGS.
But what about LOTRO. Well, I am looking at it. Just that so far I can't see any class I like to play. I wonder what route it will take. For me the real killer thing I am looking for in a MMO is for it to be playable and for it to reserve a few servers with a queens english only policy and a naming policy that is enforced with permanent bans. Enter a stupid nick and BAM, banned. No warning, no suggestions, no arguing. Instant ban.
On the other hand, you could just make it an 18+ server. Make that 30+. Nobody born in the 80's or later allowed. And get OF MY LAWN!
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Imperator Take 2? (Score:2)
...our tremendous success with 'Dark Age of Camelot' set the standard for Mythic of releasing nothing less than triple-A games, and 'Imperator' was simply not meeting that standard.
A game shop so good that it can not produce a game good enough to be made by them! This should come as no surprise to players who would read the "Grab Bag" posts where weekly Mythic would correct themselves on how various aspects of DAOC worked. They didn't even know how their own tremendously successful MMOG worked under the hood, how could they design a new one?
Imperator was a miserable failure despite being hyped by Jacobs as
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Which makes it sound like they are actually trying to churn out a decent title instead of cashing in quick, a la Vanguard.
re:WARHAMMER ONLINE (Score:1)