QA as a Bridge to a Game Career? 84
An anonymous reader writes "Over at educational site Game Career Guide, there's a new article asking whether game testing is a good way to get into the game industry. Veteran game tester Zachary Slater comments of the conundrum: 'QA could be a worthwhile career path for console and computer games if only it were treated and respected as such ... It isn't and probably won't be. Game developers and publishers seem to regard QA as an unfortunate expense required in the development process. It is a problem for anyone who wants to actually focus on it that they won't be respected for doing so.'"
No (Score:4, Interesting)
Testers are the people who annoy everybody by coming back with a build and saying "it doesn't meet xbox certification criteria 347-15a", thereby causing the developers to have to work another 12 hour day to fix it.
If you actually want to be a tester, then its fine. If your goal is to move into something like development, testing isn't a good place to start.
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I believe testing is the right place to start, but that you should start as an intern while in college. After that experience, you'll not only understand the testing process but you'll also gain motivation to finish your degree.
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At the same time I also think that what you have is your classic case of "foot in the door." Basically, this gives you an "in" to a company. If you prove your worth, you can move up. Most companies are more than happy to move someone up internally rather than have to hire externally for upper positions.
RonB
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Not really. Let's see:
Potential boss: "What are your coding qualifications?"
Interview candidate: "Well, I worked in QA..."
Potential boss: "Next!"
QA skills don't really transfer to any other type of game industry job. You can't be an illustrator. You can't work in marketing. You can't be a coder. You can't do
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If that was the first answer she could think of, she should consider a different career. :P
I never said they did. That's not why you work in QA.
Again, it totally depends on the company. While I think smaller ones are better for lateral mobility, I've seen people get int
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Then you should have implemented the cert correctly in the first place.
Don't blame QA for developer incompetence.
Don't create false expectations. (Score:2, Insightful)
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Oh, I tried that once, they fired me because I thought I'd found the correct socket for the UTP cable. Also, people don't speak IPv4 :-(
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"1.) Do your QA job well. It may not be the one you wanted, but if you don't do it well, the only place you're going is the unemployment office. The company's perception of your competence will be important if you want to get into another department."
While this one is partially true it can also lead to backfiring. When transferring people from one department to another both the receiving department and the releasing department must agree. If you are regarded as important
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Yeah, I've seen a lot of QA folks change departments by changing companies. They still have a better chance at a job in another department at another company than they would if they were coming from the outside. Just having a game company on your resume and knowing people in the industry makes a huge difference.
"QA is separated from the other departments and there is a horrible stigma against them so in the off chance that
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As a PjM for a development team, this statement is a key indicator of a bad developer. If you want to blame test for preventing your crappy code from getting to the customer that is fine, but if you said that in my staff you would be on your way out.
Need I say it? (Score:2)
Greetings from a former white box tester turned data center manager.
We need more software QA testers. The sheer amount of show stopper bugs making it into released products today says that much.
Testers need more respect and they need to be held to higher standards.
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I started at IBM as a graduate (Hursley dev labs for those that know IBM). Every grad starting there goes into test. Its a good place to learn the product (frequently better on a general level than any of the devs) and from there they will look for those that have developement aptitude.
I was on that track until I got
Not anymore... (Score:3, Interesting)
If you really want to design video games, the best thing you can do is make them yourself. You won't be able to make a super AAA title that way, but you'll have full creative control over your work and something to show for it in a portfolio.
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It might be an excellent stepping stone - and my recommendation would be to MAKE A MOD, and see what happens.
My own MINERVA [hylobatidae.org] has resulted in unsolicited job offers from all sorts of people - and I'm not even intending to work in the games industry. I mean, I get fan-mail
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Sadly, no - but I did ask him if my dear Minerva had made him her bitch.
For some reason, I never got a reply. I think he might have taken offence.
Right! Because that "Design Degree" is worth gold! (Score:1)
Most gamers have totally unrealistic expectations when it comes to game design. What they teach in schools and colleges just doesn't capture the realities of....well, of anything really.
The best possible way to figure out the madness that is the game development industry is to work in it and witness that madness first-hand. Only once you've done that, do you have a chance of convincing someone that you "get it".
If busting your ass as a QA tester, wo
QA has worked for many professionals (Score:4, Informative)
I work for a large game development studio.
If you didn't go to school, but you are energetic, disciplined and passionate, apply for QA roles and then commit to understanding the mechanics you see when you are testing. I know an Executive Producer of an extremely successful 2006 game that started in QA years before and absorbed the processes he saw around himself. He moved into design years later and applied this knowledge while absorbing process from the new disciplines around him. Then he was a respected Producer for years, mainly because he understood what it took to get things done in each area. Most recently he applied all of this with a talented team and made a great game.
Even young punks who think they know it all can grow up in QA. It is quite an eye-opener for these know-it-alls to be around disciplined, confident CompSci and other graduates who really do know their stuff. They often mature during this process can move onto roles with more responsibility. The ones that don't are easy to spot. If you have the education, the only thing that you need if you are missing experience in the games industry is modesty and passion. Modesty to work on the boring systems, and passion to make those seem exciting.
The industry really needs more candidates. If you see business news about the growing game industry, remember that 85%+ of that growth is people. We routinely hire talent from other countries because we don't get enough local resumes.
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Get over yourself. I had an offer, the pay sucked. If you really care, I wrote a tetris clone in Windows 95. One mistake I realized I made - the time was more than ten years ago, pre MMORPG.
My suggestion now comes as a consumer and businessman. Don't simultaneously complain about no workers and offer low wages. And, start accepting more experienced people without gaming experience so you can get some fresh ideas circulating into the industry. The fresh ideas might prevent us from having 15 different
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Myth (Score:5, Insightful)
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I agree with that but would preface it with "until you get the job." And depending on the position, they may be quite meaningful to potential employers. It's how you go about presenting it that counts. (Speaking as someone who worked in graphic design on and off for a few years)
You have to provide your input at the right time and not expect to start out at the top. It is that way with any job, even more so in games that require creati
No Free Lunch (Score:2, Insightful)
The simple fact is that quality control and customer support gets worse as the company is bigger. That is, unless you go in as one of the original 10-20 employees at
It is a valid path in other industries (Score:2)
Really the key to moving ahead in QA is to have a good boss who recognizes your abilities and is willing to help you archive your goals. I can't imagine it is any
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Is this somewhat akin to my parents helping me kill my dreams and ambitions?
It's a hard road (Score:2)
But I know several game designers who got their start in QA and used it to prove that they knew how to make good games. If you really do think you would excel as a game designer, if you're a bright, motivated person who can distinguish themselves from the other testers, and you can't find a way into the industry another way, it's not a bad way to go. If all this applies, and you live in the bay area, I k
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Testing is only mindless if you're not good at it. It takes a specific kind of person to be a virtuoso tester, but those people will, regularly, write more bugs than five mediocre testers combined. You are testing a system for flaws. If you understand how that type of system is built - that is, if you're a programmer - you have clues as to what might produce bugs.
I will say that I disagree with the idea of game QA as a way to break into game development. That's silly. If you're not a great tester you won'
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More bugs is not a good measure of QA ability. What you're looking for is *better* bugs. One tester may find 20 trivial typos, while another may
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It *CAN* work... you just have to be patient. (Score:3, Informative)
An acquaintance of mine was a tester for Electronic Arts for several years, although he was certainly qualified as a computer programmer. He always got laid off from QA when the work was slow and then because he made a point of remaining available, he was rehired again whenever they needed more testers.
Eventually (only recently, in fact), they finally took him on in a permanent capacity as a full-time developer. But this whole process took YEARS.. and in that whole time, there was never any real indication of hope that he was ever going to be anything more than a tester for them.
So I'm inclined to believe that it can work, but one may have to stick it through a lot of periods of unstable employment. Bear in mind also that the fact that the fellow I know got hired on as a developer may have only been fortuitous for him, I can offer no guarantee that this tactic would always work.
Yes, depending on where... (Score:2, Insightful)
Yes and No (Score:4, Insightful)
I've known some people who have "broken in" to development after spending a lot of (grueling, low-pay, poor security) time in QA. Which is to say... it is possible to get into dev through QA.
That said, I've known many a game developer, and the general consensus is that, while it is possible, the possibility is also remote enough that it's a pretty crappy idea. A lot of game development, from the code side anyway (I'm assuming since this is Slashdot that this is the case), require extensive understanding of computer science fundamentals, so unless you are some genius self-trained uber-coder, it's probably best if you go to school and learn the nuts and bolts necessary in this industry.
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Getting in to the game industry is the same as getting into any other industry with that one additional catch. Just like every other industry, you can get in easy if you know your stuff we
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Agreed, though "below average" for developers is at least somewhat livable. From what I've seen (I've known many people who've worked QA), the pay is minimum wage. I know guys flipping burgers at McDonalds making more money than a tester at EA. Unless you are a senior QA tester (such a term is hardly heard of), do not expect to support yourself with a QA job.
I used to do QA for EA... (Score:2)
The end result is this: if you are good enough to break into gaming via QA, you are good enough to break into
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More like Swimming than a bridge (Score:2)
It is not much of a bridge. Crossing a bridge is easy. This sort of career path is more akin to trying to swim across a large river. There is no guarantee you will make it across, and you run the risk of drowning half way across.
Of course, once your across, y
QA sucks (Score:1)
Not an easy route (Score:2)
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QA is fine... (Score:1)
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I almost blurted out, "Does that happen a lot around here?" Instead, I gave a neutral answer of getting a supervisor.
CORRECT ANSWER: Start taking bets.
During my six years in the video games industry, I have not witnessed a fist fight. I have seen numerous
Foot in the door (Score:1)
At the game company I work for, we've had lead programmers start in customer service, software engineers with master's degrees start in tech support, or producers start in billing. The key is getting your foot in the door at the company you want to work for. The ones that weren't pulled from the lower echelons internally were pulled from similar positions at other companies where they like
It really depends where, and what the role is (Score:2)
I agree that pure QA game testing, where all you're doing is manually testing games to find bugs, discover balance issues, etc. is pretty grueling, not often respected, and unfortunately "a dime a dozen" at many places. However, there is much more to QA than that. Especially on the platform side, where I am, QA is far more technical. We're just as knee-deep i
Definitely not, trust me. (Score:1)
To this day I keep in touch with people in the department, most are either still there or got moved up the ladder one notch... in QA. Very occasionally you'll hear abo
QA has always been a devlopment entry point (Score:1)
Modding is the only real 'Bridge' into gaming (Score:2)
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Don't (Score:2)
QA can give you some bonuses to your career path.
You can get your name on a lot of titles quickly i
I did it (Score:2)
The reason a QA job is helpful is that it introduces you to lots of people. Other testers, project managers, producers, programmers, artists, designers - if you make enough friends, eventually you'll be able to leverage that for your career. A tester will get hired as
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Anecdote (Score:2)
I found out 6 months later through the grape-vine that I was almost fired for t
QA, anywhere (Score:1)
Everything you ever need to know about QA (Score:1)
http://www.leisuretown.com/library/qac/14.html [leisuretown.com]
http://www.leisuretown.com/library/qac/ [leisuretown.com]
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I want my 5 minutes back.
No way (Score:3, Insightful)
No way (Score:2)
QA is in no way a path into "real" work in the games industry.
If you want to be a games programmer, you're going to need to impress with your portfolio of programming. If you want to do graphics, you're going to need to impress with your portfolio of graphics. If you want to do sound and music, you're going to need to impress with your portfolio of sound and music.
The only advantage your QA job gives you is that you don't need an envelope and a stamp to send in your job application if you're already wor
Need to define what position you're talking about (Score:2)
From QA to programmer or artist ---> almost never
From QA to level designer or general design position ---> infrequent, but it does happen
This all depends on the skills of the person, obviously. 95% of people in QA stay in QA.
Make a mod (Score:2)