20 Years of Handheld Console Evolution 74
marcellizot writes "It has taken a while for handheld consoles to crawl from the primordial 8-bit slime to today's apex predator polygon juggling brutes. To illustrate just how much things have advanced over the last 20 years, Pocket Gamer has pulled together a few facts and figures in pretty chart form. Pitting the vital statistics of the critical handhelds of today and yesteryear against one another, there are some interesting facts to be gleaned from this infotainment extravaganza."
"8 bit slime"? (Score:2, Insightful)
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You remember the Game, you forget the Watch. (Score:1)
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Comparative (Score:1)
I dunno, but it's not all that comparative if in certain graphs, certain machines are missing. Most stats for the Sega Game Gear are missing. So either, they didn't have one lying around or they didn't find the data in their reseach.
They could have just asked me about the Game Gear, because I still got mine and it's functional and I got a few games.
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I'm sure you were at the top of the 'call them because they still have a Game Gear and a few games' list, but just didn't get around to calling you. They did say if somebody sent the information in that they'd update the charts, though.
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How serious do you think I was with that statement? Frankly?
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Or you still have it but it's not functional?
Or you have it and it's functional but you don't have any games for it?
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It's functional, it has games and I still have it. In a shoebox somewhere in the closet. It's a Japanese import: all manuals are in Japanese and so was the first game I got for it. Out of memory, I have "Castle of Illusion", "Sonic I", "Sonic II", "Lemmings", some F1 racing game, some plane action game, and a game with Taz the Tasmanian Devil. I might have others, but I have to find that shoebox.
I wasn't being serious about people calling me about it, after all, how could they have known...
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Hehehe, actually those new 2500mAh NiMH AA cells should work for quite a long time. Back in the day, I only had NiCad, and not rated that high. 1h30 playtime at best...
Now, that I think of it, I should really try it with modern batteries.
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No, I don't have one... I lusted for one back in the day though.
I do have a Master System adapter, but that thing was really clunky.
my two cents (Score:2)
I like the instant on of the SP, makes a quick gaming break more timely. Of course I'm usually playing NES games via pocketnes on the thing... was a big fan of the GB when I was a kid. Used to do a lot of car trips so games like Final Fantasy kept me occupied.
The GBA sucked only because it lacked a light. I liked the shape. Though the SP folding is nice nad the light works well.
Tom
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That said, the LCD itself updated about half that if that. But I think you just get used to it. I used to play SMB1/2 for the GB back when it was a big deal to rent a game [e.g. 17-18 years ago]. Me parents would take me to the shop once in a while to rent a game, usually for the weekend.
The NES was generally more apt for flashy graphics though, aside from being in colour, the sc
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I think you mean "chip-tastic".
Neither the Game Boy nor the NES used FM Synthesis for their sound production (except for selected Famicom Disk System titles, but I don't think you meant you were playing those). They both had Nintendo-designed simple tone generators in them which were less advanced (but often also much less cheezy) than the FM synthesiz
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Tone generator might as well be FM Synth for all the rats ass I don't care. It went beep beep blip boop beep. Good enough for the average 6 year old, or for peeps like me who are basically six years old no matter how old we get
Tom
Tetris Japan Finals? (Score:2)
Going back a couple generations, the original GB sucked because of the display update rate.
About the refresh rate, tomstdenis is right. The problem with the Game Boy wasn't the frame rate (59.73 frames per second) but the response rate of the pixels. A lot of later Game Boy games (Balloon Fight, Super Mario Land 2, Pokémon) dropped to 30 fps just to hide the blurring, in order to allow each pixel to turn fully on or fully off.
Tetris, which Nintendo wisely shipped with the GB, was the perfect game for the hardware, as nothing (not even the falling pieces) required pixel-level scrolling.
Except real Tetris is a lot faster [youtube.com] than the Game Boy version, which was slowed down to keep pace with the screen.
Minor Comment on the Aside (Score:5, Informative)
Of course, the answer is that they didn't. It was true that the GameBoy had only 8KB of RAM, but when you've got a socket for nearly unlimited ROM, that 8KB doesn't matter as much. All the graphics, sounds, code, and other space wasters are all in a read-only section of memory while the teeny-tiny information on the X and Y positions of characters is contained in the (suddenly quite massive) 8KB of memory.
If you want to talk bad, let's talk about the Atari 2600's 128 bytes of RAM.
Now if you're paying attention, you may have just realized why the PSP needs so much internal memory. That's right, it has to load all of the graphics, sound, code, and other assets off the UMD disk and into main memory. Thus it requires significantly greater RAM capacity than the DS, which uses an advanced form of the venerable ROM chip. Yet the increase in memory gives the programmer options on whether or not to load those assets into main RAM (say, because they're compressed in the ROM chip) or stream them directly from the chip.
I wouldn't go as far as to say that the design makes the DS superior to the PSP, but it certainly demonstrates how clever Nintendo is in building gaming systems. Very few hardware designers would even dream of designing seemingly underpowered machines the way Nintendo does. Yet Nintendo consistently demonstrates that they know how to focus on games, not hardware features that may or may not be necessary.
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Also why I play my SP more than my PSP even though various PSP games are teh fun.
Tom
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Have you noticed any other games with load times?
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Re: DS loads into RAM. (Score:2)
Well, you are partly correct (Score:3, Informative)
Yes you can stream data from the card BUT that is exactly what you do, you stream it. It is NOT part of "main memory". In a way it is pretty similar to reading data on the fly from the HD or CD or offcourse the UMD disc.
The PSP can and does in certain games also keep the UMD running to load data as needed (this offcourse sucks battery power). With GTA on the PSP it is pretty amazing (until you remember the low resolution that the game actually has) how it can once load a level and then play smoothly.
The D
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Why?
The DS can NEVER play GTA even if it had the horsepower.
I assume this is why you think the DS is "not superior". However the word "superior" is extremely subjective, and you give no qualifiers to this effect. While you are perhaps correct regarding "computing power", you are completely wrong in, say, "battery life".
Also, if I upgraded the DS's "horsepower" to a 4 GHz processor, a gig of RAM, a 1080p screen, and a DVD attachment, it still couldn't "play GTA"? Wow,
Payback (Score:2)
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8K! 8K? Hah! In my day we had to use 32 nybbles [wikipedia.org] because the Kaiser had stolen the word byte!
But seriously, this is not the first time that I been frustrated that a "history" of handheld computing didn't include the Microvision [wikipedia.org]. I remember when the Gameboy came out in 1989, and I thought, "But, I had one of those 10 years ago."
As for 8K, as recently as 2006 people were designing games to run on modern computers that were entirely under 4K [javaunlimited.net].
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To be pedantic for a moment (since I happen to know a thing or two about the Java4K contest), the contest is not about trying to get Java programs to run in 4K of memory. It's about creating the best game possible with only 4K of code/asset space. The games can potentially eat up hundreds of megs of memory at runtime. As long as they fit within 4K on disk, it doesn't matter. This has lead to a v
Game gear (Score:3, Insightful)
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Tom
What brand of dumper? (Score:1)
PocketNES allows me to play the large library of legitimately acquired NES games on my GBA. :-)
What brand of copier did you use to legitimately copy your legitimately acquired NES Game Paks to your GBA card? And is it possible to go the other way? I want to get into NES development on the actual hardware, but I want a copier that can write my homebrew [pineight.com] to an NES cart that has flash soldered onto it.
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Wait, I've got to find some batteries
-ght now, and it's one good gam-
more batteries...
-e for the time. I'm amazed at how they sho-
another set of batteries
-ved the guts of the Sega Master Sys-
this thing needs better battery life
-tem into a handheld. They even ma-
this is getting real old real fast
-de a TV addon to watch stuff whi-
-le waiting for more games to come out.
You know, I think I've heard about something like that recently...
NiMH: It's a secret to everybody! (Score:1)
Do nickel metal hydride batteries improve the battery life of the Game Gear system?
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Atari Lynx (Score:2)
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I have one and I play it regularly. I'm not sure why the article slams it so much.
Maybe because it was way too big?
The original gameboy already looks massive, blocky and heavy by today's standards...
A friend of mine told me that he read somewhere (a friend of a friend of the postman's friend's cousin of the original guy...) that the original lynx design was smaller, but that the focus group came up with a somtething along the lines of "it's too small, we want something bigger, show us what we pay for!". There is absolutely no proof about that AFAIK, but I have no problem believing
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A friend of mine told me that he read somewhere (a friend of a friend of the postman's friend's cousin of the original guy...) that the original lynx design was smaller, but that the focus group came up with a somtething along the lines of "it's too small, we want something bigger, show us what we pay for!". There is absolutely no proof about that AFAIK
Actually, the person who said that was R J Mical [wikipedia.org], (co-inventor of the Lynx and several other major machines, including the 3DO and the Amiga), and the interview [1up.com] in which this was mentioned was linked in another of my posts in this thread. [slashdot.org]
Unless you believe that the interview was faked, or that Mical was distorting the truth (intentionally or otherwise), I'd say that was pretty reliable.
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My apologies. I read your comment way after posting mine. I honestly did not know who said that, just what a friend of
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I would say that Lynx's real strength was bringing VGA-color gaming to the console. Gates of Zendocon had eight times more game (50+ levels) than your average 6-8 levels of space shooter. The better Lynx games had depth that reminded you of a 386 PC.
It was also 100x100 resolution pitiful. That's laid out clear as day in the article, and if any of these people had played Lynx, they would certainly remember.
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Regarding the Lynx v1's massive size... (Score:4, Informative)
They later released a second version with almost identical specs, but which was quite a bit smaller and much better looking.
The Lynx may have been battery greedy and a bit bulky (even the revised version), but the spec was still *amazing* for something that size at the time. There was a good case to be made that it filled a somewhat different niche to the Game Boy. Shame it lacked a *really* must-have game like Tetris; and *that* was fantastic- the GB's horrible flat and smeary greeny-grey graphics really didn't matter there.
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Atari didn't design or create the Lynx, Epyx did. The handheld was already created, however the company was going bankrupt and sold it to Atari.
You're right; the interview doesn't actually say it was Atari that did that.
FWIW, I personally wouldn't assume that the "complete" design Atari got would include the final case design; the insides would be enough. Partly because I'd have assumed that this wouldn't have been finalised until more in-depth market research had been done, much closer to launch. Maybe Epyx really did get that close to releasing it themselves, though.
I'm so old (Score:2)
The article made me start thinking again about buying a Sega Nomad, and I'm surprised at how cheap and available they are on eBay. I should probably just get a laptop and load it with emulators instead though
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Would have been a great system if they'd made it a little more comfortable to hold and gotten the power consumption down to something reasonable. I was never a huge fan of Genesis, but somehow the games seemed better when they were portable.
The good old days (Score:2, Insightful)
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http://i4.ebayimg.com/03/i/000/9b/fb/8196_1_b.JPG [ebayimg.com]
Defender had a full 2D grid of sprites which allowed up/down movement, left/right scrolling and placement of enemies anywhere on the screen. It also had eight buttons and a speed control knob!
In terms of gameplay, Entex's Defender was (amazingly) pretty close to the Atari version. You had to catch falling civilians all over the place. I never got a Tiger because, judging from the commercials, they sacrificed s
Microvision (Score:3, Informative)
Here's a representation of a Klingon from Star Trek: Phaser Strike:
###
Now that's graphical power.
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Bit of odd information about DS, PSP weight (Score:2)
It's also notable that the article lists PSP's weight as being 280 grams while it is in fact 260 grams.
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Seems a bit skewed ... (Score:1)
"It's the games, stupid!"
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No love for NEC (Score:3, Insightful)
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I mention this because the Nomad is to the Genesis as the TurboExpress is to the TurboGrafx- only NEC got there a lot (lot) sooner. Also, the Nomad gets very little love, seems to me. I sure like mine, though the Ms. Pac thing stinks.
ab
Lacking substance. (Score:2)
Regarding the apparent preference towards the PSP, I have a DS Lite myself, but having played the PSP a bit I'd say it's immediately more impressive. It feels like a true jump in technology over past portable devices, mor
bah.. (Score:1)
Game boy color? (Score:1)